I don't think it's fair that you all are giving this guy such a hard time being that accounts are being bought and sold every day. He's being honest about his intentions and who's he hurting if someone actually decides to buy?
Now, if settlements and accounts weren't being sold daily on these very forums I'd have a slightly different opinion. Anyhow, just my opinion.
Yar, which is why a company probably shouldn't make that kind of promise before they start a game. There is nothing worse then watching a game fail because a company wants to keep its word.
EDIT: Btw my words are not meant to say PFO will fail because of this issue. It was a broad statement about MMOs.
I honestly wish they would just label this as Alpha and start the XP over on release - and yes I'm a vet with XP from day one. I just don't see players wanting to come to the game with me having 2 years of experience over them.
Maybe I'm just crazy though...
It's sad that this game didn't work out for you, but your bitterness and attitude is much more disheartening.
Perhaps it's time to move on man.
I'm referring to the twitch base. Sorry, I definitely was not clear.
Gol Phyllain wrote:
I would be fine with full loot if they adjusted the time and material cost of everything to reflect it. 2 days of crafting time to replace the "normal every day armor" is to long if it gets dropped every time you die.
I agree. But the system they have now needs to be changed and fast, imo.
You can technically "naked PvP" 100% of the time. And by naked I mean wear the best gear you have and risk death hits.
TEO Lone_Wolf wrote:
For all that is good in the world, please introduce dungeons to PFO. In my opinion it is URGENT that there is PvE other than the extremely non-gratifying escalation system. I've just got to be completely honest, this PvE experience might be the worst I've ever experienced in any online game (and I'm going back to 1999 here). It's completely soulless and devoid of anything relatively interesting.
These are my opinions, and I'm sorry if I'm coming off tough.
How can anyone possibly take what Golgotha says seriously, they just mock and spout passive-aggressive comments to those that don't agree or debate with them. And then want others to take them serious when it's time to talk business. Yes, that is what you're doing...Nihimon and Decius post facts and recaps of actual situations; you all should try it.
Gol Tink wrote:
Come on now, you know Decius is not a troll. He may not agree with you but he's not a troll.
The game hasn't reached the point of development where the combat system is actually captivating. Instead, PvP is currently very boring at the moment and has little to no risk or strategy. You kill someone, they re-spawn and come back for more; all weapons/armor equipped - this shouldn't be the case.
Plus the mechanics are all wonky. Half the time you don't know if an expendable was interrupted or is still casting while you're in the middle of combat (where are you expendable casting animations?) and you cannot heal your red friends. And if you take into the fact that the developers made the game so complicated yet much of the complication doesn't seem to work yet...the experience is lackluster.
I really wish we had a more strategical crowd control system (simple cc abilities coupled cc purge spells that focus on curing your companion of that ONE actual malady IE "sleep" and "cure sleep"). Someone would argue that we already have that but I'd advise them to play a game like Dark Age of Camelot to see how a very strategical, finely-tuned crowd control system works.
When the game is more developed I will definitely be a participant in PvP.
Or, are escalations here to stay?
If it were a possibility, what would you rather see?
I for one would like to see a few static camps throughout the map. There camps would be assorted high-level mobs that never disappear; maybe 4 or 5 spawns altogether. One thing about Pathfinder Online that I do not enjoy is the inconsistency of PvE which I find leaves people feeling baffled (what should I do? There are no T2 escalations and the other ones are BORING and offer little to no reward, so I'll just log off).
If there were actual static high level content I feel people would have something to focus on, plan for and fight over. Of course I'd really like to see dungeons but Goblinworks has stated that they will not be in anytime soon so I'd be content with a few permanent high-level spawns for now.
What say you?
I do rather hate how death is in PFO [as of now]. Do we know if they have plans to change this? Like perhaps having a ghost mode or the option to ressurect? It is kind of a bummer when you kill a guy, to have him repawn just as strong wanting more.
Al Smithy wrote:
The fact you don't actually play this game, yet you're so heavily invested in these boards and its posters habits, seems equally lame.
Ryan Dancey wrote:
I'd argue the correct way to put this is:
"With the gates you have to spend some time actually playing the game in a way that you don't want to in order to advance your Feat training, in addition to having the XP."
I've been saying this from the beginning, gates are fine if they don't require you to mindlessly train something your character doesn't need - just so they may advance in what they do.
I do like the idea of keeping Emerald Lodge neutral and assisting the settlement to do so; I sincerely hope that happens.
In the future though Thod, and you know I'm a fan of yours, raise the issue with the settlement leaders and keep these issues private. You know very well Decius is a admirable person and this issue could have been easily settled.
V'rel Vusoryn wrote:
You said if perfectly V'rel. It's as is for the last week(s) everyone has been discussing apples whilst Golgotha keeps referring to spaceships. We want bandits to be a part of PFO, I want the wilderness to be a scary place. What the community doesn't want is for you all to solely hunt those that cannot protect themselves (all the while receiving minimal punishment for your murderous ways); it's really not a difficult concept. And also please calm down on the thread making it's honestly getting a little extreme don't you think?
<Kabal> Daeglin wrote:
My opinion doesn't matter, what matters is that PFO advertised playing evil as being hard. So, I'm empathetic towards the players getting killed by murderers that suffer little to no consequence. And those same evil players telling them "well you should be more prepared." When in actuality if the game was working as intended many of these issues wouldn't have played out. That is the point I'm trying to make and the point that needs to be addressed.
Midnight of Golgotha wrote:
Is the game in its current state more lenient to murderers than it was advertised to be, or not? And if indeed it is, do you see how some players can be put off by that fact?
<Kabal> Daeglin wrote:
I'm not entirely sure but I'd guess the problem is (at this stage of the game) the consequences for murderers/bandits are far less severe than the victim's. And, as far as I know, that is not at all how it is intended or described.
Savage Grace wrote:
One should radiate etiquette before professing it.
You guys get so off topic sometimes. Where did you get the idea that all "good" aligned players are scared of you silly evildoers? For example, I have died zero times to any evil player whilst slaying many; I'm not afraid.
The conversation is focused on you killing and farming people that have no interest and/or experience in PvP; these are the ones you seem actually able to kill. For example, my 60+ year old father that Golgotha killed, then killed again, and again... And again. In less than 8 minutes. Perhaps next time you will have the decency to, hmm, not do that? Not a good look.
Gol Tabomo wrote:
Sorry, but that's frankly false. Hopefully it will be that way going forward. I personally don't mind the taunting/name calling/terribad behavior as I enjoy PvP but there are players that don't enjoy it. Yet your organization seemingly tries to push players to play the way you all want.
Pick on someone your own size ;)
Just have some class, and perhaps people would respect you. That's the moral of the story right?
Maybe Guurzak should give all of Golgotha lessons on being an honorable bandit; he speaks eloquently and then one of your silly-willy, taunting members ruins the progress for everyone. Like sands though an hourglass, these are the days of our lives.
G&S Thannon Forsworn wrote: