Abyssal adventures (Inactive)

Game Master Mightypion

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Alyushinnyrra, city of untold riches, metropolis of untold ways to die, capital of lust and mayhem and murder.

You may have ended up there, while alive, for a multitude of reasons, and while many mortals have been consumed by the cities corruption, you are free, and have even acquired property of your own.

You are the proud owners of the "Inn and out", a rather unusual fusion of an inn and a not exactly legal import/export company.

Can you hustle yourself from small time businessmen to demon-lord-adjacent status? What does the Abyss have in store for you? Apply and maybe find out!

Character creation:

All alignments allowed, but if you are a lawful good Paladin you better have a really good reason to cater to demons, and some way to have planar adaptation on you at all times.

25 point buy
--You are starting at character level 8.

--3rd party stuff is case by case basis.

--Elephant in the room houserules are in effect. (both for players and enemies)

--Pick your expected wealth level. You can recoup up to 8K from self crafting items.

Rolling for hp is: Roll half you hitdice, add this to the other half.
Example: Bob he fighter (d10 hd) rolls a D5 and adds 5 to it. Meaning you are guaranteed at least mildly above average hit dice.

If you liked:
--Act 4 Wrath of the righteous
--Running a criminal enterprise in Riddleport
--Perhaps enjoyed Black Lagoon (either Anime or Manga)

You should have fun in this adventure.

Basic plot conceits:
--The player characters are ambitious enough to voluntarily stay in the Abyss, as it has been working out reasonable well for them, although some player characters are there to escape persecution for their pasts. You could relatively soon plane shift out and never go back, and I will not latch you to some infernal contract analogon to prevent that.
--You are level 8 characters in a city with several million demons, while you arent pushovers, a lot of things could easily crush you, Nocticulas laws kind of prevent this, but only kind of, things that want to actively fight you will be CR appropriate, things that you go out of your way to challenge may not.
--No Player vs Player as its just a pain to manage.


Can we use Background skills?

I'm thinking of a Tiefling Brawler who works as the muscle, but has hidden depths.

Very pragmatic character who never really fit in human society so is trying out the abyss to see if they like it better.


I knew I forgot about something :)!

Background skills, 2 per character are in play.
3 Traits, no drawbacks.


Are monster PCs, templates, etc on the table?

Also, since we’re starting at a high enough level to have taken it already, how do you feel about Leadership?


A plot conceit is that you are *relatively* normal mortals, templates, half fiend in particular or damnation/story feats, may be acquired during gameplay.

Leadership, if you demonstrate leadership, you will be granted it by me, but it will be to enlist a possible cohort you already met on a permanent basis.

Generally, I quite genorously hand out "flavorfull weak feats" as roleplay rewards, in particular when you solve situations in ways that are cool, but not "loot generating".


That makes sense, thanks.


Interesting. To set expectations would Inn and Out be limited to the Abyss or would an (eventual) expansion into other planes be on the cards?

Cross planar smuggling could be fun...


There will be plenty of cross planar activity, once you got a bit established.

There will also be a bit of plot conceit to make it less trivial then "I cast plane shift".


Liliya is running an Abyssal game, and the main plot/focus isn't "We're the next contestants on Abyss-Tube!"?!? :P lol

Definitely interested in this! Will have to give some thought as to concept, but whatever I end up with will likely have the Obedience feat to some Demon Lord or another.


Vellexia is definitly featuring in, and if you feel like it you can certainly attempt to star on her "shows".

It all depends on your degree of Masochism.


I like the anime, especially Dutch’s calm demeanor, and that somewhat “Firefly/Serenity” vibe of some of the travel arcs. Yet, when I started to think about the proposal, my thoughts started to go on a Cleric of Madness of sorts, Channeler of the Unknown - nothing to do with him! Still debating the concepts in my mind as I don’t want to simply copy the characters. Should we assume guns everywhere to match the anime? :) advanced weapons/firearms?


Gun setting is "commonplace guns" rather then guns everywhere, guns available at 10% cost imho unbalances too many things.

Meaning:
Commonplace Guns: While still expensive and tricky to wield, early firearms are readily available. Instead of requiring the Exotic Weapon Proficiency feat, all firearms are martial weapons. Early firearms and their ammunition cost 25% of the amounts listed in this book, but advanced firearms and their ammunition are still rare and cost the full price to purchase or craft.

Alyushinnyrra has a fair degree of guns, but currently just advanced, not modern ones. This may however change, as rumors of a massive war on the heavily populated material plane of Earth may open a link to the Abyss.

The agents of our Lady in Shadows are investigating rumors that one of the sides prominently displays Baphometan or Asmodean heraldry on their foreheads, rejoice however, as the Ardent Dream has annoucned that the so called "Krasnaja Armija" follows neither of these "near peer competitors" to our Lady in Shadows.


Couple of questions,

1) Without spoilers, what can you tell us of the general concept/theme of the game? Will it be mostly intrigue? A lot of business running? Are you gonna get tossed onto the front lines by an actual demon? Some combination of these?

Basically, trying to get a feel for what sort of character I should consider.

1a) Since we run our own business, will you be making use of downtime and the rules for it? Ie, will there be periods of 'five months pass, let me know what you're doing in that time."?

2) What do you mean by 'pick your expected wealth' ? Does that mean we can possibly have more than the 33k of an 8th level PC?


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On account of my incredibly generousity, I am upping the wealth to 33.333 gold, which is half of 66.666 gold, the later being one of Lady Nocticulas sacred numbers.

There will be downtime, rules will essentially be that you can invest wealth or time or resources to generate various favors or other resources, based on what your actual skills and capabilities are.

I will essentially create a "Inn and Out" character sheet to track this, and have this constantly available if you want to verify/doublecheck.

Alyushinnyrra is a setting where a diplomatic conference can become a slaughterhouse, at the same time it becomes an orgy (not much of a difference considering the local Apex predators), a degree of combat will be forced, but about 2/3rds can be avoided. Running is also nearly always an option. Combat in Alyushinnyrra can be quite deadly, you are regarded as citizens, but not as nobles.

Combat in your base is where retreat is less of an option, but you have sizeable hometeam advantadges.
That does not mean that pissing of Balalaika (Nocticula) or the major (Shamira) is a great idea, but they will not be particularly concerned about you are pretty reasonable for chaotic evil.


Definitely seems interesting. A couple of questions:
1. How extraordinary feats can we achieve with "mundane" skill checks? i.e. What does a roll of 30+ bluff allow us to do? What about stealth?

2. How much optimization is expected/wanted? Or is too much optimization discouraged?

3. How much influence will our characters have on the world at higher levels?

4. Any specific traits/aspects you'd like to see in a character? As "restrictions breed creativity".

Scarab Sages

Pathfinder Rulebook, Starfinder Society Subscriber

I am very interested. I would like to put forward an elven psychic (with 1 level dip into enchanting courtesan). He will be mind-affecting spell focused.


All right sign me up interested open to what I play depending on group

Liberty's Edge

Fascinating scenario. I think I just might throw in for this.


The first thing that came to mind is a tiefling gunslinger who is in the abyss to find her demon father.


I have the basics sorted.

HP: 5 + 1d5 ⇒ 5 + (1) = 6
HP: 5 + 1d5 ⇒ 5 + (1) = 6
HP: 5 + 1d5 ⇒ 5 + (5) = 10
HP: 5 + 1d5 ⇒ 5 + (4) = 9
HP: 5 + 1d5 ⇒ 5 + (1) = 6
HP: 5 + 1d5 ⇒ 5 + (1) = 6
HP: 5 + 1d5 ⇒ 5 + (4) = 9
HP: 4 + 1d4 ⇒ 4 + (2) = 6

So 54 + 14 (con) + 7 (Favored class bonus) = 75Hp.

Some awful rolls.

As a Brawler most of her feats aren't in The elephant in the room list.

Just have to work out her skills. I'm thinking of making her a maid and calling her Roberta. :)

She has 1 level of Rogue which she keeps well hidden. No one suspects the hulking bruiser of being the one to pick the lock and stealthily steal your gold. :)


2d4 + 8 ⇒ (4, 4) + 8 = 16
5d5 + 25 ⇒ (5, 1, 2, 2, 5) + 25 = 40

Going with a somewhat fun concept which I don't know how well would work mechanically, but nevertheless I think it could help the party and still be good for RP... Going for an Insinuator Antipaladin / Sin Monk, and like I mentioned above someone with the demeanor of Dutch, but more on the neutral evil side (and as all insinuators, not really much into serving a deity, but more into the business of serving himself and allies) :)

Scarab Sages

Pathfinder Rulebook, Starfinder Society Subscriber

GM did you want a fully constructed character or concepts?


Hi all,

In general:
--I would kind of expect a character with stats, feats, traits mostly picked and about half the money spent on equipment, as this is neccessary for me to assess their power level going forward.
--I do not particularly mind if spells/skills are not picked yet, as you cannot know the rest of the party in advance.
--A roleplay sample of, maybe how your character would react if he wants to get into a nightclub, but the Tuxedo-wearning Vavakia doorman says "you are not in the list" would be nice.
You are welcome to come up with some other situation, slice of life actually prefered.
--If you display military abilities, you will be made aware of military opportunities to prove your usefulness to the authorities, if you display stealth abilities, the next "mission" will be more stealthy.
--The first "adventure" will be a fairly rail roaded hostile takeover with a more introductionary overall feel, that gets you introduced to the city, to each other and to how things work.

@Killercorgi
--A roll of 30+ Bluff is something a relativly average inhabitant of the city does when she rolls a 3 or more, while telling her Marilith Landlady that she will have the rent by Friday. As such, not very much.
--Optimization well, on a range of 0 to 10, 7-9 is preferable. I will mostly look for a group that is of equal overall powerlevel.
--The characters can acquire a fair bit of inlfuence, Alyushinnyrra however is massive, if we say that 1 in a thousand demons is a Balor, there will be thousands of these in the city. Nocticula is quite polite to mortals that are useful, and Shamira is not the worst boss to work for either, you could become either of their "direct vasalls", but you are unlikely to replace either.

@Lapyd, Insinuator is great for this module, as, depending on your patron for the day, you can smite evil or chaos via smite impudence, and oh boy this is going to come up.


Here's some helpful links:

Note that Nocticula ascended to become an actual deity, but I believe our lovely and wonderful GM(she forced me to call her that! lol) is ignoring that.

Then of course, there's Shamira, ruler of Alushinyrra. Which is the island capital of the Midnight Isles.


The adventure starts before her ascension :).


For my concept, I'm currently considering an Inquisitor, possibly with the Secrets inquisition, and Secret Seeker archetype.

Liliya, how would you feel about my PC undergoing the Demon Transformation process in game? If possible, I would like to have completed the second step, and would be willing to lose some of my starting gold for the offering/sacrifice.


The overall situation is as such:

Nocticulas capital is generally speaking open to many worshippers, although chosen of her direct "near peer competitor enemies" such as Socothbenoth (on account of the sibling rivalry) and Koschtschie (too misogynist to do business with) are hard pressed to find much favor.

The Lady in Shadows eyes news that a small kingdom on Golarion recently made military gains against the forces of Baphomet and Deskari, retaking a probably unimportant town called Drezen or something in the process, with considerable interest and no small degree of amusement.

In essence, chose your patron wisely.

Note that Nocticula and Shamira have thousands of people currently attempting to progress among that path, so it is unlikely that they will give all that much special treatment to a follower unless said follower manages to directly impress either. This is of course the standard for Demon Lords.


It strikes me that this would be a good campaign for the Damnation Feats. Thoughts, GM?


I think that Damnationfeats are powerful but not neccessarily strong, and I am quite willing to hand them, as well as other more flavorfull rather then truely potent feats, as "rewards" for choices you make during your adventures.

There is little stopping you from picking one with your starting feat, although you ideally give me something to work with story wise in terms of who your patron etc. is.


I like your solution to rolling HP for leveling.

I have a character concept that might need approval. A tiefling who is actually one of the many castaway offspring of Socothbenoth, Demon Lord of Perversion, Pride, and Taboos. This tiefling was born on Golarion, in Versex, in Ustalav. Evenutally this tiefling makes his way to the Abyss and joining the other party members in their 'Inn and Out' enterprise.

I like this tiefling to take the clever godling class, taking the Legendary Beauty divine traits to their conclusion.


Liliyashanina wrote:
--3rd party stuff is case by case basis.

Would the Legendary version of gunslinger be acceptable?


Corrik wrote:
Liliyashanina wrote:
--3rd party stuff is case by case basis.
Would the Legendary version of gunslinger be acceptable?

Probably not as this would basically also allow path of war, via disciplines, and I do not consider myself sufficiently proficient (meanign I never played with it) to GM in this system.


Lilyashanina wrote:
@Lapyd, Insinuator is great for this module, as, depending on your patron for the day, you can smite evil or chaos via smite impudence, and oh boy this is going to come up.

Thanks GM! I like the flavor! I'm sketching the concept, but I'm thinking on an ex-military of sorts - a conscript which was trying to join the Hellknight ranks, but was assumed dead in a perilous mission.

Yet, they were in truth dragged alive to the Abyss, and let themselves get seduced by sin (and away from the lawful ways of the Asmodeus and the Hellknight Order, which they didn't really like to begin with) and became mercenaries working for themselves. They have that "charm" and somewhat peaceful, calm behavior in midst of chaos.

I'll present you not only with the complete concept but a much more mature crunch very soon. Only thing concerning me is that with some of the very powerful third party some people are requesting here, that mechanically I might end up outclassed (and while I like some optimization, I may favor more the flavor of the character at the end of the day!) :$


TheWaskally wrote:

I like your solution to rolling HP for leveling.

I have a character concept that might need approval. A tiefling who is actually one of the many castaway offspring of Socothbenoth, Demon Lord of Perversion, Pride, and Taboos. This tiefling was born on Golarion, in Versex, in Ustalav. Evenutally this tiefling makes his way to the Abyss and joining the other party members in their 'Inn and Out' enterprise.

I like this tiefling to take the clever godling class, taking the Legendary Beauty divine traits to their conclusion.

Clever godling is pretty complex and allows for insanely wild stuff, from a cursory reading. Too many moving parts for me to have a good grasp on its power relative to a more normal party, as such sorry, nope.


I do not believe the base Legendary Gunslinger allows access to Path of War(or any other subsystem). There might be an archetype that does, but you could just ban that as opposed to the whole class.

As a huge fan and supporter of the Legendary Class reworks, I'm fairly familiar with a bunch of them. I am rather positive none of the base classes grant access to other 3pp systems(like PoW, Psionics, Spheres, etc), though there are some archetypes that do.


I'm almost done with my character (an asmodean advocate/enchanter courtesan) but I have a question, can I stack asmodean advocate with either evangelist (the archetype) or divine disciple?

Asmodean advocate sets you to one domain and forces you to take trickery.
Evangelist loses one domain and divine disciple loses the domain powers of one domain.
Maybe I can stack them by losing all the domains?


TheKillerCorgi wrote:

I'm almost done with my character (an asmodean advocate/enchanter courtesan) but I have a question, can I stack asmodean advocate with either evangelist (the archetype) or divine disciple?

Asmodean advocate sets you to one domain and forces you to take trickery.
Evangelist loses one domain and divine disciple loses the domain powers of one domain.
Maybe I can stack them by losing all the domains?

If I understand you correctly, you want a fusion of the cleric archetypes Asmodean advocate and either evangelist or divine disciple.

I cannot find a Paizo prestige class called divine disciple, so lets look at cleric the Evangelist + Asmodean advocate combintion.

RAW you cannot, I would certainly allow you to combine the 2 archetypes in exchange for losing both domain powers.


Hi Liliyashanina, this one seems like an interesting and different concept, so I would like to throw my hat in the ring.

I am thinking a grim, outcast half-orc running from... Something serious. Serious enough, he prefers to take his chances in the Abyss.

Mechanically I am looking at a melee, Dex based Swashbuckler/Investigator with a TON of skills, including a good enough Alchemy to allow him to make some money on the side (when he is not working as a sellsword).

One question though - would you allow Variant Multi Classing?


Liliyashanina wrote:
TheKillerCorgi wrote:

I'm almost done with my character (an asmodean advocate/enchanter courtesan) but I have a question, can I stack asmodean advocate with either evangelist (the archetype) or divine disciple?

Asmodean advocate sets you to one domain and forces you to take trickery.
Evangelist loses one domain and divine disciple loses the domain powers of one domain.
Maybe I can stack them by losing all the domains?

If I understand you correctly, you want a fusion of the cleric archetypes Asmodean advocate and either evangelist or divine disciple.

I cannot find a Paizo prestige class called divine disciple, so lets look at cleric the Evangelist + Asmodean advocate combintion.

RAW you cannot, I would certainly allow you to combine the 2 archetypes in exchange for losing both domain powers.

Oops sorry, I meant divine paragon. As the divine paragon is less restrictive than the evangelist, I'm assuming that you're allowing that as well?


Albion, The Eye wrote:

Hi Liliyashanina, this one seems like an interesting and different concept, so I would like to throw my hat in the ring.

I am thinking a grim, outcast half-orc running from... Something serious. Serious enough, he prefers to take his chances in the Abyss.

Mechanically I am looking at a melee, Dex based Swashbuckler/Investigator with a TON of skills, including a good enough Alchemy to allow him to make some money on the side (when he is not working as a sellsword).

One question though - would you allow Variant Multi Classing?

VMC is fine.


TheKillerCorgi wrote:

[

Oops sorry, I meant divine paragon. As the divine paragon is less restrictive than the evangelist, I'm assuming that you're allowing that as well?

Yeah its fine, the issue is see is the whole well, Asmodeus Deefic obedience is occassionaly hard to do daily.


Thankfully, the divine paragon doesn't lose spellcasting if they can't perform their obedience that day. And Asmodeus' obedience is not that difficult, at least compared to other evil deities.


TheKillerCorgi wrote:
Thankfully, the divine paragon doesn't lose spellcasting if they can't perform their obedience that day. And Asmodeus' obedience is not that difficult, at least compared to other evil deities.

Eiseths is really easy and even quite useful, but yeah, also, its not ragathiels or one of the outright cringeworthy ones.


Liliyashanina wrote:
Albion, The Eye wrote:

Hi Liliyashanina, this one seems like an interesting and different concept, so I would like to throw my hat in the ring.

I am thinking a grim, outcast half-orc running from... Something serious. Serious enough, he prefers to take his chances in the Abyss.

Mechanically I am looking at a melee, Dex based Swashbuckler/Investigator with a TON of skills, including a good enough Alchemy to allow him to make some money on the side (when he is not working as a sellsword).

One question though - would you allow Variant Multi Classing?

VMC is fine.

Solid, thanks for the quick reply - working on my Dex Swashbuckler/Investigator VMC Magus.

(or simply a straight up Str based Magus - still deciding)

The planes are such a huge playground, it is hard to choose! :D


Ok made the character (The Asmodean Advocate). I didn't fully port it yet but the profile has the important stuff. Not very combat focused, mostly a face but I still have full divine casting so I don't think I'll be a tag along in combat.

Rolling for hp:

hp: 7d4 + 1d3 + 39 ⇒ (3, 4, 2, 2, 2, 1, 3) + (2) + 39 = 58

Ok for the roleplay situation, Syr, or whatever of his aliases he's using at the moment, would probably try to bluff that he is supposed to be on the list, maybe fashioning something with the Power of Suggestion (trait) to help.
Bluff: 1d20 + 31 ⇒ (11) + 31 = 42
If that didn't work, he might try to convince the doorman to let him in even if he's not on the list (without conceding that the reason he isn't on the list is not a mistake)
Diplomacy: 1d20 + 31 ⇒ (1) + 31 = 32
If that didn't work, he would normally go away, assume a different guise with his Greater Cap of Disguise and try again but the Vavakia has true seeing so that isn't an option.
After that he would probably give up for now, he knows that you sometimes can't get what you want, especially in the Abyss.


I'm very interested! I think that a vigilante would fit well here so I'm initially thinking of a Experimenter or Warlock Vigilante who runs the Inn well in their Social form and has a "friend" that deals with the more unsavory bits, I should be able to build it out in the next few days and get a more concreate story. If it is looking like we have too many faces applying I may shift over to a Master Chymist build!


What if I'm a fan of Blood Blockade Battlefront?

Nearly done with a Gathlain Bard. If the flight is too powerful, I can take the flightless version or possibly switch to halfling instead. Concept is a flute/recorder maker who played so well that he drew the attention of extra planar entities (only requiring a roll of 30, when my boy here could take 10 for that) and was dragged into the abyss. He's been somewhat privileged here, because nearly everyone likes music and CE doesn't mean stupid, so there are enough powerful fans of his who would avenge him that for the most part, he gets left alone. He's CG, but he has spent a lot of time with CN fey, so CE isn't so hard to deal with, he just plats off his random acts of kindness like pranks, which confuse the heck out of demons.

Question DM, I would like to take the Story Feat, Magnum Opus, but it would be up to you how much of it would be complete, if any. Would the completion of said Opus be asking too much?


Oterisk wrote:

What if I'm a fan of Blood Blockade Battlefront?

Nearly done with a Gathlain Bard. If the flight is too powerful, I can take the flightless version or possibly switch to halfling instead. Concept is a flute/recorder maker who played so well that he drew the attention of extra planar entities (only requiring a roll of 30, when my boy here could take 10 for that) and was dragged into the abyss. He's been somewhat privileged here, because nearly everyone likes music and CE doesn't mean stupid, so there are enough powerful fans of his who would avenge him that for the most part, he gets left alone. He's CG, but he has spent a lot of time with CN fey, so CE isn't so hard to deal with, he just plats off his random acts of kindness like pranks, which confuse the heck out of demons.

Question DM, I would like to take the Story Feat, Magnum Opus, but it would be up to you how much of it would be complete, if any. Would the completion of said Opus be asking too much?

I'm not the DM, but I wouldn't imagine flight to be a problem one level away from Overland Flight.


Flight is absolutly no problem, especially not in a city were like, nearly all of the natives fly or teleport at will, many of them both.


Would Variant heritage Tieflings be okay or Strix?

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