Calling all Alpha participants, GW staff, and anyone with Alpha access! Come spend Thursday Night in Brighthaven for a large scale battle and event!


Pathfinder Online

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Here's my 2cp:

- The instability/disconnectivity issues are still extremely bad, quite a bit worse than I had expected. Initially, we would attempt to gather at the Brighthaven Bank, but that turned out to be impossible, as even with a mere 25 or so people online in the hex at the same time, disconnects happened almost continously. Also, it quickly became impossible to even login to a character that was in BH. After having moved the event to the tower hex south of BH, that issue became a bit better, but was still very much present. My participation in the battle was ultimately cut short by both of my characters being unable to login in the tower hex (One of them - sadly with quite a bit of gear - disconnected upon crossing the hex line and was never able to relog, the other eventually disconnected during the battle and was never able to reconnect after, though he at least could walk around in the client while disconnected. Again, I don't think there were more than 30 player characters trying to be online in any one hex simultaneously, and certainly far less than the actual number I'd expect in a fully functioning settlement at peak time. IMHO, that's still far from MVP in its current state.

- Targeting is still a major issue. You can only either try to click-target, which is still very difficult; more so at range, against a moving target and with many players/graphic effects on screen. Or you can attempt to tab-target, but that will only cycle through all the red players, regardless whether they're on your team; which turned out to be utterly useless in PvP, imho.

- Friend-or-Foe recognition is also very difficult. We had about 6 defenders against about 8 attackers and we had agreed beforehand to change our armor colors to red and blue, respectively. Still, it was often difficult to tell a friendly cleric running towards you from an attacker. Being dropped from the party via disonnects, the difficulty to quickly target someone to at least check his name, as well as the precolored armor being destroyed upon using up its durability didn't help much either. I have no idea on how this could be fixed without floating names overhead, but in bigger PvP battles (again, this was only 6-vs-8), this needs to be changed somehow.

- The inability to target red characters with heals, even when they're in your own party is another issue, as Dazyk pointed out above. As with the target issue above, the aggressor flag is just not a useful way to discriminate friend from foe. In PvP-battles involving multiple players, some players from either team will end up flagged as aggressor, unless the defending team refrains from striking back until every attacker including buffers/healers is red (in which case they'd mostly be wiped out). This cannot be used sensibly for either tab-targetting or to decide who can be harmed or healed and who cannot, imho.

Overall, I still had fun while it lasted, but I'm still seeing multiple troubling issues. The stability definitely needs to be improved significantly to become MVP, but I'm sure GW is acutely aware of that. In fact, Lisa Stevens was there for a while and saw the problems we had with even such a relatively small gathering.

Once that is fixed and we can get maybe 50+ people online in Brighthaven safely at the same time, I'd still advise to either
a)start EE quickly and maybe delay the WotT and husk looting, until the PvP-issues outlined above have been fixed, or
b) (this would also be the option if you cannot get a good handle on the stability thing) stop Alpha, take your time to do a major overhaul of the insufficient parts and do a complete cold start in 6 months or so, with a more stable system and obviously noticeable improvements.

Option b) may be harsh, but it may still be much better than keeping this alpha (for which enthusiasm has peaked in October and which has since been in steep and steady decline) going for much longer. I see even long-time supporters selling accounts and moving elsewhere, while server population appears extremely low at all times (you have the statistics, but I'd be surprised to hear about more than 50 people being online server-wide at any one time in the past few weeks). That cannot bode well.

That said, I'd still prefer Option a) and hope to be able to start EE soon :).

Goblin Squad Member

Who needs Settlement warfare when you can just gather a group of people and grief your enemies Settlement? Yes, this can be used as a form of griefing in its current state.

Goblin Squad Member

Raw HD video / audio of the armor fashion show:

Crafting on display

Ignore the 'wardrobe malfunction' at 10:30
;p

Goblin Squad Member

Thanks to TEO for hosting last night. I missed most of the event, but enjoyed participating in the assault on the tower.

Goblin Squad Member

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Kero wrote:
- Friend-or-Foe recognition is also very difficult. We had about 6 defenders against about 8 attackers and we had agreed beforehand to change our armor colors to red and blue, respectively. Still, it was often difficult to tell a friendly cleric running towards you from an attacker.

This continues to be irksome. We, the attackers, might have benefited from better use of strategy and tactics, but the whole thing was a bit casual. My opinion is that by far the most useful change that could help this is being able to form larger ad-hoc parties (which I'm fully aware may not be on everybody's MVP list). Hopefully companies will provide some better options for targeting allies vs hostiles.

The inability to cure someone that is flagged (Including yourself, if I recall correctly) is also irksome.

Goblin Squad Member

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Thanks for posting the fashion shoot vid. There were a few in there I hadn't seen and most of the T2 stuff looks better than the T1. Also good to know that some of the graphical glitches I'd seen wasn't just me.

Goblin Squad Member

Kero wrote:
- Friend-or-Foe recognition is also very difficult. We had about 6 defenders against about 8 attackers and we had agreed beforehand to change our armor colors to red and blue, respectively. Still, it was often difficult to tell a friendly cleric running towards you from an attacker. Being dropped from the party via disonnects, the difficulty to quickly target someone to at least check his name, as well as the precolored armor being destroyed...

It was helpful that the defenders were flagged in blue, but the coverage depends on the armor. Dwarves in heavy armor were almost fully colored; as a light fighter human I had minimal color on my character. At some points I think I was basically using the technique of highlighting a possible target and checking my list of party members. I wouldn't doubt that I stabbed 'friendlies' who weren't in my party.

IRL, armies got around the confusion by deliberately marking themselves, with surcoats or arm bands or standards to indicate friendlies. It would be good to have some way of flagging ourselves as a member of a company or settlement. So *if* I choose to do so, "Brighthaven" appears above my character. I'm wearing the colors and friendlies see me as such. It reduces the total number of people trying to kill me :)

Goblin Squad Member

Good work!


(sorry for photobombing yall repeatedly. I couldn't see the details from way back and missed the memo about standing back due to my desync issues)

Goblin Squad Member

Can you now alter colours while you are wearing the armour?

In other news, is this a really long downtime tonight or is my client broken?

Goblin Squad Member

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Thanks for the video and putting this on. I wasn't able to make it to the event but it was really nice to see all the armors, and I must say, they look really nice!

Goblin Squad Member

<Kabal> Kradlum wrote:
Can you now alter colours while you are wearing the armour?

Yes. But you still can't trade it while it's coloured.

Goblin Squad Member

Sorry I missed this due to work, hopefully I will make the next one when y'all do this again :).

Scarab Sages Goblin Squad Member

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I know they have a lot of non-fans around here, but in my opinion, floating names (maybe even with company tags) wouldn't be the worst thing in the world during PVP. Maybe they could somehow be rigged to only display during PVP?

Immersion is wonderful when you're role-playing in town, but during a PVP battle, I feel that minimizing friendly fire is more important than maximizing immersion. As others have pointed out, having some way to tell friend from foe on the battlefield is actually more realistic than wading through an anonymous mob of combatants.


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Sashimono?

Seriously, though, it is an interesting aspect of the game when we can't easily tell who is who on the battle field. This is pretty much how it was for the armies of old, if I am not mistaken.

One issue I see with names is this: When 3 or 4 people are standing right on top of each other in a melee, it is very difficult to tell who is attacking who- and even worse if someone has an armor on with minimal coloration. Adding names to that situation would, I suspect, potentially make things worse, not better, by further cluttering up the screen with potentially overlapping text.

Symbols, on the other hand, could work- symbols we could voluntarily flag ourselves with. And that gets me back to Sashimono. If it were possible to have our own flags (actual flags, not icons) that we can "equip" during combat, with customizable symbols, then we would be able to tell ourselves apart without having to break immersion. This would not likely be a quick fix, though, unless it were something simple like adding a flag that matches our armor colors when our weapon is drawn.

I'll add one final point. I was able to see who was doing what by standing back from the fight and picking and choosing my targets. Remembering to breathe during combat seems to be a valuable skill when it is difficult to see what is going on in the heat of battle.

Edit: Another thought. Maybe a "Teams" system that simply allows us to specify a team we want to be on and then automatically recognizes everybody on that team as a friend? This system would not be limited in the number of members like parties are, but also wouldn't have the other benefits of parties.

Scarab Sages Goblin Squad Member

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The sashimono/flag/floating tag could have the symbol of your Company/Settlement on it, rather than the full name, to reduce visual clutter.

Goblin Squad Member

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I have no problem with floating names, it doesn't kill immersion at all for me.

Goblin Squad Member

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The reason that not being able to identify team mates quickly is such a hassle is because of friendly fire incidents. So long as we are able to hurt those on our side we need a way to identify them in a split seconds notice. Just remember, this isn't a real life recreation of combat, this is a game. If we can't mark each other by wearing something prominently displaying our allegiance then we need an obvious UI element that does so.

Goblin Squad Member

I wish we had floating names in real life...

Goblin Squad Member

avari3 wrote:
I wish we had floating names in real life...

I spent some time in the Army. Nametags on everyone.

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