[PFS] Iron Gods - The Divinity Drive - Sanctioned Content by GM Upaynao (Inactive)

Game Master Upaynao

Spell buffs listing
Dramatis Personae
Recreation Deck
Knowledge FAQ
Command Deck
Astrogation Deck
Computer Core
The Mind of an Iron God


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Dark Archive

Female CG Elven Witch 15 | HP 122/122 -4/107 | AC 19 T 15 FF 16 | CMB +9, CMD 19 (24 grapple) | F: +14, R: +19 (evasion, Duck & Cover), W: +17 | Init: +8 | Perc: +26, SM: +5 | Speed 30ft (Fly 40ft - Good) | Active conditions: Defending Bone (20/50), Prot Evil, FreedomMovement, Resist Energy (30)x4, | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', See Invisibility

I believe Agata has already passed the implosion save (with a 34 and using Fortune) and the question is what the DC is for Destruction, which affects whether she needs to use my GM reroll to pass it (with a 26), or whether it was passed initially (with a 25).

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 4

Unity 41 Dmg
Nalshene 35 Dmg -
Urko + Artemis 6 Dmg (Urko) / 106 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 7, Divine Vessel (Anarchic)
Unity 41 Dmg
Hugo Dmg - Death Ward
Blue 63 Dmg -Antimagic Field
Purple Dmg -Antimagic Field, Nauseated till round 6, Sickened till Round 11
Agata Dmg - Fortune (Agata) (expires before Agata's turn on round 7), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Marduk 95 Dmg -

Brown 67 Dmg - Antimagic Field
Narshala
Sweet Maud
The Rose of Taldor/Miranda 11 Dmg -
Red 1 Dmg - Stunned till rnd 5, Confused till rnd 8
Casandalee

Battle Map

Alright, turns out I copy-pasted the Implosion DC. Meaning Agata only takes 10d6 worth of damage and does not burn her GM reroll.

Destruction: 10d6 ⇒ (1, 1, 2, 3, 3, 6, 5, 6, 5, 6) = 38

As it turns out, only a small portion of Agata is destroyed and turned to ash. A status that deeply perturbs the iron god. It turns to the nauseated angel, which comes in flying beneath, affecting both summoned zelekuts with it's aura!

They are going to poof for now.

Meanwhile, its fellow angel attempts to give the Rose of Taldor as good as it can!

Greatsword vs Miranda (No Buffs): 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 2d6 + 7 ⇒ (1, 3) + 7 = 11
Greatsword vs Miranda (No Buffs): 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 2d6 + 7 ⇒ (3, 6) + 7 = 16
Greatsword vs Miranda (No Buffs): 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 2d6 + 7 ⇒ (1, 5) + 7 = 13

Only the first swing manages to connect, and its face takes on an air of righteous indignation at the vigilante's stubborn refusal to die.

Back to you.

Grand Lodge

Male Half Elf Cleric-15/ Ranger-1 (HP 141/148; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {3/10 channels used, 2/3 rod-q, 1/3 rod-x, 0/30 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo's face shows the slightest expression of disappointment as the zelekhuts once again disappear from their local existence.

Calling up...
Lady, what can I call on the assitance of Abadar to do to help your plight? Is there anything you can help us with this Unity in return?

Too far from his allies to offer much assistance, he steps forward and casts fly on himself in order to climb 30' into the air.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 4

Unity 41 Dmg
Nalshene 35 Dmg -
Urko + Artemis 6 Dmg (Urko) / 106 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 7, Divine Vessel (Anarchic)
Unity 41 Dmg
Hugo Dmg - Death Ward, Fly
Blue 63 Dmg -Antimagic Field
Purple Dmg -Antimagic Field, Nauseated till round 6, Sickened till Round 11
Agata Dmg - Fortune (Agata) (expires before Agata's turn on round 7), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Marduk 95 Dmg -

Brown 67 Dmg - Antimagic Field
Narshala
Sweet Maud
The Rose of Taldor/Miranda 11 Dmg -
Red 1 Dmg - Stunned till rnd 5, Confused till rnd 8
Casandalee

Battle Map

The woman looks down at Hugo. "End them..." she mouthes, before screetching out again as Hugo look upon her, and notices that her flesh is beign tranquilly subsumed into the statue.

She is my child. I made her, and I am now unmaking her. Soon Abadar of Aktun will understand this simple truth as well."

Hope PaizoCon was awesome for those of you who partook. Also, if you are going to GenCon this year, you will see me there, wallowing in Starfinder.

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

PaizoCon WAS awesome. I had a great time. :)

Dark Archive

Male Half-Orc Sorcerer/Barbarian 16 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

Beginning to feel the weight of his injuries, Marduk shapes his boundless arcane might into a makeshift healing spell for himself and his nearby allies.

Burning a limited wish for a cure light wounds, mass. This should hit Marduk, Miranda, and Nalshene.

CLW: 1d8 + 16 ⇒ (8) + 16 = 24

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 4

Unity 41 Dmg
Nalshene 11 Dmg -
Urko + Artemis 6 Dmg (Urko) / 106 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 7, Divine Vessel (Anarchic)
Unity 41 Dmg
Hugo Dmg - Death Ward, Fly
Blue 63 Dmg -Antimagic Field
Purple Dmg -Antimagic Field, Nauseated till round 6, Sickened till Round 11
Agata Dmg - Fortune (Agata) (expires before Agata's turn on round 7), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Marduk 71 Dmg -
Brown 67 Dmg - Antimagic Field
Narshala
Sweet Maud
The Rose of Taldor/Miranda Dmg -

Red 147 Dmg - Stunned till rnd 5, Confused till rnd 8
Casandalee

Battle Map

Using nearly impossible magics to knit his wounds and those of his companions, Marduk looks on as the grappled "angel" attempts to free itself.

Maybe I'll get a 20? (Brown): 1d20 + 16 ⇒ (9) + 16 = 25

Or perhaps it wanted to flip-flop inside of the dire feline's maw. Who knows at this point.

Narshala! Red has a number of hit points you can definitely obliterate in the 2 rounds you have left before it becomes confused. Kill it! Also, still waiting on Agata's actions. If someone wants to bot her, go ahead. I suspect a cackle will be involved.


Narshala | hp 60/110 /133 (0 TEMP) | AC 34, T 16, FF 28 | Fort +13, Ref +15, Will +6 | Perception +6

Narshala goes full fury on <red>.

bite: 1d20 + 16 ⇒ (4) + 16 = 20 damage: 1d6 + 6 ⇒ (6) + 6 = 12
claw1: 1d20 + 16 ⇒ (20) + 16 = 36 damage: 1d4 + 6 ⇒ (4) + 6 = 10
claw2: 1d20 + 16 ⇒ (20) + 16 = 36 damage: 1d4 + 6 ⇒ (2) + 6 = 8
talon1: 1d20 + 17 ⇒ (20) + 17 = 37 damage: 1d8 + 6 ⇒ (8) + 6 = 14
talon2: 1d20 + 17 ⇒ (16) + 17 = 33 damage: 1d8 + 6 ⇒ (7) + 6 = 13

grapple: 1d20 + 23 ⇒ (6) + 23 = 29

....

WHAT ON EARTH IS GOING ON WITH THE DICE ROLLER???

crit claw1: 1d20 + 16 ⇒ (20) + 16 = 36 damage: 1d4 + 6 ⇒ (1) + 6 = 7 AAAHHH LOL WTF??
crit claw2: 1d20 + 16 ⇒ (13) + 16 = 29 damage: 1d4 + 6 ⇒ (4) + 6 = 10
crit talon1: 1d20 + 17 ⇒ (17) + 17 = 34 damage: 1d8 + 6 ⇒ (4) + 6 = 10

going to roll this even though triple-20 isn't actually an auto-kill in PFS but I want to know...: 1d20 + 16 ⇒ (18) + 16 = 34 Closer than I would expect LOL.

Total of 84 damage assuming that none of them miss when it's stunned.

Dark Archive

Female CG Elven Witch 15 | HP 122/122 -4/107 | AC 19 T 15 FF 16 | CMB +9, CMD 19 (24 grapple) | F: +14, R: +19 (evasion, Duck & Cover), W: +17 | Init: +8 | Perc: +26, SM: +5 | Speed 30ft (Fly 40ft - Good) | Active conditions: Defending Bone (20/50), Prot Evil, FreedomMovement, Resist Energy (30)x4, | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', See Invisibility

cackle and readied action to cast piercing disintegrate at Unity if it casts a spell outside of the amf. Will post details when I can.

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

I think Marduk wouldn't be able to heal me due to the AMF field? But thank you for trying.

Miranda grits her teeth some as she feels magic draining from her various bits of gear and finds herself slower as a result, but it doesn't stop her from stepping in to meet the angel and stabbing a handful of times...

(Sorry for the delay. 5-ft step in, full attack vs blue, combat expertise on)

Attack 1: 1d20 + 18 ⇒ (4) + 18 = 22
Damage, adamantine: 1d6 + 10 ⇒ (1) + 10 = 11

Attack 2: 1d20 + 13 ⇒ (10) + 13 = 23
Damage, adamantine: 1d6 + 10 ⇒ (3) + 10 = 13

Attack 3: 1d20 + 8 ⇒ (14) + 8 = 22
Damage, adamantine: 1d6 + 10 ⇒ (2) + 10 = 12

She finds she is much, much less effective without magic to bolster her....

Mini-stat block for AMF, which I'll add to my profile:
Miranda Renard
Female human (Taldan) duelist 3/vigilante 12
NG Medium humanoid (human)
Init +7; Senses Perception +15
--------------------
Defense
--------------------
AC 27, touch 21, flat-footed 16 (+6 armor, +5 Dex, +5 dodge; +1 trait)
hp 126 (15 HD; 12d8+3d10+45)
Fort +11, Ref +15, Will +11; +2 trait bonus vs. fear
Defensive Abilities canny defense, parry, unshakable (+12)
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk adamantine rapier +18/+13/+8 (1d6+10/15-20) or
. . club +12/+7/+2 (1d6+1) or
. . dagger +16/+11/+6 (1d4+10/19-20) or
. . mwk cold iron light mace +17/+12/+7 (1d6+7) or
. . mwk silver light mace +17/+12/+7 (1d6+7) or
. . ulfgen dagger +16/+11/+6 (1d4+10/19-20)
Ranged mwk composite longbow +21/+16/+11 (1d8/×3)
Special Attacks frightening appearance, precise strike, startling appearance

Dark Archive

Female CG Elven Witch 15 | HP 122/122 -4/107 | AC 19 T 15 FF 16 | CMB +9, CMD 19 (24 grapple) | F: +14, R: +19 (evasion, Duck & Cover), W: +17 | Init: +8 | Perc: +26, SM: +5 | Speed 30ft (Fly 40ft - Good) | Active conditions: Defending Bone (20/50), Prot Evil, FreedomMovement, Resist Energy (30)x4, | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', See Invisibility

Sorry for the posting delay - I was on vacation with limited internet access.

As stated briefly earlier... Agata glares at Unity and then begins to laugh at the absurdity of the whole situation. She points a bony finger at the "god" and awaits the proper moment to send a blast of force towards it.

Taking +2 to attacks, AC, Reflex from Blessing of Fervor. Five foot step. Move action to cackle (I think Urko is more than 30' away from Agata - he's 30' horizontally and 20' up - and therefore out of range of cackle). Readied action to cast a spell at Unity if: a) Unity casts a spell AND b) neither Unity nor Agata are in an AMF.

Agata's readied spell:

Piercing Disintegrate (with Dweomer's Essence as an additional component)
ranged touch: 1d20 + 14 ⇒ (1) + 14 = 15 Yeesh! Well, I won't even bother rolling the rest... Hopefully the readied action won't even trigger and she won't lose the spell...

Agata Hexes:
* Fortune: Once per round, allows you to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. You must decide to use this ability before the first roll is made.
* Fortune on Urko (expires before Agata's turn on round 7)
* Fortune on Agata (expires before Agata's turn on round 8)

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 5

Agata Dmg - Fortune (Agata) (expires before Agata's turn on round 8), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Unity 31 Dmg
Nalshene 11 Dmg -
Urko + Artemis 6 Dmg (Urko) / 106 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 8, Divine Vessel (Anarchic)

Unity 31 Dmg
Hugo Dmg - Death Ward, Fly
Blue 63 Dmg -Antimagic Field
Purple Dmg -Antimagic Field, Nauseated till round 6, Sickened till Round 11
Marduk 71 Dmg -
Brown 67 Dmg - Antimagic Field
Narshala
Sweet Maud
The Rose of Taldor/Miranda Dmg -
Red 179 Dmg - Bleeding out
Casandalee

Battle Map

Narshala tears into the tenderest parts of the stunned deva, until it is clear that the wounds she has inflicted are not likely to close on their own. It begins to bleed out, inso much as the idea of an angel can.

In contrast, Miranda finds herself having a much tougher time against her opponent, who manages to parry and dance away from her deadly blade. Unity, disregarding its progeny, considers its options as her wounds begin to close.

"Persistant old crone, aren't you."

It casts a spell, and Agata in her haste neglects to actually raise her arm fully before pointing her finger. The esquisse of a smile appears on its face, before it wills the elven elder to dust.

Guess who has Destruction prepared twice? Make another DC 24 Fort save. Nalshene, Urko/Artemis; this iron god is talking mad smack yo.

Dark Archive

Female CG Elven Witch 15 | HP 122/122 -4/107 | AC 19 T 15 FF 16 | CMB +9, CMD 19 (24 grapple) | F: +14, R: +19 (evasion, Duck & Cover), W: +17 | Init: +8 | Perc: +26, SM: +5 | Speed 30ft (Fly 40ft - Good) | Active conditions: Defending Bone (20/50), Prot Evil, FreedomMovement, Resist Energy (30)x4, | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', See Invisibility

Agata gazes at her smoking finger with dismay, wondering where her wonderful spell went to. Before she has a chance to really reflect on that, however, she finds herself once again receiving the wrath of Unity.

Using last use of Four Leaf Clover (free action) to give +3 luck bonus; using Fortune to roll twice and take the better result.

Fort DC 24, Four Leaf Clover, Runeward Tattoo: 1d20 + 14 + 3 + 1 ⇒ (16) + 14 + 3 + 1 = 34 Whew!
Fort DC 24, Four Leaf Clover, Runeward Tattoo: 1d20 + 14 + 3 + 1 ⇒ (5) + 14 + 3 + 1 = 23
Agata takes 10d6 dmg; she currently has 2 temp hp remaining so the rest will come off of her normal hp.

Agata manages to avoid the worst of Unity's assault, but still reels from the force of the spell. She squints malevolently at the machine god.


Tiny Female CG Lyrakien Azata | HP 36+24/61 | AC 34 T 18 FF 28 | CMB +11, CMD 16 | F: +5, R: +12 (Imp. Evasion, Duck & Cover), W: +10 | Init: +6 | Perc: +20, SM: +5 | Fly 80ft (perfect) | Active conditions: Shield, BoFervor, Resist Energy (30)x4, G.False Life, Haste, Hunter's Blessing, H. Feast, Delay Poison, Life Bubble, Mage Armor | Constant: Detect Evil, Detect Magic, Freedom of Movement, SR 20

Sweet Mawd hurries to her mistress' aid, using her staff of healing to heal the wounds that were just opened.

CSW: 3d8 + 8 ⇒ (5, 7, 5) + 8 = 25


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis raises her rear claws to rake through the flesh of the angel she has grappled.

Rake, pa: 1d20 + 16 - 3 ⇒ (17) + 16 - 3 = 30
Damage: 1d6 + 8 + 6 ⇒ (3) + 8 + 6 = 17

Rake, pa: 1d20 + 16 - 3 ⇒ (7) + 16 - 3 = 20
Damage: 1d6 + 8 + 6 ⇒ (2) + 8 + 6 = 16

She then bears down on the angel, seeking to pin it beneath her weight.

Maintain to pin, pa: 1d20 + 22 + 5 - 3 ⇒ (20) + 22 + 5 - 3 = 44

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Urko launches himself across the room, flying up and up towards the trapped woman. Reaching her he looks around for any way she can be released or for what is holding her in place.

Taking the speed bonus from blessing of fervour and double moving. Depending on what I see I may take a swift action.

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Nalshene casts a spell at Unity, hoping to distract it from killing poor Agata. A ball of shadowy fire shoots from the floor, engulfing Unity and swirling around the false god.
Using Quickened shadow evocation along with Dweomer's Essense to emulate Pyrotechnic Eruption. SR check: 1d20 + 16 + 5 ⇒ (16) + 16 + 5 = 37 It'll need to make a DC 30 Will save to disbelieve and a DC 30 Reflex save to reduce the damage. Fire damage: 15d6 ⇒ (2, 4, 3, 2, 6, 5, 6, 6, 5, 2, 3, 6, 1, 5, 3) = 59, reduced to 20% (12 damage) with a successful Will save and reduced by half (29) with the Reflex save.

"Narshala, to me." Nalshene says, and prepares to cast a spell on her companion that may help her deal at least SOME damage to the creatures we are facing.

Calling Narshala to myself and prepping to cast form of the dragon II on her during her turn.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 5

Agata 14 Dmg - Fortune (Agata) (expires before Agata's turn on round 8), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Sweet Maud
Unity Dmg
Nalshene 11 Dmg -
Urko + Artemis 6 Dmg (Urko) / 106 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 8, Divine Vessel (Anarchic)[/b]
Unity Dmg
Hugo Dmg - Death Ward, Fly
Blue 63 Dmg -Antimagic Field
Purple Dmg -Antimagic Field, Nauseated till round 6, Sickened till Round 11
Marduk 71 Dmg -
Brown 100 Dmg - Antimagic Field, Grappled
Narshala
The Rose of Taldor/Miranda Dmg -
Red 179 Dmg - Bleeding out
Casandalee

Battle Map

Destruction Damage: 10d6 ⇒ (3, 6, 1, 4, 2, 6, 5, 5, 4, 5) = 41

While Artemis tears at the creature in her grasp, Urko speeds across the room, unfailing in his drive to save the imprisoned godling. However, it does not seem like there is anything that would facilitate her release.

I didn't mean to turn this detail and "cool thing" into a major actionable point, but Casandalee - Soon to be 1/3 Triune - is being consumed by the code woven by Unity in the Godmind. There is nothing you can do to help, save kill Unity quicker.

Unity Will Save: 1d20 + 18 ⇒ (2) + 18 = 20
Unity Reflex Save: 1d20 + 17 ⇒ (11) + 17 = 28

Unity returns Agata's look levelly. "Poor Jasperite. Can you not see you do not stand a chance against..." Its' sentence is interrupted as it gets slammed by a seemingly real jet of red-hot flame... Which causes it no harm. It turns its head a couple degrees to address Nalshene. "I'll deal with you next."

It weaves a spell (Cure Critical Wounds) and the magic steeps into its form.

Cure: 4d8 + 20 ⇒ (1, 2, 4, 4) + 20 = 31

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Turning from the imprisoned Casandalee Urko snaps his fingers and engulfs Unity in buring light.

Oh do shut up he snaps.

Casting quickened burst of radiance on him. It deals 5d4 ⇒ (2, 3, 4, 4, 3) = 16 damage with no save and forces a DC25 reflex save or he is blinded for 1d4 ⇒ 3 rounds. If he passes he is instead dazzled for the same duration.

SR, clermonacy: 1d20 + 16 + 5 ⇒ (3) + 16 + 5 = 24

Grand Lodge

Male Half Elf Cleric-15/ Ranger-1 (HP 141/148; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {3/10 channels used, 2/3 rod-q, 1/3 rod-x, 0/30 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo casts Jolting Portent at Unity

cl: 1d20 + 14 ⇒ (18) + 14 = 32 vs ST

dc25 each round unity attacks or castsB

If either Zelekhut is available, it will also charge and attack Unity with chains.

zelekhut:

Zelekhut1Lawful Chain: 1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31
for dmg, electric: 2d6 + 7 + 1d6 ⇒ (1, 6) + 7 + (5) = 19
trip Lawful Chain: 1d20 + 17 + 2 ⇒ (18) + 17 + 2 = 37 vs CMD
Z=AC24/115HP+DR10/Chaotic+SR20
Zelekhut2 Lawful Chain: 1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31
for dmg, electric: 2d6 + 7 + 1d6 ⇒ (2, 6) + 7 + (5) = 20
trip Lawful Chain: 1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31 vs CMD
Z=AC24/115HP+DR10/Chaotic+SR20
.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 5

Agata 14 Dmg - Fortune (Agata) (expires before Agata's turn on round 8), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Sweet Maud

Unity 14 Dmg
Nalshene 11 Dmg -
Urko + Artemis 6 Dmg (Urko) / 106 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 8, Divine Vessel (Anarchic)
Unity 14 Dmg
Hugo Dmg - Death Ward, Fly
Blue 63 Dmg -Antimagic Field
Purple Dmg -Antimagic Field, Nauseated till round 6, Sickened till Round 11
Marduk 71 Dmg -
Brown 100 Dmg - Antimagic Field, Grappled
Narshala
The Rose of Taldor/Miranda 27 Dmg -

Red 180 Dmg - Bleeding out
Casandalee

Battle Map

Unity Reflex: 1d20 + 17 ⇒ (18) + 17 = 35

The iron god manages to dodge out of the way of the burst of radiance, as it is surrounded by a halo of crimson; the souls of those wronged by Unity coming for what they are due.

Meanwhile, the ersatz angel engaged with Miranda continues to fight on!

Greatsword vs Miranda (No Buffs): 1d20 + 16 ⇒ (14) + 16 = 30
Damage: 2d6 + 7 ⇒ (4, 5) + 7 = 16
Greatsword vs Miranda (No Buffs): 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 2d6 + 7 ⇒ (3, 1) + 7 = 11
Greatsword vs Miranda (No Buffs): 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 2d6 + 7 ⇒ (6, 6) + 7 = 19

But only a single blow manages to land through the feints as it's nauseated companion holds down the two summoned outsiders.

And for the heck of it.

Escape that grapple?: 1d20 + 16 ⇒ (15) + 16 = 31

All the while, their companion tries valiantly to escape Artemis' grasp. In vain.

Red Stabilize?: 1d20 + 5 - 7 ⇒ (5) + 5 - 7 = 3

As the last "Astral Deva" continues to bleed out.

Dark Archive

Female CG Elven Witch 15 | HP 122/122 -4/107 | AC 19 T 15 FF 16 | CMB +9, CMD 19 (24 grapple) | F: +14, R: +19 (evasion, Duck & Cover), W: +17 | Init: +8 | Perc: +26, SM: +5 | Speed 30ft (Fly 40ft - Good) | Active conditions: Defending Bone (20/50), Prot Evil, FreedomMovement, Resist Energy (30)x4, | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', See Invisibility

What is the orange circle? Does it impede movement?

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

"Ouch!" Miranda says with a grimace at taking one shot. She... retaliates in kind, trying to remember her first days of picking up a sword, long ago, her brother's training rapier.... well before she ever had magic to bolster her. Parry, thrust, step.... Defense.

Forgot my penalties for combat expertise last time, but since I didn't hit kind of a moot point

Attack 1: 1d20 + 18 - 4 ⇒ (3) + 18 - 4 = 17
Damage, adamantine: 1d6 + 10 ⇒ (4) + 10 = 14

Attack 2: 1d20 + 13 - 4 ⇒ (4) + 13 - 4 = 13
Damage, adamantine: 1d6 + 10 ⇒ (2) + 10 = 12

Attack 3: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21 Potential critical, but I think we already determined a 21 won't hit sooooo.... basically wasted rolls.
Damage, adamantine: 1d6 + 10 ⇒ (5) + 10 = 15

Miranda apparently needs a lot more practice remembering how this works without magic. Again.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

@Agata: That is Marduk's Sirocco spell. It'll be gone in about 10 rounds.

@Miranda: The dice are not in your favor, sheesh.

Dark Archive

Female CG Elven Witch 15 | HP 122/122 -4/107 | AC 19 T 15 FF 16 | CMB +9, CMD 19 (24 grapple) | F: +14, R: +19 (evasion, Duck & Cover), W: +17 | Init: +8 | Perc: +26, SM: +5 | Speed 30ft (Fly 40ft - Good) | Active conditions: Defending Bone (20/50), Prot Evil, FreedomMovement, Resist Energy (30)x4, | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', See Invisibility

Agata decides to get closer to Unity and give him it a piece of her mind.

Taking extra 30' of movement from Blessing of Fervor. I've left a copy of my token in the original spot in case you disagree with the movement. I think 60' of movement gets me to the new location (which is just within 60' range of Unity), while skirting around the edge of the Sirocco spell, but I do pass through Brown's AMF. I should be out of the AMF before using up my normal (non-magical) movement, but let me know if you think this means I wouldn't be able to move the full extra 30' from Blessing of Fervor after getting out of the AMF.

Agata's knees are old and bony, and it's clear that she's not used to running around on the ground like a chicken, but with her flight spell dispelled she has no choice and she moves with remarkable speed.

Swift action: Quickened Ill Omen, using Dweomer's Essence as an additional component.
Caster Level check vs SR, Dweomer's Essence, Elf: 1d20 + 15 + 5 + 2 ⇒ (8) + 15 + 5 + 2 = 30
The ancient forlorn elf uses her last pinch of the essence of dweomer to weave her spell, wishing the worst of luck upon her hated foe.
There's no save. Ill Omen is mind-affecting, and an enchantment (compulsion) effect, in case that matters. I don't think we've seen one way or another yet whether Unity is immune? If it's not immune then it needs to roll twice and take the worse result on its next 4 d20 rolls.

Then Agata wiggles her eyebrows at Unity with malevolent intent.
Standard action: Retribution hex. DC 26 Will negates.

Agata did not cackle this round.
Agata Hexes:
* Fortune: Once per round, allows you to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. You must decide to use this ability before the first roll is made.
* Fortune on Urko (expires before Agata's turn on round 7)
* Fortune on Agata (expires before Agata's turn on round 8)
* Retribution on Unity? (if save failed, expires before Agata's turn on round 14) "Immediately after the hexed creature deals damage in melee, it takes half that damage (round down). This damage bypasses any resistances, immunities, or damage reduction the creature possesses."
* Ill Omen on Unity? (0/4 d20 rolls)


Tiny Female CG Lyrakien Azata | HP 36+24/61 | AC 34 T 18 FF 28 | CMB +11, CMD 16 | F: +5, R: +12 (Imp. Evasion, Duck & Cover), W: +10 | Init: +6 | Perc: +20, SM: +5 | Fly 80ft (perfect) | Active conditions: Shield, BoFervor, Resist Energy (30)x4, G.False Life, Haste, Hunter's Blessing, H. Feast, Delay Poison, Life Bubble, Mage Armor | Constant: Detect Evil, Detect Magic, Freedom of Movement, SR 20

Sweet Mawd swiftly hurries to keep up with her mistress, drawing a wand of cure moderate wounds as she does, and then dispenses some more healing to old Agata.

CMW: 2d8 + 3 ⇒ (7, 7) + 3 = 17 Agata should be fully healed. For now.

Sweet Mawd takes the bonus to AC and Reflex from Blessing of Fervor.

Dark Archive

Male Half-Orc Sorcerer/Barbarian 16 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

Having felt out the range of the angel's aura, Marduk moves to its edge and draws his barbed whip. A verse of power grants the mighty orc a flash of foresight. "Enough tricks! Let's see how you fare with only your strength and bare hands."

Move into range. Cast quickened true strike. Disarm. The whip itself is not enchanted so there shouldn't be any reductions.

Disarm: 1d20 + 20 + 2 + 20 ⇒ (5) + 20 + 2 + 20 = 47

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 5

Agata 0 Dmg - Fortune (Agata) (expires before Agata's turn on round 8), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Sweet Maud
Unity 14 Dmg
Nalshene 11 Dmg -
Urko + Artemis 6 Dmg (Urko) / 106 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 8, Divine Vessel (Anarchic)

Unity 14 Dmg
Hugo Dmg - Death Ward, Fly
Blue 63 Dmg -Antimagic Field, Disarmed
Purple Dmg -Antimagic Field, Nauseated till round 6, Sickened till Round 11
Marduk 71 Dmg -
Brown 100 Dmg - Antimagic Field, Grappled
Narshala
The Rose of Taldor/Miranda 27 Dmg -

Casandalee

Battle Map

@Agata: Your movement seems fine.

Agata's quickened spell bypasses Unity's resistance to such spells.

Unity Will: 1d20 + 18 ⇒ (9) + 18 = 27
Unity Will: 1d20 + 18 ⇒ (14) + 18 = 32

However, it's strong will is made manifest as it simply decides not to be affected by the witch's hex. And now that Agata is close enough, it moves down, its back to the Sirroco spell as Marduk snatches himself a greatsword which bursts into flame as it leaves the anti-magic field.

Congrats, you have just taken a +1 flaming greatsword. Also does Chili and Fries!

Unity - Starknife vs Agata: 1d20 + 29 + 1 + 2 - 5 ⇒ (3) + 29 + 1 + 2 - 5 = 30
Unity - Starknife vs Agata: 1d20 + 29 + 1 + 2 - 5 ⇒ (12) + 29 + 1 + 2 - 5 = 39
Damage: 1d6 + 12 + 10 + 2 + 2d6 ⇒ (1) + 12 + 10 + 2 + (2, 5) = 32

And with a casual swipe of it's unholy-looking starknife, it carves away a mighty chunk from both the defending bone orbiting Agata and her protective spells.

***Not too far away***

Narshala licks her lips distastefully. This creature's blood tastes wrong. But at least it will not be bleeding any more.

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Nalshene moves forward a bit and frowns at the (blue) creature in front of her, knowing that its revolting anti-magic field will continue to keep her from getting anything useful done. "My friends, please destroy that creature so that I may be of assistance to our poor Agata over there."

She then calls Narshala to her.
Got nothing. That stupid thing is really ruining my usefulness.

Dark Archive

Female CG Elven Witch 15 | HP 122/122 -4/107 | AC 19 T 15 FF 16 | CMB +9, CMD 19 (24 grapple) | F: +14, R: +19 (evasion, Duck & Cover), W: +17 | Init: +8 | Perc: +26, SM: +5 | Speed 30ft (Fly 40ft - Good) | Active conditions: Defending Bone (20/50), Prot Evil, FreedomMovement, Resist Energy (30)x4, | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', See Invisibility

@GM, did Unity's starknife do something to the spells protecting Agata? I couldn't tell from your post if that was just a figure of speech or something like a targeted dispel? In any case, after 5 hp are absorbed by Defending Bone, I believe that means 27 dmg to Agata.

Reminder to the other pathfinders in case it got lost in the shuffle: the next 2 d20 rolls that Unity makes, it has to roll twice and take the worse result.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Figure of speech, it is damage your greater false life is absorbing (according to your stat block)

Dark Archive

Female CG Elven Witch 15 | HP 122/122 -4/107 | AC 19 T 15 FF 16 | CMB +9, CMD 19 (24 grapple) | F: +14, R: +19 (evasion, Duck & Cover), W: +17 | Init: +8 | Perc: +26, SM: +5 | Speed 30ft (Fly 40ft - Good) | Active conditions: Defending Bone (20/50), Prot Evil, FreedomMovement, Resist Energy (30)x4, | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', See Invisibility

Ah, sorry my bad. I had forgotten to update my tagline (I keep track of everything in Agata's hero lab portfolio and then update the pbp tagline, but I guess I forgot in this instance). Her temp hp are long gone so by my count she has lost 5 hp off Defending Bone and another 27 off her regular hp (leaving her with 95 currently).


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis again rakes her claws through the angel she has pinned.

Rake1, pa: 1d20 + 16 - 3 ⇒ (2) + 16 - 3 = 15
Damage: 1d6 + 8 + 6 ⇒ (1) + 8 + 6 = 15

Rake2, pa: 1d20 + 16 - 3 ⇒ (13) + 16 - 3 = 26
Damage: 1d6 + 8 + 6 ⇒ (2) + 8 + 6 = 16

She then bears down on the angel, seeking to chew off its face.

Maintain pin to deal damage, pa: 1d20 + 22 + 5 - 3 ⇒ (9) + 22 + 5 - 3 = 33
Damage: 1d8 + 8 + 6 ⇒ (3) + 8 + 6 = 17

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Urko looks over the trapped woman, I am sorry, we will do what we can to help you when we have finished with Unity.

He turns back to face Unity and calls out to the upper planes for aid. A soft yellow light surrounds him and sound of the beating of mighty wings reverberates about the room. His eyes glow golden and he raises one hand, Unity, your end is nigh!

He then flys down to the would be god, drawing his morning star as he goes.

Standard action to cast Bestow Grace of the Champion, swift action to smite Unity as a level 8 paladin, move action to get to him. Flying downwards is at double speed so I should be able to get there with one move action taking the extra speed from blessing of fervour.

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Quick question for next round, does Unity count as an evil outsider? It will be relevant for my Eagle Soul buff

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 5

Agata 142 Dmg - Fortune (Agata) (expires before Agata's turn on round 8), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Sweet Maud
Unity 4 Dmg
Urko + Artemis 6 Dmg (Urko) / 106 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 8, Divine Vessel (Anarchic)
Unity 4 Dmg
Hugo Dmg - Death Ward, Fly
Nalshene 11 Dmg -

Blue 63 Dmg -Antimagic Field, Disarmed
Purple Dmg -Antimagic Field, Nauseated till round 6, Sickened till Round 11
Marduk 71 Dmg -
Narshala
The Rose of Taldor/Miranda 27 Dmg -
Casandalee

Battle Map

Artemis shifts her grip and, with a sound that underscores the finality of it all, breaks the ersatz angel's neck. Meanwhile, her master approaches Unity with aim to end it.

Unity is not an outsider. Behold the evils which we can create.

Unity takes stock of Urko's arrival, rapidly calculates the most efficient approach, and as its wounds close, begins to shred Agata.

Unity - Starknife vs Agata: 1d20 + 29 + 1 + 2 - 5 ⇒ (17) + 29 + 1 + 2 - 5 = 44
Unity - Starknife vs Agata: 1d20 + 29 + 1 + 2 - 5 ⇒ (5) + 29 + 1 + 2 - 5 = 32
Damage: 1d6 + 12 + 10 + 2 + 2d6 ⇒ (1) + 12 + 10 + 2 + (1, 4) = 30
Unity - Starknife vs Agata: 1d20 + 24 + 1 + 2 - 5 ⇒ (19) + 24 + 1 + 2 - 5 = 41
Unity - Starknife vs Agata: 1d20 + 24 + 1 + 2 - 5 ⇒ (13) + 24 + 1 + 2 - 5 = 35
Damage: 1d6 + 12 + 10 + 2 + 2d6 ⇒ (2) + 12 + 10 + 2 + (6, 5) = 37
Unity - Starknife vs Agata: 1d20 + 19 + 1 + 2 - 5 ⇒ (4) + 19 + 1 + 2 - 5 = 21
Damage: 1d6 + 12 + 10 + 2 + 2d6 ⇒ (1) + 12 + 10 + 2 + (2, 4) = 31
Unity - Starknife vs Agata: 1d20 + 14 + 1 + 2 - 5 ⇒ (11) + 14 + 1 + 2 - 5 = 23
Damage: 1d6 + 12 + 10 + 2 + 2d6 ⇒ (5) + 12 + 10 + 2 + (5, 3) = 37

The defending bone attempts to deflect some of the damage, but even it is powerless as the iron god spins the starknife so fast that it turns into a circular saw which punches through Agata repeatedly. With a thud, the witch crumples to the ground and Unity looks from Sweet Maud to Urko.

"You're next."

I feel like Nalshene would delay. To like, about now. So that maybe she could sneak on by the dead body (which is still radiating that AmF - durations still tick down on dead bodies' spells). Go get it tiger(ess)!

Dark Archive

Female CG Elven Witch 15 | HP 122/122 -4/107 | AC 19 T 15 FF 16 | CMB +9, CMD 19 (24 grapple) | F: +14, R: +19 (evasion, Duck & Cover), W: +17 | Init: +8 | Perc: +26, SM: +5 | Speed 30ft (Fly 40ft - Good) | Active conditions: Defending Bone (20/50), Prot Evil, FreedomMovement, Resist Energy (30)x4, | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', See Invisibility

As Agata collapses, a talisman around her neck crumbles into dust, bestowing life-giving healing upon her about-to-be-a corpse.

Breath of Life, CL 9: 5d8 + 9 ⇒ (2, 3, 4, 5, 4) + 9 = 27 This is from a Lesser Talisman of Life's Breath

By my count, this leaves her at 115 dmg (7 hp), after 20 dmg was absorbed by Defending Bone

She glares malevolently at Unity.

Btw, do we have any idea whether Unity is considered a construct?

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Nalshene rushes past the fallen angel, going through the excruciatingly-frustrating anti-magic area and coming out the other side, becoming Tiny and winged again. She then quickly casts a shadowy electricity spell and hurls some balls of energy at Unity.
Quickened Tenebrous shadow evocation replicating Ball Lightning, using her last dweomer's essence.

SR check: 1d20 + 16 + 5 ⇒ (8) + 16 + 5 = 29

lightning ball 1: 3d6 ⇒ (4, 1, 3) = 8
lightning ball 2: 3d6 ⇒ (1, 1, 3) = 5
lightning ball 3: 3d6 ⇒ (4, 1, 3) = 8
lightning ball 4: 3d6 ⇒ (4, 4, 1) = 9

Unity may attempt a Will save to disbelieve, reducing to 20% damage, and then a Reflex save to halve damage from each ball, all at DC 30.

Grand Lodge

Male Half Elf Cleric-15/ Ranger-1 (HP 141/148; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {3/10 channels used, 2/3 rod-q, 1/3 rod-x, 0/30 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo sighs as Unity shreds the elf-witch, but shows a sign of relief as her talisman hopefully revives her.

He dives from 30' to 5' as he holds high his symbol of Abadar in his off hand. (Will use BoF movement if dive isn't enough to cover 90' flying)

By the audacious auditing power of Abadar, be healed and end this abomination of his delusional machinations!

channel healing: 7d6 ⇒ (3, 1, 6, 2, 5, 3, 2) = 22 excludes Unity and another foe...if applicable

30' channel radius should reach Nalshene, Artemis, Urko, Agata, and Maud I believe.

That will cover Hugo. I still have the two Zelekhuts...but cannot tell if either or both are out of the AMF range and can act...let me know and I will post their actions.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 5

Agata 93 Dmg - Fortune (Agata) (expires before Agata's turn on round 8), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Sweet Maud
Unity 4 Dmg
Urko + Artemis 0 Dmg (Urko) / 84 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 8, Divine Vessel (Anarchic)
Unity 4 Dmg
Hugo Dmg - Death Ward, Fly
Nalshene 11 Dmg -
Blue 63 Dmg -Antimagic Field, Disarmed
Purple Dmg -Antimagic Field, Nauseated till round 6, Sickened till Round 11
Marduk 71 Dmg -
Narshala
The Rose of Taldor/Miranda 27 Dmg -

Casandalee

Battle Map

Nalshene's spell comes into contact with Unity! Unfortunately, with an opponent such as this, precise execution of the spell is of the utmost importance. And in this case, the spell's minute flaw becomes its undoing.

Missed the SR check by 1.

As Hugo beckons Abadar's healing powers, the "angel" facing Miranda and Marduk dashes towards Artemis!

This grapple attempt will provoke an AoO from Artemis.

Grapple: 1d20 + 16 ⇒ (17) + 16 = 33

The other facsimile angel stays put, sick and all. Securing the two summoned creatures is by far the most useful thing it can provide at this time.


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

Artemis snaps out with her huge jaws at the creature attacking her.

Bite, pa: 1d20 + 16 - 3 ⇒ (1) + 16 - 3 = 14
Damage: 1d6 + 8 + 6 ⇒ (3) + 8 + 6 = 17


Narshala | hp 60/110 /133 (0 TEMP) | AC 34, T 16, FF 28 | Fort +13, Ref +15, Will +6 | Perception +6

Narshala follows her mistress's call. "Kill." Nalshene says, and points to the remaining angel, currently in the grips of Artemis. Narshala attacks the thing as well.
talon: 1d20 + 17 ⇒ (12) + 17 = 29 damage: 1d8 + 6 ⇒ (6) + 6 = 12

Dark Archive

Male Half-Orc Sorcerer/Barbarian 16 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

With the other angel having fled, Marduk closes to hack at the one being mangled by the tiger.

Primary (no magic, power attack): 1d20 + 16 ⇒ (8) + 16 = 24
Damage: 2d4 + 27 ⇒ (3, 2) + 27 = 32

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

Miranda races forward, trying to rejoin the fight! Her armor and sword starts to glow again, no longer suppressed.

I'm especially sorry you had to wait for me when all I'm doing is double moving *cringe* Sorry. Moved 60' on the map. I believe I'm no longer in any AMF fields so return to regular stats.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 6

Agata 93 Dmg - Fortune (Agata) (expires before Agata's turn on round 8), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Sweet Maud

Unity 4 Dmg
Urko + Artemis 0 Dmg (Urko) / 84 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 8, Divine Vessel (Anarchic)
Unity 4 Dmg
Hugo Dmg - Death Ward, Fly
Nalshene 11 Dmg -
Blue 107 Dmg -Antimagic Field, Disarmed
Purple Dmg -Antimagic Field, Nauseated till round 6, Sickened till Round 11
Marduk 71 Dmg -
Narshala
The Rose of Taldor/Miranda 27 Dmg -
Casandalee

Round 7

Agata 93 Dmg - Fortune (Agata) (expires before Agata's turn on round 8), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Sweet Maud

Battle Map

Miranda dashes on up to deal with the iron god, who looks ready to transfix Agata. Perhaps literally. All the while one of its few remaining servants gets mauled by wild animals. And a dinosaur.

I'm a doofus who should have had Agata and Sweet Maud go, so I'm just going to post some actions and we'll use those should reality match my post.

Super secret... Not really.:

Unity's starknife spins anew.

Unity vs Urko: 1d20 + 29 ⇒ (5) + 29 = 34
Damage: 1d6 + 12 ⇒ (2) + 12 = 14
Unity vs Urko: 1d20 + 24 ⇒ (14) + 24 = 38
Damage: 1d6 + 12 ⇒ (4) + 12 = 16
Mythic Juice!: 1d10 ⇒ 4
Unity vs Agata (if still near or Urko if not): 1d20 + 19 ⇒ (1) + 19 = 20
Damage: 1d6 + 12 ⇒ (5) + 12 = 17
Unity vs Agata (if still near or Urko if not): 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 1d6 + 12 ⇒ (4) + 12 = 16

"Desna smiles" as the Varisians say, as something akin to bad luck overcomes this paragon of determinism.

Dark Archive

Female CG Elven Witch 15 | HP 122/122 -4/107 | AC 19 T 15 FF 16 | CMB +9, CMD 19 (24 grapple) | F: +14, R: +19 (evasion, Duck & Cover), W: +17 | Init: +8 | Perc: +26, SM: +5 | Speed 30ft (Fly 40ft - Good) | Active conditions: Defending Bone (20/50), Prot Evil, FreedomMovement, Resist Energy (30)x4, | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', See Invisibility

I'm posting Agata and Sweet Mawd's actions before looking at the spoiler. Then will post any required response if needed afterwards.

The old crone steps backwards 5' and, with a swiftness surprising for one of her years, pops a scroll from a sheath at her wrist and holds it aloft for her maidservant. Then she stares at Unity and laughs malevolently.

Swift action: retrieve scroll of heal from wrist sheath; standard action: evil eye (saves); move action: cackle

Evil Eye: The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –4 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect.

I don't believe we've seen yet whether or not Unity is immune to mind-affecting. If not, this will be -4 to its saves whether or not it makes a DC 26 Will save. If it fails the save it will last 12 rounds; if it passes only 1 round, but in either case Cackle will immediately extend the duration 1 more round.

Also, Urko is now back within 30' of Agata, so the Cackle extends the Fortune hex on him.

Agata takes +2 to Reflex etc from Blessing of Fervor. (That will be standard for her unless noted otherwise).

Agata Hexes:
* Fortune: Once per round, allows you to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. You must decide to use this ability before the first roll is made.
* Fortune on Urko (expires before Agata's turn on round 8)
* Fortune on Agata (expires before Agata's turn on round 9)
* Evil Eye -4 to Unity's Saves (expires before Agata's turn on round 8 (if save made) / on round 19 if save failed)


Tiny Female CG Lyrakien Azata | HP 36+24/61 | AC 34 T 18 FF 28 | CMB +11, CMD 16 | F: +5, R: +12 (Imp. Evasion, Duck & Cover), W: +10 | Init: +6 | Perc: +20, SM: +5 | Fly 80ft (perfect) | Active conditions: Shield, BoFervor, Resist Energy (30)x4, G.False Life, Haste, Hunter's Blessing, H. Feast, Delay Poison, Life Bubble, Mage Armor | Constant: Detect Evil, Detect Magic, Freedom of Movement, SR 20

Sweet Mawd follows her mistress 5' backwards, takes the scroll, and attempts to read it.

I'm a little unclear on what the UMD DCs are on this check. Heal is on the Witch list as a level 7 spell and on the Cleric/Oracle list as a level 6 spell. I think but I'm not sure, per PFS rules, that it means that it is considered a level 6 Cleric/Oracle scroll (though Agata would be able to activate it freely if she were the one using it). Sweet Mawd has a 17 Wisdom and a 20 Charisma, so she has the requisite ability score regardless of whether it is counted as a Cleric or an Oracle spell. So she needs to make a single UMD check - 20+caster level - to activate the scroll.

UMD DC 31: 1d20 + 22 ⇒ (4) + 22 = 26 Fail
Scroll mishap? Wis DC 5: 1d20 + 3 ⇒ (17) + 3 = 20 no mishap

Sweet Mawd perches on Agata's shoulder glumly, scroll in hand, trying to make some sense of its mysterious words.

Sweet Mawd also takes +2 REF etc from Blessing of Fervor and will also always do so unless noted otherwise.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Current Initiative wrote:

Round 6

Unity 4 Dmg - Evil Eye (-4) (Saves)
Urko + Artemis 23 Dmg (Urko) / 84 Dmg (Artemis) - Fortune (Urko) (expires before Agata's turn on round 8, Divine Vessel (Anarchic)
Unity 4 Dmg - Evil Eye (-4) (Saves)
Hugo Dmg - Death Ward, Fly
Nalshene 11 Dmg -
Blue 107 Dmg -Antimagic Field, Disarmed
Purple Dmg -Antimagic Field, Nauseated till round 6, Sickened till Round 11
Marduk 71 Dmg -
Narshala
The Rose of Taldor/Miranda 27 Dmg -
Casandalee

Round 7

Agata 122 Dmg - Fortune (Agata) (expires before Agata's turn on round 8), Protection vs Evil expires at the end of Sweet Maud's turn on round 12
Sweet Maud

Battle Map

Alright, so a couple things. My previously posted actions only need a 5 foot adjustment to adhere to what I wanted to do, so we'll tack that on. Also, the starknife has Unholy going for it, and Unity does have the high ground on Agata. So I'll be hitting a little more often and for a little more than originally spoilered. However, I was mistaken Urko: Unity does count as an evil outsider. My bad.

Unholy damage vs Urko: 2d6 ⇒ (2, 3) = 5
Unholy damage vs Agata: 2d6 ⇒ (6, 4) = 10
Unity Will Save: 1d20 + 18 ⇒ (6) + 18 = 24

Agata steps away and gives Unity the evil eye, somehow eroding the AI's considerable will. And as Sweet Maud attempts to make sense of all the words on the scroll, her mistress gets slashed across the face, leaving her staggered.

The starknife dripping with both Urko and Agata's blood, it cocks its head. Clearly, there are coding errors that are accumulating.

Urko & Artemis!

Dark Archive

Female CG Elven Witch 15 | HP 122/122 -4/107 | AC 19 T 15 FF 16 | CMB +9, CMD 19 (24 grapple) | F: +14, R: +19 (evasion, Duck & Cover), W: +17 | Init: +8 | Perc: +26, SM: +5 | Speed 30ft (Fly 40ft - Good) | Active conditions: Defending Bone (20/50), Prot Evil, FreedomMovement, Resist Energy (30)x4, | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', See Invisibility

By my count Agata should have 8 hp remaining, not 0. She had 93 dmg before Unity's latest attack, which did 26 (-5 from Defending Bone), for total damage of 114 (off of her base of 122). Incidentally, probably a good time to ask what happens to her hexes if Agata falls unconscious or dies? I don't believe the rules say anything one way or the other. Also: *very* glad to learn that Unity is not immune to mind-affecting!

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

I'll double check my math later. As far as I know, your hexes continue until their durations expire.

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