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About Brom ArranoHalf-Elf Scholar (Doctor) 1
Medical Training: Standard Action, Heal check to heal [result - 14] hit points Throw Alchemical Item: ranged touch attack +3 (incl. point blank shot), range 20 (bombchucker), see item for effects Formulae prepared (4): Salve, Improved Alchemist's Fire x2, Improved Acid Flask Innoculations: select [int] number of allies, they are immune to negative effects of alchemical items Race:
Half-Elf +2 int immune to sleep, +2 to saves vs enchantment bonus feat: skill focus (heal) +2 perception Blended View: has both low light vision and darkvision Favored Class (scholar): +1 hp Class Abilities:
Scholar (Doctor) Alchemy and Scout Spheres Martial Tradition (Chemist) Bonus Talents: Equipment (Fast Draw), Alchemy sphere (formulae package), Barroom sphere, 1 additional talent from Alchemy or Barroom Medical Training: The scholar may use her Intelligence modifier in place of her Wisdom modifier as her associated ability score modifier with the Heal skill. In addition, the scholar may expend one use of a healer’s kit and make a special DC 15 Heal check on an ally as a standard action that provokes an attack of opportunity; if this check is successful, the ally recovers 1 hit point +1 for each point by which the scholar exceeds the DC. If the scholar has at least 5 ranks in the Heal skill, she may instead use this ability to restore 1 point of ability damage +1 point for every 5 points by which she exceeds this ability’s DC. The scholar can only attempt to heal a particular creature with this ability a number of times per day equal to her Intelligence bonus (minimum 1). Attempting to heal a creature but failing to meet the DC of this ability still counts towards this daily total. Innoculations:Starting at 1st level, the doctor learns to protect her allies from the effects of her abilities. At the start of each day, the doctor can select a number of allies up to her Intelligence bonus (minimum 1); both the doctor and the chosen allies are immune to the negative effects, including hit point damage, of the doctor’s alchemical items and material impositions. Positive effects of alchemical items and material impositions, such as hit point healing, still affect the doctor and her allies normally.
Spheres and Talents:
Formulae:
Save DC for all formulae (if necessary) is 10 + int + ranks in craft (alchemy) Improved Alchemist Fire Craft DC: 20
You can increase the Craft DC for this weapon in increments of 10; each time you do so, the range for each damage increment increases by 5 ft. (for example, if you increase the Craft DC to 30, you would deal full damage to all targets within 5 ft. of the point of contact, half damage to all targets 10 ft. away from the point of contact, and 1 point of damage to all creatures within 15 ft.).
Craft DC: 15
You can increase the Craft DC for this weapon in increments of 10; each time you do so, the range for each damage increment increases by 5 ft. (for example, if you increase the Craft DC to 25, you would deal full damage to all targets within 5 ft. of the point of contact, half damage to all targets 10 ft. away from the point of contact, and 1 point of damage to all creatures within 15 ft.).
Craft DC: 15
You can increase the Craft DC for this item in increments of 10; each time you do so you increase the healing granted by the salve by 5.
Traits and Feats:
Skills:
Adventuring Skills Total ranks: 12 Acrobatics: 7 (3 class + 2 dex + 1 trait + 1 rank)
Background Skills
Equipment:
Carried Backpack (2 lb) 2 Bandoliers Healer's Kit (1 lb) Bombchucker (1 lb) Studded Leather armor (20 lb) Buckler (5 lb) 3 flasks of acid (3 lb) dagger (1 lb) Mule
18g 4s
Background:
Brom Arrano grew up in his father’s successful alchemy shop in Magnimar, Arrano’s Elixirs. He was always fascinated by the way his father could mix a few different herbs, dusts, or fungi together to create something entirely new and useful. As a child, he spent all his free time in the shop, watching his father work and talking to the customers. Growing up, he began to go along with his mother on her trips outside the city to gather the various ingredients for his father’s concoctions. It was another fascinating world to him; there was so much to learn, and his quick mind absorbed everything. All was well in his young life until one day he and his mother were picking mushrooms in a birch grove just a few miles outside the city and were beset by a large rabid wolf. Thinking quickly, he threw a handful of spores into the face of the beast, causing it to stop its attack and begin sneezing fitfully. It was only temporary though, and as they were running away to the safety of the city walls the animal soon returned to the hunt and quickly gained on them. They thought it was all over and had turned to try defending themselves when a single arrow flew out of the woods to the side, putting the sick animal down for good. Panting heavily, leaning on each other for support, they saw a slender elf woman come out of the woods to the side of the road and casually pull the arrow from the wolf’s chest, clean blood off the arrowhead and put it back in her quiver. It was the most beautiful thing he’d ever seen. That’s how he met Shalelu Andosana; running for his life and being saved at the last moment. Since then he has made an attempt to get closer to her, but was rebuffed. As soon as he was able, he took to the roads; travelling with caravans not as a guard, but as a healer. It was an opportunity not just to expand his horizons and learn from new experiences, but to give back a little, save other travelers as he’d once been saved. He’s only recently arrived in Sandpoint, passing through on his way home to Magnimar.
Appearance:
Brom is a young half-elf, slightly taller and thinner than average. He has longish brown hair that sometimes falls forward over his brown eyes, and a long pointed chin. He's usually seen wearing his brown pocketed overcoat, which may be clinking with all the vials and other bottles in his pockets. |