[GD X] Blazej's Blood Under Absalom (Inactive)

Game Master Zynete


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Prank War Map

Hello and welcome to my table. I'm looking forward to being able to run this for all of you.

When you are able, post the character information I'll need for your chronicle sheets. Provide as much as you are able as you can.

Character Name:
Character Society Number:
Starting XP:
Starting Prestige:
Starting Fame:
Starting Gold:

Also let me know if there is any information or anything regarding your special abilities I should know on your character.

Sovereign Court

active effects:
Tengu (Tooth) and Fiendish Giant Mantis (Claw) Hunter (divine verminous) 11 | AC 24 T 15 FF 20 | HP 98/98 | F +13 R +14 W +11 | CMD 26 | Init +4 | Perc +19 lowlight, carrion sense | vermin focus (11/11) | Sudden Shift (7/7) | Master's Illusion (11/11) | Spells (-, 6/6, 5/5, 5/5, 3/3)

Character Name: Tooth and Claw
Character Society Number: 75577-5
Starting XP: 27
Starting Prestige: 21
Starting Fame: 50
Starting Gold: 2023gp

Baron Tooth of Ravenmoor is a Senator of Taldor and the instrument of divine Achaekek's bloody justice. His companion, Claw, aids the Baron in the elimination of false kings and the worshippers of false gods.

(Mechanically, Tooth is a divine verminous hunter with a giant mantis companion. He has a butchering axe, and an ulfen guard bodyguard vanity; the latter adds +1AC against crit confirmations and can sacrifice himself to prevent 20hp damage from a crit.)

The Concordance

Female Human ( Ulfen ) Rahadum) Skald 11

Saya of Eledel
Human female, Skald ( Urban Skald ) 10 | Al: NG | AC 20 T 14 FF 16 | HP: 75/75 | Fort : +12 Ref : +11 Will : +12 | CMD : 23 FF 19 | Init : +5 | Peception : +5 Normal vision | Controlled Inspired song rounds: 31/31 | Skald Spells : 1 : 6/6, 2nd : 5/5, 3rd : 4/4, 4th : 2/2

Character Name: Saya of Eledel
Character Society Number: 336021-19
Starting XP: 29
Starting Prestige: 38
Starting Fame: 47
Starting Gold: 3366.9gp

Saya of Eledel, ( Like the small halfling town in Rahadoum, not quite the capital of Sargava ), its a cherful girl with a vocation for protection, she left home to join the pathfinder society, and the concordance of Elements specifically following this vocation to put arrangement beetwen people, if it would be possible to form an arrangement beetwen countries , it would certainly be posible to do so with the elemental planes.

She is very moderate spoken, and her talents have served well as diplomat and spokewoman, if any a bit naive in the way of the world.

In combat she is mostly there to help people to actually not get hit, or to help them to hit better. ( Currently as Bodyguard feat she is able to give +10 AC bonus for each AoO she spends And if aiding to hit (as a standard aid ) , she is able to give +8 on one attack ). She usually stays behind the main line of defense to be able to do this, she fights with a adamantine glaive, and Phallanx Formation To be able to provide this aid to the people in the front.

Aside that she tends to use more defensive capabilities, her controlled Raging song usually helps people to protect themselves better, Making them nimblier and a bit more resistant to wounds in combat ( Controlled raging song, doesn't grant Will Bonus, nor penalties to AC, also doensn't prevent the use of mental skills, Usually with Skald song She gives +4 Dexterity morale bonus, +3 Natural armor , this stacks with enhacement like from Necklace, but not with natural armor as in animal companions , and pounce - All this due Beast totem, The song can be switched to Str if needed too. )

She tends to act as peacemaker, and measure of character, and speaks the four elemental languages as well,

( She has completed all the goals for the S10 Concordance Faction card , and has Elemental Aegis due this: As the party gets energy damage the frist 27 points of dmg at 30 ft from her, would be reduced ).

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Thanks for GMing!

Character Name: Almaas
Character Society Number: 314670-13
Starting XP: 27
Starting Prestige: 15
Starting Fame: 42
Starting Gold: tbd

- Mechanics:

Also let me know if there is any information or anything regarding your special abilities I should know on your character:

Almaas is a Zen Monk Archer 3 that combines his arrows with the bane ability from his Inquisitor 7 levels.

- Background

Almaas is a young Dwarf from a Kelish merchant family that always felt that community, tradition and fairness are the values that should be inherently present in any civilisation .

Thus, he embraces the lessons of Erastil and tries to use his family fortune to bring prosperity through fair trade. He often comes across as arrogant and patronizing.

He can be a stoic negotiator but has an empathic approach. He is very perceptive and understands people's motives which is very important to him as a merchant and a pillar of his community.

He typically wears no armor and during battle usually tries to use his bow to attack but also uses his legs and fists if necessary.

Almaas' family has deep roots in the Exchange faction of the Pathfinder Society.

Thus, the Kargar brothers Almaas, Jangafzaar, Toral and Sadaf are all members of the Pathfinder Society.

The Concordance

Female LN Samsaran Monk 2/Druid 8 | HP 83/83 | AC 22(29) T 18(18) FF 20(29) | CMB 11, CMD 29 | F:13,R:9,W:16 | Init: +6 (+8 surprise) | Perc: +27, SM: +9 | Speed 50ft | Wild Shape 2/3 Dino 1/2 |
Spells:
4th Life Bubble, Grtr Invis, Str Jaw, D-SNA IV (Animals) 3rd GMF(2), Heroism, Resist Com, D-Fly 2nd Barkskin(2), Invisibility, Resist Energy, D-Feather Fall 1st Longstrider, Faerie Fire, Shillelagh, Divine Favor (3), D-Calm Animals 0th Light, Detect Magic, Guidnce, Create Wtr
| Spells: GMF,EE,LS,Bark,DivFav | Conditions: Dragon Style

Character Name: Meylara Raven
Character Society Number: 52875-15
Starting XP: 27
Starting Prestige: 44
Starting Fame: 48
Starting Gold: 7033

Also let me know if there is any information or anything regarding your special abilities I should know on your character.
Meylara is a Saurian Shaman, so can cast SNA as a Standard when summoning any reptiles or dinosaurs.
She's a Samsaran, so has access to Divine Favor, Invisibility, Heroism and Greater Invisibility through Mystic Past life.
She has Combat Style Master, so will start all combats in Dragon Style.

In combat, she will wild shape into an Allosaurus if there is space and charge, ignoring difficult terrain and allies in the way with Dragon Style. Petal (her velociraptor companion), will circle around to flank.

She has just leveled up to 10th, so I'll get her sheet updated before the game starts.

Liberty's Edge

Female Human Bard-6/Sphere Singer-6 | AC24 | hp:75/75 |F8 R16 W10 | P19, SM18 | Init+5 | FR:1 TSR:1 | LE | 124312-19

Character Name: Katrina 'Krazy Kat' Kyle
Character Society Number: 124312-19
Starting XP: 30
Starting Prestige: Liberty's Edge: 49
Starting Fame: 15 (died and brought back once, also did retraining)
Starting Gold: 1556

Level 6 bard, level 5 Spellsinger - just obtained her wings.

Has rainbow coloured hair owing to a mutation.

Favourite weapon: Starknife. Has to cast Returning Weapon on it at the start of combat.

Performs Acrobatic Dance, Sings, and Escape Artistry (how she got her nickname). Uses the stage name as the Courageous Cat.

Sovereign Court

active effects:
Tengu (Tooth) and Fiendish Giant Mantis (Claw) Hunter (divine verminous) 11 | AC 24 T 15 FF 20 | HP 98/98 | F +13 R +14 W +11 | CMD 26 | Init +4 | Perc +19 lowlight, carrion sense | vermin focus (11/11) | Sudden Shift (7/7) | Master's Illusion (11/11) | Spells (-, 6/6, 5/5, 5/5, 3/3)
Katrina wrote:
Kat just facepalms. Her Holy Symbol of Desna is clearly visible.

Wait until you meet Baron Tooth :o

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Timelost Chronicler (1/scenario): used Active conditions: Overland Flight, Mage Armor Know (U/R): Arcana +20/12, Dung +18/10, Local +14/6, Nature +18/10, Planes +20/12, Relig +19/11

Player Name: Abraham Z.
Character Name: Undiana (Undy) Jones
Character Society Number: 100198-9
Starting XP: 27.5
Starting Prestige: 25
Starting Fame: 54
Starting Gold: 645
Faction: Grand Lodge
Day Job: not sure, might forego to check a faction box.

Shenanigans: as mentioned in the Gameplay thread, Undy and his familiar Riddywipple mess around with the Elemental Commixture Feat as well as the Undine feat Steam Caster and the Undine trait Water Shaping. It's a little complicated (hence the linked write up ) but I've reviewed it carefully and am sure it's all legit (and although it can be fun, it's not especially OP - it means I'm spending a lot of time in combat casting level 1 or 2 spells). I've also just added the Yuelral's Blessing feat but I'm still figuring out if Hero Lab has correctly calculated in its effects (it gives +1 CL and +1 DC to any spell that is on both the Wizard and Druid list); it seems like it has but I don't really trust HL to be completely accurate about stuff like that. Please let me know if you have any questions or concerns.

Also, if this special is anything like most of the others, Undy (and especially Riddy) will run out of spell slots pretty quick - both will likely spend a fair portion of the adventure plinking away with wands of magic missile.

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Timelost Chronicler (1/scenario): used Active conditions: Overland Flight, Mage Armor Know (U/R): Arcana +20/12, Dung +18/10, Local +14/6, Nature +18/10, Planes +20/12, Relig +19/11

For my fellow party members: Undy has Communal Stoneskin prepped and will (at a suitable time) cast it on anyone who is willing to contribute the 250 gp component cost (for each recipient).

I've also got the following prepped (but can shift around depending on party needs, mission, etc.): Life Bubble, Prot Energy Communal, Haste, Dispel Magic.

The Concordance

Female LN Samsaran Monk 2/Druid 8 | HP 83/83 | AC 22(29) T 18(18) FF 20(29) | CMB 11, CMD 29 | F:13,R:9,W:16 | Init: +6 (+8 surprise) | Perc: +27, SM: +9 | Speed 50ft | Wild Shape 2/3 Dino 1/2 |
Spells:
4th Life Bubble, Grtr Invis, Str Jaw, D-SNA IV (Animals) 3rd GMF(2), Heroism, Resist Com, D-Fly 2nd Barkskin(2), Invisibility, Resist Energy, D-Feather Fall 1st Longstrider, Faerie Fire, Shillelagh, Divine Favor (3), D-Calm Animals 0th Light, Detect Magic, Guidnce, Create Wtr
| Spells: GMF,EE,LS,Bark,DivFav | Conditions: Dragon Style

Meylara also normally has Life Bubble prepared, so we should be able to cover the full party with it between the two of us.

Meylara and Petal will both contribute and take advantage of the Stoneskin. That will be most excellent!

@GM - Petal is a new AC this scenario, her sister died to a T-Rex on Meylara's last mission - I'm taking 10 9 in Handle Animal +4 for link to Animal Companion, total 23. to train her for a purpose (Hunting), and my understanding is that she gets her bonus tricks for free on top of that.

The Concordance

Female Human ( Ulfen ) Rahadum) Skald 11

(( Please consider that Saya for 2 castings of that stoneskin if possilb eif the mission goes over for several days . if its just one. consider at least one casting for me ))

(( While on mission before we start on dungeon crawiling, Saya can provide Extended good hope, this will alst for 20 minutes of adventuring , preferibly before we enter a location. I'd rather do this outside combat because spontaeous caster, also she uses an extend rod for this ))

(( Additonal thing, I've discussed with GM and Saya's Inspiring Controlled rage song will not prevent spellcasting for you to take in account ))

(( I usually go with Song for Dex +4 Morale bonus, +3 Nat Armor bonus ( This stacks with necklace of natural armor and Barkskin, but not with Animal companions natural armor , It also gives Pounce due beast totem and of course claws )

(( She can provide aid to AC with Bodyguard, Doing this from behind the front liner Only on medium creature ))

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Timelost Chronicler (1/scenario): used Active conditions: Overland Flight, Mage Armor Know (U/R): Arcana +20/12, Dung +18/10, Local +14/6, Nature +18/10, Planes +20/12, Relig +19/11

If Meylara normally preps Life Bubble Undy could drop his and either prep Cone of Cold or a second casting of Communal Stoneskin. Thoughts/preferences?

Sovereign Court

active effects:
Tengu (Tooth) and Fiendish Giant Mantis (Claw) Hunter (divine verminous) 11 | AC 24 T 15 FF 20 | HP 98/98 | F +13 R +14 W +11 | CMD 26 | Init +4 | Perc +19 lowlight, carrion sense | vermin focus (11/11) | Sudden Shift (7/7) | Master's Illusion (11/11) | Spells (-, 6/6, 5/5, 5/5, 3/3)

Tooth will contribute to a stoneskin if needed, but has Resinous Skin to give himself a bit of DR. Claw has DR/good so won't need stoneskin (probably). I'll purchase some more diamond dust and let you know if I want to be included when you cast. I'm sure I won't always have Resinous Skin up.

The Concordance

Female LN Samsaran Monk 2/Druid 8 | HP 83/83 | AC 22(29) T 18(18) FF 20(29) | CMB 11, CMD 29 | F:13,R:9,W:16 | Init: +6 (+8 surprise) | Perc: +27, SM: +9 | Speed 50ft | Wild Shape 2/3 Dino 1/2 |
Spells:
4th Life Bubble, Grtr Invis, Str Jaw, D-SNA IV (Animals) 3rd GMF(2), Heroism, Resist Com, D-Fly 2nd Barkskin(2), Invisibility, Resist Energy, D-Feather Fall 1st Longstrider, Faerie Fire, Shillelagh, Divine Favor (3), D-Calm Animals 0th Light, Detect Magic, Guidnce, Create Wtr
| Spells: GMF,EE,LS,Bark,DivFav | Conditions: Dragon Style

Meylara will have 20 hours of Life Bubble, so 2 hours for 4 and 3 hours for the other 4. If we have two castings, everyone gets 5 hours, which should be enough for the day unless we need large amounts of travel time.

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Timelost Chronicler (1/scenario): used Active conditions: Overland Flight, Mage Armor Know (U/R): Arcana +20/12, Dung +18/10, Local +14/6, Nature +18/10, Planes +20/12, Relig +19/11

Ok, Undy will keep his prep of Life Bubble.

The Concordance

Female Human ( Ulfen ) Rahadum) Skald 11

Hi guys I'll be pending on the posting , but tomorrow i have a bussess trip to chicago , so i'll try to conect on the airport as i can .

Just in case you don't see me posting duringthe day .

Cheers


Prank War Map

That is perfectly fine. Thank you for letting us know. Have a wonderful trip.

I should have suggested this earlier, but one thing that can be helpful for anyone is to have "bot me/botting" information in your, and everyone else's, profile. These would be just your normal combat actions others can use to run your character if you are busy. Not necessarily right now, or at any point, but I highly suggest them if you are able.

Even during the special I don't expect to use them heavily and I might not end up using them for anyone, but if I do they can help keep a good pace for the adventure. I do recognize though that some characters have a harder time describing a common turn.

The Concordance

Female Human ( Ulfen ) Rahadum) Skald 11

That is fine with me

Saya usually goes around giving AC to his teammates with the song, and the bodyguard She niormally has +12 to hit and phallanx formation as mentioned .

So if any feel free to just stay behind the frontliners and do just that, She basically prefers to give aid to the hitters if they seem to have problem hitting, using the standard action to GIve aid to hit to someone from behind For a +8 to hit.

I am at airport now, will check again once i arrive to first scale at Dallas.

Cheers.

The Concordance

Female LN Samsaran Monk 2/Druid 8 | HP 83/83 | AC 22(29) T 18(18) FF 20(29) | CMB 11, CMD 29 | F:13,R:9,W:16 | Init: +6 (+8 surprise) | Perc: +27, SM: +9 | Speed 50ft | Wild Shape 2/3 Dino 1/2 |
Spells:
4th Life Bubble, Grtr Invis, Str Jaw, D-SNA IV (Animals) 3rd GMF(2), Heroism, Resist Com, D-Fly 2nd Barkskin(2), Invisibility, Resist Energy, D-Feather Fall 1st Longstrider, Faerie Fire, Shillelagh, Divine Favor (3), D-Calm Animals 0th Light, Detect Magic, Guidnce, Create Wtr
| Spells: GMF,EE,LS,Bark,DivFav | Conditions: Dragon Style

I'll be away this weekend as well, flying out Wednesday for GenCon and returning Monday. I'll have my phone but limited time, so please bot me as needed.

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Timelost Chronicler (1/scenario): used Active conditions: Overland Flight, Mage Armor Know (U/R): Arcana +20/12, Dung +18/10, Local +14/6, Nature +18/10, Planes +20/12, Relig +19/11

I'll be playing online games at GenCon this weekend, Thursday night through Sunday so my posting may be a bit sporadic.


Prank War Map

That is perfectly fine. Both of you have lots of fun at GenCon!

The Concordance

Female Human ( Ulfen ) Rahadum) Skald 11

Its time to fly back home, again airport day hence the quick post if there is something needed. Saya has acro 15+2(heroism) +2(dexsong) +2) ( kat son) Shell try to get as much of people posible out, If they got out on its own she ll try to gey out on her own with the previos number

Cheers will be pebding once I got network again

The Concordance

Female Human ( Ulfen ) Rahadum) Skald 11

Ugh I just saw the quick post I did on game play, that is why I haré to type on cell, for clarifica tifon, saya has a concentración +14 so i asume 6 that was the first number yo come out, but I ll let you decide the resultas..

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Timelost Chronicler (1/scenario): used Active conditions: Overland Flight, Mage Armor Know (U/R): Arcana +20/12, Dung +18/10, Local +14/6, Nature +18/10, Planes +20/12, Relig +19/11

Thanks for botting me. Hydraulic Push was an excellent idea (Undy would have had a very tough time with the various required checks except maybe Fly). I've noted the use of Hydraulic Push (Undy has it twice, once as an SLA and once as a prepared spell, so he still has one use available).

I should be able to post regularly again now.

Sovereign Court

active effects:
Tengu (Tooth) and Fiendish Giant Mantis (Claw) Hunter (divine verminous) 11 | AC 24 T 15 FF 20 | HP 98/98 | F +13 R +14 W +11 | CMD 26 | Init +4 | Perc +19 lowlight, carrion sense | vermin focus (11/11) | Sudden Shift (7/7) | Master's Illusion (11/11) | Spells (-, 6/6, 5/5, 5/5, 3/3)
Saya wrote:
Yes its a standard action normally, Saya is an spontaneous caster, and even with rods that increases the casting level to apply metamagic feats/rods to a full roujnd action, And its 1 min/level , Heroism is 10 min /Lvl. That is why its worth to cast with extend. That is why i am puting it as that. Sorry for the ooc, just clarification on the action economy.

I mistyped the additional "0" - might have been thinking of heroism though - and you're right, I completely missed that you needed a full-round action on account of being a spontaneous caster :)

By the way, I am loving having a bard AND a skald in the party! Pounce is especially powerful for Tooth.

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Timelost Chronicler (1/scenario): used Active conditions: Overland Flight, Mage Armor Know (U/R): Arcana +20/12, Dung +18/10, Local +14/6, Nature +18/10, Planes +20/12, Relig +19/11

Btw, I haven't been paying much attention to the raging song but do I understand that the ruling at the table is that it *does* apply to casters (such as Undy and Riddy) without interfering with their spellcasting? And if so, will someone please tell me the specific name of this type of raging song so I can see if Hero Lab will let me add it? Thx.

The Concordance

1 person marked this as a favorite.
Female Human ( Ulfen ) Rahadum) Skald 11
Undiana Jones wrote:
Btw, I haven't been paying much attention to the raging song but do I understand that the ruling at the table is that it *does* apply to casters (such as Undy and Riddy) without interfering with their spellcasting? And if so, will someone please tell me the specific name of this type of raging song so I can see if Hero Lab will let me add it? Thx.

No worries, I checked this with the gm prior the game, Because its subject to talbe variation. For this game the Inspiring controlled song allows spellcasting and other concentration abilities to be used, the same as per the skills .

Thank you for checking , you are right, it has been running that way for me in the past, that is why i usually check with the Gm prior games

The Concordance

1 person marked this as a favorite.
Female Human ( Ulfen ) Rahadum) Skald 11
Tooth and Claw wrote:
Saya wrote:
Yes its a standard action normally, Saya is an spontaneous caster, and even with rods that increases the casting level to apply metamagic feats/rods to a full roujnd action, And its 1 min/level , Heroism is 10 min /Lvl. That is why its worth to cast with extend. That is why i am puting it as that. Sorry for the ooc, just clarification on the action economy.

I mistyped the additional "0" - might have been thinking of heroism though - and you're right, I completely missed that you needed a full-round action on account of being a spontaneous caster :)

By the way, I am loving having a bard AND a skald in the party! Pounce is especially powerful for Tooth.

Yes, its great, I had this char done on both parts of Pagoda rats, and we had the same a bard and skald, the party with a Swashbuckler made a great job on dealing plenty of damage and buffs up. it was a great experience for what the party can acomplish , I build Saya thinking of kind of a mother hen. to protect its "flock" Why the whole thing with the bodyguard and the song i use is usually to give even more AC.

I want to use this chance, to let you guys i am enjoying a lot this game, ITs my first pbp in organized play, I've ran and played plenty, but necer got into pbp's before , my motivation was that this was a multitable special. But besides that has been great to rp alongside the lines. You guys all are doing a great job to make this an excelent first experience. Thank you.

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Timelost Chronicler (1/scenario): used Active conditions: Overland Flight, Mage Armor Know (U/R): Arcana +20/12, Dung +18/10, Local +14/6, Nature +18/10, Planes +20/12, Relig +19/11

Yes, I have to say that I've really come to love PbP - it provides the main thing that I always felt was missing from my 5 hour in-person PFS games: ample space for enjoyable role play.

Sovereign Court

active effects:
GMF x3, mage armour, ant, leech, skald, haste
Fiendish Giant Mantis vermin companion (9HD) | current AC 30 T 15 FF 26 | HP 67/67 | F +8 R +11 W +6; evasion, devotion | DR5/good | SR14 | CMD 30 | Init +3 | Perc +5 darkvision | tricks 3/5
GM wrote:
...but Claw would have difficulty fitting through the space.

Claw has the Narrow Frame feat, so its not greatly impeded when squeezing. Still moves half speed though.


Prank War Map
Claw, spawn of Achaekek wrote:
GM wrote:
...but Claw would have difficulty fitting through the space.
Claw has the Narrow Frame feat, so its not greatly impeded when squeezing. Still moves half speed though.

Feel free to correct me, but the issue is that the pipe is about 2 feet wide and the medium characters will need to be squeezing. For large Claw it would be more than squeezing, requiring DC 30 Escape Artist checks and some time get through the space (Tight Space: The DC noted is for getting through a space through which your head fits but your shoulders don’t. If the space is long, you may need to make multiple checks. You can’t squeeze through a space that your head does not fit through.)

There may be another solution with the party's high level abilities (like teleportation).

The Concordance

Female LN Samsaran Monk 2/Druid 8 | HP 83/83 | AC 22(29) T 18(18) FF 20(29) | CMB 11, CMD 29 | F:13,R:9,W:16 | Init: +6 (+8 surprise) | Perc: +27, SM: +9 | Speed 50ft | Wild Shape 2/3 Dino 1/2 |
Spells:
4th Life Bubble, Grtr Invis, Str Jaw, D-SNA IV (Animals) 3rd GMF(2), Heroism, Resist Com, D-Fly 2nd Barkskin(2), Invisibility, Resist Energy, D-Feather Fall 1st Longstrider, Faerie Fire, Shillelagh, Divine Favor (3), D-Calm Animals 0th Light, Detect Magic, Guidnce, Create Wtr
| Spells: GMF,EE,LS,Bark,DivFav | Conditions: Dragon Style

2 foot wide pipe should be no obstacle for a snake, right? Even a large sized one like an Emperor Cobra should be able to fit without issue.

Sovereign Court

active effects:
Tengu (Tooth) and Fiendish Giant Mantis (Claw) Hunter (divine verminous) 11 | AC 24 T 15 FF 20 | HP 98/98 | F +13 R +14 W +11 | CMD 26 | Init +4 | Perc +19 lowlight, carrion sense | vermin focus (11/11) | Sudden Shift (7/7) | Master's Illusion (11/11) | Spells (-, 6/6, 5/5, 5/5, 3/3)

I missed the "5-foot circumference" update. Yeah, that's small!

Fortunately Tooth has Reduce Animal (which works on Claw via Share Spells).


Prank War Map

Meylara: The pipe is large enough to allow for a large snake like the one you listed to pass through.

Tooth: That is perfect and will allow Claw to be able to pass through the pipe.

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Black tentacles is really a great crowd control spell. Couldn’t even get out with a double move. :-/

The Concordance

Female Human ( Ulfen ) Rahadum) Skald 11

GM I did Saya actions taking in account that Undy werre able to work with the wands. Yesterday i felt aslept just before pressing the subnut , so i did that just now.

If that inot the case .. Assuming that Saya wasn't able to see the spell being casted, hence unable to roll Spellcraft to identify it, I can try a check of Arcana as being targeted by it to try to identify and then try a dispel effect againt the DC of the spell, instead of the CAsterl level .

Can i change my turn to a single move and then try to dispek it? If this disrupts the game much i'll do next turn.

( And still need to succeed on the dispel check though )

Thanks


Prank War Map

Undy is able to use the wand in the black tentacles.

If you do want to make the dispel check even still you may. I'll allow you to make a DC 24 Knowledge (arcana) check to identify the spell so you can dispel it as you suggest.

I do have a different reading of how dispel magic works though, but for the sake of getting this post out I'll allow you to do this if you want this turn.

The Concordance

Female Human ( Ulfen ) Rahadum) Skald 11

Thank you , Let me redo the post with my turn then. sorry for the change

And yes The dispel in area is one of the most oscure parts of the spell that i've not seen it used as often below its the part of the Text that i mention.

From : Dispel Magic..

From Dispel Magic wrote:
You can also use a targeted dispel to specifically end one spell affecting the target or one spell affecting an area (such as a wall of fire). You must name the specific spell effect to be targeted in this way. If your caster level check is equal to or higher than the DC of that spell, it ends. No other spells or effects on the target are dispelled if your check is not high enough to end the targeted effect. .

Post applied. used a square of a boon if alloweed as inmediate action , mostly because 3 in the dice. And there is the dispel check as well. Cheers .

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Just FYI that I’ll be on vacation oct 9 to oct 23. I’ll have limited internet so please bot me if I don’t react within 24 hours. Thanks


Prank War Map

From the gear Tooth collected from the Aspis the following was obtained (ignoring non magical gear):

potion of cure serious wounds (2)

+1 studded leather armor
+1 chainmail

+1 light crossbow (with bolts)
+1 short sword (2)
+2 greataxe

amulet of natural armor +1
cloak of resistance +1
ring of protection +1 (3)

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Timelost Chronicler (1/scenario): used Active conditions: Overland Flight, Mage Armor Know (U/R): Arcana +20/12, Dung +18/10, Local +14/6, Nature +18/10, Planes +20/12, Relig +19/11

Undy doesn't have any rings or a neck slot item, so he could make use of one of the rings of protection and the amulet of natural armor. However, he will absolutely defer to anyone else who wants them as his AC is already so low that they are unlikely to make much of a difference. He'll only take them if they are unclaimed.

The Concordance

Female Human ( Ulfen ) Rahadum) Skald 11

Sorry for the late posting. . Complicated couple of days

Question . - Since Saya was first on initiratve could Petal be able to do the extra attacks for pounce ? Or how its usually handled on pbp? Sorry first time and still making sure how tings work.

Aslo. i am good with undy taking the rings. Saya have the 2 slots of rings used, so won't claim that nat armor i don't have, but again i am usually not that much in danger. so he can have it.

Cheers.

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Almaas takes the +1 light crossbow (with bolts)

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Oh and 1 potion of cure serious wounds

The Concordance

Female LN Samsaran Monk 2/Druid 8 | HP 83/83 | AC 22(29) T 18(18) FF 20(29) | CMB 11, CMD 29 | F:13,R:9,W:16 | Init: +6 (+8 surprise) | Perc: +27, SM: +9 | Speed 50ft | Wild Shape 2/3 Dino 1/2 |
Spells:
4th Life Bubble, Grtr Invis, Str Jaw, D-SNA IV (Animals) 3rd GMF(2), Heroism, Resist Com, D-Fly 2nd Barkskin(2), Invisibility, Resist Energy, D-Feather Fall 1st Longstrider, Faerie Fire, Shillelagh, Divine Favor (3), D-Calm Animals 0th Light, Detect Magic, Guidnce, Create Wtr
| Spells: GMF,EE,LS,Bark,DivFav | Conditions: Dragon Style

Petal has pounce anyway. Need a charge to be able to get it off, however, and there were multiple people and obstructions in the way, preventing that from happening.

My neck slot is already occupied by my talisman package and I already have a RoP +1, so I'm good with the current gear. I will take a potion if one is unclaimed.

Liberty's Edge

Female Human Bard-6/Sphere Singer-6 | AC24 | hp:75/75 |F8 R16 W10 | P19, SM18 | Init+5 | FR:1 TSR:1 | LE | 124312-19

Kat doesn't need or want any of those items.

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Yeah, take the potion Meylara. Almaas doesn’t get wounded often in the back.

Sovereign Court

active effects:
Tengu (Tooth) and Fiendish Giant Mantis (Claw) Hunter (divine verminous) 11 | AC 24 T 15 FF 20 | HP 98/98 | F +13 R +14 W +11 | CMD 26 | Init +4 | Perc +19 lowlight, carrion sense | vermin focus (11/11) | Sudden Shift (7/7) | Master's Illusion (11/11) | Spells (-, 6/6, 5/5, 5/5, 3/3)

Tooth will take a ring of protection

Sovereign Court

active effects:
Tengu (Tooth) and Fiendish Giant Mantis (Claw) Hunter (divine verminous) 11 | AC 24 T 15 FF 20 | HP 98/98 | F +13 R +14 W +11 | CMD 26 | Init +4 | Perc +19 lowlight, carrion sense | vermin focus (11/11) | Sudden Shift (7/7) | Master's Illusion (11/11) | Spells (-, 6/6, 5/5, 5/5, 3/3)

Undy do you have a way out of your present predicament, or do you want Tooth to Reposition you?

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Ahh, I should have cast invisibility on Undy. :-(

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