![]()
![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Yup. Thanks for GMing Upaynao (how do you pronounce this?) And great game guys. I look forward to crossing paths with all of you again in the future. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() This looks to be working well enough. Trusting the Rose's blade, Marduk continues to channel arcane might into her. Touch of Rage. +9 morale bonus to attack, damage, and will saves for a round. Use #3/9. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Marduk hits the swordswoman with another surge of primal might. Touch of Rage. +9 morale bonus to attack, damage, and will saves for a round. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Apologies for the delay guys. Marduk lumbers toward the melee. Spotting Miranda already engaged with the goddess, he grants the Rose of Taldor a mote of his boundless might. Touch of Rage. +9 morale bonus to attack, damage, and will saves for a round. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() With the other angel having fled, Marduk closes to hack at the one being mangled by the tiger. Primary (no magic, power attack): 1d20 + 16 ⇒ (8) + 16 = 24
![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Having felt out the range of the angel's aura, Marduk moves to its edge and draws his barbed whip. A verse of power grants the mighty orc a flash of foresight. "Enough tricks! Let's see how you fare with only your strength and bare hands." Move into range. Cast quickened true strike. Disarm. The whip itself is not enchanted so there shouldn't be any reductions. Disarm: 1d20 + 20 + 2 + 20 ⇒ (5) + 20 + 2 + 20 = 47 ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Beginning to feel the weight of his injuries, Marduk shapes his boundless arcane might into a makeshift healing spell for himself and his nearby allies. Burning a limited wish for a cure light wounds, mass. This should hit Marduk, Miranda, and Nalshene. CLW: 1d8 + 16 ⇒ (8) + 16 = 24 ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Marduk retaliates and then draws the angel back toward the other half of the party. Primary (no magic, power attack): 1d20 + 16 ⇒ (10) + 16 = 26
Moving which provokes. What do we know about the thing fighting Miranda? Does it have an AMF up? I’d like to toss a quickened spell its way. The sirocco is still up but it looks like nobody is in it. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() It’s worth mentioning that DR is supernatural and thus suppressed by anti magic field. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Ah, I thought the AMZ was only on one of them. In that case, Marduk will swing once and then move to break up the full attacks. This will provoke of course. Ignore the iterative and haste attacks and take -8 off the attack and -11 off the damage of the primary due to losing haste, GMW, arcane strike, and my enhancement bonus to strength. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Oh, I didn't realize I was in the AMZ too. Where is it on the map? ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Marduk's AC is 23 at the moment so that's one hit. Marduk chuckles as the angel attacks him. "I am here to kill a god, whelp. Your strength is nothing before mine." The huge orc strikes back with a vengeance. Primary (haste, power attack, arcane strike): 1d20 + 24 ⇒ (15) + 24 = 39
Iterative: 1d20 + 19 ⇒ (2) + 19 = 21
Haste Attack: 1d20 + 24 ⇒ (4) + 24 = 28
The pillar of heat continues to pummel the dragon within it. Fire Damage: 4d6 + 15 + 15 ⇒ (5, 3, 4, 3) + 15 + 15 = 45 The linnorm is exhausted now. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() I think the devil needs to save against getting knocked to the ground but he's immune to the damage/fatigue. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Marduk rounds the corner to finally find a beast worthy of his strength. Alongside an arcane verse, he raises one hand high and then clenches it into a huge fist. The big orc's will takes form in the shape of a pillar of shimmering air that descends on the dragon from some unseen source overhead. Where the air touches flesh it burns with the intensity of the harshest desert sun. Move. Cast sirocco. SR if necessary: 1d20 + 17 ⇒ (12) + 17 = 29 Fire Damage: 4d6 + 15 + 15 ⇒ (1, 5, 5, 1) + 15 + 15 = 42 If it takes any damage it's fatigued. If it takes the damage against next round it'll be exhausted. If it's on the ground it needs to make a DC 15 fly check or be knocked to the ground. If it's already on the ground it needs to make a DC 22 fort save or be knocked prone. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Unceremoniously, Marduk beheads the helpless creature at his feet. Coup de gras. CDG: 4d4 + 22 + 4 + 9 + 22 + 4 + 9 ⇒ (3, 4, 2, 4) + 22 + 4 + 9 + 22 + 4 + 9 = 83 ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Marduk conjures a spell that sends a surge of strength through the party's ranks and then advances on the helpless creatures. Haste on everyone but Agata and Nalshene. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Unless someone has a special request, Marduk will be reapplying the same buffs at the same times. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Marduk gives a roar of triumph as the fires of battle die down and the hammering of his pounding heart begin to slow. "A glorious battle." Hearing Ophelia's warning, the hulking seeker is visibly unimpressed. "We have destroyed her Avatar. We have destroyed whatever remains of her divine will." A rest would be good but do we run the risk of allowing Unity more time to rally her remaining forces? Also, are we clear on where we need to go for a final confrontation? ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Reflex: 1d20 + 15 ⇒ (3) + 15 = 18
Largely by luck, Marduk manages to avoid most of the dangerous blast. He follows after the divine construct with a singular destructive purpose. Primary (haste, heroism, arcane strike, power of giants): 1d20 + 24 + 1 + 2 + 2 - 3 ⇒ (13) + 24 + 1 + 2 + 2 - 3 = 39
Iterative: 1d20 + 19 + 1 + 2 + 2 - 3 ⇒ (16) + 19 + 1 + 2 + 2 - 3 = 37
Haste Attack: 1d20 + 24 + 1 + 2 + 2 - 3 ⇒ (4) + 24 + 1 + 2 + 2 - 3 = 30
![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Marduk's AC is 22 with current buffs. If there's bodyguards being applied I'll adjust the damage. Marduk continues smashing at the divine construct. Primary (haste, heroism, arcane strike, power of giants): 1d20 + 24 + 1 + 2 + 2 - 3 ⇒ (17) + 24 + 1 + 2 + 2 - 3 = 43
Iterative: 1d20 + 19 + 1 + 2 + 2 - 3 ⇒ (7) + 19 + 1 + 2 + 2 - 3 = 28
Haste Attack: 1d20 + 24 + 1 + 2 + 2 - 3 ⇒ (17) + 24 + 1 + 2 + 2 - 3 = 43
Is it clear if we're hitting or not? Are we going up against beefy DR? I'm not sure what the narrative is describing so it's hard to respond accordingly. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Marduk joins Miranda and the tiger in battling the artificial diety. His enormous blade becomes a blur of deadly cleaving blows. Primary (haste, heroism, power of giants): 1d20 + 24 + 1 + 2 + 2 - 3 ⇒ (17) + 24 + 1 + 2 + 2 - 3 = 43
Iterative: 1d20 + 19 + 1 + 2 + 2 - 3 ⇒ (1) + 19 + 1 + 2 + 2 - 3 = 22
Haste Attack: 1d20 + 24 + 1 + 2 + 2 - 3 ⇒ (16) + 24 + 1 + 2 + 2 - 3 = 42
![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Let's try this again: AC 41 for 46 damage, AC 28 for 43 damage, and AC 30 for 42 damage. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Bah! I forgot about the fortune hex. Primary reroll: 1d20 + 24 + 1 + 2 + 2 - 3 ⇒ (15) + 24 + 1 + 2 + 2 - 3 = 41 Iterative reroll: 1d20 + 19 + 1 + 2 + 2 - 3 ⇒ (3) + 19 + 1 + 2 + 2 - 3 = 24 Haste Attack reroll: 1d20 + 24 + 1 + 2 + 2 - 3 ⇒ (19) + 24 + 1 + 2 + 2 - 3 = 45 Confirming: 1d20 + 24 + 1 + 2 + 2 - 3 ⇒ (9) + 24 + 1 + 2 + 2 - 3 = 35
So that would be: AC 41 for 46 damage, AC 28 for 43 damage, and AC 45 (threat) for 42 damage with a confirm roll of AC 38 for another 44 damage. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Sorry about that. We’ll assume that last round Marduk moved and hit Miranda with touch of rage. That would an extra +8 morale bonus to attack and damage rolls and will saves. This round: Marduk is silently thrilled by the martial prowess demonstrated by the deadly robot. This would be a worthy test of his strength! But first the chaff had to fall. With a bellowing roar, Marduk hacks at the lesser machine. Hitting red. Primary (haste, heroism, power of giants): 1d20 + 24 + 1 + 2 + 2 - 3 ⇒ (10) + 24 + 1 + 2 + 2 - 3 = 36
Iterative: 1d20 + 19 + 1 + 2 + 2 - 3 ⇒ (7) + 19 + 1 + 2 + 2 - 3 = 28
Haste Attack: 1d20 + 24 + 1 + 2 + 2 - 3 ⇒ (4) + 24 + 1 + 2 + 2 - 3 = 30
![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Suddenly freed, Marduk lumbers forward. With an arcane verse, he sends a surge of strength through the muscles of himself and his companions. Move. Quickened Haste. Activate Power of Giants. It looks like I can hit Marduk, Miranda, and the kitty with haste. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Reflex: 1d20 + 15 ⇒ (10) + 15 = 25
The musclebound Marduk is too slow to evade the explosive blast of purple energy and finds himself trapped in a bubble of pure force. Waiting on confirmation that Agata's disintegrate can destroy the resilient sphere. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Sure, let's do it. Was there any kind of indication of what kind of immunity met Marduk's burning arc? Was it magic immunity? Spell resistance? Fire immunity? ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() I suppose I should just roll my reflex save now and we'll figure out of the spell finished later. Reflex: 1d20 + 15 ⇒ (16) + 15 = 31 ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Sorry. I didn't preroll stuff because the interrupting spell would vary depending on the target triggering the ready. In the interest of keeping things simple we'll assume it's burning arc. Burning Arc vs triggering enemy (reflex 18 for half): 10d6 + 26 ⇒ (1, 3, 5, 1, 3, 3, 5, 6, 4, 6) + 26 = 63 I'm not sure which one triggered the ready. If there are other enemies within 15 feet, they'll get tagged with the secondary effects. Burning Arc vs 2nd Target (reflex 18): 5d6 + 16 ⇒ (1, 1, 3, 1, 3) + 16 = 25 Burning Arc vs 3rd Target (reflex 16): 2d6 + 10 ⇒ (2, 6) + 10 = 18 ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Marduk charges into the chamber and gathers the fiery rage within his heart to his fingertips. Readying to disrupt again. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Marduk laughs darkly as he follows alongside the others. "It's about time I kill a god." ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Yeah, the barkskins are from Marduk. If they were extended they'd last 5 hours which means we'd have another 3 hours or so on them. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() The only active enemy at this point is the dragon, right? Marduk lumbers closer, prepared to crush the efforts of any more spellcasters. Move. Ready to disrupt of the dragon tries anything. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Trusting the crone's warning, Marduk puts aside his enormous blade to bring his fiery wrath to bear on the gargoyle supplicants. Stepping back. Intensified Fireball hitting blue and red gargoyles. Quickened Burning arc hitting the same targets. Fireball (reflex 19 for half): 15d6 + 36 ⇒ (1, 6, 1, 3, 5, 1, 1, 5, 1, 1, 5, 3, 3, 4, 4) + 36 = 80 Burning Arc vs Red (reflex 18): 10d6 + 26 ⇒ (2, 6, 1, 1, 1, 1, 5, 1, 3, 5) + 26 = 52 Burning Arc vs Blue (reflex 16): 5d6 + 16 ⇒ (3, 3, 6, 3, 6) + 16 = 37 ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Trusting his companions to deal with the dragon, Marduk brings his blade to bear on the next gargoyle. Blue. Primary (haste, heroism): 1d20 + 24 + 1 + 2 - 3 ⇒ (5) + 24 + 1 + 2 - 3 = 29
Iterative: 1d20 + 24 + 1 + 2 - 3 ⇒ (16) + 24 + 1 + 2 - 3 = 40
Haste Attack: 1d20 + 24 + 1 + 2 - 3 ⇒ (16) + 24 + 1 + 2 - 3 = 40
![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() These site outages have been rough. Sorry. =/ Marduk hacks at the gargoyles with brutal blows. Starting with green. Primary (haste, heroism): 1d20 + 24 + 1 + 2 - 3 ⇒ (17) + 24 + 1 + 2 - 3 = 41
Iterative: 1d20 + 24 + 1 + 2 - 3 ⇒ (5) + 24 + 1 + 2 - 3 = 29
Haste Attack: 1d20 + 24 + 1 + 2 - 3 ⇒ (9) + 24 + 1 + 2 - 3 = 33
![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Will: 1d20 + 17 ⇒ (5) + 17 = 22 Despite the disorienting effect of the dragon's aura, Marduk turns his attention on the gargoyles bearing down on him. "You first!" he roars in defiance. Attacking green. Primary (haste, heroism): 1d20 + 24 + 1 + 2 - 3 ⇒ (3) + 24 + 1 + 2 - 3 = 27
Iterative: 1d20 + 24 + 1 + 2 - 3 ⇒ (3) + 24 + 1 + 2 - 3 = 27
Haste Attack: 1d20 + 24 + 1 + 2 - 3 ⇒ (14) + 24 + 1 + 2 - 3 = 38
Assuming we haven't learned that these guys are immune to fire, he'll follow with a quickened burning arc. Burning Arc vs Green (reflex 18 for half): 10d6 + 26 ⇒ (1, 6, 1, 3, 5, 3, 1, 6, 5, 4) + 26 = 61
![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Marduk will cast the same spells from the previous day. I'll get my profile updated tomorrow morning. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Marduk grunts in agreement but otherwise follows in silence. Just checking in. Don't really have anything to add right now. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Marduk burned a good chunk of his high level slots but he’s got plenty of face-beating power left for the day. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Is everyone spent? Resting at this point seems like a bad idea. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() ”We have heard worse from more dangerous foes”, Marduk growls in reply to the captured gargoyles’ threats. ”Make yourself useful or you’ll get worse than your kin. Your false god has no power among our ranks.” Intimidate: 1d20 + 16 ⇒ (15) + 16 = 31 ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Ready! ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() I don't even know if these remaining gargoyles can cast spells but Marduk will continue to ready. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() I doubt it's going to come up at this point but I'm going to stay the course! Marduk remains prepared to overpower the spellcasting efforts of the opposing force. Ready! ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Marduk moves to a more central location and prepares another fireball. Readying to interrupt spellcasting again. Readied Fireball (reflex 19 for half): 10d6 + 26 ⇒ (2, 6, 3, 1, 1, 2, 2, 5, 2, 5) + 26 = 55 ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Marduk continues his strategy of disrupting the gargoyles' feeble magics with his own. Readying to interrupt spellcasting again. Readied Fireball (reflex 19 for half): 10d6 + 26 ⇒ (1, 1, 4, 6, 6, 5, 4, 1, 1, 6) + 26 = 61 ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() If Marduk has reason to believe he can catch the spellcaster around the corner with a fireball, he'll toss it. ![]()
Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4 ![]() Will vs Unholy Blight: 1d20 + 17 ⇒ (18) + 17 = 35 Marduk watches the gargoyles closely and preps another fiery spell. Readying to interrupt spellcasting again. Readied Fireball (reflex 19 for half): 10d6 + 26 ⇒ (2, 5, 1, 3, 1, 4, 2, 5, 2, 2) + 26 = 53
|