About Pär JoakimsonBackground:
Schir, 8 o clock, charging you, impact in 4 seconds. Spoke the Erinye in Pärs mind Acknowledged he thought back as he finished the Incubus in front of him, and turned into time to catch the surprised Schir on the point of his greatsword. Ending the impaled Schir with a massive kick to the head, Pärs took stock of the skirmish. Bad: 2 Succubi where flying on top of the caravan, occassionally dropping nets, and using their abilities to take caravan guards out of combat. Bad: Visibility was limited on account of at least 4 different Dretch-Fart-Cloads. Bad: Draft animals were panicking. Bad: Much of the caravan guards where trying to flee, as dumb as fleeing from teleporing flyers is. Good: He killed 4 Demons so far, 2 of them in the last 10 seconds.
Your allies are faltering mortal, I suggest evasive procedures.
crunch:
Base stats: STR=16, Dex=14, Con=13, Int=13, Wis=10 CHA=14
Level 7 Oracle Level 1 Fighter
Feat Tree:
Traits:
3 Oracle revelations:
War Sight (Su): Whenever you roll for initiative, you can roll twice and take either result. At 7th level, you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order in following rounds). At 11th level, you can roll for initiative three times and take any one of the results. Weapon Mastery (Ex): Select one weapon with which you are proficient. You gain Weapon Focus with that weapon. At 8th level, you gain Improved Critical with that weapon. At 12th level, you gain Greater Weapon Focus with that weapon. You do not need to meet the prerequisites to receive these feats.
Curse: Possessed.
Effect You take a –2 penalty on all concentration checks, and concentrating to maintain a spell duration provokes attacks of opportunity. Whenever a foe attempts to use an effect to possess or dominate you and the effect allows a saving throw to negate, you may roll twice and take the better of the two results. At 5th level, if you become dazed or stunned, you can choose instead to become confused for twice the duration the daze or stun effect would have normally lasted At 10th level, add possession to your list of 5th-level oracle spells known At 15th level, add greater object possession to your list of 7th-level oracle spells known. Equipment:
40K GP
Wand of CLW 750
Oracles kit 30ish gold
About 0.26K left for minor things. Offense:
BAB=6/1 CMB=10 AB base= +10 AB with greatsword=+12 (+1 ench, +1 weapon focus) Realistic AB when fighting: 6 (BAB) + 5 (enlarged STR) + 4 (divine favor with fates favored) -2 (power attack) - 1 (size) +1 (ench) +1 (weapon focus)=+14 CMB:+6(BAB)+4 (STR)=10
defense:
Fort=2(oracle 7) + 2 (fighter 1) + 2 (con) +1 (item)=7 Ref= 2(oracle 7) + 3 (Dex)=6 (when raging because size increase) Will=5(Oracle 7) -1 (wisdom) or + 4 (cha) = 4/9 (vs charm and compulsion) AC Base:
AC Base under normal buffs:
Ac flat footed:
AC touch
CMD Base=10+6+4+3+1=24
Spells:
Level 0: Create water Enchanced Diplomacy Guidance Stabilize Light Mending Level 1: Spells per day=6+1=7
Spells chosen (5)
Level 2: Spells per per day=6+1=7
Spells chosen (3):
Level 3:Spells per day=4+1=5
Spells chosen (2)
Skills:
8*4+2=48 Skill points. Acrobatics = 3 + 3 + 3=9
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