GM Itzi's Skull and Shackles

Game Master Itzi


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Terry of Quent wrote:

"Proper pirate captain's chosen by the crew ta keep them making money. Ya too drunk ta bother sellin' the only point that matters? Maybe ya need a quick swim ta sober up?"

Terry starts an attempt to toss her over the rail, but isn't going to work very hard at it unless others join in.

"Guess that be the difference from a naval vessel aye?" Sully comments before taking a drink from his own mug not moving from where he sat, "All the ships I been on you follow whosever got the most bars...I could get use ta this."


GM Itzi wrote:
I'm hoping that no one here actively did that. If they did so, please PM me the details.

No no no! I had some trouble downloading the player's guide and these last few weeks have been very busy for me, so I never found myself the time to sit and crunch the 13 skill points per level rogue I was considering.


Tessa Steele wrote:

Mutiny already?! Harmony, little help please.

Quickly, close the recruitment thread before this gets out of hand!

"We've been through this Tessa. You wouldn't be a good captain and you know it. Now stop trying to extort more booze and sit down. I'll deal with the rest of them."


ninja'd by Harmony, man you folks post at a blistering rate.

Looking from the tall tattooed half orc to the lean dark human to the young looking half-elf, then finally towards the raven haired Harmony. Rolling his eyes at the humorous conversation, Taicho asks ”So’s is ‘is floggin’ chitty chat some’s kind o’ bloody mammally matin’ ritual. Er is we’s goin’ ta ‘elp Capn’ Steele?” Lulling his tongue in a tengu smile, he winks at the fiery red-head.


Uranda realizes his mistake thinking, 'I guess I should not have given her more alcohol. Pirates behave so wildly still can read them.'


Trylon puffed his pipe quietly over his ale. He liked pirates. They were a delectable sort, not over encumbered with intellect but witty just the same. He chirped up at the girls. "Perhaps braggadocios broads." he smirked and cleaned his spectacles on his shirt.

Sovereign Court

The lithe elf leans back his chair and sips more wine as he watches the current collection of men and women in the now overcrowded common room. He nods to the woman standing on the table as she stride by and smirks.

"Any captain with the will to command such spirited folk as have gathered here is destined to become a legend in time. Either for the glory she, or he, who knows, achieves or as a warning to future captains to not bite off more than they can chew."

Then Eyan leans over to his new associate, Pegleg and whispers. "I'm beginning to think these two lass's may be trouble. It's like the blessings of the Wind and the Wave, there's a good side and a not so good side. Hunt the big fish, but attract the bigger fish, ya know? Either way, I'm sticking around to see who makes it."


Alright this is Pyropaki's application! I’ll post more crunch as I get the time.

About me:

I have only been on the forums and participating in PbP games since October, but I’ve been playing Pathfinder since around 2013. Both of the games I am a part of are a result of being a pre-picked player, courtesy of playing with the GM irl, so I would say I qualify for the new player slot.

I am in EST/EDT time zone. I usually post during the morning or late afternoon to evening, though I work at a desk and usually have access to a computer most of the day.


Character concept and Background:

It was a pleasant surprise when Ashia announced to her husband Ominari that she was pregnant after years of trying. It was an even bigger surprise when their daughter was born not with the normal Garundi skin tone, but with skin the color of turquoise. Neither Ashia or Ominari knew of any family history with beings from the plane of water, but they had heard stories of this kind of thing happening before, and they were ecstatic, taking the birth as an auspicious sign.

Born in Duwwor, one of Thuvia’s allied city-states, Unawe was raised learning about living in harmony with nature, as most of the townsfolk were. She spent time with the desert druid guides just outside of the city, and often visited the temple of Gozreh erected within the city. Really, she did anything she could to get out of the eyes of the people living in town and the words of her parents. They did not hate her or harbor any prejudice, but rather the exact opposite. Ashia and Ominari were enormously proud of their daughter being an Undine and constantly boasted of it, and many of the townspeople listened. Her presence in their town was thought to be a sign of good luck, and many attributed their good fortune over the smallest events to her presence. It was exhausting to deal with all the constant niceties and sucking up, but Unawe always felt like she was being ungrateful if she voiced the opinion.

It didn’t help that a few of the local children didn’t like her due to all the attention she got. Of course they didn’t listen when Unawe tried to explain that she didn’t particularly like it either. How could she not, being so special? They didn’t stop to think that perhaps Unawe really did not want to be. So, despite trying to get along, she spent most of her time alone down by the Turvanar River. She had a particular draw to the water; she imagined herself drifting down the current, away from the town and out to the Inner Sea. Yet still, she stayed, if only for her parents, spending more and more time with the druids and the priests of the temple. She listened to stories of the land, of adventures, and even of other Undines who had made a living for themselves pirating on the River Sphinx.

Then, one day as she was hanging out by the river, some of the particularly vocal antagonists of Unawe approached her, spouting off more of their grievances, motivated further by their day drinking, self proclaimed leader, Hamaar. This sort of thing had happened before, but this was different. They had brought more people, and her usual tactics to get away weren’t working. Suddenly, she was grabbed, and the next thing Unawe knew, she was being held face-down into the river. Struggling, clawing, and thrashing, she tried to scream for help, but the water swallowed all. As she lost her strength, she drifted off into thoughts of the stories she had been told, of adventurers and magic, and how she would now never get the chance to roam the seas. Unawe gave one last attempt to claw at her would-be murderers - suddenly, there was a sharp crackling of light and a burst of electricity from her flailing hand, hitting Hamaar and sending him convulsing on the floor. Terrified, the rest of the group let her go and ran away screaming.

Shaking, Unawe tried to regain her composure and catch her breath. There, she made up her mind. Not bothering to check on Hamaar, she ran back home and gathered up anything that she could into a travel bag. She had saved up money received from jobs and her parents, and it at least seemed enough to get her away. As both her parents were not home at the time, Unawe wrote them a letter, telling them of what happened and her decision - she could not, and would not, stay here anymore. Finally, she was leaving. After stopping by the temple of Gozreh and the druids outside the city one last time, she set her course to the River Sphinx, and to the Undine that she had heard roamed freely on its currents.

It was a hard journey, harder than anything she had ever done before. But thanks to her savings, desert experience with the druids, a slight talent for singing that she had tried before to keep hidden, and a lot of luck, she finally managed to make it to the eastern end of Osirion more-or-less whole. Here, she sought out the tales of the Undine pirates that made a living on the water, hoping she could find her own place to belong. Eventually, she ran into one of the ship captains and managed to talk her way into being taken on, though whether it was from pity or sheer amusement, Unawe did not know; but nor did she really care. It was here, with other aspiring ne’er-do-wells, that she learned the basics of sailing, fighting, drinking, carousing, smuggling, and living free on the water. It was something her parents never would have dreamed of for their star daughter, and yet, to Unawe it felt right.

Unfortunately, that feeling did not last. While the River Sphinx was long and full of opportunity, it was also bounded by finite possibility. It was the same routes on the same stretch of water, thanks in part to the other crews that ran their operations on the river. Before long, Unawe began once again to have dreams of being out on the ocean, called by the open air and infinite possibilities of such vast water. Only this time, she had a much better chance to act on them. This time, it was off to The Shackles and Port Peril, the capital of sea pirates and freedom.

Unawe’s parting was amicable enough, even having her ship captain arrange for some initial passage thanks to some connections. From there Unawe found her own way, obtaining travel on ships and caravans across Garund. Now, after another long journey, Unawe finally has landed at Port Peril. She comes into the Formidably Maid in search of a way out to the freedom of the sea, where she knows she belongs.


Appearance and Personality:

Unawe is relatively tall at 5’8” with a lean build. She has blue eyes and turquoise skin, with deep, blue-green straight hair that goes down to her shoulders. Usually, she will wear it loose or in a braid while in town, but keeps it in a tight knot at the back while on the water. She prefers not to wear shoes, but she has some simple leather ones for when it’s absolutely necessary. She avoids wearing a lot of jewelry so as not to draw much attention to herself, although the fact that Unawe wears tight fitting clothing sometimes negates that attempt.

More than anything, Unawe wants to find a place to be where she can be free from the expectations and adoration of others, and simply live her life on the seas. On a good pirate crew, she can hold to her role and do what is required, but she has no desire to be the captain.

She doesn’t respond too well to people sucking up for attention or special treatment, which of course, means she’s a massive hit at taverns. Although her conversation skills are a little lacking considering her past, her time on the River Sphinx has loosened her up to banter as best she can, which admittedly sometimes, isn’t that great. Ale and drink definitely helps with that, although it’s hard to tell sometimes if she’ll break into songs of the sea, or simply break down when too much under the influence.


Role in the party:

Unawe is planned to be a blaster, being able to use spontaneous domain spells, and eventually being able to turn into elementals and chanel the storms for some real power. If needed, this could be tailored to a more melee build, with taking heavy armor proficiency and still having that bonus in my wild shape. I’m pretty flexible.

Side note, I was wondering if it would be allowed to substitute the scimitar weapon proficiency for the cutlass instead, as they are otherwise the same, and the cutlass is a tad more high-seas flavor.


Role in the ship:

I see Unawe being suited for a sort of spiritual guide or connection towards Gozreh for the ship and crew. Additionally, she could be a good navigator, given her connection with the sea, or even medic if needed.

Character progress:

Currently, Unawe is mostly concerned with herself and scratching the itch she has for adventuring and being out on the high seas. She has no strong feelings towards the others she meets on her travels, but neither does she wish them any ill will. As time goes on and she gets the chance to see what it is really like to be a part of a group that share similar ideals and the reality of adventuring, I would have her lean towards good, and caring about her crewmates. Being neutral can be great if you’re on your own, but some of the best parts of pirating and adventuring are the experiences with friends you make along the way - and what kind of friend wouldn’t look out for their crewmates?

Past posts:

As I’ve said, I’m relatively new to the PbP format, and thus don’t have many characters I’ve had the chance to work with. My favorite so far has been Emarel Aelavir, a mostly aloof intellectual who is slowly learning what it means to fight against injustice. Of course, he’s still got a lot of other things to learn about the world outside his own mind.


Taicho Blackfeather wrote:
”So’s is ‘is floggin’ chitty chat some’s kind o’ bloody mammally matin’ ritual. Er is we’s goin’ ta ‘elp Capn’ Steele?”

"I can't say for sure about that, friend. Roshka women are a bit of a mystery to me, but it was clear she could no longer hold her drink, so I let the ocean hold that one."


The small human noted as "Doc" simply sits in a corner, still rubbing a throbbing bruise on his skull that promises to be tender for some time to come. Why people couldn't just hire a ship's doctor was beyond him, but at least for this vessel they weren't likely to also use him as entertainment, they had plenty of that about. He still didn't understand the requests for a 'hangover cure', whatever that might be. The cure to a hangover was simply to not cease drinking, any dog worth his salt knew that, and if you didn't you were the worst kind of lubber.

He sincerely hoped that the one known as Tessa Steele was not in fact the captain, because he was woeful of the ship's prospects if that were the case. He hadn't been on a boat that sank, yet, and hoped to maintain that distinction. His skills at swimming left something to be desired, but that's why he always had a flask of monkeyfish in his pocket.


"Bah! A crew like this MAKES their captain! While I wouldn't mind followin' either o' these women, I don't know that I want this one leadin' us all."

He does that stupid eyebrow wiggle thing as he talks about following either of the women.


"Does anyone here actually have command of a ship?"


1 person marked this as a favorite.
Uranda wrote:
"Does anyone here actually have command of a ship?"

Raises his hand and grins.

@Unawe Stormsinger

Regarding Scimitar/Cutlass, That would be fine.


I’m really trying not to post from my new alias, but I’m really itching to play with him... and there’s so many other aliases out playing already...


Watch out the gm has a ship and likely some dragons.


Just dotting for now. I'm just on my phone for now but I'll put something together tomorrow night or Saturday morning when I get some time. I'll slide it in just under the wire. :)

The base idea I'm starting with is a more high-class person, maybe a minor noble who has delusions of grandeur. After getting dragged into this he decides it might be a good way to make some money under an assumed name so he can eventually go home and buy his way higher up the nobility.

Mechanically I'm thinking a human investigator, but the main appeal in this character is how against-type he is in this group and how fun it would be to play the fish out of water. He'll be intelligent, so he'd find a place in the crew easily enough but always have that air of trying to be what he's not. Now that I'm looking at the idea he might feel a lot like Simon on Firefly, with his more prim and proper manners in a bunch of rough-and-tumble outlaws. That could be fun too. :)


Giant Halfling wrote:
I’m really trying not to post from my new alias, but I’m really itching to play with him... and there’s so many other aliases out playing already...

I swore I wasn't going to do any snacking with Sovukh, but, well... :)

Sovereign Court

@GM Itzi

So, how do you feel about Prestige Classes? More specifically, the Evangelist Prestige Class.

After thinking more about the earlier conversation with Pegleg, and how the story may unfold around us coming to terms about sharks, I've kind of drifted Eyan more towards a religious devotion (Gozreh) and being somewhat of spiritual guidance character. I've always been interested in this PrC, but never had a character where it felt right, and I think Eyan may be a possibility.

I wanted to bring it up now, because it may change the starting feat I take. Please let me know. Thank you.


A late arrival graced herself within the tavern. A woman with a curvy figure and striking white hair strode into the room with confidence. She knew more than anyone not to show any sort of hesitation to a bunch of blood-thirsty pirates lest they try and take advantage of her. Putting one arm on the table, she used the other to motion the bartender to walked towards her. She made sure to smile and stay cordial to the bartender as she spoke.

"I'll have whatever the locals are having."

Once she was satisfied with what she got, she gazed at the best place to sit in. Specifically the two ladies who are nearby. For now, she sat down and helped herself with her drink.

Feel free to strike a conversation. I could use some fleshing out.


I'm late to the party, but it looks like everyone is having a lot of fun

About me:

Spoiler:
I'm a late 20's nerd who has always wanted to play ttrpg, but could never quite get a group together. Not a lot of experience when it comes to playing, but a quick learner. I'm in the central time zone and will be able to post a lot through out the day as I work from home.

Character concept:

Spoiler:
Kwabená is a cleric of Gozreh with the ocean and animal domains. He's recently left (abandoned some might say) his village and family to live out his dream of sailing the seas. He's a good natured guy, but can be selfish. He's impulsive and his choices mainly take into consideration how he can benefit from a situation. He wants to be a pirate because he believes it to be as good a way as any to live on the ocean. He also thinks that with pirates he won't have to worry about attachments since pirates aren't exactly known for their grasp of feelings and emotions. Kwabená will take on the role of divine caster and healer with the ability to do some melee. In the group he will be the person egging everyone on to take risks and supporting all the dangerous plans. Kwabená wants to see all the sea has to offer him so he's going to be saying yes to everything and hopes his crew members will too. I hope that Kwabena will grow to learn to think of others more, and understand his actions don't only affect him. I want Kwabená to learn to sacrifice for others, and not just because it might get him something he desires. I want him to grow to realize that just as capsizing a ship with a wave is a powerful act so is the healing of those in need. Kwabená will learn to find a balance between the destructive and healing nature of Gozreh.


Taicho Blackfeather wrote:
ninja'd by Harmony, man you folks post at a blistering rate.

As noted before, my plan is for this game to move along at a snappy pace. In other games with the three of us, we have had over 50 posts in a single day. So, be warned ... :)

Uranda wrote:
Watch out the gm has a ship and likely some dragons.

Oh, I've got something much scarier than dragons - I've got an imagination and no instruction manual for it.

@Eyan Q. Charodon, "The Shark"
I don't think prestige classes have as much of a draw as they used to, with all the different classes available now and all the archtypes. You're welcome to build towards one, though. They can have a lot of flavor. Just ask Harmony about her Mom.

~~~~~

Tomorrow evening is the end of the recruitment, folks! Still time to get in a submission!

I'm itching to start. :)

Current standings ...

Marvelously Moody Maidens

Contessa Steel (The Rising Phoenix) - Female Human Swashbuckler
Harmony d'Valois (Nikolaus de'Shade) - Female Human Bard

Completed Submittals - Grouped by Type (arbitrarily chosen by me :) )

Corwyn “Pegleg” Foamstrider (Brother_Guiness) - Male Half-Elf Brawler
Sovukh "Shark-Eye" (Redblade8) - Male Half-Orc Barbarian
Sully Iron Lungs (dathom) - Male Human Barbarian
Marisann (Brainiac) - Female Human Brawler
Brewton Parker (The Lobster) - Male Skinwalker Ranger

Taicho Blackfeather (Robert Henry) - Male Tengu Inquisitor
Destinie Nicholae (Patrickthekid) - Female Human Oracle
Donomsail Lishoni (Capt Mutt) - Female Tiefling Cleric
Holone Carynore (Escharid Blackrose) - Female Elf Shaman
Eyan Q. Charodon (Jeremy Packer) - Male Elf Druid
Unawe Stormsinger (pyropaki) - Female Undine Druid
Kwabená Amene (Somni) - Male Human Cleric

Uranda (Grandlounge) - Male Human Alchemist
Gormak Thunderblood (Phntm888) - Male Half-Orc Sorcerer
Edward Teach (JohnnyBlack) - Male Human Sorcerer
"Doc" (ScorchedOne) - Male Human Alchemist
Azadi Freeman (Giant Halfling) - Male Undine Kineticist
Lubambe (Grankless) - Male Half-Elf Occultist

"Terry" of Quent (hustonj) - Male Half-Elf Rogue
Shae Rafin (zefig) - Female Half-Elf Gunslinger
Casimir Novak (Ruin Explorer) - Male Tiefling Gunslinger
Tyrlon Brasuel (ToxicStar) - Male Tiefling Investigator
Jack Harrow (Ellioti) - Male Half-Elf Rogue
Yando Cussbiter (electricjokecascade) - Male Human Rogue
Leysa Seasworn (Arrannai) - Female Changeling Inquisitor

Concepts Presented
The following players have presented a concept, but haven't yet submitted anything.

The Emerald Duke - Shaman or Warpriest
Mr. Rattlebones - Witch
Critzible - Undine Brawler
snapzilla22 - Skinwalker Shifter
Lekkric18 - Human Investigator

If you're not on this list then I've either missed you or you've only dotted in without a concept yet.


GM Itzi wrote:
Taicho Blackfeather wrote:
ninja'd by Harmony, man you folks post at a blistering rate.
As noted before, my plan is for this game to move along at a snappy pace. In other games with the three of us, we have had over 50 posts in a single day. So, be warned ... :)

Yeah, I noticed the dozen or so posts in game yesterday. A couple of years ago I could have kept up at that pace, and presently would want to still try. Unfortunately, to properly represent my character at that pace I would spend more time on line than would be health. Sadly I must remove my application applications? I think it will be a really fun game and will be reading along. Good luck all and have a great game.


Grumpy GM Itzi wrote:


Marvelously Moody Maidens

Tessa tosses her hair over her shoulder before firmly planting both hands on her hips. "MOODY!? Really? I think Modest is more appropriate. Don't you agree, Harmony?"

Grumpy GM Itzi wrote:
..they can have a lot of flavor. Just ask Harmony about her Mom.

Tessa groans "Please don't. Please?"

It's looking like you'll hit near 30 submissions by the deadline. Oof. Somebody has a lot of work to do tomorrow. I don't envy him!


"Marvelously modest. So incredibly, outstandingly, and outspokenly humble." Shae nods sagely and takes a sip of her coffee.


"Wait I can try naming. Adjective, synonym for woman and something racy... Good Glutreal Gals." he says proud to participate.


Stoma Argento

Ulfen Human Hydrokineticist reporting.. umm kidnapped for duty sir.


Letting out a deep and hearty guffaw, the broad-shouldered, bearded man raises his mug in his calloused, dinner plate of a hand and grumbles "Here, here. Humble as a Chelish diva's opening scene that one. Any soapbox she'd need wouldn't take much wood at all."

Sovereign Court

Tessa Steele wrote:
Grumpy GM Itzi wrote:
..they can have a lot of flavor. Just ask Harmony about her Mom.
Tessa groans "Please don't. Please?"

The lithe elf nearly chokes on the wine he is sipping as he tries not to laugh to hard. "Aye, two lessons I took from my first love. Never ask a lass about her age or her mother. At best you'll get THE LOOK, but more likely you'll get something thrown at you." The elf finishes with a devilish smile and a wink at who he now see as the new captain. "And if your luck turns bad, she might even answer."

So, privately I may have to ask. The curiosity is killing me.


2 people marked this as a favorite.
GM Itzi wrote:
As noted before, my plan is for this game to move along at a snappy pace. In other games with the three of us, we have had over 50 posts in a single day. So, be warned ... :)

Finally something to justify how often I check the forum on my phone, lol


"To the Shaucy Shiros of the Ship!" You hear from under the blue/green hood as the mug raised in toast disappears into it only to emerge moments later half empty and followed by a belch that does not go with the feminine voice that spoke moments ago.


Eyan Q. Charodon, "The Shark" wrote:
Tessa Steele wrote:
Grumpy GM Itzi wrote:
..they can have a lot of flavor. Just ask Harmony about her Mom.
Tessa groans "Please don't. Please?"
So, privately I may have to ask. The curiosity is killing me.

Harmony is the daughter of Itzi and my PC's in another game. Her mothers (yes, two of them :P) are both high teens in level and wield ridiculous political and financial clout by this point. So yeah... Tessa's scared pantsless of them and Harmony is in the middle of her, slightly delayed, 'teenage rebellion' phase. Enjoy! :D

"Tessa, I love you. I really do. But humble you are not!" Harmony replies, deadpan. She does shoot smiles and thankful nods to the various people helping her keep her companion sober less drunk however.

"And besides, you know I'd be the Captain. You'd be having too much fun to get the job done." She continues.


"Great thanks to the ancestors, that there is still time to negotiate the captain position. 'One can not be a begging chooser' as they say but I'm happy the decision has not yet been made."

Uranda slides back with a look of relief.


I had 34 total submissions for my Return of the Runelords recruitment. It was incredibly difficult to choose a party, and I still feel bad about some of the characters didn't make it in.

I think GM Itzi is going to be facing a similarly difficult decision. More difficult than mine, in some ways, because I was at least picking 6, but Itzi is only choosing 4.


Final submission; excited to see the results. Looks to be a good game regardless of the accepted.

SUBMISSION REQUIREMENTS:
ABOUT ME
Spoiler:
I've played tabletops since I was 12 years old, have done PbP for twelve years, including two years on this site. I live in north Florida (soon Georgia), and post throughout the day, but most typically late at night. I'm a happily married, nonmonogamous lesbian and most of my characters are queer like me in one aspect or another.
ABBREVIATED CONCEPT AND BACKGROUND
Spoiler:
Parker is a cannibal, and spends every waking moment aware of that fact. At first he ate to survive but quickly developed a taste for it and murdered the other survivors and gorged upon them, awakening his ancestral curse of wereshark blood.

He does not want to be a pirate, he wants to continue his career as a merchant, but being shanghai'd leaves him with little other choice and he does what he does best: survive, adapt, overcome. At least this time he won't have to eat anyone (ideally). He'll take his new lot in life with minimal complaint, and eventually will find it a welcome and exciting replacement for his old role in the Navy.

I want him to grow into accepting himself and his ancestry, to live out loud as the sharkman instead of just reflexively falling back on it, to struggle with his addictions (alcohol and flesh, and while he hasn't indulged in the latter for years and years, it consumes him), and to find true love.

He'll be a heavy hitting melee type, either up close or at reach (he'll have natural attacks capable of both), focusing primarily on Natural Attacks, but might use a manufactured weapon also, I haven't decided.

I wrote him as a siege engineer and while that is his intended ship role, he's good for a bunch of other support roles (as built or with minor changes) if someone else was interested (and someone else having the role would go a long way to freeing up some necessary feats).

EXAMPLE POSTS
FLUFF:
BACKSTORY
Spoiler:
It was like Besmara was laughing at them.

That's what one of them said, one of the other survivors, one of his friends. One of the men he had eaten.

Brewton Parker was a model member of the Andoren Navy, a young and eager military man, an engineer with especial knowledge and understanding of the catapults and ballistae on his ship. He was well respected, well liked and well utilized. But when his ship wrecked off an uncharted island, his knowledge and skills as a siege engineer were of no use to him nor those around him. Out of fifty crewmen, only the captain, two other men and he himself survived the wreck, the rest lost to sharks and the sea. Those sharks patrolled the shallows around the island, making fishing impossible without putting them at risk. For a time, they survived off salvaged rations from the wreck, the island largely barren except for a natural spring.

But two months passed, with rescue nowhere in site and rations running thin. The four survivors tried once more to fish and forage in the shark infested waters, but this only provoked tragedy.

They pulled their captain free from the sharks, but too late to save him. With his dying breath, he gave them two last orders. "Make it out, men. Eat me if you have to. Make it out together."

The taste of flesh awoke something hidden deep within Brewton. It felt, it felt right, as if this was how it was supposed to be. The sun set and the full moon rose. It was one of his friends who pointed out the changes. His eyes, he said, had gone wide and black, his face stretched and teeth sharp. He had attacked the flesh with singular vigor, eagerly pulling flesh from bone. Parker claimed the man was just jealous.

But he spoke truth. For in the moonlight, his ancestor's curse, having long laid dormant in his family, struck for the first time. His skin grew cold and smooth, his face grew pointed and wide to accommodate many sharp teeth, and his hands grew fat and webbed.

That night he silently slit the throats of the other survivors and gorged upon their bodies, leaving their bones picked clean.

The curse left its mark on his face, even come morning. And in the morning, he was still hungry yet, the hundreds of pounds of meat he had consumed not sating his need for flesh. He considered wading out and fishing, trying to gut one of the sharks and finding what little flesh remained of his captain, but having no desire to be eaten himself, he chose not to.

Another month passed. His human visage had returned, but gone gaunt and sallow without food. To make things worse, the spring had almost run dry.

The hunger was driving him mad. He shouldn't have feasted so readily. He should have waited, should have kept them alive, shared in the spoils. Guilt was there, too, buried behind the hunger and madness. He had betrayed them. They were supposed to make it out together, damn it!

Eventually he could hold out no longer. The sharkman sat at the edge of a low cliff and slowly began peeling back the flesh of his own leg, eating it for sustenance. His blood trickled down and into the water below, where sharks began to gather, aching with the same familiar hunger he possessed. As he ate more and more, the sharks grew more and more desperate, lunging out of the water and reaching for him. Delirious from blood loss and hunger, he laughed and screamed and taunted them, leaning his bloody leg closer to them and pulling it back before they could get a good bite on him.

In the end, they were faster. A shark finally managed to grab his leg and pulled him under, where the beasts savaged him. Calling upon the strange curse now afflicted upon him, he wrenched himself free, losing his leg to the monsters.

That was the night that rescue came, as if Besmara, goddess of the ocean and strife, was laughing at him.

Six hours. If he had waited six hours, he would still be intact. If he had waited six hours, he could have gone back to life in the Navy. The surgeon saved his life, but crippled as he was, he was discharged and left to rot.

Parker told no one what happened on the island, but the hunger remained, always. He ate plenty and drank deep, never satisfied, always craving the memory of human flesh. The secret shamed him, haunted his dreams. How could he have done such a thing? And if not human, what was he?

After years of drinking away his army pension, he returned home for answers. What fate had befallen him? Could the hunger ever be conquered? There he found his mother. To her and her alone, he confessed his story, his tale of cowardice and cannibalism, and showed her the strange transformations he now had full control over.

His mother, to her credit, did not fault her son for his actions. "We're skinwalkers, Brewton," she explained. "Seascars. No one know where it come from, an it han't manifested in our fam'ly line since your great grandfather. But one our ancestors must'a been a, a wereshark. When I first been told the stories I thought they were myth, tall talk, nothin real about it, and they were all so small, Brewton, I thought they must of been just egzaggerations. They were stories of, of granddad smilin a huge nasty smile to scare the childrens, of tearin apart legs of lamb and venison raw with sharp, ang'lar teeth an lettin the blood drip down. I thought folk were just bein dramatic. Tweren't nuthin like the kind and gen'le man I knew."

She stared at the wall for some time before continuing. "I wept when you decided to be a sailor. Thought it might, thought-," she pinched the bridge of her nose and laid her hands in her lap, gazing down. "Son, d'you remember the stories I'd tell you, warnin you not to go to the beach at night?"

"Yes'm," he nodded.

"Diya ever?"

He was still and silent for a time before nodding.

"Bless your heart child, I, I hate that you been saddled with this. Gods forgive me." His mother left the room and returned with a silver dagger, offering it to him freely. "If it ever get too much, Brewton, use it. I want you to kill yourself."

With those parting words, he left home, never to return. He found work on a merchant liner, friendly folk that didn't ask questions, who appreciated his knowledge and expertise. The hunger still ever present in his mind, he often found himself thumbing the silver dagger, debating the merits of living. He drowned his worries in drink and other men, and came to enjoy life once more.

Traveling in the Shackles he grew to know many rough and tumble types that worshiped the same god what doomed him so long ago. Besmara, ocean lady, goddess of change and strife. They'd whisper prayers to her during storms and rough waters, wishing for safe passage and for their lives to continue. And when things didn't get better, they saw it as a kind of sick joke, laughing to themselves and shaking their heads.

In time, Brewton Parker saw things similarly. His life had been a cruel joke, and the punchline was coming. He and Besmara both would be there to see it.

So when he got drunk and comfortable in the Formidably Maid, well the punchline was coming.

PERSONALITY
Spoiler:
There are a few sides to Brewton Parker. When sober he's often dry and laconic, sarcastic and bitter, when drunk he is lively and affable, all smiles and friendly banter. Despite being generally sociable and cooperative, he is very private when it comes to matters pertaining to himself or his past.

Brewton eats and drinks easily twice his share, anything to drown his eternal hunger for human flesh. Though it has been years since the incident, he dreams about it constantly. It's only his respect for humanity and his fear of ostracism that keeps him from seeking out a chance for more.

He prefers the company of men, though he'll f@$# anyone in a pinch. He does not enjoy the beach, as it brings unpleasant memories, but since he started doing business in the Shackles, he finds that harder and harder to avoid.

APPEARANCE
Spoiler:
With dark hair and deeply tan skin, Parker is tall, angular and awkward. He often walks with a stoop, and hobbles from place to place on crutches or on his wood leg. With his prosthetic he's somewhat dextrous and accomplished, yes, but wearing it too long hurts his hip and he likes to give it a chance to rest.

His body is near entirely hairless, thanks to his wereshark ancestry, but wherever hair should grow is slightly blueish, as though he had just shaved. His grey eyes often look a bit vague and vacuous, and he'd be the first to admit there ain't much bouncing around between them, but he's observant and capable enough.

In his shark form, his mouth widens and stretches forth, his teeth retract and replace themselves with many, many layers of sharp, jagged teeth. His eyes go wide and black, and his skin gains a tint of grey blue. Sometimes gills will sprout from his neck to just below his pectorals, his hands and foot will web, or he'll even grow a notched dorsal fin.

His lower lip is full, the top, thin and cruel. He smiles often, showing his wide array of sharp, crooked teeth, and sneers more than that. Despite his large and varied appetite, he remains thin and lean, and ever, ever hungry.

SECRETS
Spoiler:
1. Unknown to him, there was another survivor of the crash. A friend hid in the lifeboats, and when things started to look bleak, they cut and ran early. The two are both unaware the other survived, and would each recognize each other upon reunion. His cowardly friend might even still be in the Navy

2. Brewton doesn't make a habit of telling people how he survived for a whole season on a desert island, though many have suspected. If confronted about it, he just goes quiet.

3. Having gained full control over his powers, he is very hesitant and nervous to display any of them publicly. "I'm just a very good swimmer, sir," he says if anyone questions anything. But when pressed for survival, he has had to depend on his shark form several times now.

CRUNCH:
SHEET
Spoiler:
Init +0; Perception +8
-----------------
DEFENSE
-----------------
AC 10, touch 10, flatfooted 10
HP 13/14 (1d10+3/4)
Fort +6/+7, Ref +2, Will +2
(Amphibious)
-----------------
OFFENSE
-----------------
Speed 30ft., (30 ft. Swim)
(Shark Bite d20+4/d20-1, d6+3, 20x2)
Silver Dagger d20+4, d4+2, 19-20x2
Trident d20+4, d8+3, 10 ft, 20x2
-----------------
STATISTICS
-----------------
Str 16, Dex 10, Con 16/18, Int 8, Wis 14, Cha 10
BAB +1; CMB +4; CMD 14
Racial Traits +2 Racial Bonus to Perception, Swim; Charm Animals (Aquatic Animals only) 3/day; Change Shape (+2 CON, choose one of: amphibious, swim speed 30, ferocity, bite; standard action to shift, at will); Low Light Vision
Feats Exotic Weapon Proficiency: Ballista.
Traits Peg Leg (wood leg no cost or penalty, +1 damage on sharks and aquatic animals, +1 FORT), Shackles Seafarer (+1 to K. Nature and K. Geography while on the ocean, +1 Swim, class skill), Traumatic Shift (+1 Bluff, class skill).
Drawback Insatiable (10% increase on price of goods and services, needs twice as much food and water during times of starvation).
FCB 1 skill
Class Features Simple, Martial weapon profiency; Light, Medium armor profiency; shield profiency; Favored Enemy: Humanoid (Human); Scent; Wild Empathy
Skills (5/Ranger) Bluff +5 (1 ranks, 0 CHA, 3 class skill, 1 trait), Climb +7 (1 ranks, +3 STR, 3 class skill), Intimidate +4 (1 ranks, 0 CHA, 3 class skill), K. Nature +4 (1 ranks, -1 INT, 3 class skill, 1 trait), Perception +8 (1 ranks, +2 WIS, 3 class skill, +2 racial), Survival +6 (1 rank, +2 WIS, 3 class skill) Swim +10 (1 ranks, +3 STR, 3 class skill, +1 trait, +2 racial)
Background Skills Profession Siege Engineer +6 (1 ranks, +2 WIS, 3 class skill,), Profession Sailor +6 (1 ranks, +2 WIS, 3 class skill)
Languages Common
GEAR
Spoiler:
175 starting GP, 10% increase on all prices

Sawback Silver Dagger (29.7)
Leather Lamellar (66)
Trident (16.5)
2 Adhesive Strips (11)
Bandolier (5.5 sp)
2 Crutches (1.1)
Manacles (16.5)
Ranger Kit (9.9)
5 Sunrods (11)
Peg Leg/Prosthetic Leg (free, trait, no penalty)
12 gp 7 sp 5 cp


"I'm certain we will figure it out soon enough. It sure will be a learning process for some of us" She mused before looking around at all the characters in the tavern.

"As long as the beer is decent, I'll manage."


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Sorry that Taicho Blackfeather won't get a chance at the spot. But I respect someone that self-regulates. :)

Brewton Parker wrote:
Sara calling out her ex on the way she's treating her wife

Umm... Well I guess there are other posts that could have embarrassed Zhi more that you could have posted. I should be thankful. :) :)


It's the standard five that I post, meant to showcase a variety of different tones and purposes.

It's also meant to introduce me as a roleplayer to other players, not just you as the DM. We know each other fairly well as roleplayers and I believe we both think well of the other's capabilities, :).


The Lobster wrote:

It's the standard five that I post, meant to showcase a variety of different tones and purposes.

It's also meant to introduce me as a roleplayer to other players, not just you as the DM. We know each other fairly well as roleplayers and I believe we both think well of the other's capabilities, :).

Thank you for the compliment.

And I must say that players like you are making the selection process incredibly difficult. :P

If I didn't think it would make my head go all esplodey, I'd run two or three tables of this.


You certainly have enough good applicants for at least 2 tables!

So, here's what we do- Tessa and Harmony are team captains, they each pick 5 able crewmen of their choice for their team (Tessa posted first in this thread so she gets to choose if she wants first or 'second and two'); the two teams race through book 1... whichever team gets their own ship first wins; they get to replenish their ranks with the surviving crewmen of their choice from the losing table and then continue the AP (the rest of the losing table is out). Lol.


GM Itzi wrote:
Taicho Blackfeather wrote:
ninja'd by Harmony, man you folks post at a blistering rate.
As noted before, my plan is for this game to move along at a snappy pace. In other games with the three of us, we have had over 50 posts in a single day. So, be warned ... :)

50 posts a day? That's not snappy, that's a JOB. I can't keep close to that pace because I have to do the job that keeps my wife fed and sheltered. That pace is far more aggressive than I understood from your original comments.


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Giant Halfling wrote:
... Tessa and Harmony are team captains, they each pick 5 able crewmen of their choice for their team...

Did you hear that Itzi? I GET MY OWN TEAM!

I like him, he can stay.


Giant Halfling wrote:

You certainly have enough good applicants for at least 2 tables!

So, here's what we do- Tessa and Harmony are team captains, they each pick 5 able crewmen of their choice for their team (Tessa posted first in this thread so she gets to choose if she wants first or 'second and two'); the two teams race through book 1... whichever team gets their own ship first wins; they get to replenish their ranks with the surviving crewmen of their choice from the losing table and then continue the AP (the rest of the losing table is out). Lol.

Did you not read the above portion about the esplodey head?

Just the two of them is going to give me the shakes. :)

walks away muttering something about getting too old for this ... stuff

Terry of Quent wrote:
GM Itzi wrote:
Taicho Blackfeather wrote:
ninja'd by Harmony, man you folks post at a blistering rate.
As noted before, my plan is for this game to move along at a snappy pace. In other games with the three of us, we have had over 50 posts in a single day. So, be warned ... :)
50 posts a day? That's not snappy, that's a JOB. I can't keep close to that pace because I have to do the job that keeps my wife fed and sheltered. That pace is far more aggressive than I understood from your original comments.

Let's be clear; I didn't say that I expected 50 posts a day in this game. I have a job and a family as well. I simply cited that statistic to showcase that I wouldn't be shocked if that happened more than once in this game. So if you come home from work and pull the game up to post, don't be surprised/overwhelmed if there are 10-20 posts to catch up on.

I would rather not hold the game up because a player is unable to post more than once a day and is feeling left behind. To quote the original recruitment:

'I'm looking for players that will commit to one post a day, at the very least, during the week and 1 post on the weekends. A higher availability would be better.'

Emphasis existed in the original.

I don't believe that I've misrepresented my expectations. If I have then I apologize.


I'm usually good for one am and one pm on weekdays, and weekends are sporadic but agreed, usually one somewhere in there.


GM Itzi wrote:

Let's be clear; I didn't say that I expected 50 posts a day in this game. I have a job and a family as well. I simply cited that statistic to showcase that I wouldn't be shocked if that happened more than once in this game. So if you come home from work and pull the game up to post, don't be surprised/overwhelmed if there are 10-20 posts to catch up on.

I would rather not hold the game up because a player is unable to post more than once a day and is feeling left behind. To quote the original recruitment:
'I'm looking for players that will commit to one post a day, at the very least, during the week and 1 post on...

I (Edward Teach's player) have no issue with a "more than 1 post 7 day) game. In fact, I would love it.


I'm happy to match whatever the group's pace of play is.


I am a civil engineer that works the standard 40 hr workweek (Eastern Time, US). I am currently in 3 PBP games: 2 extended campaigns and 1 PFS scenario. I am fairly new to PBP; I started looking and applying to games in July 2019, and I have been thoroughly enjoying my experience. I am open to multiple posts per day.
The background will be up in the morning.

Rough Stats:

Carok Zambi
CN Male Shark Skinwalker
Worships Besmara
Shifter 1 (Adaptive)
Str: 15
Dex: 14
Con: 13/15
Int: 8
Wis: 16
Cha: 10
Feats: Power Attack
Reactive Forms (7 uses/day): Adaptive Defense, Aquatic Form
Traits: Besmara’s Blessing (Campaign), Shoreline Skirmisher (Race)
Primary weapon: Bite
Combat Gear: Studded Leather, Heavy Wood Shield
Skills: Acrobatics +6, Perception +10, Swim +8/16
Background Skills: Handle Animal +3, Profession Sailor +8

General Concept:

Carok will be a flexible front line fighter that eventually will wild-shape and use shapeshifter style to overcome obstacles.

Appearance:

Carok when in human form appears to be a fairly nondescript human in his twenties with black hair and stocky build. The only feature that always shows his non-human nature is his eyes; they are black shark’s eyes. When shifted his limbs can be more fin like, his teeth and jaw gets bigger and more pronounced, or he develops gills along his neck. He has a variety of tribal tattoos over his torso, including several sharks, a bull and Besmara’s holy symbol.


JohnnyBlack wrote:


I (Edward Teach's player) have no issue with a "more than 1 post 7 day) game. In fact, I would love it.

Metoo


I expect 2 or more posts a day versus the three of us have have hit an average of 17 posts apiece a day. (7 if a group of 7 and not a group of 3.)

The second may not be the expectation, but it is a pretty far cry from the original statement. Anybody who didn't stop and go "Hunh?" wasn't paying attention to the implications.


I saw this too late, at work, and cannot work up a character in time. :(

RPG Superstar Season 9 Top 16

For some, that posting speed is a feature, not a bug.

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