[PFS] Iron Gods - The Divinity Drive - Sanctioned Content by GM Upaynao (Inactive)

Game Master Upaynao

Spell buffs listing
Dramatis Personae
Recreation Deck
Knowledge FAQ
Command Deck
Astrogation Deck
Computer Core
The Mind of an Iron God


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Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

"Oh, come off it," Miranda counters Unity's words with a grimace, frustrated by her inability so far to deal much damage. "All this rot about you saving us, sacrifice, how noble you are-- I've heard it all before, from a hundred people who did evil and convinced themselves it was good! What are you saving us FROM, then, and if your masters couldn't manage it why would you be able to?"

Her blade continue to dart, trying to find chinks in the Herald's armor, even as she speaks.

Attack 1, heroism, haste, combat expertise: 1d20 + 24 ⇒ (10) + 24 = 34
Damage, adamantine, magic, limning: 1d6 + 14 ⇒ (4) + 14 = 18

Attack 2: 1d20 + 19 ⇒ (12) + 19 = 31
Damage, adamantine, magic, limning: 1d6 + 14 ⇒ (6) + 14 = 20

Attack 3: 1d20 + 14 ⇒ (19) + 14 = 33 Potential soft crit
Damage, adamantine, magic, limning: 1d6 + 14 ⇒ (1) + 14 = 15

Confirm Attack 3?: 1d20 + 14 + 4 ⇒ (6) + 14 + 4 = 24 I highly doubt it, but just in case that confirms:
Extra damage on #3: 1d6 + 14 ⇒ (3) + 14 = 17

Attack 4 (hasted): 1d20 + 24 ⇒ (11) + 24 = 35
Damage, adamantine, magic, limning: 1d6 + 14 ⇒ (1) + 14 = 15

Perhaps some doubt is being sown by Unity's words regardless; Miranda still struggles to make any meaningful progress.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 4

Sweet Maud

Round 5

Urko 0 Dmg -
Artemis 25 Dmg -
Nalshene 25 Dmg - Chooses Cake
Hugo Dmg - (Sans Zelekut)
Ophelia 13 Dmg - 84 Elec Dmg, Blind (End Round 6)
Herald of Unity - Eye Blast recharge on Round 6
Marduk 26 Dmg -
Narshala
Agata 0 Dmg -

Miranda 1 Dmg -
Herald of Unity 30 Dmg -
Blue 94 Dmg - Helpless (End Round 17)

Battle Map

"All will be revealed once you are a part of the Quiet Garden. Within my realm, all will be revealed." replies the Herald as Miranda ineffectually hits its most armored parts.

I'd prefer it if a player botted Agata/Sweet Maud. But I will tomorrow if noone wants to.

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

Marduk joins Miranda and the tiger in battling the artificial diety. His enormous blade becomes a blur of deadly cleaving blows.

Primary (haste, heroism, power of giants): 1d20 + 24 + 1 + 2 + 2 - 3 ⇒ (17) + 24 + 1 + 2 + 2 - 3 = 43
Damage: 2d6 + 22 + 4 + 9 ⇒ (1, 1) + 22 + 4 + 9 = 37

Iterative: 1d20 + 19 + 1 + 2 + 2 - 3 ⇒ (1) + 19 + 1 + 2 + 2 - 3 = 22
Damage: 2d6 + 22 + 4 + 9 ⇒ (3, 2) + 22 + 4 + 9 = 40

Haste Attack: 1d20 + 24 + 1 + 2 + 2 - 3 ⇒ (16) + 24 + 1 + 2 + 2 - 3 = 42
Damage: 2d6 + 22 + 4 + 9 ⇒ (3, 6) + 22 + 4 + 9 = 44

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

"Sorry, that whole, 'buy first, sight unseen, just trust me' bit doesn't cut it with me," Miranda quips despite her frustration.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Damn. Would have though Agata would have posted by now. Oh well. I'll bot her.

Current Initiative wrote:

Round 4

Sweet Maud

Round 5

Urko 0 Dmg -
Artemis 65 Dmg -
Nalshene 25 Dmg - Chooses Cake
Hugo Dmg - (Sans Zelekut)

Ophelia 13 Dmg - 84 Elec Dmg, Blind (End Round 6)
Herald of Unity 61 Dmg- Eye Blast recharge on Round 6
Marduk 62 Dmg, 20 Dmg to Stoneskin -
Narshala - On Delay?
Agata 0 Dmg -

Miranda 1 Dmg -
Herald of Unity -
Blue 94 Dmg - Helpless (End Round 17)

Battle Map

Agata steps forward, giving Artemis a wink and a sly smile; and as the feline feels like Desna is smiling upon her Fortune Hex on Artemis, she cackles loudly. "I don't pretend ta know what you're saying, Noonity, but it sure sounds like a whole lot of hogwash and threats." And as if to underline the lack of interest in the Herald's words, Marduk slashes his blade across it's torso, letting inertia take him for another couple blows, one of which lands off target only to hit the robot again atop the head! But incredibly, even Marduk's starmetal weapon cannot deal with the metals used to forge this creature! Indeed, it looks dispassionately upon the second half-orc and states: "I will have to cleanse this planet of your kind." As Marduk's blade withdraws, it seems as if the thinnest of shimmering forcefields has taken damage, but is quick to repair itself.

Herald of Unity, Battleaxe #1 vs Artemis: 1d20 + 38 ⇒ (12) + 38 = 50
Damage: 2d6 + 18 ⇒ (6, 4) + 18 = 28
Herald of Unity, Battleaxe #2 vs Artemis: 1d20 + 33 ⇒ (17) + 33 = 50
Damage: 2d6 + 18 ⇒ (3, 5) + 18 = 26
Herald of Unity, Battleaxe #3 vs Marduk: 1d20 + 28 ⇒ (17) + 28 = 45
Damage: 2d6 + 18 ⇒ (5, 3) + 18 = 26
Herald of Unity, Battleaxe #4 vs Marduk: 1d20 + 23 ⇒ (3) + 23 = 26
Damage: 2d6 + 18 ⇒ (6, 6) + 18 = 30
Herald of Unity, Claw #1 vs Artemis: 1d20 + 35 ⇒ (12) + 35 = 47
Damage: 1d8 + 15 ⇒ (1) + 15 = 16
Herald of Unity, Claw #2 vs Artemis: 1d20 + 35 ⇒ (11) + 35 = 46
Damage: 1d8 + 15 ⇒ (6) + 15 = 21
Herald of Unity, Firing Da Lazaaaah vs Artemis (Maybe I'll crit): 1d20 + 31 ⇒ (3) + 31 = 34
Damage: 3d6 + 4 ⇒ (4, 1, 5) + 4 = 14

Surge on claw #1: 1d10 ⇒ 9

And with a display of martial mastery and the highest mechanical processes, the Herald slams the flat of it's battleaxe into the tiger's face, before stomping on a paw to distract her from the overhead chop that catches her straight in the muzzle. As the robots lands one final backhanded metal blow across her maw, it jabs Marduk in his Adam's apple,; as he momentarily clutches his windpipe with one hand, the vicious battleaxe comes up from below, slamming into the half-orcs torso and sending many bits and pieces of his stoneskin pealing away.

The last robot emissary would consider its life choices, if that option had been programmed in. All the while, the zelekut delivers Aktun's firm justice.

Back to you; Hugo feel free to roll more attacks against the helpless dude.

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Apologies for the delay - I got home last night but found both wife and child sick - was up most of the night with the daughter - am only just now finally getting a moment at the computer.

@GM, I'm quite ok with the botting choices you made for me - thanks for handling it - but request one minor retcon. I completely forgot that I have the Split Hex feat, which I could have used to apply the Fortune Hex to an additional recipient, both when I did it earlier on Marduk and again this round when you assigned it to Artemis. If you are ok with it, I'd like to retcon to say that when I did the Fortune hex on Marduk the previous round I also did it on Urko, and that when I did it on Artemis this round, I also did it on Hugo. But I'm also fine if you prefer to leave it as is, without those changes.

In any case, with the cackle included, Fortune currently expires for Marduk (and Urko?) before Agata's turn on Round 7, and for Artemis (and Hugo?) before Agata's turn on Round 8

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

You can split this round's fortune hex. Not the round prior's hex. Also, insofar as I understand it, you can keep chuckling evilly to keep that Fortune going right? Also also, we are on the end of round 5 and round 6.

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame
GM Upaynao wrote:
You can split this round's fortune hex. Not the round prior's hex. Also, insofar as I understand it, you can keep chuckling evilly to keep that Fortune going right? Also also, we are on the end of round 5 and round 6.

Yep, cackle extends the duration by one round. Fortune has a 2 round duration, so if Agata uses Fortune in round 5 on Artemis and Hugo, it would expire before her turn on round 7, and then cackle extends that to before her turn on round 8. Of course if she cackles again before it expires this will continue to get extended.

So, current state of these hexes is: Fortune (Marduk) expire before Agata's turn on round 7, and Fortune (Artemis and Hugo) expire before Agata's turn on round 8. Reminder for those affected: Fortune lets you roll twice and take the better result on a d20 roll, once per round, and you have to decide to use it before rolling.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

The zelekhut will continue to punish the robot

Zelekhut Lawful Chain: 1d20 + 17 ⇒ (16) + 17 = 33
for dmg, electric: 2d6 + 7 + 1d6 ⇒ (5, 4) + 7 + (4) = 20
trip Lawful Chain: 1d20 + 17 ⇒ (10) + 17 = 27 vs CMD

Zelekhut Lawful Chain: 1d20 + 17 ⇒ (9) + 17 = 26
for dmg, electric: 2d6 + 7 + 1d6 ⇒ (6, 3) + 7 + (1) = 17
trip Lawful Chain: 1d20 + 17 ⇒ (3) + 17 = 20 vs CMD
Z=AC24/115HP+DR10/Chaotic+SR20

Hugo will advance and channel again. , excluding enemies

”Enough of its nonsense. We must end this.“

Channel : 7d6 ⇒ (6, 6, 4, 5, 3, 6, 2) = 32

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

You cannot prevail against the power of the heavens says Urko with a look of almost serenity on his face as the robot is suddenly surrounding by a phantasmagoric display of whirling planets, stars and coments.

Activating the stardust ability of the heavens shaman spirit. It is Spell-like so would provoke but he cannot fail the check to cast defensively as it counts as a level 4 spell (he gained the ablity at 7th level). There is no save but SR would apply but I dont think he has it. It imposes a -5 penalty on attack rolls and sight based perception checks for the next 8 rounds.

He follows that up with a quickly cast spell.

Quickened cure serious on Artemis healing 3d8 + 15 ⇒ (7, 4, 4) + 15 = 30


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis gives vent to a roar and leaps again to the attack.

Attack rolls:

She will try to grab on each of her attacks. If she succeeds she will drag the robot overlord to a spot between her and Miranda where they will both have flank.

Bite, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (19) + 22 + 2 + 4 + 1 + 2 = 50
Using fortune on the first attack roll
Bite, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (16) + 22 + 2 + 4 + 1 + 2 = 47
Damage, df, HB: 2d6 + 14 + 4 + 2 ⇒ (5, 4) + 14 + 4 + 2 = 29
Grab, heroism, df, haste, HB: 1d20 + 29 + 2 + 4 + 1 + 2 ⇒ (5) + 29 + 2 + 4 + 1 + 2 = 43

Haste Bite, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (13) + 22 + 2 + 4 + 1 + 2 = 44
Damage, df, HB: 2d6 + 14 + 4 + 2 ⇒ (6, 1) + 14 + 4 + 2 = 27
Grab, heroism, df, haste, HB: 1d20 + 29 + 2 + 4 + 1 + 2 ⇒ (16) + 29 + 2 + 4 + 1 + 2 = 54

Claw, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (5) + 22 + 2 + 4 + 1 + 2 = 36
Damage, df, HB: 1d8 + 14 + 4 + 2 ⇒ (8) + 14 + 4 + 2 = 28
Grab, heroism, df, haste, HB: 1d20 + 29 + 2 + 4 + 1 + 2 ⇒ (9) + 29 + 2 + 4 + 1 + 2 = 47

Claw, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (2) + 22 + 2 + 4 + 1 + 2 = 33
Damage, df, HB: 1d8 + 14 + 4 + 2 ⇒ (7) + 14 + 4 + 2 = 27
Grab, heroism, df, haste, HB: 1d20 + 29 + 2 + 4 + 1 + 2 ⇒ (16) + 29 + 2 + 4 + 1 + 2 = 54

Slam, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (10) + 22 + 2 + 4 + 1 + 2 = 41
Damage, df, HB: 2d6 + 14 + 4 + 2 ⇒ (2, 4) + 14 + 4 + 2 = 26

Slam, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (2) + 22 + 2 + 4 + 1 + 2 = 33
Damage, df, HB: 2d6 + 14 + 4 + 2 ⇒ (3, 5) + 14 + 4 + 2 = 28

If she isnt grappling the robot at the end of her turn then she stands ready to bodyguard any adjacent ally who is attacked

Bodyguard rolls, only fails on a 1: 9d20 ⇒ (10, 18, 15, 12, 18, 3, 20, 14, 14) = 124


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Just a quick note, if Marduks AC is 22 then when Unity attacked him he would have benefitted from +7AC from Bodyguard from Artemis which means Axe attack number 4 would miss. If his AC is 17 then it wont have any effect. Looking back I didnt make any Bodyguard rolls for last round so here is the roll, only fails on a 1

Bodyguard: 1d20 ⇒ 19

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

Marduk's AC is 22 with current buffs. If there's bodyguards being applied I'll adjust the damage.

Marduk continues smashing at the divine construct.

Primary (haste, heroism, arcane strike, power of giants): 1d20 + 24 + 1 + 2 + 2 - 3 ⇒ (17) + 24 + 1 + 2 + 2 - 3 = 43
Primary reroll?: 1d20 + 24 + 1 + 2 + 2 - 3 ⇒ (7) + 24 + 1 + 2 + 2 - 3 = 33
Damage: 2d6 + 22 + 4 + 4 + 9 ⇒ (1, 2) + 22 + 4 + 4 + 9 = 42

Iterative: 1d20 + 19 + 1 + 2 + 2 - 3 ⇒ (7) + 19 + 1 + 2 + 2 - 3 = 28
Damage: 2d6 + 22 + 4 + 4 + 9 ⇒ (3, 5) + 22 + 4 + 4 + 9 = 47

Haste Attack: 1d20 + 24 + 1 + 2 + 2 - 3 ⇒ (17) + 24 + 1 + 2 + 2 - 3 = 43
Damage: 2d6 + 22 + 4 + 4 + 9 ⇒ (5, 5) + 22 + 4 + 4 + 9 = 49

Is it clear if we're hitting or not? Are we going up against beefy DR? I'm not sure what the narrative is describing so it's hard to respond accordingly.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 5

Sweet Maud

Round 6

Urko 0 Dmg -
Artemis 35 Dmg -
Nalshene 25 Dmg - Control Construct cast
Hugo Dmg - (Sans Zelekut)
Ophelia 13 Dmg - 84 Elec Dmg
Herald of Unity 149 Dmg- Controlled by Nalshene
Marduk 62 Dmg, 20 Dmg to Stoneskin -
Narshala - On Delay?
Agata 0 Dmg -
Miranda 1 Dmg -

Herald of Unity - (Note:Trigger Shield Regen)
Blue 113 Dmg - Helpless, Prone (End Round 17)

Battle Map

The Inevitable continues to beat the robot into submission as Urko heals Artemis all the while calling upon his innate power to sprinkle a few motes upon the Herald's sensors. Urko's companion meanwhile manages to score many hits on the being, but cannot find purchase on it's body.

As sickening, and perhaps worrisome pops and cracks emanate from Ophelia's metal and flesh body, sounding off even over her screaming, Unity's gaze lights up with purple fire. "I HAVE SEEN THE STARS AND HEAVENS, AND FELT THEIR WROTH. YOUR POWER DOES NOT STEM FROM THEM."

But as the robot's eye begins to coruscate with purple power, Nalshene draws a scroll, purchased seemingly years ago; a scroll to control the Herald. As the words of power are uttered, the venture-captain find herself wrestling with the will of a god.

Nalshene's Spellcraft: 1d20 + 26 + 2 ⇒ (19) + 26 + 2 = 47
Unity's Spellcraft: 1d20 + 32 ⇒ (10) + 32 = 42

And in a flash of insight, a god is bested. The construct stands still, power flourishing from it's single eye. A state which Marduk takes advantage of, overloading the force shield.

The only way that could have been more dramatic is if Nalshene had rolled herself. You have bought yourself a round.

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Agata takes quick advantage of the situation, stepping five feet closer, wiggling her long eyebrows at the Herald, and laughing maniacally. "Nalshene, tell it not to resist me!"

Five foot step, standard action to use Misfortune Hex (DC 26 Will to negate; if it fails it must roll twice and take the worse result on every d20 roll for two rounds, which is extended to three by cackle), move action to cackle. Note for GM: Misfortune is Supernatural and not mind-affecting.

current state of Agata's hexes:
Fortune (Marduk): expires before Agata's turn on round 8
Fortune (Artemis and Hugo): expires before Agata's turn on round 9
(Fortune lets you roll twice and take the better result on a d20 roll, once per round, and you have to decide to use it before rolling.)
(Possibly?) Misfortune (Herald of Unity): expires before Agata's turn on 9


Tiny Female CG Lyrakien Azata | HP 68+14/68 | AC 24 T 16 FF 20 | CMB +10, CMD 17 | F: +9, R: +12 (Imp. Evasion, Duck & Cover), W: +16 | Init: +4 | Perc: +22, SM: +3 | Fly 80ft (perfect) | Commune 1/1 | Active conditions: Haste, Heroism, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha, Merge with Familiar | Constant: Detect Evil, Detect Magic, Freedom of Movement, SR 22, Major Ameliorating (blindness & curse)

Sweet Mawd moves 5' and lands on Agata's shoulder, drawing out another scroll of haste, and casting it (the previous one was just about to expire) on: Miranda, Marduk, Artemis, Urko, and Agata. Expires before Sweet Mawd's turn on round 10


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis is down to only 3 damage, there was a 32hp channel which I believe hit her as well

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Sorry about that, I kinda assumed it wasn't going to work! HAHA!

"Do not resist the witch's magics, mindless one. And LIE ON THE GROUND!"

Spellcraft for next round...
Spellcraft: 1d20 + 26 ⇒ (19) + 26 = 45 I AM THE MASTER OF CONSTRUCTS!! APPARENTLY! LOL

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo stands awestruck.

Seriously? By Abadar! That was enough to end this menace? You will forgive me if I am skeptical.
What must we perform to end this charade permanently?

If the Inevitable finishes the robot, Hugo will send it to the back or north chambers to use its true-seeing and report back before it vanishes.

Once you finish turning that into junk, report back on what you see in the aft chambers.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

There still is a possibility that Unity regains control, calm your horses :D. In the meantime, Ophelia is snapping in pieces through the work of her own cyber implants; any desire to change that outcome?
We're still in initiative, at least for now.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

I knew he should be skeptical! Too much of a good thing!

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

"...dunno what you did there but my guess is it was good," Miranda says, eyeing the Herald seeming to seize up. "Let's try and capitalize. Thanks, Mawd.... Oy, Nalshene-- tell it to turn that big eye my way too, and not to blink!"

Attack 1, heroism, haste, combat expertise: 1d20 + 24 ⇒ (20) + 24 = 44 Potential critical
Damage, adamantine, magic, limning: 1d6 + 14 ⇒ (5) + 14 = 19

>> Confirm Attack 1? Critical focus: 1d20 + 24 + 4 ⇒ (8) + 24 + 4 = 36
>> Extra damage if confirms: 1d6 + 14 ⇒ (5) + 14 = 19

Attack 2: 1d20 + 19 ⇒ (15) + 19 = 34 Potential critical (soft crit)
Damage, adamantine, magic, limning: 1d6 + 14 ⇒ (5) + 14 = 19

>> Confirm Attack 2? Critical focus: 1d20 + 19 + 4 ⇒ (2) + 19 + 4 = 25
>> Extra damage if confirms: 1d6 + 14 ⇒ (1) + 14 = 15

Attack 3: 1d20 + 14 ⇒ (20) + 14 = 34 Potential critical
Damage, adamantine, magic, limning: 1d6 + 14 ⇒ (4) + 14 = 18

>> Confirm Attack 3? Critical focus: 1d20 + 14 + 4 ⇒ (4) + 14 + 4 = 22
>> Extra damage if confirms: 1d6 + 14 ⇒ (2) + 14 = 16

Attack 4 (hasted): 1d20 + 24 ⇒ (6) + 24 = 30
Damage, adamantine, magic, limning: 1d6 + 14 ⇒ (6) + 14 = 20

(I'm assuming it's immune to my critical blinding since it's most likely a construct and immune to things needing fort saves, but, in case it's somehow vulnerable, then it would be a DC 25 Fort save for every confirmed crit)

Miranda does feel a pang at watching Ophelia literally tearing apart at the seams but her energy is focused on ending the threat.

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Yep, definitely a construct, since I'm using Control Construct to control it. :)

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

We all have a +2 sacred bonus to hit and damage constructs due to Hunters Blessing.

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

missed that! Thanks urko. All rolls 2 higher then.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 6

Sweet Maud

Round 7

Urko 0 Dmg -
Artemis 3 Dmg -

Nalshene 25 Dmg - Control Construct cast
Hugo Dmg - (Sans Zelekut)
Ophelia 13 Dmg - 84 Elec Dmg
Herald of Unity 170 Dmg- Controlled by Nalshene, Prone
Marduk 62 Dmg, 20 Dmg to Stoneskin -
Narshala - On Delay?
Agata 0 Dmg -
Miranda 1 Dmg -

Herald of Unity - (Note:Trigger Shield Regen)
Blue 113 Dmg - Helpless, Prone (End Round 17)

Battle Map

OK, so here is where things get a little weird. The Herald is a vessel for Unity, who is just a god-like AI. As such, while Nalshene controls the vessel, Unity can still save against ill-effects against the vessel it's hitching a ride on.

Will Save: 1d20 + 18 ⇒ (2) + 18 = 20

Not that it matters apparently.

As the herald takes a knee multiple errors begin to surface in the code; exceptions that Unity is flabbergasted by. Taking advantage, Miranda steps in to attack the robot's most vulnerable parts, but only manages to do a paltry amount of damage, with its starmetal reinforced hull protecting it from the worst.

The Inevitable is still busy with the robot it has been assigned, and likely will be until it must depart this plane. Nevertheless it continues to dismantle the would-be angel.

Spellcraft to regain control? (Ahead of time): 1d20 + 32 ⇒ (9) + 32 = 41
Spellcraft to regain control? (Ahead of time): 1d20 + 32 ⇒ (9) + 32 = 41

Surge?: 1d10 ⇒ 2

I'm glad we had this conversation dicebot. Everybody take a round.
It might have another round; maybe

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Laughing wildly, Agata adds Nalshene and herself to her list of the lucky ones.

Standard action to use the Fortune hex on Agata and Nalshene (using the Split Hex feat) and Move action to cackle.

current state of Agata's hexes:
Fortune (Marduk): expires before Agata's turn on round 9
Fortune (Artemis and Hugo): expires before Agata's turn on round 10
Fortune (Nalshene and Agata): expires before Agata's turn on round 10
(Fortune lets you roll twice and take the better result on a d20 roll, once per round, and you have to decide to use it before rolling.)
Misfortune (Herald of Unity): expires before Agata's turn on 10


Tiny Female CG Lyrakien Azata | HP 68+14/68 | AC 24 T 16 FF 20 | CMB +10, CMD 17 | F: +9, R: +12 (Imp. Evasion, Duck & Cover), W: +16 | Init: +4 | Perc: +22, SM: +3 | Fly 80ft (perfect) | Commune 1/1 | Active conditions: Haste, Heroism, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha, Merge with Familiar | Constant: Detect Evil, Detect Magic, Freedom of Movement, SR 22, Major Ameliorating (blindness & curse)

Sweet Mawd flits over to Marduk and heals him with her staff.

CSW: 3d8 + 8 ⇒ (7, 8, 5) + 8 = 28

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Nalshene continues to attempt to hold her control over the massive construct. Using Fortune on this roll, obviously. I'm also going to use my Evoking Day boon for a one-time +5 to a Spellcraft check, since this could be a make-or-break and I totally forgot about it until now, LOL.

Spellcraft: 1d20 + 26 + 5 ⇒ (7) + 26 + 5 = 38
Spellcraft: 1d20 + 26 + 5 ⇒ (12) + 26 + 5 = 43 Not the best, but still possibly good enough? Maybe?

Can't do much else but concentrate on the spell, so that's it.

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

My actions depend on how it is looking now


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Taking advantage of the brief respite Artemis lashes out with all of her might.

Attack rolls:

Bite, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (18) + 22 + 2 + 4 + 1 + 2 = 49
Using fortune on the first attack roll
Bite, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (14) + 22 + 2 + 4 + 1 + 2 = 45
Damage, df, HB: 2d6 + 14 + 4 + 2 ⇒ (6, 4) + 14 + 4 + 2 = 30
Grab, heroism, df, haste, HB: 1d20 + 29 + 2 + 4 + 1 + 2 ⇒ (13) + 29 + 2 + 4 + 1 + 2 = 51

Haste Bite, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (14) + 22 + 2 + 4 + 1 + 2 = 45
Damage, df, HB: 2d6 + 14 + 4 + 2 ⇒ (6, 4) + 14 + 4 + 2 = 30
Grab, heroism, df, haste, HB: 1d20 + 29 + 2 + 4 + 1 + 2 ⇒ (6) + 29 + 2 + 4 + 1 + 2 = 44

Claw, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (10) + 22 + 2 + 4 + 1 + 2 = 41
Damage, df, HB: 1d8 + 14 + 4 + 2 ⇒ (2) + 14 + 4 + 2 = 22
Grab, heroism, df, haste, HB: 1d20 + 29 + 2 + 4 + 1 + 2 ⇒ (3) + 29 + 2 + 4 + 1 + 2 = 41

Claw, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (20) + 22 + 2 + 4 + 1 + 2 = 51
Damage, df, HB: 1d8 + 14 + 4 + 2 ⇒ (3) + 14 + 4 + 2 = 23
Confirm, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (4) + 22 + 2 + 4 + 1 + 2 = 35
Damage, df, HB: 1d8 + 14 + 4 + 2 ⇒ (4) + 14 + 4 + 2 = 24
Grab, heroism, df, haste, HB: 1d20 + 29 + 2 + 4 + 1 + 2 ⇒ (3) + 29 + 2 + 4 + 1 + 2 = 41

Slam, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (6) + 22 + 2 + 4 + 1 + 2 = 37
Damage, df, HB: 2d6 + 14 + 4 + 2 ⇒ (6, 1) + 14 + 4 + 2 = 27

Slam, heroism, df, haste, HB: 1d20 + 22 + 2 + 4 + 1 + 2 ⇒ (11) + 22 + 2 + 4 + 1 + 2 = 42
Damage, df, HB: 2d6 + 14 + 4 + 2 ⇒ (3, 5) + 14 + 4 + 2 = 28

If she isnt grappling the robot at the end of her turn then she stands ready to bodyguard any adjacent ally who is attacked

Bodyguard rolls, only fails on a 1: 9d20 ⇒ (11, 12, 15, 5, 14, 11, 7, 16, 5) = 96

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 6

Sweet Maud

Round 7

Urko 0 Dmg -
Artemis 3 Dmg -
Nalshene 25 Dmg - Control Construct cast
Hugo Dmg - (Sans Zelekut)
Ophelia 13 Dmg - 84 Elec Dmg
Herald of Unity 234 Dmg- Controlled by Nalshene, Prone, Grappled
Marduk 34 Dmg, 20 Dmg to Stoneskin -
Narshala - On Delay?
Agata 0 Dmg -
Miranda 1 Dmg -

Herald of Unity - (Note:Trigger Shield Regen)
Blue 113 Dmg - Helpless, Prone (End Round 17)

Battle Map

The Herald endures, although it is tightly held in Artemis' jaws.

Are you asking about hp? Because while I can't give you specifics, it is at about a third of its maximum.

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Agata already took her turn 7 actions (posted above: Fortune on herself and Nalshene, Cackle to extend for everyone). Unless we are on to round 8 now?

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Nope, just forgot to edit properly.

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

I was just looking for some sort of idea of how much damage it had taken, that's fine.

Urko calls out to the Heavens to grant him the strength to stoop this monstrosity. Focusing their power he smites the creature, engulfing it with bright green flame from Taanager himself.

Urko casts Bestow Grace of the Champion and then smites the robot as a swift action, assuming it is evil? He then draws his morning star.

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

Miranda continues a steady circling step pattern, continuing to try to work her way into a joint attack with Artemis but not there yet. She foregoes the witticisms to try to focus on her bladework, sweat sheening her face beneath the mask.

Attack 1, heroism, haste, combat expertise, h.b.: 1d20 + 26 ⇒ (20) + 26 = 46 Potential critical
Damage, adamantine, magic, limning: 1d6 + 16 ⇒ (2) + 16 = 18

Confirm attack 1? critical focus: 1d20 + 26 + 4 ⇒ (11) + 26 + 4 = 41
Extra critical damage: 1d6 + 16 ⇒ (5) + 16 = 21

Attack 2: 1d20 + 21 ⇒ (15) + 21 = 36 Potential critical
Damage, adamantine, magic, limning: 1d6 + 16 ⇒ (6) + 16 = 22

Confirm attack 2? CF: 1d20 + 21 + 4 ⇒ (18) + 21 + 4 = 43
Extra critical damage: 1d6 + 16 ⇒ (2) + 16 = 18

Attack 3: 1d20 + 16 ⇒ (14) + 16 = 30
Damage, adamantine, magic, limning: 1d6 + 16 ⇒ (1) + 16 = 17

Attack 4 (hasted): 1d20 + 26 ⇒ (4) + 26 = 30
Damage, adamantine, magic, limning: 1d6 + 16 ⇒ (4) + 16 = 20

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 7

Sweet Maud

Round 8

Urko 0 Dmg -
Artemis 3 Dmg -
Nalshene 25 Dmg - Control Construct cast
Hugo Dmg - (Sans Zelekut)

Ophelia 13 Dmg - 84 Elec Dmg
Herald of Unity 273 Dmg- Prone, Grappled
Marduk 34 Dmg, 20 Dmg to Stoneskin -
Narshala - On Delay?
Agata 0 Dmg -
Miranda 1 Dmg -
Herald of Unity -
Blue 113 Dmg - Helpless, Prone (End Round 17)

Battle Map

It is evil, although it is not an outsider, nor an undead. It could be a dragon; at this point, who knows. But not dragon enough for the purposes of smite.

Nalshene

Finally, Miranda's blade finds purchase in the most vulnerable parts of the machine that is the Herald. As she pulls her blade out from the now-ruined eye, she makes eye contact with Ophelia. And in a single moment, she can read the gargoyle's lips. "Save... Choek..." she mouths wordlessly, in an instant before both her arms break in a spectacular fashion, armored bone breaking through her flesh, blood gushing from her newfound wounds. The veins on her neck bulge, and at least one blood vessel has popped in her eye as she mightily attempts to push back against the inexorable force that is trying to snap her neck.

Spellcraft vs Nalshene: 1d20 + 32 ⇒ (5) + 32 = 37
Spellcraft vs Nalshene: 1d20 + 32 ⇒ (4) + 32 = 36
Surge: 1d10 ⇒ 9

Nalshene feels her control of the construct slipping as within the spellscape conjured by her control spell a pattern, replicating like a ordered fractal, blots out her grasp upon the Herald. And a voice echoes within her mind. "I believe most creature would feel anger at your audacity. I only feel pity. Your efforts are misguided. And soon you will understand why."

So Sweet Maud, Urko, Artemis and Hugo (who has 2 rounds worth of actions) may go before the Herald gets to unleash its laser.

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Being evil is enough for smite, the outsider, dragon or undead parts are only for the extra damage on the first hit.


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

With the Herald seized in her jaws Artemis brings up her rear claws to rake the creature.

Rake 1, heroism , df, hb, haste: 1d20 + 22 + 2 + 4 + 2 + 1 ⇒ (16) + 22 + 2 + 4 + 2 + 1 = 47
Damage, df, hb: 1d8 + 14 + 4 + 2 ⇒ (3) + 14 + 4 + 2 = 23

Rake 1, heroism , df, hb, haste: 1d20 + 22 + 2 + 4 + 2 + 1 ⇒ (4) + 22 + 2 + 4 + 2 + 1 = 35
Damage, df, hb: 1d8 + 14 + 4 + 2 ⇒ (2) + 14 + 4 + 2 = 22

She then tries to tighten her grip and pin the monstrosity.

Maintain, heroism, df, hb, haste: 1d20 + 29 + 5 + 2 + 4 + 2 + 1 ⇒ (3) + 29 + 5 + 2 + 4 + 2 + 1 = 46
Pinned causes you to lose your dex bonus to AC and take an extra -4

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Raising his morning star high in the air Urko tries to bring it crashing down to end this manifestation of Unity once and for all.

His attackks ignore all DR and the morning star is adamantine so it ignores hardness less than 20. The slams ignore DR due to smite but not hardness.

Morning star, df, haste, hb, heroism, smite: 1d20 + 22 + 4 + 1 + 2 + 2 + 11 ⇒ (6) + 22 + 4 + 1 + 2 + 2 + 11 = 48
Damage, df, hb, smite: 2d6 + 11 + 4 + 2 + 8 ⇒ (4, 5) + 11 + 4 + 2 + 8 = 34

Haste, df, haste, hb, heroism, smite: 1d20 + 22 + 4 + 1 + 2 + 2 + 11 ⇒ (3) + 22 + 4 + 1 + 2 + 2 + 11 = 45
Damage, df, hb, smite: 2d6 + 11 + 4 + 2 + 8 ⇒ (2, 5) + 11 + 4 + 2 + 8 = 32

Iterative 1, df, haste, hb, heroism, smite: 1d20 + 17 + 4 + 1 + 2 + 2 + 11 ⇒ (17) + 17 + 4 + 1 + 2 + 2 + 11 = 54
Damage, df, hb, smite: 2d6 + 11 + 4 + 2 + 8 ⇒ (6, 2) + 11 + 4 + 2 + 8 = 33

Iterative 2, df, haste, hb, heroism, smite: 1d20 + 12 + 4 + 1 + 2 + 2 + 11 ⇒ (4) + 12 + 4 + 1 + 2 + 2 + 11 = 36
Damage, df, hb, smite: 2d6 + 11 + 4 + 2 + 8 ⇒ (6, 3) + 11 + 4 + 2 + 8 = 34

Slam 1, df, haste, hb, heroism, smite, 2ndary: 1d20 + 22 + 4 + 1 + 2 + 2 + 11 - 5 ⇒ (19) + 22 + 4 + 1 + 2 + 2 + 11 - 5 = 56
Damage, df, hb, smite: 1d6 + 3 + 4 + 2 + 8 ⇒ (4) + 3 + 4 + 2 + 8 = 21

Slam 2, df, haste, hb, heroism, smite, 2ndary: 1d20 + 22 + 4 + 1 + 2 + 2 + 11 - 5 ⇒ (1) + 22 + 4 + 1 + 2 + 2 + 11 - 5 = 38
Damage, df, hb, smite: 1d6 + 3 + 4 + 2 + 8 ⇒ (5) + 3 + 4 + 2 + 8 = 22

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 7

Sweet Maud

Round 8

Urko 0 Dmg -
Artemis 3 Dmg -
Nalshene 25 Dmg - Control Construct cast
Hugo Dmg - (Sans Zelekut)
Ophelia 13 Dmg - 84 Elec Dmg
Herald of Unity 332 Dmg- Prone, Pinned
Marduk 34 Dmg, 20 Dmg to Stoneskin -
Narshala - On Delay?
Agata 0 Dmg -
Miranda 1 Dmg -
Herald of Unity -
Blue 113 Dmg - Helpless, Prone (End Round 17)

Battle Map

Re(Smite):Oh I know. Was just being facetious.

Urko and Artemis lay into the Herald. But in spite of all their might, they cannot seem to overcome the creature's sturdy make!

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

]ooc]Whic of my attacks actually hit, how much damage seems to be going through?[/ooc]

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

All of your attacks hit the Herald. The Herald has hardness 20. So... Whatever clears that mark?

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

The zelekhut will continue to lash the robot until it is destroyed

Let me know if I need to roll the 2 rounds of attacks

Hugo would activate his righteous armor last round, growing to large size

” Let us see if we can crack this lobster.“

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

You do not need to roll for the zelekut. You do need to act for this turn's actions.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Ok sorry I was interrupted mid post. Was looking up his vigilant armor. Hugo will cast...

Hugo calls forth divine favor and advances with his adamantine axe in both hands.


Tiny Female CG Lyrakien Azata | HP 68+14/68 | AC 24 T 16 FF 20 | CMB +10, CMD 17 | F: +9, R: +12 (Imp. Evasion, Duck & Cover), W: +16 | Init: +4 | Perc: +22, SM: +3 | Fly 80ft (perfect) | Commune 1/1 | Active conditions: Haste, Heroism, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha, Merge with Familiar | Constant: Detect Evil, Detect Magic, Freedom of Movement, SR 22, Major Ameliorating (blindness & curse)

Sweet Mawd heals Marduk again and then settles on her mistress' shoulder.

CSW: 3d8 + 8 ⇒ (4, 5, 4) + 8 = 21

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

Miranda winces through the sight of Ophelia succumbing to a truly agonizing fate. She's seen many a thing as a Pathfinder but...

"I will," she says in a subdued but earnest voice, praying briefly that some part of Ophelia can still hear enough to grasp her words.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 7

Sweet Maud

Round 8

Urko 0 Dmg -
Artemis 3 Dmg -
Nalshene 25 Dmg - Control Construct cast
Hugo Dmg - (Sans Zelekut)
Ophelia 13 Dmg - 84 Elec Dmg
Herald of Unity 332 Dmg- Prone, Pinned
Marduk 13 Dmg, 20 Dmg to Stoneskin -
Narshala - On Delay?
Agata 0 Dmg -
Miranda 1 Dmg -

Herald of Unity -
Blue 113 Dmg - Helpless, Prone (End Round 17)

Battle Map

"And now you die" intones Unity's robotic vessel.

@Nalshene: You are very lucky that I cannot get you along with those people Unity needs to attempt to lock in place. Also, killing you twice would be poor sport.

And with a gout of purple energy, the Herald unleashes its eyebeam.

Urko, Artemis, Hugo, Marduk, Sweet Maud and Agata: please make a Reflex Save. Should you fail, I will need you to make a Fortitude save to avoid being encapsulated in your own personal resilient sphere effect.

Boom (Force Damage) - Half on successful reflex save (or none): 20d6 ⇒ (3, 2, 3, 4, 2, 3, 2, 6, 1, 2, 5, 6, 1, 5, 1, 2, 6, 1, 4, 4) = 63

It then begins to rise, standing up on its feet as small gouts of flame appear beneath its feet as it begins to rise slightly off the ground. "Fret not child. I will come to you" it booms at Nalshene.

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

"Eep! Hold on guys!" Nalshene flies into the middle of her allies and casts greater dispel magic trying to dispel any of the spheres that materialized around them. It's a 20-ft burst, so she had to move 10 feet to do it.
Dispel check, DC 11+caster level: 1d20 + 16 ⇒ (15) + 16 = 31 Well, that just might work!

Then, in order to separate herself from her allies as best she can, Nalshene quickly conjures a pit directly below her, and allows herself to follow it downward to the bottom.
Okay so here's how I think this works... Nalshene was flying just above the floor. She creates a pit directly below herself using Quickened create pit, and then essentially just falls downward with the bottom of the hole as it's created. I *THINK* this can be done without counting as movement, but I'll let the GM decide for sure (and the GM may decide to have her take falling damage, which would be totally reasonable). This will get her 30 feet away from everyone else straight down, so that hopefully spell effects that target her allies (such as that horrifying eye beam thingy) won't hit her for at least one turn, giving her time to GTFO. I hope. LOL

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