Terek

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It is with a heavy heart I admit to myself I must give up the Paizo for a time. I am going longer and longer without being able to string two sentences together due to time constraints and that isn't fair to everyone else. It has been a pleasure folks, but as always RL must come first. Have fun for me my friends.


It is with a heavy heart I admit to myself I must give up the Paizo for a time. I am going longer and longer without being able to string two sentences together due to time constraints and that isn't fair to everyone else. It has been a pleasure folks, but as always RL must come first. Have fun for me my friends.


Oh goody. 2 Int Gangrel suggests owing the Giovanni a favor in exchange for tracking down a possibly homicidal elder is just what the group will want to hear. If one of them has knowing stone that is. That puts us at 7 correct?


When you are not playing a character smart enough or knowledgeable enough to suggest the solution in your head...


Skar is updated... Finally.


My daughter is through the worst, will be jumping back in this week. Sorry for the long wait.


Muffins are tasty. Child is through the worst of it. Should be jumping back in this week... As long as nothing else goes wrong.


Sorry folks. Daughter's recuperation has been a bit rough. If you need to not me at any time please do.


Bot as needed. Autocorrect...


Sorry folks. Last week was tough, this week is looking to be as hard. Will post as possible but not as needed.


Sorry folks. Household got hit by COVID pretty hard. Thankfully everyone who could be was vaccinated already, but apparently this strain doesn't seem to care much about that. I will catch up as soon as possible.


Sorry folks. Household got hit by COVID pretty hard. Thankfully everyone who could be was vaccinated already, but apparently this strain doesn't seem to care much about that. I will catch up as soon as possible.


Questions have been answered. Good luck.


I am one of those funny little fellows who just likes playing. Always just happy to be here no matter if I'm playing the grand wizard in a tower or the donkey in the field.

That being said, shoal ancestral weapon/bow monk with bardic dedication singing shanties seems perfect.


Dain wants a little more melee. Silas an archer or a cannon. Tung likes the idea of a bard.

I may be able to satisfy all of that with the monk if I take ancient elf select bard dedication and spend a feat on inspire. Using longbow and curve blade should work pretty well to fill melee and archer slots with ancestral weapon and archer stance so I get monk benefits to them. Will even be able to grab stealth that way. I probably won't get the character done before shabbos, but will definitely have them up sunday.


As far as I can tell AOE caster is not as big a thing in 2e. At least it seems like casters are more support and utility focused.

I'm leaning towards a grailwarden dwarf bard with the enigma muse, kind of a sagacious wise woman giving out information and helpful advice.

Unless we really need an archer, I might run a shoal elf with a reskin of the monastic archer monk as ship archer.


So, what I am hearing is we have no weakness to shore up and I can probably get away with almost anything as long as it fits the theme.

Lvl 7, I will have to look over the home rules section real quick.


Hello folks. What characters do we have already and where is the party lacking?


I will bite. What we looking for in a submission?


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... looks at the list... boy do I have some systems for you.

Goes to find his copies of iron claw and shadowrun


How about someone familiar with both? Big diesel punk mechs is fine by me.


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Just for the humor of it all, I am thinking of building Gypsumay as a vigilante with the two identities being on duty and off duty. The only difference being the uniform and in true disc faction all the residents just accept it.


I just so happen to have a redneck troll girl that might be perfect.


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Yes, still a merchant adventurer with a heart of gold... well, gold plated iron maybe.


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Getting intimacies figured out, anyone wanting to tie in somewhere in that all? I have a rebuilt background for Dubois now, will post up in a bit.


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Getting back to normal. Having 6 sick kids and my wife is taxing. At least the eldest two have their own families so it wasn't 8 sick kids. Managed to get off with light symptoms, which means I took care of everyone else...


Apologies for disappearing. Kiddo brought home the flu and it pretty much dropped the whole house this past week.


Sorry for disappearing folks. Youngest daughter brought home the flu and pretty well wiped out the household this past week.


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Apologies for disappearing this past week, Miriam brought home the flu and it spread through the household pretty quick.


Went through and ran the numbers, lines up. Looking forward to seeing how this plays even if I don't get in.


Demon Lord of Paladins! wrote:


Hey man, if you use Com[/con it will walk you though it and make sure you do not miss anything.

Thanks for the heads up, I always forget there are computer programs for these things now adays. Going to return to my rocking chair and shake my cane a bit before looking at that.


Since you're on Geisha, you mind looking over my submission and letting me know if I missed anything?


Dossier:

Name: Adam Shemtov
Calling: Golem
Background: Backwater colonist
Grit: 0 Hull: 2 Agility: 0 Systems: 0 Engineering: 0

Skill Triggers
+2 LEAD OR INSPIRE
+2 SPOT
+2 STAY COOL
+2 SURVIVE

Talents
Brutal
Vanguard
Walking Armory

Gear
NIDF Magen Heavy Armor (Considered archaic by most, this armor design sacrifices comfort for durability)

Tavor Bullpup Shotgun (Signature Medium. Designed for urban combat and ship boarding actions, this shotgun has seen much use.)

Side Arm (Signature light. A non-descript pistol of indeterminate make. You could swear it is a different gun every time he pulls it.)

Extra Rations (What, it is good food. Trust me.)
Flex suit (Not going to starve.)
Sleeping bag (We have time for a quick nap.)

Golem is built much like his call sign. Large. Well muscled. A face that gives very little away... right up until he is in a kitchen and then he becomes the happiest chef in any galaxy.

Magach:

Everest class
Hp: 16 Structure: 4 Stress: 4 Heat: 0
Repair cap: 6
Evasion: 8 Speed: 4 Heat Cap: 6 Sensors: 10 Armor: 0 E-Defense: 8 Size: 1 Tech Attack: +0 Save Target: 10

Initiative
Encounter
1/scene the Everest may take any quick action as a free action.
Replaceable parts
While resting, the Everest can be repaired at a rate of 1 Repair per 1 structure damage, instead of 2 Repairs.

Mounts
Heavy+flex: Cyclone pulse rifle
Main: Shotgun

Hyperspec Fuel Injector

ACTIVE - Power Up
ENCOUNTER PROTOCOL

For the rest of this scene, you gain +1 Accuracy on all attacks, checks, and saves; additionally, 1/turn, you can Boost as a free action.

Custom paint
Personalization
Deployable cover
Stable structure

The Magach is an older mech, squat and stable looking with very little frills. It carries a main Shotgun to fend off those who get too close while it lays down superheated spacial torsion on distant foes.

For some reason Golem has taken to painting a sad clown face upon the mech's head.

Story so far...:
Golem hails from a backwater colony system known as New Israel. Small and out of the way without much of value, the worlds claimed by the tribes care little for the grander situations faced by the wider universe.

Raised among a highly religious family, Golem always felt a little disconnected from the rest of his kin, a rift that only widened as the years carried on. Questions arose whenever he discussed scripture, wondering how they might fit with all that existed beyond their borders. A sense of stark foreboding reality that only grew until he finally chose to go seek his answers among the stars.

Golem himself keeps to his people's mistrust of outside culture, but has placed his fate in the hope that somewhere out there he might find some rekindling of the faith he has lost.

edit: forgot to add SP items at the end. Also, plan on easing into a Caliban from rim book.


Scroggs, Gm's post says by Friday so you still have time to turn in a character. Just happened upon this myself and it looks interesting enough I should drop a character in by then.


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Doing well, Pesach has me pretty sporadic on forum this week. I will take a look at the disparate parts and get them combined into an easily digestible character sheet with all the changes. I believe I needed to work on intimacies and play around with motive a bit.


Owl is going to let the others continue talking to the fool.


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Glad to hear scorch. We could always chase clues and maybe earn a manse later too.


Belief: If it has to be done right go do it yourself.
Instinct: Always take the shot. (Be it an elk or a goblin. I forsee this going very wrong if it turns out there are six more of them behind the first.)
Level 1
Name: Owl Catches the Mouse, son of Wild Howls the Wind and Gentle Flows the Stream.
Raiment: A bracelet his daughter wove for him before he left for that last hunt. It's blue and green threads stand out against his otherwise white and brown clothing.
Age: 21

Fresh... check.


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Yeah, I looked into the guild because of the merchants. They are an interesting bunch.


Well that was quicker than I expected.


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Toptomcat. T-rex in an f-14 right? But seriously, I know the primordials created creation and the gods, gods created exhalts and fought the primordials, dead primotdials became the neverborn, most other became the Yozi. The major gods start playing the games of divinity and neglect creation.

A bunch of wars later, Autochthon creates his own pocket world which is now sending out scouts to creation. The fae keep trying to unmake creation. The things that used to be primordials have their own plans. Dragon blooded rebel against the solar and win. They have 700 good years and then a plague hits that nearly ends everything. Realm begins, has issues from the outset, and solar come back about 700 years after that.

Many many rebellions and "peace actions."

In the minutia I am lightly read on the lore but by no means an expert.


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Appreciate that. Like I said, trying a little more for Schindler (The businessman that slowly realizes there are major ills and has to fight his conviction and belief to finally do something about the problem he lives in in the way he can, not by being a bad ass fighter, but by being the businessman and talker.) I'm hoping to slowly build up his compassion over the course of the game, though probably not his temperance. As we go on he sees more and more that the dragonblooded are destroying creation, and maybe, just maybe, it will take a strong market force to bankrupt the realm and rebuild from the ashes.


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It is some times hard to translate the idea of Moshe or David into a character when they are supposed to already be a hero in game. Well, Moshe would be much easier honestly from the point right before his return to Egypt. Wanting more Schindler and less Bar Kokhba.


Thrown and melee is so he can use knives and hatchets effectively, which felt like an interesting choice for the character. I actually did not want to go "yarr me buckos" as much as a happy go very lucky merchant traveling from city to city. Of course, with us starting in the east the whole sailing bit might be pointless depending on where we are. I also notice that essence ping is no longer a thing, so that does make it a bit harder to be useful in that. I will shift around a few things just to make this work a little better early on.

Exert from the life of Iscarian:

Everyone worries about the soldiers, the warriors, everyone sees the hero in the man who pummels his way through the post and frees the prisoners on his way to fight the king...

Few see the heroics of the man who purchases a slave caravan only to return them to their people and sell arms to their populace at a discounted rate. The man who hides those wanted by the realm and smuggles them out to lands beyond the Legion's reach. Sure there were benefits, the ladies can be very appreciative to a man who rescues them, but this world needed set right even if there wasn't such rewards.

"Of course, it is not without its risks... and now we find ourselves here. Ship sails ruined, pirates preparing to board, and an ultimatum. They want me to hand over half the crew and all of our hold. It would be easy to do so, cast lots and decide, but I know each of you. You are my crew, my family, and I say we take that hold full of firedust and give it to those pirates with a lit spark. Are you with me?"

Later, ears ringing, heart pounding, and body feeling ragged he finally thought about what he was doing. The enemy crew had been crippled by the initial explosion, their ship listed to the side. It had cost him five brave sailors, and maybe his own life... a good trade for the lives of his people. He could feel the battle moving across the ship, his men would be making short work of the enemy now that they were in disarray. The look on the captain's face when he realized what was in the barrel... priceless. He prepared for the inevitable end, his blood slowly trickling out... and then he breathed in...

Adjusted character, still needs work.:
Dubois Iscarian, Merchant Captain from Coral.

Caste: Eclipse

Concept: Sailor and smoot talker. Inordinately lucky.

Motivation: Working to open a free and fair exchange of goods and services through all of creation. Wishes all to have the same access to technology and prosperity as the realm and its dragonblooded rulers. I will make creation better through capitalism.

Anima: The clatter of dice fills the air as two golden white cubes fall to show snake eyes.

Caste: Bureaucracy, Linguistics, Ride, Sail and Socialize.
Favored: Athletics, Awareness, Integrity, Presence, Resistance

Attributes:

Secondary
Str **
Dex **
Stam *****

Primary
Char ****
Manipulation *****
Appearance **

Tertiary
Perc ***
Int **
Wits **

ABILITIES:

Archery
Martial Arts
Melee **
Thrown **
War*

Integrity *
Performance *
Presence [Persuasion] *****
Resistance [Drinking] **
Survival

Craft
Investigation
Lore *
Medicine
Occult

Athletics *
Awareness *
Dodge ***
Larceny
Stealth

Bureaucracy [Commerce] *****
Linguistics(Native: Sea tongue[Coral], Low Realm) *
Ride
Sail ***
Socialize [Lying] *****

BACKGROUNDS

Resources ****
Followers ***

Virtues

Compassion *
Temperance *
Conviction ****
Valor ***

Virtue Flaw:

Benevolent Tyranny
Virtue: Conviction
The character can no longer tolerate people's stupidity, cowardice and callousness. He knows what's good for them, and he won't let something as simple as free will get in the way. He will respect no authority but his own, brook no arguments and accept no compromises. If persuasion is not enough to achieve the ends of justice and the greater good, he will use force as required. Woe be to those that challenge the absolute authority of the priest-king.
Partial Control:
The character can moderate his disregard for others' opinions and beliefs. He may pursue compromises that are favorable for him rather than ideal solutions. He may recognize the legitimacy of other authorities, ideals or values which are not opposed or antagonistic towards him.
Duration:
One day
Condition:
The character witnesses others choosing the easy and wrong path despite his best efforts

Intimacies: My Crew [Protective]
Need 5 more

Willpower: 7
Essence: 2
Personal: 11
Peripheral: 28

Charms:
Dodge
First Dodge Excellency
Shadow Over Water
Reflex Sidestep Technique
Leaping Dodge Method

Bureaucracy
Second Bureaucracy Excellency
Frugal Merchant Method
Insightful Buyer Technique

Melee
Second Melee Excellency

Presence
Second Presence Excellency

Socialize
Mastery of Small Manners

Merits:
Luck 5pts
Carouser 2pts
Silver Tongue 3pts

Gear:

BP spent: 10pts merits, 8pts abilities

Background:

Not everyone has some fantastic story about adversity and a crummy childhood. Nothing majorly bad ever happened as I was growing up, no heart breaking loves, no heroic moments of triumph, no soul crushing defeats. Just a boy from Coral who managed to gain his own ship the hard way, hard work... and a little bit of luck. Now I got money, money makes the world go round after all. And hey, if people get a better life because they are trading with me, well all the better. Always know how much you can afford to lost, be it on drink, on a pretty girl, or at some back alley dice game. Then, don't ever pay more than that to get that drink, girl, or into that game.

Appearance:
Iscarian is not what one would think of as memorable on his own. A young merchant with a small ship and a constant stream of vices to feed. But, there is something about the way he speaks, the way he greets you as a friend, the easy way he effortlessly makes you feel as if you have known him all your life...

Personality:
Sleazy used chariot salesman and social butterfly.


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Wait, figured out the heroic issue. Cultural issue there, I am thinking Noah, David, basically every hero I grew up with. Deeply flawed people who end up doing right when the time finally comes. I think I can better get that idea across in an exaltation story. Please bare with me.


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True, the Solar exhaltations are given to grand heroism, but I would say that grand heroism can come from unlikely sources. How do you bureaucrat or trade grand heroism?

But, that being said, I think I misunderstood the answer farther up about an origin story. I was under the impression we would exalt as part of first adventure, but I reread that and realize it was in reference to us as a circle and not us as exalts. Language is funny some days. The motivation was written more in character, which was truly my fault I should have written it in a standard format to read "Working to open a free and fair exchange of goods and services through all of creation. Wishes all to have the same access to technology and prosperity as the realm and its dragonblooded rulers."

The flaw I pulled from a site that had a lot of well-made flaws, meant to tinker it around so it was more in line with the character and just skipped my mind after I took a break and came back to it. I need to putter around with the wording but for him the easy path is just accepting what you have and not working for that next great haul. He loves to party, is very flippant about his life, but underneath their is a pure and unwavering entrepreneur who truly believes trade makes the world better and wealth is only good if you spend it. Those experiences and creature comforts don't just fall into his lap, and he can't stand lazy people who are not willing to put in the work to make their lives better, so the benevolent tyrant is supposed to kick in and make him into a Stalinesque dictator, but the more I go over the ideas in play the more it sounds a little wonky so I will probably look it over and come up with something different.

Completely forgot there was errata, going to look that over and fix were needed, thanks for pointing that out.


Dubois Iscarian, Merchant Captain from Coral.

Caste: Eclipse

Concept: Sailor and smoot talker. Inordinately lucky.

Motivation: Wine, women, and song... and gambling... lots of gambling. Oh, and something about the free market enriching the world and bringing peace... yes... that too I guess.

Anima: The clatter of dice fills the air as two golden white cubes fall to show snake eyes.

Caste: Bureaucracy, Linguistics, Ride, Sail and Socialize.
Favored: Athletics, Awareness, Integrity, Presence, Resistance

Attributes:

Secondary
Str **
Dex **
Stam *****

Primary
Char ****
Manipulation *****
Appearance **

Tertiary
Perc ***
Int **
Wits **

ABILITIES:

Archery
Martial Arts
Melee *
Thrown *
War*

Integrity *
Performance *
Presence ***
Resistance **
Survival

Craft
Investigation
Lore *
Medicine
Occult

Athletics *
Awareness *
Dodge ***
Larceny
Stealth

Bureaucracy [Commerce] *****
Linguistics(Native: Sea tongue[Coral], Low Realm) *
Ride
Sail ***
Socialize [Lying] *****

BACKGROUNDS

Resources ****
Followers ***

Virtues

Compassion *
Temperance *
Conviction ****
Valor ***

Virtue Flaw:

Benevolent Tyranny
Virtue: Conviction
The character can no longer tolerate people's stupidity, cowardice and callousness. He knows what's good for them, and he won't let something as simple as free will get in the way. He will respect no authority but his own, brook no arguments and accept no compromises. If persuasion is not enough to achieve the ends of justice and the greater good, he will use force as required. Woe be to those that challenge the absolute authority of the priest-king.
Partial Control:
The character can moderate his disregard for others' opinions and beliefs. He may pursue compromises that are favorable for him rather than ideal solutions. He may recognize the legitimacy of other authorities, ideals or values which are not opposed or antagonistic towards him.
Duration:
One day
Condition:
The character witnesses others choosing the easy and wrong path despite his best efforts

Intimacies: My Crew [Protective]

Willpower: 7
Essence: 2
Personal: 13
Peripheral: 30

Charms:
Dodge
First Dodge Excellency
Shadow Over Water
Reflex Sidestep Technique
Leaping Dodge Method

Bureaucracy
Second Bureaucracy Excellency
Frugal Merchant Method
Insightful Buyer Technique

Presence
Second Presence Excellency

Sail
Salty Dog Method

Socialize
Mastery of Small Manners

Merits:
Luck 5pts
Carouser 2pts
Silver Tongue 3pts

Gear:

BP spent: 10pts merits, 4pts abilities, 1pt for 2 specialties.

Background:

Not everyone has some fantastic story about adversity and a crummy childhood. Nothing majorly bad ever happened as I was growing up, no heart breaking loves, no heroic moments of triumph, no soul crushing defeats. Just a boy from Coral who managed to gain his own ship the hard way, hard work... and a little bit of luck. Now I got money, money makes the world go round after all. And hey, if people get a better life because they are trading with me, well all the better. Always know how much you can afford to lost, be it on drink, on a pretty girl, or at some back alley dice game. Then, don't ever pay more than that to get that drink, girl, or into that game.

Appearance:
Iscarian is not what one would think of as memorable on his own. A young merchant with a small ship and a constant stream of vices to feed. But, there is something about the way he speaks, the way he greets you as a friend, the easy way he effortlessly makes you feel as if you have known him all your life...

Personality:
Sleazy used chariot salesman and social butterfly.


Come join our little band. If you are looking for a game where you can choose some of the lore surrounding the world, well my friends do I have a game for you.


ST:
"I always just had my feet and the occasional thumbed ride. Ain't never had cab fare, might be fun." He grinned at the idea.


I just looked up and saw I got beat to the gnome bard by a good hour. Seeing as Jujo is more fleshed out at this point I will withdraw the old man Jerehmiah.

Full Name

Ciyradyl Ersatra

Race

Elf

Classes/Levels

Synthesist Summoner 3 (AC: 10 [T: 10/F: 10]; HP: 15/15; F+0, R+1, W+5 (+2 vs Enchantment); Init: +0; Perc: +4 (+2 C or S in ancient structures), Low-light Vision)

Gender

Female

Size

Medium H:5ft11 W:123lbs

Age

133

Alignment

Chaotic good

Languages

Common Elven Celestial Draconic Sylvan Sphinx A.Osiriani Terran

Strength 8
Dexterity 11
Constitution 8
Intelligence 17
Wisdom 14
Charisma 17

About Ciyradyl Ersatra

Basics:
AC: 10
Touch: 10 Flat: 10
CMD:11

HP: 15

BAB: +2
CMB: +1
Fort: +1
Ref: +2
Will: +6

Init: +0
Speed: 30'

Racial traits:
Elven Immunities: Immune to magic sleep effects and gains a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: +2 racial bonus on Perception checks.
Elven Magic: +2 racial bonus on caster level checks made to overcome spell resistance. In addition, +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Weapon Familiarity: Proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Low-Light Vision:Elves can see twice as far as humans in conditions of dim light.

Class Features:
Fused Link (Su) The synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrificed this way prevents 1 point of damage done to the eidolon (thus preventing the loss of the summoner’s temporary hit points), preventing the eidolon from being killed and sent back to its home plane.
Summon Monster II (Sp) A summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by one spell level, allowing him to summon more powerful creatures (to a maximum of summon monster IX at 17th level). At 19th level, this ability can be used as gate or summon monster IX. If used as gate, the summoner must pay any required material components. A summoner cannot have more than one summon monster or gate spell active in this way at one time. If this ability is used again, any existing summon monster or gate immediately ends. These summon spells are considered to be part of his spell list for the purposes of spell trigger and spell completion items. In addition, he can expend uses of this ability to fufill the construction requirements of any magic item he creates, so long as he can use this ability to cast the required spell.
Fused Eidolon A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist’s movements, and the synthesist perceives through the eidolon’s senses and speaks through its voice, as the two are now one creature. While fused with his eidolon, the synthesist uses the eidolon’s physical ability scores (Strength, Dexterity, and Constitution), but retains his own mental ability scores (Intelligence, Wisdom, and Charisma). The synthesist gains the eidolon’s hit points as temporary hit points. When these hit points reach 0, the eidolon is killed and sent back to its home plane. The synthesist uses the eidolon’s base attack bonus, and gains the eidolon’s armor and natural armor bonuses and modifiers to ability scores. The synthesist also gains access to the eidolon’s special abilities and the eidolon’s evolutions. The synthesist is still limited to the eidolon’s maximum number of natural attacks. The eidolon has no skills or feats of its own. The eidolon must be at least the same size as the synthesist. The eidolon must have limbs for the synthesist to cast spells with somatic components. The eidolon’s temporary hit points can be restored with the rejuvenate eidolon spell. While fused, the synthesist loses the benefits of his armor. He counts as both his original type and as an outsider for any effect related to type, whichever is worse for the synthesist. Spells such as banishment or dismissal work normally on the eidolon, but the synthesist is unaffected. Neither the synthesist nor his eidolon can be targeted separately, as they are fused into one creature. The synthesist and eidolon cannot take separate actions. While fused with his eidolon, the synthesist can use all of his own abilities and gear, except for his armor. In all other cases, this ability functions as the summoner’s normal eidolon ability (for example, the synthesist cannot use his summon monster ability while the eidolon is present).

Feats and Traits:
Feats:
Weapon Finesse: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Weapon Focus (Claw): You gain a +1 bonus on all attack rolls you make using the selected weapon.
Arcane Strike: As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.

Traits:
Trustworthy:You gain a +1 trait bonus on Bluff checks made to fool someone. You also gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
Inquisitive Archaeologist:You gain a +2 trait bonus on Knowledge (engineering) checks, and that skill is always a class skill for you. In addition, you gain a +2 trait bonus on Perception checks to find concealed or secret doors in ancient structures.

Basic Attacks:
Acid Splash (30'): +2 (ranged touch), 1d3 damage, crit x2, acid
MW Dagger: +2, 1d4-1 damage, crit 19-20/x2, Slash or Pierce
MW Dagger (thrown 10'): +3, 1d4-1 damage, crit 19-20/x2, Slash or Pierce

Skills (*Class Skills):

+2 Acrobatics 2r
+3 Appraise
+3/+4 Bluff (Checks made to fool someone)
-1 Climb
+3 Craft*
+8 Diplomacy* 1r
+0 Disable Device*
+3 Disguise
+0 Escape Artist
+0 Fly C
+0 Handle Animal*
+2 Heal
+3 Intimidate
+7 Knowledge (Arcana)* 1r
+7 Knowledge (Dungeoneering)* 1r
+9 Knowledge (Engineering)* 1r
+7 Knowledge (Geography)* 1r
+8 Knowledge (History)* 2r
+7 Knowledge (Local)* 1r
+7 Knowledge (Nature)* 1r
+7 Knowledge (Nobility)* 1r
+9 Knowledge (Planes)* 3r
+7 Knowledge (Religion)* 1r
+9 Linguistics* 3r
+4/+6 Perception (find concealed or secret doors in ancient structures)
+3 Perform
+6/+6 Profession (architect)* 1r
+0 Ride*
+2 Sense Motive
+0 Sleight of Hand*
+7/+9 Spellcraft* (identify the properties of magic items.) 1r
+0 Stealth
+2 Survival
-1 Swim
+7 Use Magic Device* 1r

Spells:
# of Spells Known: 6/0th 4/1st
Spells/Day: 4/1st (4/4 left)
Concentration: +6
Spell List:

0th - DC 14
Acid Splash, Detect Magic, Light, Message, Read Magic, Guidance.

1st - DC 15
Endure Elements, Lesser Rejuvenate Eidolon, Mage Armor, Ant Haul.

Spell-like Ability: Summon Monster II - 6/day

Equipment:

Encumbrance: 26.5/30 lbs (60/90)
Gear:
MW Backpack [4 lbs]
MW Longbow, Composite (Str+2) [3 lbs]
Arrows [3 lbs]
MW Dagger [1 lbs]
Spell component pouch [2 lbs]
Explorer's outfit [-]
Cloak of Resistance +1 [1 lb]
Wand of Lesser Rejuvenate Eidolon (20 charges) [-]
Wand of Mage Armor (20 charges) [-]
Wand of Shield (20 charges) [-]
Bedroll [5 lbs]
Belt Pouch [.5 lbs]
Waterskin [4 lbs]
Trail Rations x3 [3 lbs]
Antitoxin [-]

Money:
PP:
GP: 88
SP:
CP:

Background: