
GM Blazej |

Welcome to my game, I hoping for this to be a fun adventure.
Here is the information I need for chronicle sheets, if you provide any other information I'll work to make sure I put it on the sheet as well when I write them up.
Chronicle Information:
Organized Play #:
Character #:
Represented Faction:
I've linked a google sheet for you to place your name and a token for your character.
I would ask you to double check to make sure you have some character sheet available either in your profile or linked through there. Also I would ask you set up botting information for your character even if it is a preferred weapon attack or cantrip along with the dice rolls to perform the attack.
If you have any special character abilities that I should know about like special senses or abilities that provide you more information.
Let me know if you have any questions I can answer or any issues you have now or at any point during the game.
Thank you and I look forward to the game!

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Chronicle Information:
Organized Play #:143948
Character #: 2002
Represented Faction: Horizon Hunters
Zabu is a Sensate Gnome so he has Imprecise Scent at 30' and gets a +2 to locate an undetected creature within that range.
He also has Illusion Sense so he gets a +1 to Will Saves and Perception checks vs. Illusions and a secret check to disbelieve if he gets within 10' of an illusion.

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Organized Play #: 150675
Character #: 2002
Represented Faction: Horizon Hunters
No fancy special senses. All special abilities should be found in the profile. I don't have to dot the gameplay thread since I get my forum updates from the RSS Feed.

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Ah, Zabu! You can't get away that easily.
Organized Play #: 2380483
Character #: 2003
Represented Faction: Horizon Hunters
Jayma is an umbral gnome with darkvision.
If we're going to be building things, Jayma has Architecure Lore trained at +7.
She has an ermine familiar named Twyl. He usually sticks pretty close to Jayma, but I can provide a mini token for him if necessary.

BretI |

BretI, level 2 Wizard or Champion (Liberator), preference is the Wizard.
Jayma, a level 2 Imperial Sorceror (Arcane caster) who has good social skills
Zabu "Daggertooth" Creed, a level 2 Barbarian
Halgur, with a level 1 ranger (preferred), investigator or level 2 Wizard.
Shagrat the Goblin Runelord, a level 1 fighter
Kornel Pastovic, a level 1 undead bloodline sorcerer giving us divine spells including both Heal and Harm.
I think we can make this work. I’m going to make sure I’m not overlapping too much with others, but right now I don’t think I am.

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Character: Shagrat the Goblin Runelord
Player: PatheticWretch
Organized Play #: 132076
Character #: 2012
Represented Faction: Horizon Hunters
Many thanks for running this! I'm looking forward to it.
Is everyone in Horizon Hunters because it's the only faction with an icon? How has it been a year and they don't have icons for the other factions?

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Character: Brekovi
Player: BretI
Organized Play #: 141981
Character #: 2005
Represented Faction: Grand Archive
Sorry, my character preferred Gorm over that pirate...
:)

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Is everyone in Horizon Hunters because it's the only faction with an icon? How has it been a year and they don't have icons for the other factions?
LOL! Believe it or not, that isn't far from the truth for me. Those broken image links are just plain ugly.

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Since I plan to dedicate one of my spell slots to Mage Armor, should I just include that in the AC listed in the header?
My profile is done, but I haven’t fill out the headers.
Also, I have 1 GM glyph. I will give the extra hero point to Shagrat.

GM Blazej |

Brekovi, yes, that sounds good. If you have mage armor always cast you can include that in the header.
=
You all start with 1 Hero Point. If anyone has GM Glyphs you can also give out hero points, but you can wait until the game starts to do so.
Right now I would encourage you to post character introductions any initial interactions you wish to do on Gameplay. I'll have a post kicking off the adventure on Monday.
You can make any purchases you are able during your travels before we start off on Monday as well as choose your bonus consumable for your Pathfinder training. You can set that as we start next weeks.

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Player Name: Halgur
Character Name: Meadow
PFS #: 35206 - 2007
Faction Boon Slotted: Verdant Wheel
Slow/Normal Progression: Normal
Default Exploration Mode: Avoid Notice (Stealth)
Meadow and her owl Silence both have low-light vision.
I need to tweak Meadow's profile a bit to include her last adventure. I'll take care of that this weekend.

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a new diversity hire
We're three posts into the game and I'm already laughing myself to tears. Off to a good start.
It occurs to me that I should buy something to help with possible swarms, so I'll buy an acid flask (lesser) now. Taking a scroll of heal as my bonus consumable.

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We're three posts into the game and I'm already laughing myself to tears. Off to a good start.
Yes. Looks like we have a good group. Should be fun.
If you're wondering about my strange posting times, it's because I'm currently living in Spain. If other PbP adventures I've played in are anything to go by, most of you are likely to be posting from North America somewhere. I am some 9 hours ahead of Pacific time and 6 hours ahead of Eastern time, so I go to bed sometime in your mid-afternoon and get up sometime in the very early morning.

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Shagrat the Goblin Runelord wrote:a new diversity hireWe're three posts into the game and I'm already laughing myself to tears. Off to a good start.
It occurs to me that I should buy something to help with possible swarms, so I'll buy an acid flask (lesser) now. Taking a scroll of heal as my bonus consumable.
Haha--thanks. Let's have some fun!

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I just finished GMing an adventure and (after checking that is was alright with GM Blazej) am applying the chronicle to this character before the start of this adventure.
I have purchased and affixed a Crying Angel pendant (activates on critical failure of First Aid) to my armor (aka Explorer's Outfit). In addition, I purchased a crossbow, 20 bolts and a second minor healing potion. All these purchases would be on the GM chronicle.

GM Blazej |

Perfect!
**
I also wanted to take a quick moment to make something clear, if anything is wrong at all that is making the game less fun for you, feel free to message me and let me know. I'll do what I'm able to help fix the issue. I don't want a week or so to go by with something aggravating any of you.

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@GM: Some positive feedback: Your writing is brilliantly pleasing to read. You're rapidly earning a spot among my favorite PbP GMs. Keep up the good work!
Actually, the same goes for everyone at the table. This is a good group.
"Nice to see that the priests here are as corruptible as most of the bureaucrats I've come across."
Hurray for Lawful Evil!
So it seems Jayma, Kornel and Shagrat all support slavery — at least when it is other people being enslaved and you dress it up properly.
Hurray for True Neutral!

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Having both played and GMed Masks of the Living God, I can assure you selling a child into the church would be an evil act.

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You've probably noticed by now that my posts for Jayma tend to have a fair bit of exposition in them as to her thinking processes, motivations, references to her past, etc. I write these types of longer posts because I enjoy the creative writing aspects and the extended possibilities it affords my role-playing. In fact, I far prefer the PbP format over FtF for these very reasons. It also helps that I find myself with a lot of free time on my hands these days and can therefore indulge myself in these activities.
Because of the way that I write my posts, you, as players, will have a greater (though not complete) insight into how Jayma thinks and feels about things that she does not actually chose to reveal to your PCs, or at least not explicitly. So I urge you to carefully keep what you know of Jayma's personality, as players, separate from what Jayma choses to show your PCs.
I take my role-playing very seriously; the PCs I play do not reflect my personality. In fact, I go out of my way to develop PCs that are very different from me as a person, as that forces me to exercise my role-playing skills to the max. My posts are pure fiction, written for fictional characters in a fictional magical world very different from our own.
So it seems Jayma, Kornel and Shagrat all support slavery — at least when it is other people being enslaved and you dress it up properly.
This was not written as an OOC, but I can't help but feel from the way it is worded that it doesn't just reflect the thoughts of the PC, but that of the Player as well. The fact that Jayma is included in this list despite her giving no opinion on the matter publicly, merely supports this contention.
Having both played and GMed Masks of the Living God, I can assure you selling a child into the church would be an evil act.
Jayma is originally a noble from Cheliax and is very much acquainted with slavery in all its forms. She considers it an evil and the presence of that evil played no small part in her decision to escape Cheliax.
But that does not mean that she feels compelled to try and stop every act of evil she witnesses. Jayma is not selling a child into slavery, which as you say, would be an Evil act, she is merely standing and watching it happen without feeling the need to intervene, which I believe is a Neutral act.
If Jayma were Good, say like Brekovi and Meadow, or had a personal investment in the situation, say like Zabu, then she too would have been in the priest's face like the other three. Instead, she decided not to interfere, and to try and assuage her guilt by telling herself that getting the lodge built is a greater good, and that the boy would probably have a better life in the priesthood anyway.
Usually I wouldn't feel a need to justify my role-playing, but in this case, I believe that Brekovi, or more accurately, Brekovi's player, appears to be casting aspersions not just on Jayma, but also on Jayma's player; me. If that is not the case, then I apologize. Either way, this is the last I will talk of this. Let's continue playing; we've apparently got a lot of work ahead of us.
@GM: Some positive feedback: Your writing is brilliantly pleasing to read. You're rapidly earning a spot among my favorite PbP GMs. Keep up the good work!
I second the sentiment. Excellent job indeed.

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Brekovi wrote:So it seems Jayma, Kornel and Shagrat all support slavery — at least when it is other people being enslaved and you dress it up properly.This was not written as an OOC, but I can't help but feel from the way it is worded that it doesn't just reflect the thoughts of the PC, but that of the Player as well. The fact that Jayma is included in this list despite her giving no opinion on the matter publicly, merely supports this contention.
It was thought balloon for the character, not OOC.
Jayma has proven herself to be very good at talking with people. Brekovi's reflection is because you didn't act when he was attempting to convince the priest to allow the family in. You have been able to talk with the merchants when no one else could, and done some other things that showed your skill at talking with people.
Standing back and not getting involved is demonstrating her opinion. He doesn't know her exact thoughts on the matter, but that is mostly because he hasn't had a chance to talk with her about it.
My comments about Masks was in response to Kornel posting about it being the act of a True Neutral. His character directly suggested the parents give a kid to the priests.
I am sorry that you thought this was an attack on you personally. That was not my intention.

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Magic Missile is one of Jayma's Imperial bloodline spells. Casting it triggers her blood magic, which grants her or one target a +1 status bonus to skill checks for 1 round.
Shagrat now gets a +1 status bonus to skill checks for 1 round.
Just a heads up: it's currently a bit uncertain if that's how it works -- I think the "target" part of your blood magic has to be one of the targets of triggering spell.
When it says "you or one target" it means a target of the spell. You can't magic missile an enemy and give a boost to an ally.
Range is limited by the spell in question.
It's not a balance issue because you can always choose you, and because not every spell that will trigger blood magic effects is offensive in nature.
It's true it doesn't specify that the target of blood magic must be someone affected by the spell. But I think the ("If the spell has an area, you must designate yourself or one target in the area when you cast the spell to be the target of the blood magic effect.") bit definitely suggests that for an AoE (it's specifically saying only one target in the Aoe benefits) and it can be extrapolated from there that a single target spell will allow blood magic only in the target of the spell.
I think conceptually blood magic is a bonus rider on a spell, not an effect separate from the spell, which makes sense with those targeting restrictions.
Admittedly, someone pointed out how Aberrant bloodline's blood magic is very strange since it only provides "one target gets +2 bonus on Will saves", and all the bloodline's grated spells (sans the focus spells) are harmful ones. Same goes for Fey.

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Jayma wrote:Just a heads up: it's currently a bit uncertain if that's how it works -- I think the "target" part of your blood magic has to be one of the targets of triggering spell.Magic Missile is one of Jayma's Imperial bloodline spells. Casting it triggers her blood magic, which grants her or one target a +1 status bonus to skill checks for 1 round.
Shagrat now gets a +1 status bonus to skill checks for 1 round.
Huh. That is an interesting interpretation of the blood magic rules that has never occurred to me. Having just re-read the rules in question, such a reading seems possible, but still strikes me as bit of a stretch.
For the Imperial bloodline, the 1st level granted spell is Magic Missile, with most of the higher level ones being offensive spells. Does it really make sense to read A surge of ancestral memories grants you or one target a +1 status bonus to skill checks for 1 round to mean that the one target mentioned must also be a target of the triggering spell? I always read one target to mean the target for the blood magic effect is separately selected.
Still, if our GM agrees with this reading, then no biggie; I doubt Shagrat will be making a skill check on his turn anyway. From now on I'll default it to Jayma getting the +1 status bonus to skill checks.
(I'm pretty new to spellcasters in 2E but I think electric arc can target two enemies, regardless of the distance between these two targets, so long as they're both within the 30 feet of the caster.)
Yep. That's the way we've usually played it as well.

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Everything you said is reasonable. I'm just letting you know of the existence of this rules contention, in case you later play at a table where the GM subscribes to a different interpretation of these rules.

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I might be wrong, but I will think Meadow will need to find a sign of the trail or identify the creature before using hunt prey.
Yeah I kinda thought so too but then I read the track activity and became uncertain.
Also I just realized that I didn't post my school and item selection on this page even though I did make the selection when I updated my profile. Meadow's school and default item selection are listed in her character profile. Swords training, potency crystal item.

GM Blazej |

Jayma, after reading over the Imperial bloodline and the description of Blood Magic in under the Sorcerer bloodline, I think that if you affect a target with the +1 to skill checks, it would need to be a target of your spell (if not yourself).
How Blood Magic describes affected creatures (if not yourself) needing to be within the area of an Area spell, foes needing to be hit by attacks or fail saving throws in if the spell allows one.
In addition, the ability itself doesn't specify what you can target at what range. Using the spell targets itself resolved those questions cleanest for myself.
If there is a ruling I'm missing on this let me know!

GM Blazej |

Meadow, I agree, I was not certain how to handle it until into the keep itself. I think that tracking requires you to find initial tracks, but I eventually interpreted as searching specifically for signs of creatures within the fort. What what you have now, you can continue to track and follow the trail.
That is perfectly fine, I know some placed it within their profile while others posted it here.

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Everything you said is reasonable. I'm just letting you know of the existence of this rules contention, in case you later play at a table where the GM subscribes to a different interpretation of these rules.
No, no. I'm pleased you told me about it. I like to be scrupulous about following RAW. If there are questionable areas such as this, I want to know about them. In such situations, I tend to fall back on the more conservative reading so as to not create situations where I'm relying on something only to have the GM turn around and say you can't do that.
It reminds me of when I found out that by some readings of the rules, animals can't activate items, and thus animal familiars (such as Twyl) cannot feed you potions. Similarly with sending familiars out to scout ahead for you, and a variety of other activities that many players associate with having a familiar.
Jayma, after reading over the Imperial bloodline and the description of Blood Magic in under the Sorcerer bloodline, I think that if you affect a target with the +1 to skill checks, it would need to be a target of your spell (if not yourself).
How Blood Magic describes affected creatures (if not yourself) needing to be within the area of an Area spell, foes needing to be hit by attacks or fail saving throws in if the spell allows one.
In addition, the ability itself doesn't specify what you can target at what range. Using the spell targets itself resolved those questions cleanest for myself.
I've been thinking about it some more and re-reading the rules, and I'm beginning to agree with the stricter reading. The clincher I think is the one you mention; the fact that which potential targets you can redirect the blood magic to is not defined. This suggests strongly that they're piggy-backing on the same target definition as the original spell, in which case it is no longer a stretch to equate the targets of the spell with the targets of the blood magic effect.
No problemo. From now on I'll just make Jayma the target for the +1. Fact is, this is mainly used for the Ancestral Memories focus spell where that +1 comes in very handy sometimes.

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Looks like I also forgot to specify a school item.
My training is with the Spells and I would like a scroll of Burning Hands.

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I just went to look up the PFS school stuff and I find that things have changed a little in the second edition.
Previously, Jayma would do the following:
Training: Spells 3
1 Point: Healing Potion (Minor)
2 Points: Architecture Lore
3 Points: Healing Potion (Minor)
But things appear to have changed in the new edition. You no longer get points to spend on different schools. You pick one school; select the Lore; and get one bonus consumable from the school list or a minor healing potion. Am I reading that right?
If so, then the bottom line is that Jayma only gets one free minor healing potion instead of two. I'll update my profile to reflect this.
Oh, and Fame seems to have left the building as well.

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Edit to give a better description of the changes, with link to blog.
Yes, there was a change such that you no longer gain fame from scenarios. Instead there are boons that you can get for completing the scenario found on the boon page of your “My Organized Play”. Some will require a certain level of reputation with a faction before you can get them, others will only require you complete the scenario and it gets reported. Some boons may cost ACP.
See this blog for the full official details.
The other thing that has changed is the Pathfinder Training.
Those who were Field Commissioned may now pick a skill they are trained in. They will also get a skill feat when they make it to 5th level.
Those who chose between the various masters can now redo their choice. They now have four choices: Scrolls, Spells, Swords, General. Note that as part of this change you can also change what Lore skill you are trained in and Pathfinder Society Lore is now an option for all agents that went through the training.
The consumables also changed, reducing the choices and making it simpler.

GM Blazej |

I might jump back to this later when I have a chance, but Brekovi's description is good. The blog has a few more details relating to how fame changes and the timing of that.

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Do we need to come up with a marching order before heading down the stairs? How wide are the stairs?
How about Shagrat and Zabu in front, with Brekovi, Jayma and Kornel following, and Meadow covering our back? If Meadow needs to be in front to track, then maybe switch places with Shagrat.
Jayma will switch exploration modes to Avoid Notice (Stealth +5) for the descent.
Jayma has darkvision, so lighting is not a problem for her.

GM Blazej |
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Given that there are a number of varied characters in this village, I'm adding another handout for storing notes on the various characters in the village.
It is a Google document with the names of characters and some brief descriptions. I've opened it to be edited if you have any need to make any notes yourself.
Let me know if the format is unhelpful or any parts of the presentation that aren't as helpful to you.

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Brekovi wrote:It is unclear to me if Brekovi would know that Jayma and Kornel have architecture lore. No one else indicated they had any skills specific to the task.I find it hard to believe that we spent "several days" on the boat, on top of all the "travel across various trade routes at the heart of Avistan going up north" that it took to reach the lake in the first place, without having spoken to each other along the way. I'm happy for us to proceed under the assumption that we know each other's stats and skill training.
For example, Jayma loves nothing more than chatting about architecture, as it is a passion of hers. She also regularly communes with her ancestors if something comes up that they can help with.
"So, Kornel, what kind of training did you do at Pathfinder school?"
"Oh, I took a course on Architecture Lore, at School of Spells."
"Hey, that's cool. And what about your background, what kind of training did you get from there?"
*looks at character sheet* "Uh..."

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Brekovi wrote:
It is unclear to me if Brekovi would know that Jayma and Kornel have architecture lore. No one else indicated they had any skills specific to the task.I find it hard to believe that we spent "several days" on the boat, on top of all the "travel across various trade routes at the heart of Avistan going up north" that it took to reach the lake in the first place, without having spoken to each other along the way. I'm happy for us to proceed under the assumption that we know each other's stats and skill training.
For example, Jayma loves nothing more than chatting about architecture, as it is a passion of hers. She also regularly communes with her ancestors if something comes up that they can help with.
If I missed something indicating you did this, my apologies. Going forward I will assume that I have some idea of what things your character is trained in.
Perhaps I was a little overly cautious, but after your comments previously I did not want to presume knowing something about your character that wasn't obvious. Not everyone gives their life story when traveling with others. I also didn't have time when composing my response this morning to go back and check the details of what happened with the one mention of Architecture Lore I remember happening. I don't recall if it was just a skill roll or the character made a point of demonstrating their skill.

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If I missed something indicating you did this, my apologies. Going forward I will assume that I have some idea of what things your character is trained in.
Perhaps I was a little overly cautious, but after your comments previously I did not want to presume knowing something about your character that wasn't obvious. Not everyone gives their life story when traveling with others. I also didn't have time when composing my response this morning to go back and check the details of what happened with the one mention of Architecture Lore I remember happening. I don't recall if it was just a skill roll or the character made a point of demonstrating their skill.
No need to apologize. Nothing has come up explicitly in Gameplay about it. I was just hoping to avoid a bunch of conversations like the amusing one Kornel described above. It just seemed reasonable that our characters would have a basic understanding of each other's stats, skills and abilities (even alignment) after spending a long voyage cooped up together.
I wouldn't go so far as assuming that they know much of anything about each other's life story though. People are far less likely to share that, especially the sensitive or embarassing parts. Discovering that sort of thing over time makes for interesting role-playing; exchanging resumes on the other hand, is a bit boring.
I apologize again for my earlier overreaction. My issue in that case wasn't that the characters were making unsupported assumptions about other characters; that's fine. Heck, Jayma does it all the time. My problem was the feeling I got that the line between characters and players was being crossed; that these assumptions about character motivations were being projected into the real world and judgements were thus being made of the respective players. It gets especially sensitive when those judgements relate to alignment. Since that wasn't the case, we can forget about it. There is no need for undue caution going forward.

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Sorry if all that posting was a bit weird. I broke everything up because I wanted to ask several people different questions at different times and figured it might make a bit more sense that way. I can't really post anything substantial until I get home from work later in the evening so I couldn't address things as they happened.

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I will mention one advantage of breaking it up like that is it becomes much easier to quote.
Long messages get truncated. I've never taken the time to figure out how long they have to be, but I've often run into trouble where the portion I want to respond to is past that point.

GM Blazej |

It is completely fine, while I'm pushing forward with pace with me posting several times per day, that does mean that there will be situations that a lot of prompts that come up that you want to address in the last day or so. Don't worry about responding as you did as it is completely fine. Same for Shagrat, it worked out perfectly on my end.
Let me know if things are hard to keep track of. If there is too much information at once or if there isn't enough.
I will ask though, if I continue to post as I do, would you like me to post single responses in single posts (rather than having two different conversations occurring in one post?

GM Blazej |
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Repairing the Fort Rules
The way this works is that you have a set amount of time (a month) before your replacements from the Society arrive. It is likely though, based on the size of your party, you will be expected to have finished work well before a month passes.
Hiring NPCs
You have 150 gold pieces of funds granted to you for the restoration.
Each and every day, each PC can spend 3 gp from those funds and hire three villagers of your choice to work under your direction. This cost covers all purchased materials and work done. All of Prophet's Rest are willing to put in work due to Narsen's influence regardless if they like you or not.
If you bring an NPC with a specialty for a particular task listed in the requirements (eg, bringing the stonemason to a task that mentions the stonemason), you can add your level as a proficiency bonus to the skill check even if you are untrained and you get a +2 circumstance bonus to the check.
Each task is marked with a number of person-days required. As you are leading three others, each day of work you put in with your group produces 4 person-days of work. If there is a skill check that is the result on a successful check. A failure produces less progress, a critical success produces more, and a critical failure results in no progress.
There is no limit on how many groups can work on the same task at the same time, but you do not get refunded for your actions for excess 'days' of work.
Free Tasks and Requirements
Some tasks below are marked as [Free]. These are actions you don't need to pay any coin for, even hiring NPCs (as this work is expected of them). It is noteworthy that each area of the fort has a "Clean the Fort" action that is free and is required to get any subsequent work done in that area.
If you are Expert in Crafting, you can lead any of the tasks requiring a Stonemason or Carpenter without having one of those NPCs in your group.
There are some tasks that just aren't visible yet, for example, because you have no access to the lower level to the keep. I'll bring those up as events occur.
Other Bits and Stuff Not Listed
If you have a lore check that you think is relevant to one of these tasks, let me know and I may be willing to allow you to use that skill instead.
In addition, there may be other tasks all together that you might be able to accomplish separate from this list (eg. train geckos). As they come up I'll appraise them and work out the requirements and time of each. Don't feel obligated to remained limited to the list.
Final Note
Not including the family, there are a total of eighteen people in this hamlet which is enough for the party to hire the entire town to do work for the day. Don't worry about running out of workers.
Let me know if you have any questions about these rules.
*** INITIAL TASK LIST ***
Approach Road
Clean the Fort (Approach Road)
[Downtime] [Manipulate] [Free]
Work Required: 8 person-days
Skill Check: None
Remove overgrown foliage, trash, mold, and other rubbish from the area.
Replace the Main Gate
[Downtime] [Manipulate]
Requires: Clean the Fort (Approach Road), Carpenter and Stonemason
Work Required: 12 person-days
Skill Check: Crafting/Architecture Lore
Replace and restore the main gate of the fort.
Patch the Hole in the Outer Wall
[Downtime] [Manipulate]
Requires: Clean the Fort (Approach Road), Stonemason
Work Required: 18 person-days
Skill Check: Crafting/Architecture Lore
Repair the broken hole within the road facing wall of the fort.
Rebuild Scaffolding for Battlements
[Downtime] [Manipulate]
Requires: Patch the Hole in the Outer Wall, Carpenter
Work Required: 12 person-days
Skill Check: Crafting/Architecture Lore
Rebuild the scaffolding allowing for the battlements to be manned.
Courtyard
Clean the Fort (Courtyard)
[Downtime] [Manipulate] [Free]
Work Required: 8 person-days
Skill Check: None
Remove overgrown foliage, trash, mold, and other rubbish from the area.
Collapse the Watchtower
[Downtime] [Manipulate]
Requires: Clean the Fort (Courtyard), Stonemason
Work Required: 6 person-days
Skill Check: Crafting/Architecture Lore
Collapse the watchtower on the verge of destruction and gain access to the remaining stone of the tower
Repair the Well
[Downtime] [Manipulate]
Requires: Clean the Fort (Courtyard), Crafting (Trained) or Stonemason
Work Required: 6 person-days
Skill Check: Crafting/Architecture Lore
Gain access to clean drinking water within the fort.
Ruined Barracks
Clean the Fort (Barracks)
[Downtime] [Manipulate] [Free]
Work Required: 8 person-days
Skill Check: None
Remove overgrown foliage, trash, mold, and other rubbish from the area.
Repair the Barracks
[Downtime] [Manipulate]
Requires: Clean the Fort (Barracks), Crafting (Trained) or Carpenter
Work Required: 12 person-days
Skill Check: Crafting/Architecture Lore
Restore the living quarters of the fort.
Keep's Great Hall
Clean the Fort (Great Hall)
[Downtime] [Manipulate] [Free]
Work Required: 8 person-days
Skill Check: None
Remove overgrown foliage, trash, mold, and other rubbish from the area.
Excavate Stairs Below Great Hall
[Downtime] [Manipulate] [Free]
Requires: Clean the Fort (Great Hall)
Work Required: 12 person-days
Skill Check: None
Clear the collapse leading to the Keep's lower level to gain access to that area. That area might present more work itself
Rebuild Collapsed Stairs
[Downtime] [Manipulate]
Requires: Clean the Fort (Great Hall), Carpenter
Work Required: 12 person-days
Skill Check: Crafting/Architecture Lore
Restore the stairway to the roof of the keep.
Keep's Roof
Clean the Fort (Roof)
[Downtime] [Manipulate] [Free]
Requires: Rebuilt Collapsed Stairs
Work Required: 8 person-days
Skill Check: None
Remove overgrown foliage, trash, mold, and other rubbish from the area.
Construct Cover for the Roof
[Downtime] [Manipulate]
Requires: Clean the Fort (Roof), Crafting (Trained) or Carpenter
Work Required: 12 person-days
Skill Check: Crafting/Architecture Lore
Restore the cover on the roof build for defense against missile fire
Other Actions
Secretly Plant Whispering Lilies
[Downtime] [Manipulate] [Free]
Requires: Trained in Deception or Nature
Work Required: 1 person-day
Skill Check: Deception/Nature
Plant lilies at the request of Venture-Captain Smine
Talk to Locals
[Auditory] [Concentrate] [Downtime] [Linguistic] [Mental] [Free]
Work Required: 1 person-day
Skill Check: Diplomacy
Notes: Choose three NPCs at the start of the day and attempt a Diplomacy check to Make An Impression on each of them individually. For this check, it doesn't matter if they are helping you are the fort or if they are in town. You can make multiple attempts to influence the same person. At the same time you may make other checks requesting them to consider working for the society and the GM would make secret checks to determine whether you think the locals would not do secretly or inform upon you.
Ingratiate yourself to locals and work toward the objections of the Envoy's Alliance

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The following is merely my first cut at how we might tackle this project. Please look it over for errors or omissions, and feel free to make any tweaks that will maximize our chances of success.
I assume that we first want to concentrate on securing the approach and the perimeter of the fort to minimize interference from the local fauna. In fact, I'll assume that the order of the areas as listed, is the order we want to prioritize them.
There are six of us: Meadow, Brekovi, Jayma, Kornel, Shagrat, and Zabu. We can each hire 3 villagers a day which will give us a maximum of 4 person-days (pd) each per day. I will assume that only one of us (and associated villagers) can work on a particular task at a time.
We have the following trained individuals:
Stonemason (SM): Junissa
Carpenters (C): Braderock, Wilfred
Trained in Crafting (TC): Brekovi +8, Shagrat +3
Trained in Architecture Lore (AL): Jayma +7, Kornel +3
None of us are experts in Crafting, so we'll need the stonemason and/or a carpenter working on the jobs requiring such. I assume that the stonemason and the carpenters cannot work on more than one task at a time that requires their presence. This makes the stonemason the long pole; the schedule will essentially revolve around her availability.
Most of the tasks require a Crafting/Architecture Lore skill check. Brekovi with his Crafting +8 and Jayma with her Architecture Lore +7 should be assigned to the most important tasks (mainly those with the stonemason). There is also the requirement of certain tasks that a person trained in Crafting be present if neither the stonemason nor a carpenter is available. That would be Shagrat when Brekovi is occupied. Taking all this into account, I have included a suggested assignment of the jobs for our characters.
Taking account of the area priority, task prerequisites, trained person availability, and trying to maximize the amount of work we can get done each day, I've come up with the following sequence of tasks:
Days 1 & 2:
Clean the Fort (Approach Road): Brekovi, +3 8pd
Clean the Fort (Courtyard): Meadow, +3 8pd
Clean the Fort (Barracks): Kornel, +3 8pd
Clean the Fort (Great Hall): Shagrat, +3 8pd
Clean the Fort (Roof): Zabu, +3 8pd
Talk to Locals: Jayma 2 days (Diplomacy)
Days 3, 4 & 5:
Replace Main Gate: Brekovi, Meadow, +C1 +SM 12pd - C1 and SM (Crafting/Architecture Lore)
Repair the Barracks: Shagrat, Kornel, +2 12pd - SM or TC1 (Crafting/Architecture Lore)
Rebuild Collapsed Stairs: Jayma, +C2, +2 12pd - C2 (Crafting/Architecture Lore)
Excavate Stairs: Zabu, +3 12pd
Days 6 - 10(1/2):
Patch the Hole in the Outer Wall: Brekovi, Zabu, Meadow, +SM 18pd - SM (Crafting/Architecture Lore)
Construct Cover: Jayma, Shagrat, Kornel, +C1 12pd - C1 or TC2 (Crafting/Architecture Lore)
Repair the Well: Jayma, Shagrat, Kornel, +1 6pd - SM or TC3 (Crafting/Architecture Lore)
Days 10(1/2) - 13(1/2):
Collapse the Watchtower: Jayma, Zabu, +SM 6pd - SM (Crafting/Architecture Lore)
Rebuild Scaffolding: Brekovi, Meadow, Kornel + C1 12pd - C1 (Crafting/Architecture Lore)
Plant Whispering Lilies: Jayma 1pd (Deception/Nature)
So if we all make our rolls (very unlikely) and no new work comes up (unlikely), and we're not interrupted in our tasks (extremely unlikely), then we can get it all done in 12.5 days. My experience with such construction projects suggests that to get a more accurate estimate of the actual time it will take, we should, at a minimum, double this number. That still means we should be able to finish within the month alloted. If we need more Talk to Locals time, no doubt gaps will appear in the schedule to allow us to do that.

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Thanks, Jayma for going through the tasks and giving us a potential plan.
I would like to note an oversight on your part:
There is no limit on how many groups can work on the same task at the same time, but you do not get refunded for your actions for excess 'days' of work.
I will assume that only one of us (and associated villagers) can work on a particular task at a time.
I have not had a chance to fully go through all the rules, but this immediately struck me while reading through them and Jayma’s plan.
At first I thought Jayma had missed the other tasks since when talking about skilled people she didn’t list those with Nature or Deception. Looking closer at the suggested plan, I see that she just took on those tasks herself, likely because her skills in Diplomacy and Deception are better than the rest of us.
Jayma, what was the projected cost for following your plan? Any immediate comment on how putting multiple crews on the vital tasks may shorten the project?
GM Blazej, the cobbler Avan said he had done crafting work. I assume then he can help with tasks requiring Crafting but not those requiring a specialty. Is that correct?

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The Project Manager in me (certified, even!) got excited when I saw the description of what needed to be done.
The lazy Project Manager in me was relieved when I saw Jayma's plan.