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Kaladyne's page
37 posts. Organized Play character for Zynete (RPG Superstar 2009 Top 8).
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I will admit that I was always a bit wary of running Blood Lords. I've never been interested in running evil campaigns. At best my memories of evil characters have been, at their best, fine for me to run. Others have been awful and still ranks as the least comfortable I was ever running a campaign. It is to the point I don't know why I even finished running that (Kingmaker) campaign.
I was persuaded a bit to run this campaign by not only my player's request, their promise to not match my Kingmaker campaigns worst moments, and the Blood Lords player's guide which says "You won’t be tasked to commit overtly evil acts like torture or wanton arson. Most of your enemies won’t be angels and paladins—they’ll be anarchists, rival undead, and other evil creatures that good and neutral characters have a great reason to fight."
I still wasn't sure, so I read through the first few books and felt I could run it. As we were starting though, I started reading through Book 6, Ghost King's Rage. It made me uncomfortable with the idea of running that book. The majority of chapter 1 makes me feel uncomfortable (e.g. Faction Reputation for Erthrais., A8, bits of Reprieve).
I've put off the decision as to how I'm handling it, but it is now maybe a month away before they reach Book 6. At the moment I'm functionally prepared to have the party skip the bulk of Chapter 1 and move straight to Chapter 2 (and jump from level 17 to 19).
I'm looking for other advice. Are there any adventures that would fit reasonably well for this level 18 range? Are there any suggestions others might have to modify this chapter that might make it something I could run without feel gloomy about my part running a rampage through a group of survivors and through a soul clinic?
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Hello and welcome to the game. I'm looking forward to running this game!
This is set in Dacilane Academy which has been featured in a few other wonderful adventures.
Let me know if any of you have played any of the following. Let me know if you played them on another character or the character you will be playing:
#2‑09: The Seven Secrets of Dacilane Academy
#3‑18: Dacilane Academy's Delightful Disaster
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This morning you have been sent by the Pathfinder Society to provide aid at Dacilane Academy. Your team was provided the full letter with the request, but it provides scant information.
"Pathfinder team requested for mentorship opportunity at Dacilane Academy tomorrow, 9 bels. Sense of humor suggested. -J Dacilane"
Given a close relationship between the Dacilane Academy and the Pathfinder Society, your team was chosen to respond on this sunny day.
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Welcome everyone to the game, I'm very excited to be able to run this all for you. I will be setting things up as I can over the weekend and things will be ready to start with the outset of the OutPost!
I really do enjoy running games and I hope you all will enjoy playing. If you have any issues at all during the game, let me know and I will do my absolute best to help.
Here is the sign up sheet for the game where you can fill out your information for the Starfinder Society characters you will be playing with: Sign Up Sheet
I'll be running the game on this slideshow and you can either crop your art yourself to make your character tokens or place it on the marked slide and I'll set it up for you.
Maps and Handouts
Let me know if there are any questions you might have this gets set to start in just a few days!
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You all find yourselves aboard the Brass Clutch, a private transport owned by Radaszam "The Dealmaker" who is both the leader of the Obsidian Spiders mercenaries and the Starfinders' Acquisitives faction. He has called in your assistance on a matter to help build the Starfinder Society's reputation and renown within the Veskarium.
The ship has just entered orbit around Vesk-3 as you have all been called to the bridge for your briefing.
Feel free to introduce yourselves!
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Welcome everyone to the game, I'm very excited to be able to run this all for you.
I really do enjoy running games and I hope you all will enjoy playing. If you have any issues at all during the game, let me know and I will do my absolute best to help.
Here is the sign up sheet for the game where you can fill out your information for the Starfinder Society characters you will be playing with: Sign Up Sheet
I'll be running the game on this slideshow and you can either crop your art yourself to make your character tokens or place it on the marked slide and I'll set it up for you.
Maps and Handouts
Let me know if there are any questions you might have as we lead up to the start in less than a couple weeks!
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Today you have been summoned to the vestibule at the entry of the Lorespire Complex Archives. Located on the Lorespire campus within Absalom Station, the Archives serve as a repository of information formed from both digital and physical objects the Starfinders have gathered across the galaxy and continue to study.
There you are to meet Royo, the leader of the Cognates faction, a scholar, and member of the Starfinder Society Forum. Your aid has been requested in aiding with research into a lingering questions left unanswered given the hectic natures of the prior years. With your aid, your group will be able to answer the archivist's inquiry.
Hello and welcome! I'll be running this level 3-6 Starfinder Scenario for OutPost and will be picking up a party of six characters to play in it. Please post if you are interested in playing.
I generally expect people to be able to make one post per day and notify if that there is an upcoming issue that might conflict with that. I also expect everyone to have some botting instructions on their profile or elsewhere that I can refer to in case needed.
I'll confirm players for the game within a week assuming the game fills past capacity.
Please post about your interest and I'm looking forward to running this!
Hello and welcome! I'll be running this level 1-4 Starfinder Scenario for OutPost and will be picking up a party of up to six characters to play in it. Please post if you are interested in playing.
I generally expect people to be able to make one post per day and notify if that there is an upcoming issue that might conflict with that. I also expect everyone to have some botting instructions on their profile or elsewhere that I can refer to in case needed.
I'll confirm players for the game within a week assuming the game fills past capacity.
Please post about your interest and I'm looking forward to running this!
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Welcome to the game! I'll be setting up links soon. Overall I hope to have this complete before OutPost and, more importantly, we have a wonderful time!
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The Drift may have crashed, but music still connects the galaxy.
Zigvigix and Celita, leaders of the Advocates and Dataphiles factions respectively, have invited you all to section of Lorespire Complex that many of you had recently aided with clearing out and restoring. The space is now fully renovated and you were asked to go to a lounge within the Advocate's headquarters.
As you approach you close you hear the sound of high tempo, heart pounding, and cheery music filling the halls.
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Hello and welcome. I'm going to be running Guardian's Coven and I hope that you all have a wonderful time as you all play through this adventure.
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Your aid has been requested by the Pathfinder Society to lands far from Absalom. Your directions including guided through the Maze of the Open Road so that you may be sent toward the town of Port Valen on the continent of Arcadia. The request was scarce on particular details, but indicated that your abilities would be needed to do work to maintain the Pathfinder Society's presence within Port Valen.
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A new thread for a new adventure exploring planets within the vast.
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Following work on Absalom Station your team was sent out into the Vast to work on some planetary surveys. Work goes smooth as the party is able to records interesting information on the planets within the system.
As you were returning back though, an information burst from Venture-Captain Arvin was transmitted into your system. It relayed a briefing and a new mission to another planet within the Vast.
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Welcome to my game, I do look forward to having a great time.
This adventure has the Exo-Guardians and Vehicle tags.
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The Starfinder Society has sent on an assignment to Tabrid Minor, a planet within a Near Space that has only recently encountered the Pact Worlds or other, similar, interstellar powers. Your aid has been requested and has led you onto a starship heading to the system.

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I was running a spellcaster running alongside an eldritch evolutionist and I did end up having some questions on how the spell twisting ability worked in a number of unusual cases. I went with the GM decisions, but I wanted to mention the questions that came up.
Generally I have made the assumption that the only things that spell twisting changes are spelled out in the ability. That anything beyond the immediate targeting, range measuring, and attack rolls required when the spell was cast instead falls upon the actual spellcaster.
Question: If an evolutionist uses spell twisting to take a spell that centers on the caster (e.g. synaptic pulse) is the evolutionist excluded from the effect.
Assumption: Made the assumption that the spell excludes the evolutionist themselves, just like they were the caster. Although at the moment, I admit I can't find any rule reference that clearly states the spellcaster would exclude themselves from their own spell effect either.
Question: Can a evolutionist take a personal range spell with spell twisting? For example, if an allied spellcaster casts see invisibility, could the evolutionist use spell twisting and then benefit from see invisibility until the duration ran out?
Assumption: Assumed that they could. The evolutionist is just targeting themselves as the caster.
Question: If a evolutionist uses spell twisting on a spell and then targets themselves, does the caster then need to roll to beat the evolutionist's spell resistance?
Assumption: I would think yes based on the limited items that spell twisting states it affects.
Question: What happens for spells like junksword? What benefit does that provide for the spell twisting evolutionist?
Assumption: I assume that the spell would not work in a meaningful way. The evolutionist would make a junksword that they couldn't use, because only the spellcaster/creator can use it and gain proficiency.
Question: Can a evolutionist use spell twisting if the spellcaster is casting a spell from a spell gem?
Assumption: I assume yes in that activating a spell gem is referred to as "cast the spell encoded within the gem" and all spell twisting needs is an ally to "cast(s) a spell". In that same way, I assume that spell twisting can't be used in reaction to a spell ampoule, as those are injected and you don't cast a spell through them.
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The Society and a great many others fight and scramble for a chance at a rare opportunity. Battles will rage and blood will flow under the streets of Absalom.
Will your Pathfinders emerge victorious?
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Hello and welcome to my table. I'm looking forward to being able to run this for all of you.
When you are able, post the character information I'll need for your chronicle sheets. Provide as much as you are able as you can.
Character Name:
Character Society Number:
Starting XP:
Starting Prestige:
Starting Fame:
Starting Gold:
Also let me know if there is any information or anything regarding your special abilities I should know on your character.

Hello and welcome, I'll be running 1-18: Lodge of the Living God. I'll be running on a first come, first serve basis and I'll looking to be getting started early next week.
System: Pathfinder 2nd Edition
Levels: 1-4
Scenario Tags: Faction (Envoy's Alliance)
Expectations: I expect anyone signing up to be able to post at least once per day. If you aren't able to do that during the game, let me know ahead of time or as you are able and I'll work it out.
Make sure to have some botting information in your profile. If necessary I will ask other players to take actions for you in your place to help keep encounters moving at a decent pace.
Note: This adventure in particular I'm expecting to run rather long compared to many scenarios I run. In general I expect to run an average scenario in around six weeks at my normal pace. For this scenario I'm preparing for this to take nine to ten weeks assuming I can keep normal pace. A lot of that duration will involve banter with NPCs and other party members as you work on a long task.
I would suggest that you be certain that you are fine with that duration and amount of NPC banter as you join the game. If you need to step out before game start, that is perfectly fine. If you have questions, please post them here or message me and I'll do my best to answer them.
Please post what characters you would like to play along with their levels. If you know what character you want to play, post that into the discussion with the information for chronicles and dot into gameplay.
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Welcome to my game, I hoping for this to be a fun adventure.
Here is the information I need for chronicle sheets, if you provide any other information I'll work to make sure I put it on the sheet as well when I write them up.
Chronicle Information:
Organized Play #:
Character #:
Represented Faction:
I've linked a google sheet for you to place your name and a token for your character.
I would ask you to double check to make sure you have some character sheet available either in your profile or linked through there. Also I would ask you set up botting information for your character even if it is a preferred weapon attack or cantrip along with the dice rolls to perform the attack.
If you have any special character abilities that I should know about like special senses or abilities that provide you more information.
Let me know if you have any questions I can answer or any issues you have now or at any point during the game.
Thank you and I look forward to the game!
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The Pathfinder group had been tasked with an unusual matter. A priest of of Razmir had contacted the Society about setting up the first Pathfinder Lodge within the nation of Razmiran, a nation that had barred Pathfinders for many of the preceding decades. This is not an offer the Society could ignore and sent you lead the construction of the lodge.
This is the recruitment thread for my SFS #2-01 Pact World Warriors for Play by Post Gameday IX. This scenario is for level 1-4 characters.
The game will be open for early GM signup on August 5th, 2020 and general signup on August 12th, 2020. I plan to take people on a First Come, First Serve basis and will be limiting it to a table of six. The game will not start until September 1st 2020.
I'm looking for players that can post once or twice per weekday and at least once during weekends. If necessarily I may ask other players to help bot your character in the case anyone is has a period where they aren't able to post.
This adventure has you taking on the role on a competition and will involve various skills and combat to succeed.
Scenario Tags: Acquisitives
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Hello and thank you for your interest in my game. I'm looking forward to being able to run this for everyone.
When you are able to make sure your character sheet is up to date and that you have up to date botting commands in your profile.
It would also help me to have the following information from each of you.
Player Name:
Character Name:
Character Number:
Slotted Faction:
Information for this chronicle sheet: [/b]
Number of this Chronicle:
Starting XP:
Initial Fame:
Fame Spent:
Reputation with slotted faction:
Reputation with Second Seekers (Acquisitives):
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You are moving through a massive subterranean facility under deep below the surface of Eox. Throughout various people move about the hallways attending to their own business.
Your arrival here was recent and at the request of Radaszam, leader of the Acquisitives. You had been ferried here with little information on board of one of his mercenary ships with the notice that you would be provided up to date information once you arrive in the meeting area on Eox.

I'm prepping this Colussus Heist right now and am looking at some of the higher DCs and wondering there is any gear Radaszam might be able to recommend to PCs to purchase knowing their target is a technological monstrosity. Tools or spells that can reasonable assist in the applied Computers, Engineering, Perception, or other checks Radaszam could reasonably predict and advice toward during the scenario.
The second question I have is any advice on how others ran Radaszam himself. While the opening portrays him as incredibly excited to join in on this adventure, I have a hard time figuring out how to present him for the rest of the scenario since he isn't presented as doing anything or providing any mechanical benefit at any point. I have an especially hard time trying to figure out how present him being unwilling to join the party in the tekenki without a decent amount of cause.
Trying to avoid spoilers, I'm not familiar with Radaszam in later adventure but is this how is supposed to be portrayed. Is this a hint that something is wrong with him? Should I just present him as is?
If not, I would like to try to present him as more competent and would invite any suggestion of how others presented him that I could use.
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Welcome to my game and thank you for your time.
This will be run as part of Outpost III and it would be scheduled to start with it on March 30th.
I like to run a game with a consistent pace and would ask that you do your best to post at least once per weekday. If something does come up where you will be unavailable to post, try to at least leave a post here to let alert the game so it can keep moving at a healthy pace.
For each PC I need the following information
Name (Chronicle Sheet):
Character Name:
SFS Character #:
Faction (and total Rep. with Faction):
Day Job Roll:
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Venture-Captain Arvin has called upon you to a briefing within Lorespire Complex on Absalom Station. Scant on mission details is calls for you to meet with him and a member of the Stewards for a upcoming mission.
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Welcome to my game! I'm looking forward to maybe running this. If we can get started quickly I will, but if not I'll just put this game on hold, I don't want to rush an enjoyable adventure.
I will be trying to finish this before the upcoming PbP Gameday and will expecting on average two posts per day. Make sure you have botting instructions set up in your profile along with dice rolls. Let me know if there is any time during the game you wont't be able to post, I'll work around that and it will be fine with warning. I might ask others to bot for you or post your action in some situations.
This is a scenario with the Wayfinder and Starship tags. I plan to try to streamline starship combat as much as possible to avoid that taking too much time during the game.
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Venture-Capatain Arvin has once again called you to another briefing within Lorespire Complex for an mission outside the Pact Worlds system.
Dot and delete, or introduce yourselves as you get in.
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Welcome to my game. I'm looking forward to being able to run this for you all.
As a GM I like to run consistently paced games and will be looking for at least one post per day. I would also like everyone to check to make sure you have "Bot Me" spoilers in your profile in case I, or someone else, needs to take an action for you.
If at any point you are having any issue with the game, let me know and I'll do my best to resolve it with you.
This scenario has the following tags: Dataphiles, Starship
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As Historia-7 uncovers information that points to acts of data tampering within the Society's halls, a set of Starfinder agents are tasked with corporate espionage to find the source of this plot and safeguard other Starfinder lives.
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Welcome to my table for this special. I'm looking forward to being able to run this for all of you!
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The Hao Jin Tapestry has been through much over the years since the retrieval of the relic by the Society's agents. The contents have only been barely measured by the the Pathfinder Society and it is one of the most valued items within their possession.
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You have all been called together to move though the hectic halls within Lorespire Complex, headquarters of the Starfinder Society based on Absalom Station. Other technicians, analysts, and various specialists are moving about on various tasks. Much like yourselves as you have been contacted by Venture-Captain Arvin presenting a mission to you all. Details on the mission are scarce within the message itself, only saying that he is need of assistance investigating an unique technology.
The messages direct you through the halls of toward one of the reception rooms within the complex.
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Hello and welcome everyone at my table. I'm looking forward to being able to run this adventure for you all. If there are any issues any of you have at any point, let me know either here or via PM and I'll do my best to work it out.
My goal is to keep a consistent brisk pace. To that goal I will ask that you have something in your character section describing how your character will act in general situations, that way if it means avoiding a combat or another encounter stalling to a stop, another player can reasonable declare the action in your stead to keep things moving at a good pace.
Here is the information I need to help report this game for your character and filling out chronicle sheets.
Chronicle Information
Forum Name:
Character Name:
Character Level:
Starfinder Society Number:
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This the new campaign thread for the campaign started by GM Ladile. I'm looking forward to running this for all of you. Dot in and I'll let you any of you know if I have any questions. If you also have any questions for me, let me know right away and I'll be happy to answer.
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In order to learn about the esoteric faith of the Empyreal Lord Korada, the PCs are sent by the Pathfinder Society to explore an abandoned aasimar temple to the benevolent deity. But what they find there is anything but an opportunity for peaceful reflection and enlightenment.
A Pathfinder Society Scenario designed for levels 1–5.
Written by Ron Lundeen.
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This game will be run as part of OutPost II and will begin March 11th.
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Welcome to my table for the special. I hope you all will have a good time as we go through this adventure whether this is your first time in this special or your fourth.
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The Solstice approaches once more and the question hangs in the air if the Pathfinders will be overwhelmed by the Solstice Scar or if they will overcome it.
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Hello to everyone. I'm looking forward to having a nice run of this adventure.
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You have been called to Iceferry, a stone's throw from Kalsgard, the largest settlement in the Land of the Linnorm Kings. Venture-Captain Bjersig Torrsen is in need of Pathfinders to help with an investigation as the seasons change and questions are raised on an ongoing archaeological dig.
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Welcome to the game! I'm hopeful for an exciting run through this. I'm curious to know if anyone of you has already played or run this before.
As this is a special I will be always trying to keep this game moving forward, I will be more aggressive botting characters than I might normally be in other PbP games just to keep a good pace for the special.
Looking forward to the game start!
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Dot into the thread here.
There is a tension in the air as you have been called to action by the Society along with many of your fellow Pathfinders.
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Welcome to the continuing adventures within the Solstice Scar series.
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The time has come once more for Pathfinders to rally together for a united cause.

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Scenario Tags Faction (Dataphiles), Starship
Once you have settled on a character I need the following information.
Player name/Forum Alias
Character name
Character level
SFS Character #
Day Job
Reputation with Dataphiles
Thank you all for joining the game, I'm happy to have you all. I'm still planning to get started in full force in a few days, but want to give a chance now for character introductions. Jump into gameplay and introduce yourselves and banter. I'll post the mission introduction once I feel everyone is good to go.
Let me know if there are any abilities that give you extraordinary senses to detect things or any abilities that might be a bit slower to resolve on PbP (for example, abilities that interrupt enemy turns).
This is the first starship scenario I've run on PbP. I'm going to be thinking on that as we head toward any potential encounters you have. I will have additional questions regarding the alternate starship frame and will message the player about it so I can give proper answers to the group.
Let me know if there are any problems you have coming into the game or any issues you have as the game goes forward.
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All of you have been sent a cold and terse email you all find emblematic of the summons from Historia-7, leader of the Dataphiles. It requests your presence in the Archive's Cortex within Lorespire Complex at 1300 Station Time.
Once there you find the effient hum of machinery fills the Archive's Cortex. Projected images and text flit across multiple screens positioned around a raised swivel chair occupied by Historia-7. Still a few minutes before the designated meeting time, she doesn't offer much to the early arrivals beyond the barest acknowledgement as he looks through feeds, parsing through a vast amount of data.
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The Raven Black wrote: I wished for ages to create a non-Evil Champion of Gorum, which was impossible in PF2 before Remaster. But then ...
No more Gorum.
That's the reason Gorum had to die. Paizo heard all the people wishing to make neutral champions of Gorum. So they had the choice: design the neutral champions or... :)
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AestheticDialectic wrote: My hope for the bloodrager is that it doesn't copy the 1e version too literally but instead creates it based on the vibe of what it was. Simply adding dedication and the ability to cast spells while raging would be very disappointing I also hope they involve the bloodlines a bit more than just giving casting and the Focus spells.
Activating the Blood Magic effect when entering rage or punching someone or doing other stuff would be cool!
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Arachnofiend wrote: I'm expecting this to be the Martials book like SoM was the Casters book so they should both not have spellcasting. I just hope Commander can pick either Intelligence or Charisma for KAS. I would not be surprised if the Guardian or Commander have some spellcasting options. Especially for the Guardian, I can't imagine many subclasses of "I use my shield in different nonmagical ways". A guardian of nature would be a classic fantasy.
The two SoM classes were pretty martial-focused too. :D I mean both weren't full casters. One had a big monster friend that can eat you face very non-magically. And the main schtick of the other was to stab you with a spell-powered-up sword.
I hope that WIS will also be an option for the Commander. A wise warfare-advisor.
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Alex Speidel wrote: More like Deathys amirite More like Nethysn't
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Approximate cantrip in action!
Very nice story and a good example of how to present modern themes in the fantasy setting.
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Skeleton-Sprite for skeleton with fairy wings, whoop!
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magnuskn wrote: Ronald the Rules Lawyer lists his "10 things I DISLIKE in the Pathfinder Remaster, + the legislative history of DEATH", found here.
While watching that video and the part on Fascinated, I thought that Fascinated got a very slight buff via the change to the monster Grab/Knockdown abilities.
Since they now require an athletics check, fascinating a creature right before their turn applies the -2 penalty to the athletics check to Grab/Knockdown. ...it's something?
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Captain Morgan wrote: rainzax wrote: "martial weapon" is new! Yeah but martial weapons already had so many finesse and agile d6 options, I'm not actually sure what you're gaining here. I had an idea for a "viking" themed rogue which didn,t really work. Now I can have a battleaxe and shield and make sneak attack shield bashs (shield spikes and the like are martial weapons).
Other than through Knights of Lastwall there was no way to make shields agile.
Also, you could make a mounted knight as a Ruffian with a one-handed lance now.
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There is also the Blast Lance(from Outlaws of Alkenstar): https://pf2easy.com/index.php?id=21444&name=blast_lance
It's a magic item, not a base weapon. But it's exactly a lance with added pew-pew.
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With those changes and the backstabber trait of the arbalest, Crossbow Rangers will make good assassins.
The Assassin archetype gives a +2 bonus to deception against your marked target (useful for the new Crossbow Ace) and Expert Backstabber doubles the backstabber trait bonus damage.
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Secondary Detonation Array isn´t bad I think. It´s a blaster caster feat that rewards spell selection, knowledge about the opponent and tactical teamwork.
If you have this feat you want area spells of many different elements. If you then fight an enemy that has a weakness (which you know because you are a smart wizard) you cast an area spell that triggers that weakness. Then you let your party´s brawler (who maybe delayed to be after you) run up next to that enemy and maybe grapple or trip them. That enemy now spends 1 or more actions Stepping/Standing/Escaping or eats an AoO or takes damage that triggers its weakness again.
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With the Exemplar, I can refine my character that is basically Dominic Toretto from FF.
For him I need a brawler with access to the Family domain. Champion worked but the flavor didn't really fit.
As an Exemplar with the Tinker background, he would have the Ikons Titan's Breaker (any club like weapon flavored as a wrench), Gaze Sharp As Steel & Victor's Wreath (which is a bottle of whatever passes as Corona on Golarion).
Get Claim Initiate & Advanced Domain and basically fill the other feat slots up with Vehicle Mechanic and later Trick Driver.
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Exhibit A:
In the PFS adventure "The Mosquito Witch", an NPC named Rosa Hart has a brandy brewery. Brandy is distilled wine. So there's distilled alcohol on Golarion.
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I just want to say that if what is shown is the official Starfinder 2e logo that that is worlds better than the current SF logo. It looks really awesome!
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I'm looking forward to the compatibility of many things on the GM side. If SF2 is compatible with PF2, I can use all working mechanics of PF2. :)
The whole Victory Points subsystems, stuff like Influence encounters or the followers stuff. I can take a PF2 adventure and switch out or reskin monsters and have a SF adventure.
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This is the best Paizo book so far because it gives out temperatures in degrees Celsius in addition to Fahrenheit! :D A long standing wish came true.
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Even if it's a bit late I want to chime in saying that the diverse, colorful and inclusive things are exactly what keeps me supporting Pathfinder. Just in case someone at management gets to see this thread and needs some hints that this direction is good.
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The rule hints for the summoner even clarify that the summoner is the one in control. The eidolon will not object to anything or do something against the summoners will unless for RP reasons.
A summoner can always hinder the eidolon attacking by just not giving it any actions. RAW an eidolon attacking is a willing hostile action of the summoner.
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beowulf99 wrote: The Raven Black wrote: Would it be the same if they are immobilized by an arrow, a grapple, manacles and an Entangle spell all at the same time ? Yeah as far as I can tell. The GM would have to pick the highest level effect that is immobilizing the target. All of the others would just fall off.
That gets a bit weird to imagine, especially in the case of a grapple which can be ended off the targets turn, but rules as printed, that is how Conditions work.
I mean you wouldn't argue that someone who has been put to sleep by two different sleep effects, say the sleep spell and a sleep poison, has to wake up twice right? As there are to stages of waking up in real life (getting out of bed, having the first coffee), this is not the best example. :P
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Seisho wrote: Hmmm... I think Adopted Ancestry for other characters should add something to it's text
Special You can only take this feat at Level 1. If you do not have a Level 1 feat to take it you may take it anyway and have to pick it up by level 3.
So a little bit like the Runelord for the Wizard
But why? If my level 10 orc fighter takes a pause from adventuring to live among gnomes for a year, they should be able to take Adopted Ancestry after that event. There is no reason to limit it level 1 or 3.
Sure, if the "adoption" is not part of the character background there should be some event to make it make sense (GM approval). Maybe "If you take this feat after level 3, it gains the Uncommon trait".
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A Reddit user once wrote something that made me realize there is a rule in PF2 for most "creative" spell uses beyond what the spell actually is described to do: The Aid action. Aid requires to sacrifice and action to help. Casting or sustaining a spell that has no useful effects would count as an action for Aid for me.
Wizard wants to cast Dancing Lights to confuse the ogre the party is fighting? Cast it and use a reaction when an ally attacks to Aid using Arcana. On the following round the wizard can sustain and Aid with the lights again.
Wizard wants to help rocket jump with fireball? Cast it and when the ally makes the Long Jump spend a reaction to Aid using Arcana, maybe against a higher DC. Also the ally has to make a reflex save.
The Aid action is luckily so broad that it is usable for many creative uses.
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Yeah, a player who hates magic and spellcasting might not be the best fit for a campaign about a magic school. :)
Apart from that, if the player just doesn't want to cast many spells, they can take the Druid dedication. Druid has so many non-casting feats that you can easily have the MC archetype without any spells apart from the initial cantrips. Take all the animal companion feats plus a leshy familiar and you should be set.
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Even bigger bursts can work with expansive spellstrike. The burst starts at a corner of your choice in the center of the target.
With a reach weapon against a gargantuan target, even a fireball doesn't hit the magus.
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Another thing that stands out to me is how good designed the Magus MC archetype is. You can get Spellstrike OR the hybrid study spell. Even if you don't want spellstrike you can get some fighting-magic on your martial for your favourite hybrid study.
Edit: For me Inexorable Iron because it goes full on heavy weapon mage. Followed by Twisting Tree because it has some cool stuff.
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I don't think they stack but they are both active at the same time.
So if there is a skeleton and a devil near the cleric and the cleric does an AoE Heal, the skeleton would be damaged and start burning and the devil would be damaged by the Heal, too (but not burn).

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Aaron Shanks wrote: thejeff wrote: The Gleeful Grognard wrote: ... well this is super disappointing. The spine has changed from being uniform and themed to having the art wrap around it. (Especially as the art from the product page shows oherwise)
Really bad design choice this far into the line imo, I will have to consider if I will just get the pdf copies in the future instead of print and PDF. It won't bother everyone, but it is a shame imo. This brought up before. There was no hard response, but a suggestion that the region books might be going with this look I can't find the quote right now (from either Sarah Robinson or Erik Mona), but the alternate spine is intentional to distinguish our 10 meta-regions from the other Lost Omens books. Grand Bazaar will return to the standard spin. Nice! Since 9 further meta-region-books are now officially confirmed, I want to ask: will the books on Arcadia, Tian Xia, Azlant and Casmaron also follow this design? :)
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I just read through the PDF and I have to say it is amazing! Absolutely great work, Paizo!
It starts with being very GM friendly with having summaries of the AP, the adventure and each chapter and a list of all important NPCs and locations.
The XP reward system is what I would expect from an AP: customized to the story and not the default per-encounter XP. It really makes work easy to follow the story an just adjust the combats to the group's liking.
The adventure itself sounds like fun. Many RP possibilities and some dramatic fights. And SO MUCH to do in the way of building relations and side quests and events. The first chapter is a nice way to introduce the schools lore.
If the quality of adventures in the AP stays at that level it will really be the best AP so far. :D
EDIT: I also like the social/relationship stat blocks of the other students. Nice quick usable information.
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"Fire and Flame dance on my command
with that bit of guano in my hand.
In a 20ft radius I want to burn them all.
That's why I cast FIREBALL!"
Bonus:
"Fire and Flame please linger on
although my spell slots are nearly gone.
All the fireball fun at one point ends;
So now I must cast BURNING HANDS!"
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Darksol the Painbringer wrote: ...
So, for example, a Katar would be usable with monk feats and abilities that require unarmed attacks, such as Flurry of Blows, and even Flurry of Maneuvers, since those do require Unarmed Attacks to execute, since Flurry of Maneuvers just lets you replace attacks with, well, maneuvers.
...
I understand that Monastic Weaponry lets you use weapons with stuff like Flurry of Blows. But Flurry of Maneuvers in particular DOESN'T require unarmed attacks - you can use it without possessing any natural attacks if you only use free-hand-maneuvers.
If I go with your reading, would I be able to Shove or Grapple at reach by using Flurry of Maneuvers with a Bo staff?
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After reading the trait many times and this thread, I also think it's handled like a stance. At first, I'd rule it like sustaining a spell but it really reads like "action to start, then automatically".
But I'd also would let outside factors like being paralized stop it. I think the reading that you have to "intentionally want to stop it" doesn't hold up because then the weapon would also continue thrashing when you die. If you would be for some reason unable to execute the thrashing in a useful manner it stops. Be that being paralyzed, the weapon being disarmed, you being disintegrated, you and the weapon turning incorporal, you turning tiny with reduced reach... it's not only dependent on the user's will.
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Tyrannosaurus
Lvl 4: 1d12+9 ~ 15.5
Lvl 5: 2d12+6 ~ 19 (2d12 + 12 ~ 25 per Ravingdork)
Lvl 7: 2d12+15 ~ 28
Stegosaurus
Lvl 4: 2d8+9 ~ 18
Lvl 5: 4d8+6 ~ 24 (4d8+12 ~ 30 per Ravingdork)
Lvl 7: 4d8+15 ~ 33
So no, a +12 bonus would boost the lvl 5 damage to nearly the lvl 7 damage. +6 gives a somewhat smooth damage per spell level progression.
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When skeletons are Sickened they have dislocated a bone. Instead of retching they spend the action trying to put it back into place. :)
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There are already 4 degrees of success for martials. The F and CF results are the same on their own but CF on a Strike means you have opened yourself and enemies with abilities like Riposte can use that. Also all maneuvers have 4 distinct degrees of success.
Edit: Fighter Press attacks with a Failure effect also already use all 4 degrees.

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Hello all,
I want to port the character of a player from PF1 to PF2. Said character is an Inquisitor. So I thought about what class would best fit an Inquisitor and the Investigator is a good chassis for the detective-of-a-church type.
So I want to homebrew an "Inquisition" methodology. My ideas:
- The skill & skill feat the methology gets would be Religion and Student of the Canon. You need to know the rules to use them against your targets. This part is simple.
- The "Lie Detector" Investigator feat can also be taken with this methology.
- I would want to switch the Key ability to Wisdom and let Devise a Stratagem use Wisdom instead of Intelligence. This would give a better Perception and would synergize with Cleric dedication, which fits.
- If the methodology need something else I thought about giving the effects of Deadly Simplicity and letting Devise a Stratagem work the deities favored weapon. If the weapon is not Agile or Finesse then the weapon die gets reduced by one step (or two steps when 2-handed weapon), to keep it in line with weapons with those traits. It's a bit clunky maybe. :)
What do you think? Is the stat-switch alone be strong enough? Would it cause more problems than good? Is the nerf to use any weapon with DaS balanced? Are there any other cool and fitting ideas for effects of an "Inquisition" methodology?
Thanks :)
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The campaign I started a over year ago and that got delayed due to Corona and babies is just starting to take up pace again. ^^
The plot is basically Neon Genesis Evangelion in disguise.
Strange monsters attack a city and the PCs are tasked with defending it. Then they will (hopefully) discover that their employer is the cause for the monsters' attacks since the employer has a part of a once-dead Qlippoth chained up in the basement. The "monsters" are other parts that want to merge. No big mechas for now though.
Players wanted to play in a single location after a campaign of travelling (Reign of Winter) so they get to stay in the city and the monsters come to them for a change.
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James Jacobs wrote: The main reason we gave them visible circuitry is to give them their own look. Androids done as actual androids would look indistinguishable from humans; that's their whole point. You'd only be able to tell the truth if you cut them open or interact with them and manage to see through the uncanny valley which is their personality or manner of speaking. But those things aren't things we can illustrate (well, the cut open ones yes, but you can't have every android be dismembered and eviscerated in art), so that it's obvious we're illustrating an android and not a human. It also has the side effect of putting a Pathfinder spin on things. I imagine that to be actual points in the Ancestry Guide art meeting. "How do we show that they are androids?" - "Just draw them all cut open!" - "Eeeehh, let's hear some other ideas..."
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Data from Star Trek or the Androids from Alien. Artificial but built with mostly organic material (at least the skin) to pass as humans.
If your player is too young to know Data or the Alien films I can't help, I'm too old. :D
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You could play an All-Pokemon party!
Stormsoul-Sylph Ratfolk = Pikachu
Ifrit Lizardfolk = Glutexo
Nyktera Sprite = Zubat
Undine Fleshwarp = Grimer
and so many more...
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Corwin Icewolf wrote: I guess it could be the essence thing. How do you build a temple out of spirit and life?
*Notices a huge temple made of biomass.* Oh...
Lamashtu approves.
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I would rule that one of the hands counts as free due to Nimble Hand, not both. I don't think Nimble Hand had taken the special case of Everstand Stance into account.
Also it's called Nimble Hand not Hands.
...although I would allow usage of both hands if a funny situation would occur. Because trying to open a door while holding a potion and a shield in two hands is like trying to open a door while holding 5 bags of grocery stuff. :)
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Whatever bugged the mail system seems to be fixed now.
I subscribed when this blog entry came out and a few days ago I got emailed the first chapter and today the second one. XD
As they say: Good marketing emails with story episodes come to those who wait.
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The Raven Black wrote: I would if they use an action first to leap or step or stride. Note that the Leshy Glide action does not have the Move trait. Yeah, going by the text I'd say it is an alternate form of movement action - like Stride, Burrow or Fly. You could stand at the edge of a cliff and the use Glide as your movement going 25ft forward and 5ft down. It even has a similar one-action-per-round-to-continue rule as Fly.
It is just missing the Move trait like all other forms of movement. Maybe an oversight, maybe it is designed like this so it doesn't trigger reactions...
But I'd treat it as a movement basic action like the others. Maybe houserule it to have the Move trait. That way it is usable and similar in usage to Fly.
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There isn't contradiction on what rules apply. It's clearly stated that Press action can't be used when Readying an action.
But there is contradiction in the explanation of the rules. The Press rules say the reason you can't do it is because Readied Actions don't have MAP - that explanation is confusing. I guess that's where Samir's problem is. Without that note the rules would be more clear.

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Michael Sayre wrote: Rysky wrote: CorvusMask wrote: I LOVE Rebounding Assault. Don't you dare to change it paizo! :D Let me paint you a picture.
I throw my Rapier at the person 10 feet away from me.
I shoot the hilt of my rapier with my crossbow.
The rapier impales my target.
The rapier then un-impales my target and flies back to my hand.
All without any supernaturalness involved.
Suspension of disbelief didn't break, it got took out back and shot. I see it more as you fling the rapier, it spins end over end, the point lodges in the target's face, then you shoot the hilt as it sticks out at an angle, causing it to slam into their chest hard enough to yank the blade of the rapier out of the wound with the remaining kinetic energy causing the weapon to rebound enough for you snatch it up again (since it can't go forward through the target). It's all in the initial throw and putting vertical spin on your weapon rather than throwing it along a curved arc. YMMV. I'm just saying if I managed to fling my rapier that wasn't even designed for throwing right into the targets face, I just think I would rather also try to also shoot the target right in the face.
That description sounds just too much like a "Hold my beer and watch this!" scenario than a sensible combat trick. °_°
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Rebounding Assault really reads like the mechanics where there first (it's basically like the other make-two-attacks-and-combine-damage feats) with all the returning stuff that makes it work mechanically.
..And then an insane flavor description was conceived that tried to describe what is happening. Which is probably how most feats & abilities are made. But here the description is so awkward it isn't even cool anymore.
After reading Rebounding Assault I just asked how? and why? Why shoot the melee weapon and not just the target?
Instant Return is a) much higher level, where superhuman actions are common and b) for me easier to visualize and to convince myself that it might work in a fantasy world apart from the where-does-the-blackpowder-come-in problem.
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One logical way to see the attack-roll-change is that only rolls against AC are now attack rolls. Anything targeting saves is not.
AC has slightly different math than saves, so it would make sense to differentiate. All attack roll buffs now only work against AC. Effects requiring saves and also now maneuvers can't benefit from them. And I think save DCs are a bit lower than AC.
...so it might make sense I guess. Targets AC = attack roll, targets save = not attack roll.
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Errata wrote: Page 446: Attack Rolls. There was some confusion as to whether skill checks with the attack trait (such as Grapple or Trip) are also attack rolls at the same time. They are not. To make this clear, add this sentence to the beginning of the definition of attack roll "When you use a Strike action or make a spell attack, you attempt a check called an attack roll." This is how it is but I don't really like it. This creates some weird stuff like A Grapple not benefitting from True Strike but a Grapple with Telekinetic Maneuver doing so.
It also really means you can't make a DEX-maneuver character by using Finesse Maneuver weapons (which might be good, making STR more important).
I hope the balance is worth this exclusion.
Edit: While this might clear up some confusion about some rolls being both a skill check and an attack roll (which they are clearly not, now) it makes the trait name Attack now really badly chosen.
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DM_aka_Dudemeister wrote: Regarding Incarnate Summons, while it's a cool concept, I think they should have an AC and hp at least, give players an opportunity to destroy the summon before its Depart effect goes off. I disagree. There are several other spells that create tangible, lasting effects that cannot be destroyed by striking them. You can't hack down a Flaming Sphere or a Chromatic/Prismatic Wall.
Such effects allow other tactics to come into play. Dispel Magic, other dispelling abilities, protecting against the coming effect, killing the caster fast, taking cover...
For the strikable-or-not confusion argument of other posts: That is the same with e.g. Chromatic Wall... sometimes you have to learn by failing that some magic walls can be crushed and others not. (Also going by the article you won't even be able to target a Incarnate spell with a Strike, so there is no wasted Strike)
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Mountain Stance has no Magical or Primal trait so there is no mystical connection to the earth required. You only need to be standing on solid ground. The stances footwork requires it or something like that.
So definitely allowed on a flying ship for me. A flying carpet... depends on how wobbly it is. :)
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