[PFS] Iron Gods - The Divinity Drive - Sanctioned Content by GM Upaynao (Inactive)

Game Master Upaynao

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The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Can you use two metamagic rods on a spell at once? If so, she could use her Quicken rod on it as well. Otherwise, I'll pick a different spell.

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Nope, you can only ever apply one metamagic rod. Even if you could use two you then lack a hand for any somatic components

Metamagic Rods:
Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell-like abilities) as they are cast. This does not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod's wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

I suppose I could Quicken it with my own feat, but in that case I'd have to use up an 8th level slot since I already killed all my 7th levels for the day. Instead, I'll cast Selective burst of radiance, which will deal damage to them and blind them. DC 23 to resist being blinded.
damage to evil creatures: 5d4 ⇒ (3, 1, 3, 3, 4) = 14

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 6

Orange Turret 45 Dmg -
Urko + Artemis Dmg (Urko)- Dmg (Artemis - still has temps/functionally immortal)Fortune Hex
Gargoyle B Yellow 44 Dmg - Divine Favor (End Round 11) -
Narshala 71 Dmg -
Marduk Dmg - Fortune Hex
Gargoyle B Blue 78 Dmg -
Gargoyle B Red Dmg - Divine Favor (End Round 13) - Nauseated
Rayaldach 45 Dmg - Nauseated
Agata 12 Dmg - Fortune Hex
Sweet Maud Dmg -
Gargoyle A Blue 57 Dmg - Nauseated
Gargoyle A Yellow 44 Dmg - Blinded (End round 7)
Nalshene 25 Dmg - Fortune Hex
Miranda 8 Dmg -
Newcomer Blue
Newcomer Red
Hugo 14 Dmg -

Battle Map

While it only takes a step for the Rose of Taldor to position herself, it takes several jabs of her sword to render the device non-operational.

Who gets blinded now?:

Yellow A: 1d20 + 14 ⇒ (7) + 14 = 21
Yellow B: 1d20 + 14 ⇒ (20) + 14 = 34
Blue B: 1d20 + 14 ⇒ (11) + 14 = 25
How long?: 1d4 ⇒ 1

Androffan:
"Acknowledged. OPF-43451, standing down."

Seeing it's companion standing down, it's companion emits a blurt of code.

Range Touch: 1d20 + 17 ⇒ (20) + 17 = 37
Red Will save, DC 20: 1d20 + 9 ⇒ (15) + 9 = 24

The "eye" of the southern creature flicker momentarily before it turns it's gaze towards its companion.

Androffan:
"Intrusion detected, firewall breach at ports 2500, 1690, 4800. Isolating modified kernels. Engaging re-write and damage control."

As Hugo takes action, the remaining turret fires, ineffectively.

Stupid Fire resistance... :D


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis roars and tears into the remaining gargoyles surrounding her.

Many attack rolls:

Starting on blue and going around clockwise
Bite, heroism, DP, pa: 1d20 + 21 + 2 + 6 - 3 ⇒ (7) + 21 + 2 + 6 - 3 = 33
Damage, DP, pa: 2d6 + 13 + 6 + 6 ⇒ (4, 6) + 13 + 6 + 6 = 35

Bite, heroism, DP, pa: 1d20 + 21 + 2 + 6 - 3 ⇒ (16) + 21 + 2 + 6 - 3 = 42
Damage, DP, pa: 2d6 + 13 + 6 + 6 ⇒ (6, 1) + 13 + 6 + 6 = 32

Claw, heroism, DP, pa: 1d20 + 21 + 2 + 6 - 3 ⇒ (13) + 21 + 2 + 6 - 3 = 39
Damage, DP, pa: 1d8 + 13 + 6 + 6 ⇒ (6) + 13 + 6 + 6 = 31

Claw, heroism, DP, pa: 1d20 + 21 + 2 + 6 - 3 ⇒ (19) + 21 + 2 + 6 - 3 = 45
Damage, DP, pa: 1d8 + 13 + 6 + 6 ⇒ (7) + 13 + 6 + 6 = 32

Slam, heroism, DP, pa: 1d20 + 21 + 2 + 6 - 3 ⇒ (18) + 21 + 2 + 6 - 3 = 44
Damage, DP, pa: 2d6 + 13 + 6 + 6 ⇒ (6, 2) + 13 + 6 + 6 = 33

Slam, heroism, DP, pa: 1d20 + 21 + 2 + 6 - 3 ⇒ (15) + 21 + 2 + 6 - 3 = 41
Damage, DP, pa: 2d6 + 13 + 6 + 6 ⇒ (1, 4) + 13 + 6 + 6 = 30


Tiny Female CG Lyrakien Azata | HP 68+14/68 | AC 24 T 16 FF 20 | CMB +10, CMD 17 | F: +9, R: +12 (Imp. Evasion, Duck & Cover), W: +16 | Init: +4 | Perc: +22, SM: +3 | Fly 80ft (perfect) | Commune 1/1 | Active conditions: Haste, Heroism, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha, Merge with Familiar | Constant: Detect Evil, Detect Magic, Freedom of Movement, SR 22, Major Ameliorating (blindness & curse)

Sweet Mawd listens to the words in Androffan, but, though she "understands" them, they are largely meaningless to her. She squeaks to the others, "I'm not sure, but it's possible that it knows its been taken control of and is doing something about it..."

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo will fly forward 60' to enter the room with Artemis and Urko, ignoring the meddlesome turrets for the time.

We must put a stop to this nonsense!

He 'sacred' summons another of the inevitables to aid Abadar and the allies efforts, and to attack the presumed leader of the gargoyles from above.

Zelekhut appears 5' above and SE of target

He points and directs the Zelekhut...

Attack that heathen, NOW!!!!

Zelekhut Lawful Chain: 1d20 + 17 ⇒ (10) + 17 = 27
for dmg, electric: 2d6 + 7 + 1d6 ⇒ (4, 6) + 7 + (1) = 18
Zelekhut Lawful Chain: 1d20 + 17 ⇒ (3) + 17 = 20
for dmg, electric: 2d6 + 7 + 1d6 ⇒ (5, 6) + 7 + (3) = 21

In the unlikely event either chain hits...
trip Lawful Chain: 1d20 + 17 ⇒ (20) + 17 = 37 vs CMD

Z=AC24/115HP+DR10/Chaotic+SR20

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 7

Orange Turret 45 Dmg -
Urko + Artemis Dmg (Urko)- Dmg (Artemis - still has temps/functionally immortal)Fortune Hex
Gargoyle B Yellow 140 Dmg - Divine Favor (End Round 11) - Unconscious
Narshala 71 Dmg -
Marduk Dmg - Fortune Hex

Gargoyle B Blue 144 Dmg - Unconscious
Gargoyle B Red Dmg - Divine Favor (End Round 13) - Nauseated
Rayaldach 45 Dmg - Nauseated
Agata 12 Dmg - Fortune Hex
Sweet Maud Dmg -
Gargoyle A Blue 57 Dmg - Nauseated
Gargoyle A Yellow 74 Dmg - Blinded (End round 7)
Nalshene 25 Dmg - Fortune Hex
Miranda 8 Dmg -
Newcomer Blue
Newcomer Red
Hugo 14 Dmg -

Battle Map

Artemis quickly knocks two of her opponents out, leaving the blind gargoyle to fend for itself. Meanwhile the zelekut attempts to bring the wisdom of the master of Aktun upon the strange gargoyle, who, while still leaking vomit, manages to avoid the blows.

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Hmm, missed that I hadn't posted my actual turn.

Urko flies forward into the room behind Artemis. You lot can handle that last robot yes?

Seeing the wall he starts to gag

Will save: 1d20 + 19 ⇒ (16) + 19 = 35

but he manages to keep his lunch down.

He calls out to the gargoyle leader, Your people are defeated, this Unity cannot stand against us, accept your defeat and we will treat you honourably.

Bodyguard rolls:

Bodyguard, only fail on a 1: 5d20 ⇒ (2, 15, 15, 12, 6) = 50

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

I don't even know if these remaining gargoyles can cast spells but Marduk will continue to ready.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 7

Orange Turret 45 Dmg -
Urko + Artemis Dmg (Urko)- Dmg (Artemis - still has temps/functionally immortal)Fortune Hex
Gargoyle B Yellow 140 Dmg - Divine Favor (End Round 11) - Unconscious
Narshala 71 Dmg -
Marduk Dmg - Fortune Hex
Gargoyle B Blue 144 Dmg - Unconscious
Gargoyle B Red Dmg - Divine Favor (End Round 13) - Nauseated
Rayaldach 45 Dmg - Nauseated
Agata 12 Dmg - Fortune Hex
Sweet Maud Dmg -

Gargoyle A Blue 57 Dmg - Nauseated
Gargoyle A Yellow 74 Dmg - Blinded (End round 7)
Nalshene 25 Dmg - Fortune Hex
Miranda 8 Dmg -
Newcomer Blue
Newcomer Red
Hugo 14 Dmg -

Battle Map

"We won't betray the shaper of all futures unbeliever; death is but momentary in the service of a god... *HUUURK*" replies the leader, who makes a break for the other side of the room, as if to join up with the other gargoyle getting as far away as possible from the Loathsome Veil.

Zelekut may take it's AoO.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Zelekhut swings down at the departing gargoyle

HALT! Stand still and be judged, heathen!

AOO Lawful Chain: 1d20 + 17 ⇒ (1) + 17 = 18
for dmg, electric: 2d6 + 7 + 1d6 ⇒ (1, 5) + 7 + (4) = 17
trip Lawful Chain: 1d20 + 17 ⇒ (14) + 17 = 31 vs CMD

But the chains seem to tangle into some of the electronic monitors in the large chamber

BTW - I have not bothered to roll for the Inevitable vs the veil since they generally are immune to mind-affects. Correct me if it is needed.

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Agata glares at the Blue robot with unkind intention.

Retribution Major Hex, DC 26 Will save negates, failure means that any melee damage that it deals for the next 9 rounds, it also takes half of that damage, which bypasses any DR, immunities, resistances it has.

Then Agata continues to laugh at the absurdity of the entire situation. Cackle to extend all the Fortune hexes


Tiny Female CG Lyrakien Azata | HP 68+14/68 | AC 24 T 16 FF 20 | CMB +10, CMD 17 | F: +9, R: +12 (Imp. Evasion, Duck & Cover), W: +16 | Init: +4 | Perc: +22, SM: +3 | Fly 80ft (perfect) | Commune 1/1 | Active conditions: Haste, Heroism, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha, Merge with Familiar | Constant: Detect Evil, Detect Magic, Freedom of Movement, SR 22, Major Ameliorating (blindness & curse)

Sweet Mawd will use her Cure Light Wounds SLA to heal Agata.

CLW: 1d8 + 3 ⇒ (5) + 3 = 8

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 7

Orange Turret 45 Dmg -
Urko + Artemis Dmg (Urko)- Dmg (Artemis - still has temps/functionally immortal)Fortune Hex
Gargoyle B Yellow 140 Dmg - Divine Favor (End Round 11) - Unconscious
Narshala 71 Dmg -
Marduk Dmg - Fortune Hex
Gargoyle B Blue 144 Dmg - Unconscious
Gargoyle B Red Dmg - Divine Favor (End Round 13) - Nauseated
Rayaldach 45 Dmg - Nauseated
Agata 4 Dmg - Fortune Hex
Sweet Maud Dmg -
Gargoyle A Blue 57 Dmg - Nauseated
Gargoyle A Yellow 74 Dmg - Blinded (End round 7)
Nalshene 25 Dmg - Fortune Hex
Miranda 8 Dmg -

Newcomer Blue - Retribution Hex
Newcomer Red
Hugo 14 Dmg -

Battle Map

The leader manages to make his way away from the avatar of Law clumsy attempts at restraining him. Meanwhile, Agata's wounds heal as she attempts to exact a blood toll on the creature.

Will Save vs Retribution Hex: 1d20 + 9 ⇒ (2) + 9 = 11

"An eye for an eye" as the old saying goes, and the outer shell of the robot's armor glows with strange runes, oaths of vengeance and retribution.
One of the gargoyles manages to get out of sight of the veil, into a small room to the south, as the other attempts to strike Artemis in anger, it's vision slowly coming back to it.

Yellow vs Artemis:

Yellow A, Battleaxe #1: 1d20 + 16 ⇒ (3) + 16 = 19
Percentile (High is Good): 1d100 ⇒ 8
Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Yellow A, Battleaxe #2: 1d20 + 11 ⇒ (19) + 11 = 30
Percentile (High is Good): 1d100 ⇒ 22
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Yellow A, Battleaxe #2: 1d20 + 6 ⇒ (4) + 6 = 10
Percentile (High is Good): 1d100 ⇒ 8
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Yellow A, Bite: 1d20 + 9 ⇒ (18) + 9 = 27
Percentile (High is Good): 1d100 ⇒ 23
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Yellow A, Claw: 1d20 + 9 ⇒ (5) + 9 = 14
Percentile (High is Good): 1d100 ⇒ 64
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Yellow A, Gore: 1d20 + 9 ⇒ (3) + 9 = 12
Percentile (High is Good): 1d100 ⇒ 5
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

The creature has some good moves, but all for naught; Urko's cat cannot be harmed by fighters of it's caliber.

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Nalshene drops her nauseating veil spell and moves forward through the doors. [b]"Sic them, Narshala." she says. Then she casts a deadly spell at the large creature in the middle of the room.

Disintegrate ranged touch: 1d20 + 10 ⇒ (4) + 10 = 14
Ranged touch fortune hex: 1d20 + 10 ⇒ (1) + 10 = 11
damage: 32d6 ⇒ (4, 6, 5, 3, 5, 4, 3, 2, 6, 2, 1, 4, 4, 4, 5, 6, 1, 1, 3, 1, 1, 3, 4, 5, 1, 6, 5, 6, 1, 3, 1, 1) = 107 Ouch, that's a lot of 1's!
DC 26 Fort save to reduce damage to damage: 5d6 ⇒ (5, 6, 1, 2, 2) = 16

Then Narshala charges forward, flying straight at [yellow guy] and pouncing with all her dragon-y attacks.
bite: 1d20 + 19 ⇒ (4) + 19 = 23 damage: 2d6 + 9 ⇒ (3, 2) + 9 = 14
claw1: 1d20 + 19 ⇒ (11) + 19 = 30 damage: 1d8 + 9 ⇒ (1) + 9 = 10
claw2: 1d20 + 19 ⇒ (14) + 19 = 33 damage: 1d8 + 9 ⇒ (5) + 9 = 14
wing1: 1d20 + 14 ⇒ (4) + 14 = 18 damage: 1d6 + 4 ⇒ (2) + 4 = 6
wing2: 1d20 + 14 ⇒ (19) + 14 = 33 damage: 1d6 + 4 ⇒ (5) + 4 = 9
tail slap: 1d20 + 14 ⇒ (7) + 14 = 21 damage: 1d8 + 4 ⇒ (8) + 4 = 12

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

The only two large creatures in the room other than the Dino-dragon are allies, right? Artemis and Zelekhut, or am I missing one.

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

Miranda continues her bladed assault against the blue-steeled monstrosity next to her, humming a little as she sort of enjoys this 'workout'. It beats the decadence of a relatively quiet life in Oppara...

Seeing the strange symbols of retribution appear, Miranda cocks a brow. "Oi, Agata? What's all these mean? Should I let it try and hit me?"

If Agata confirms this about the retribution hex then I will attack without combat expertise on. Attacks vs Bluebot.

Attack 1: 1d20 + 30 ⇒ (2) + 30 = 32
Damage, adamantine: 1d6 + 17 ⇒ (6) + 17 = 23

Attack 2: 1d20 + 25 ⇒ (5) + 25 = 30
Damage, adamantine: 1d6 + 17 ⇒ (2) + 17 = 19

Attack 3: 1d20 + 20 ⇒ (8) + 20 = 28
Damage, adamantine: 1d6 + 17 ⇒ (1) + 17 = 18

Miranda goes on full offensive, dropping her guard somewhat to try and give the steel monster a chance to hit her.

AC drops to 47 for the round.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 7

Orange Turret 45 Dmg -
Urko + Artemis Dmg (Urko)- Dmg (Artemis - still has temps/functionally immortal)Fortune Hex
Gargoyle B Yellow 140 Dmg - Divine Favor (End Round 11) - Unconscious
Narshala 71 Dmg -
Marduk Dmg - Fortune Hex

Gargoyle B Blue 144 Dmg - Unconscious
Gargoyle B Red Dmg - Divine Favor (End Round 13) - Nauseated
Rayaldach 45 Dmg - Nauseated
Agata 4 Dmg - Fortune Hex
Sweet Maud Dmg -
Gargoyle A Blue 57 Dmg - Nauseated
Gargoyle A Yellow 107 Dmg -
Nalshene 25 Dmg - Fortune Hex
Miranda 8 Dmg -
Newcomer Blue 60 Dmg- Retribution Hex
Newcomer Red
Hugo 14 Dmg -

Battle Map

Nalshene, You would be targetting the friendly Zelekut; perhaps another target might be better?

Narshala tears into the no-longer blind gargoyle, inflicting grievous wounds!

I need twenties to hit you Miranda:

Tentacle #1: 1d20 + 19 ⇒ (4) + 19 = 23
Damage: 1d10 + 6 ⇒ (1) + 6 = 7
Tentacle #2: 1d20 + 19 ⇒ (5) + 19 = 24
Damage: 1d10 + 6 ⇒ (3) + 6 = 9
Slam #1: 1d20 + 19 ⇒ (8) + 19 = 27
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Slam #2: 1d20 + 19 ⇒ (10) + 19 = 29
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Integrated laser: 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 2d6 ⇒ (4, 1) = 5
Integrated laser (confirm): 1d20 + 16 ⇒ (6) + 16 = 22
Damage: 2d6 ⇒ (4, 2) = 6

With one robot down, the other attempts to tear into the Rose of Taldor, but cannot, as she weaves and ducks around the physical attacks. however, this leaves her wide open for a blast of energy right between her eyes! Fortunately for her, the spell woven onto her by Agata protects her from harm.

To speed things along, I'll have the turret act.

The turret aims for Agata!

Pew-pew: 1d20 + 20 ⇒ (17) + 20 = 37
Damage: 4d6 ⇒ (5, 2, 5, 6) = 18

A solid hit, but the spells woven protect her.

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Maybe we should start buffing less to make it a bit fairer on the enemy? :)

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Sorry, yes. Let's instead target the blue gargoyle with my disintegrate. I'm obviously having trouble keeping things straight. :(


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis unleashes herself against the remaining gargoyles.

She starts with Yellow A and goes around clockwise.

Attack rolls:

Bite, heroism, dp, pa: 1d20 + 21 + 2 + 6 - 3 ⇒ (18) + 21 + 2 + 6 - 3 = 44
Damage, dp, pa: 2d6 + 13 + 6 + 6 ⇒ (4, 5) + 13 + 6 + 6 = 34

Claw, heroism, dp, pa: 1d20 + 21 + 2 + 6 - 3 ⇒ (5) + 21 + 2 + 6 - 3 = 31
Damage, dp, pa: 1d8 + 13 + 6 + 6 ⇒ (2) + 13 + 6 + 6 = 27

Claw, heroism, dp, pa: 1d20 + 21 + 2 + 6 - 3 ⇒ (13) + 21 + 2 + 6 - 3 = 39
Damage, dp, pa: 1d8 + 13 + 6 + 6 ⇒ (7) + 13 + 6 + 6 = 32

Slam, heroism, dp, pa: 1d20 + 21 + 2 + 6 - 3 ⇒ (20) + 21 + 2 + 6 - 3 = 46
Damage, dp, pa: 2d6 + 13 + 6 + 6 ⇒ (5, 4) + 13 + 6 + 6 = 34

Slam confirm, heroism, dp, pa: 1d20 + 21 + 2 + 6 - 3 ⇒ (4) + 21 + 2 + 6 - 3 = 30
Damage, dp, pa: 2d6 + 13 + 6 + 6 ⇒ (4, 1) + 13 + 6 + 6 = 30

Slam, heroism, dp, pa: 1d20 + 21 + 2 + 6 - 3 ⇒ (18) + 21 + 2 + 6 - 3 = 44
Damage, dp, pa: 2d6 + 13 + 6 + 6 ⇒ (6, 4) + 13 + 6 + 6 = 35

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Agata clarifies for Miranda, "Oh no dearie, no need to let it hit you! But if it somehow does, it'll be sorry!"

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Urko flies forward towards the leader of the gargoyles. He raises a hand and makes a come here gesture, trying to rip her weapon from her hand.

He provokes from all of the gargoyles surrounding Artemis and then casts Pilfering Hand to steal her strange weapon.

Pilfering Hand disarm, heroism: 1d20 + 30 + 2 ⇒ (5) + 30 + 2 = 37

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 7

Orange Turret 45 Dmg -
Urko + Artemis Dmg (Urko)- Dmg (Artemis - still has temps/functionally immortal)Fortune Hex
Gargoyle B Yellow 140 Dmg - Divine Favor (End Round 11) - Unconscious
Narshala 71 Dmg -
Marduk Dmg - Fortune Hex
Gargoyle B Blue 144 Dmg - Unconscious
Gargoyle B Red Dmg - Divine Favor (End Round 13) - Nauseated
Rayaldach 61 Dmg - Nauseated
Agata 4 Dmg - Fortune Hex
Sweet Maud Dmg -

Gargoyle A Blue 57 Dmg - Nauseated
Nalshene 25 Dmg - Fortune Hex
Miranda 8 Dmg -
Newcomer Blue 60 Dmg- Retribution Hex
Newcomer Red
Hugo 14 Dmg -

Battle Map

So, to avoid dragging this out more than it needs to, I'm going to reassign Nalshene's disintegrate, as the target you mention is either the unconscious gargoyle, or the gargoyle hidden behind a wall. So let's go with you targeting the leader.

As Artemis rips to shreds the remaining conscious gargoyle, ending its life, Urko attempts to steal away the leader's strange weapon, but it manages to hold onto it with a roar of fury that ends with a heaving sound.

Rayaldach Fort Save: 1d20 + 19 ⇒ (13) + 19 = 32

That would have made the save with a regular gargoyle cleric.

Gritting its teeth, it pushes through the pain, its body retaining cohesiveness as it retreats away.

Back to you; If you can get Rayaldach, I feel confident in calling the fight. As is, I'm going to call it in about a round; vanilla spell prep just doesn't cut it and the only person I can conceivably hit is staying in the back with the "Fireball says no spell for you" option at the ready. Good job everyone! (speaking in advance)

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Agata targets the Blue robot with the Misfortune Hex. DC 26 Will save negates (it's not mind-affecting, so should be applicable even to the robots) And then she cackles to extend it and the other hexes.


Tiny Female CG Lyrakien Azata | HP 68+14/68 | AC 24 T 16 FF 20 | CMB +10, CMD 17 | F: +9, R: +12 (Imp. Evasion, Duck & Cover), W: +16 | Init: +4 | Perc: +22, SM: +3 | Fly 80ft (perfect) | Commune 1/1 | Active conditions: Haste, Heroism, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha, Merge with Familiar | Constant: Detect Evil, Detect Magic, Freedom of Movement, SR 22, Major Ameliorating (blindness & curse)

Sweet Mawd takes refuge in her mistress' bird's nest of hair and wonders if she will ever get a nice cup of tea.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo advances before the inevitable, keeping his altitude but readies to call as the creature passes near (30' range)

Excellent work. Bring down the heathens before they summon more of their disillusioned allies.

Hugo calls out an inspiring word on the Zelekhut (+2 bonus, 7 rounds)
The Zelekhut chases after a fleeing gargoyle with its chains.

HALT!

Flying 5' off the ground, the golden inevitable charges north and tries to bring down the gargoyle.

Zelekhut Lawful Chain, charge, inspired: 1d20 + 17 + 2 + 2 ⇒ (18) + 17 + 2 + 2 = 39
for dmg, electric: 2d6 + 7 + 1d6 ⇒ (6, 2) + 7 + (1) = 16
trip Lawful Chain: 1d20 + 17 + 2 + 2 ⇒ (13) + 17 + 2 + 2 = 34 vs CMD

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

Ready!

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Nalshene will target the leader with another Disintegrate if he's still standing.
Disintegrate ranged touch: 1d20 + 10 ⇒ (8) + 10 = 18
fortune: 1d20 + 10 ⇒ (3) + 10 = 13
damage: 36d6 ⇒ (6, 2, 2, 6, 2, 3, 3, 5, 3, 1, 3, 3, 6, 5, 6, 4, 3, 1, 5, 2, 3, 6, 3, 4, 4, 5, 2, 2, 4, 1, 4, 6, 2, 1, 6, 5) = 129
Still DC 26 Fort to resist, in which case damage is damage: 5d6 ⇒ (6, 2, 5, 6, 6) = 25.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 7

Orange Turret 45 Dmg -
Urko + Artemis Dmg (Urko)- Dmg (Artemis - still has temps/functionally immortal)Fortune Hex
Gargoyle B Yellow 140 Dmg - Divine Favor (End Round 11) - Unconscious
Narshala 71 Dmg -
Marduk Dmg - Fortune Hex
Gargoyle B Blue 144 Dmg - Unconscious
Gargoyle B Red Dmg - Divine Favor (End Round 13) - Nauseated
Rayaldach 92 Dmg - Nauseated
Agata 4 Dmg - Fortune Hex
Sweet Maud Dmg -
Gargoyle A Blue 57 Dmg - Nauseated
Nalshene 25 Dmg - Fortune Hex
Miranda 8 Dmg -
Newcomer Blue 60 Dmg- Retribution Hex
Newcomer Red
Hugo 14 Dmg -

Battle Map

The zelekut's weapon hits the gargoyle this time, but fails to ensnare it. it also appears that the weapon doesn't have what it takes to penetrate it's stony hide effectively.

Rayaldach Fort Save: 1d20 + 19 ⇒ (12) + 19 = 31

Nalshene's ray hits him as well, but he is able to soldier on, gasping in pain. Meanwhile, from the southern room, the sounds of violent hurling reach your ears.

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

"Sweet gods, how many times must I hit you," Miranda mutters at the monstrosity she is engaged with, continuing to deftly dodge its attacks while stabbing with her rapier at the various joints and vulnerable points of the machine. However, she doesn't hit any especially weak spots.

Attack 1 vs bluebot: 1d20 + 30 ⇒ (3) + 30 = 33
Damage, adamantine: 1d6 + 17 ⇒ (2) + 17 = 19

Attack 2: 1d20 + 25 ⇒ (9) + 25 = 34
Damage, adamantine: 1d6 + 17 ⇒ (6) + 17 = 23

Attack 3: 1d20 + 20 ⇒ (10) + 20 = 30
Damage, adamantine: 1d6 + 17 ⇒ (2) + 17 = 19

AC will stay at 47, still foregoing combat expertise. Also I think I still take DAMAGE from whatever it hit me with, it just also takes damage too due to the Retribution hex. Unless you were referring to a different protection.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 8

Orange Turret 45 Dmg -
Urko + Artemis Dmg (Urko)- Dmg (Artemis - still has temps/functionally immortal)Fortune Hex
Gargoyle B Yellow 140 Dmg - Divine Favor (End Round 11) - Unconscious
Narshala 71 Dmg -
Marduk Dmg - Fortune Hex
Gargoyle B Blue 144 Dmg - Unconscious
Gargoyle B Red Dmg - Divine Favor (End Round 13) - Nauseated
Rayaldach 92 Dmg - Nauseated
Agata 4 Dmg - Fortune Hex
Sweet Maud Dmg -
Gargoyle A Blue 57 Dmg - Nauseated
Nalshene 25 Dmg - Fortune Hex
Miranda 8 Dmg -
Newcomer Red
Hugo 14 Dmg -

Battle Map

With a shriek of tortured metal, the Rose of Taldor's sword rips through sensitive silicon components and precious metals. Her opponent is no more.

In an effort to perhaps move on (unless you fine folk are having fun running the gargoyles down round by round), I would like to share what will happen, barring (likely) interference. Rayaldach will try and escape, something he is in a good position to do with his speed and size in the narrow corridors of the maintenance shafts. Can you catch up to him? He will not surrender; none of them will, which means you will need to decide if you are subduing them or killing them outright: there are consequences to either set of action. You also have the remaining robot you need to think of. Finally, you might want to think about where you want to begin exploring this level.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

I have no problem accelerating the events. Hugo could summon a tiny Aribiter Inevitable to chase Rayaldach into small spaces...but only has fly speed of 50'. Hugo would push for pursuit over exploring while a powerful foe still lurks. But he is also pretty low on spells and healing.

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

I don't mind accelerating things but I am not sure we can really afford to let them escape. I don't particularly want to kill everything (despite evidence so far, hard to do nonlethal with an animal companion). I think we should at least capture/stop their leader.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

I agree; in your position, I would be reluctant to let anyone escape. How you plan on catching him (and others) is what will prove crucial at this juncture and I am eager to hear your plan.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo will send a summoned Arbiter and the Zelekhut down the hallway to locate the fleeing Rayaldach while the party regroups.

Find the One and its allies. Report back to me in a minute if you do not find it before then.

Turning to the others.

I cannot keep up this pace if we face another conflict of this magnitude. Abadar has set margins and I quickly approach them.

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

If I drop another dust form on Artemis she can then follow the enemy leader without much problem and currently has a fly speed of 60. It isn't my turn yet though assuming we are still in initiative.

I still have a power left to deal with these stragglers, we cannot let their leader escape!

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

For this we would switch out of initiative; there is no point in staying in initiative if the goal is to speed things up. Anyone else on how you will deal with the things mentioned?

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

If Agata can get within 60' she can attempt to put Rayaldach in an Ice Tomb (DC 26 Fort save or paralyzed, no effect on those with immunity to cold), but I don't think she can get within 60' before he escapes, given how far away she is already (her Fly speed is 40).

Alternatively, she can move 40' from her current position, which I think just gets her through the doors to where she can see Rayaldach, and then cast Feeblemind on him (range 250 feet, DC 24 Will negates). I'm not sure how much good that will do though, given that he'll still know who his friends are, and he'll become incapable of being interrogated.

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Nalshene would likely move close and try a color spray on Rayaldach, treating him as 11 HD lower for the effects.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

OK, how about the remaining robot/turret?

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame
GM Upaynao wrote:
OK, how about the remaining robot/turret?

Isn't the robot under our control? (I forget whose, or what the duration was).

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

The duration was one minute. That app is about to crash!

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

The duration of infuse robot is 10 minutes per level.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Merp. So you have a couple hours.

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

So, my flight for Seattle leaves tomorrow at 1:30 PM. I expect I'll make one more major update to all my games tomorrow morning, and then will be on and off at best through Monday night. PAIZOCON!!!

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Do we still have a second robot to deal with? If so I will hit it with infuse robot as well after dust forming Artemis to go after the leader.

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame
Urko Gallonica wrote:
Do we still have a second robot to deal with? If so I will hit it with infuse robot as well after dust forming Artemis to go after the leader.

I thought we had destroyed the other (non-infused) robot. I believe at present what we still have to deal with is: Rayaldach (the gargoyle leader who is escaping) and one turret. Correct?

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Correct! Although I believe that the plan is to get Artemis in there and either try and grapple him or hope to deal just enough lethal damage, leaving you with the turret to deal with.

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