
Toptomcat |
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For the last choices for that last customization, is the Energy Shield more of a wielded type, like the one Marvel's Comics US Agent used to use [a hand-held energy disc activate from a wristband] or more like a full-height barrier-type of shield that isn't carried but materialized instead?
It's a personal-scale energy shield by default, but lifting the version from the the Sentinel Defense Force Armor rather than the one from the Celestial Battle Armor, which can do both if you spend motes but isn't as effective as a personal-scale shield, would probably not be out of line.

Today is a good day to... halp |

With 7 Initial Background points:
1 point in Allies: Least God [tentative if not really needed]
2 points in Artifact: Skycutter; Orichalcum
3 points in Artifact: Gunshoza Armor; Orichalcum [more to be added with permission from EltonJ with 2 bonus points for customizing]
1 point in Resources [base, will get the rest in bonus points; 4=4...
With all of the valuable feedback provided in the past few days, I've changed up the initial Background points to the following:
1 point in Artifact: Collar of Dawn’s Cleansing Light (seemed like just the sort of thing that the upper classes are expected to have) ;)
3 points in Artifact: Gunshoza Armor; Orichalcum [with 2 bonus points for the customizing parts]
3 points in Resources [base, will get the rest in bonus points; 4=2 bonus points/5=4 bonus points]
Possibly 2 bonus points in Artifact: Skycutter; Orichalcum [for those cases where my character isn't in the powered armor?]
It's a personal-scale energy shield by default, but lifting the version from the the Sentinel Defense Force Armor rather than the one from the Celestial Battle Armor, which can do both if you spend motes but isn't as effective as a personal-scale shield, would probably not be out of line.EltonJ wrote:That would work if it's linked to a first age artifact.
Hmm, may as well try out the energy shield stuff just for the fun of it; wonder if it could be speculated as being a form of prototype design-work that would eventually lead into the creation and manufacturing of those high-end Celestial Battle Armors. ;)

Toptomcat |
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No such thing as 'Artifact 3 with 2 extra points'- that's just Artifact 5. And I think what we're discussing is fairly solidly Artifact 4- it's basically Celestial Battle Armor with no air supply, poison protection, Essence sight, or stealth protection from Essence sight, as well as 3L/3B worse soak, 3L/3B worse Hardness, 3 worse Mobility, and 2 worse fatigue. Even lacking the need for a 3-dot Hearthstone to power it and the addition of the Integrated Targeting Subsystem, Resistance boost, and minor regen doesn't knock it up to a 5: it seems pretty well in line with Armor of the Immaculate Dragons or Deadly Transformation Armor to me. If you'd prefer, you can bump it up to 5 to eliminate the Repair requirement entirely, but I'd be fine with rebuilding Simon to serve as your sorcerer-engineer. Either way, the Ally is unneccesary.
Gunshoza-Q Custom Commando Armor (Artifact ••••)
Repair: 2
The hero-kings of the First Age were powerful- but they could not be omnipresent, and when threats to Creation attacked in their absence, it fell to their subjects to defend themselves. When the gunshoza warrior Fallen Star Exalted while leading a last stand in a fierce and hopeless battle against a titanic reptilian weapon of malevolent and evil Fair Folk from beyond Creation, it would prove to be the beginning of a heroic legacy that would be more than the equal of those in that or any Age. Strange and marvelous tales of his dominion, the Land of Light, and his endeavors to defend it and Creation at large, tell of his courage, benevolence and strength.
Unlike many of his peers, Fallen Star never forgot his roots as one mortal among many, struggling alongside his comrades. Rather than commission a gaudy suit of Celestial Battle Armor, as was the fashion in the High First Age, he chose to honor his partners among those who patrolled Creation's borders by wearing the Gunshoza armor that was their uniform and standard-issue equipment, customizing and upgrading it throughout the centuries.
The Gunshoza-Q armor has the following features:
Sensory Augmentation Visor*: +2 bonus to Awareness, negates all penalties from darkness less than pitch black.
Integrated Targeting Subsystem*: +2 bonus to all attacks; +4 to the Defense of any wielded weapon inclusive of unarmed attacks
Adaptive Camouflage Subsystem*: +4 bonus to Stealth.
Exomuscular Fibers*: Doubles wearer's ground speed; +2 bonus to Strength for feats of strength and inflicting damage with attacks.
Vitality-Boosting Subsystems*: Wearer regenerates either one level of bashing damage with every action taken during combat or all bashing levels per minute outside combat.
Resiliency Augmentation*: +2 bonus to Resistance.
Essence Gauntlets: Each of the user's gauntlets have enchantments built into them that allow them to be used as power maces. The character can use these gauntlets to both make hand-to-hand attacks and fire Essence bolts, identical to those delivered by a power mace.
Essence Wings: If the wearer spends five motes, this armor produces a pair of glowing golden wings made from solid Essence. The wings have a wingspan of 2 feet. After activating the wings, the user can fly at a speed of 20 yards per tick for one scene. For six motes, the user can fly at up to 100 miles per hour for a number of hours equal to the wearer's permanent Essence, but maneuverability is limited. Roll (Dexterity + Athletics), difficulty 1, for the Exalt to make any sudden change in course.
Energy Shield Bracers*: By clenching fists in a specific gesture, the wearer can cause shimmering disks of force to manifest across the back of one or both hands. These shields have the statistics of a mundane tower shield with no Mobility penalty. Alternatively, the wearer can bring the arms together and forcefully present both palms, spending one Willpower (or three motes) as a miscellaneous action to create a larger, unmoving energy barrier. This wall may be up to 10 square feet large and appears within a yard of the wearer. It has soak 9L/12B and six health levels and is considered an inanimate object for the purposes of taking damage (but not for the purposes of Charms). If the wall is destroyed, it fades away, though the wearer may create a new one. Otherwise, the barrier lasts as long as the wearer stands in place and holds her hands up to project it, and only one wall can be created.
Upkeep: Maintenance required every 100 hours of use; every 10 missed hours randomly disables one of the powers marked with an asterisk.
Base Statistics: Soak +11L/+11B, Hardness 6L/6B, Mobility -3, Fatigue 2, Attune 10m. Includes Orichalcum magical material bonus.
Feel free to rename or reflavor as you see fit: 'Gunshoza-Q' is a reference to Ultraman's genesis in Ultra Q, and 'Falling Star' is one possible translation of Moroboshi, the surname of Ultraseven's civilian identity.

Today is a good day to... halp |

No such thing as 'Artifact 3 with 2 extra points'- that's just Artifact 5. And I think what we're discussing is fairly solidly Artifact 4- it's basically Celestial Battle Armor with no air supply, poison protection, Essence sight, or stealth protection from Essence sight, as well as 3L/3B worse soak, 3L/3B worse Hardness, 3 worse Mobility, and 2 worse fatigue. Even lacking the need for a 3-dot Hearthstone to power it and the addition of the Integrated Targeting Subsystem, Resistance boost, and minor regen doesn't knock it up to a 5: it seems pretty well in line with Armor of the Immaculate Dragons or Deadly Transformation Armor to me. If you'd prefer, you can bump it up to 5 to eliminate the Repair requirement entirely, but I'd be fine with rebuilding Simon to serve as your sorcerer-engineer. Either way, the Ally is unneccesary.
Gunshoza-Q Custom Commando Armor (Artifact ••••)
Repair: 2
The hero-kings of the First Age were powerful- but they could not be omnipresent, and when threats to Creation attacked in their absence, it fell to their subjects to defend themselves. When the gunshoza warrior Fallen Star Exalted while leading a last stand in a fierce and hopeless battle against a titanic reptilian weapon of malevolent and evil Fair Folk from beyond Creation, it would prove to be the beginning of a heroic legacy that would be more than the equal of those in that or any Age. Strange and marvelous tales of his dominion, the Land of Light, and his endeavors to defend it and Creation at large, tell of his courage, benevolence and strength.
Unlike many of his peers, Fallen Star never forgot his roots as one mortal among many, struggling alongside his comrades. Rather than commission a gaudy suit of Celestial Battle Armor, as was the fashion in the High First Age, he chose to honor his partners among those who patrolled Creation's borders by wearing the Gunshoza armor that was their uniform and standard-issue equipment, customizing and upgrading it throughout the centuries.
The...
Ah, my bad there, I should've specified the Gunshoza Artifact Armor Background as being a base of 3 initial background points plus an additional fourth point [for the cost of 2 bonus points]- not 3 points plus 2. Apologies for any confusion caused.
Still, that backstory on the Gunshoza Q is a thing of beauty and awesomeness, Toptomcat; it's too neat to not keep it as is... Simon should be the one to do the honors of expounding upon its' storied background ingame [PS. never even knew about the "falling star/morobishi" translation too]. :)

EltonJ |

Ah, my bad there, I should've specified the Gunshoza Artifact Armor Background as being a base of 3 initial background points plus an additional fourth point [for the cost of 2 bonus points]- not 3 points plus 2. Apologies for any confusion caused.
Still, that backstory on the Gunshoza Q is a thing of beauty and awesomeness, Toptomcat; it's too neat to not keep it as is... Simon should be the one to do the honors of expounding upon its' storied background ingame [PS. never even knew about the "falling star/morobishi" translation too]. :)
So, do you need more time to work on your artifacts?

Today is a good day to... halp |

So, do you need more time to work on your artifacts?
For the Artifacts and Backgrounds, I go with:
1 point in Artifact: Collar of Dawn’s Cleansing Light
4 points in Artifact: Gunshoza Armor; Orichalcum [spending 2 bonus points for the 4th point]
5 points in Resources [spending 4 bonus points for the 5th point]
2 more bonus points in Artifact: Skycutter; Orichalcum [spending 2 bonus points for 2 points]
With a total of 7 Background and 8 Bonus points spent.
=====
For the four free Specialties, I'll go with:
Martial Arts: Fighting Unarmed
Martial Arts: Fighting in Armor
Dodge: When unarmed
Resistance: Moving while encumbered

EltonJ |
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For the Artifacts and Backgrounds, I go with:1 point in Artifact: Collar of Dawn’s Cleansing Light
4 points in Artifact: Gunshoza Armor; Orichalcum [spending 2 bonus points for the 4th point]
5 points in Resources [spending 4 bonus points for the 5th point]
2 more bonus points in Artifact: Skycutter; Orichalcum [spending 2 bonus points for 2 points]
With a total of 7 Background and 8 Bonus points spent.
=====
For the four free Specialties, I'll go with:
Martial Arts: Fighting Unarmed
Martial Arts: Fighting in Armor
Dodge: When unarmed
Resistance: Moving while encumbered
Alright. Did you work on your background (not points in background, but a character synopsis)? If not, I think you have something solid to come up with.

Today is a good day to... halp |

Alright. Did you work on your background (not points in background, but a character synopsis)? If not, I think you have something solid to come up with.
Just outta curiosity, does the Patrician social class in Exalted/Creation is only limited to just the Dragon-blooded?
In terms of an actual in-game character background, apart from the general idea of some kinda Citizen scion to a prominent merchanting house in Nexus and main sponsor to Toptomcat's Simon, I've yet to put anything more concrete than that- which I probably should address by settling on a character name first. ;)
Since I figured that I should run this thru with all of you...
Here are two character names that I've come up with:
Tirub Vesen Seojun for a male character
or
Yalinu Rosa Rioggi for a female character
Which name would the GM and other fellow Exalted players prefer that I go with?
PS. I've no real problem with mixing those names in different combinations with each other, if requested. Also would have no problems with coming up with something else, if that's what my fellow players and GM wants instead. As an minor fyi, these are all various Ultraman characters with their names anagramed. :)

Toptomcat |
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'Patrician' only has a really formal in-setting definition within the Realm, where it's either 'any *un*Exalted member of the eleven Great Houses that rule the roost and contain all the Dragon-Bloods or a member of a house of lesser nobility that's not allowed to contain Exalts. (If a member of a patrician house Exalts, they are sold to a Great House for a hefty sum and adopted.)
Outside the Realm- and Nexus is well outside it- it's a more or less generic term for 'minor noble.' The term being used for the son of a merchant prince who was not themselves a merchant prince is perfectly plausible.
It is true that outside the Realm, more or less any Exalt defaults to either 'nobility' or 'deity' in terms of social heirarchy- at least, where the Immaculates haven't gotten their grubby little paws on things and twisted the latter to 'extremely dangerous demon. (For this reason, you probably don't want to be publicly known as an Exalt, at least outside your unarmored 'henshin' identity, until you've had a chance to gather a substantial power base.)

EltonJ |
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Here are two character names that I've come up with:
Tirub Vesen Seojun for a male character
or
Yalinu Rosa Rioggi for a female character
Which name would the GM and other fellow Exalted players prefer that I go with?
PS. I've no real problem with mixing those names in different combinations with each other, if requested. Also would have no problems with coming up with something else, if that's what my fellow players and GM wants instead. As an minor fyi, these are all various Ultraman characters with their names anagramed. :)
I don't think it's a matter of preference. You should choose. Both cause me to pause. But it's your character and it's up to you for how to name them.

ScorchedOne |
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1 - Archery 4
1 - Awareness 4
2 - Temperance to 4
2 - Willpower to 7
7 - Essence 2
3 - Bonus Charm
Some work to come on Name and Background / History, but the long and short of it is that he was a helot in Lookshy, who worked in a distillery / tavern / brewery, some form of alcohol serving or crafting establishment. A group of soldiers, including dragon-blooded officers, didn't appreciate being cut off, and decided to try cutting off something of his. His anima manifested as a shadow cloak that helped him dodge the attacks coming at him, and he was able to escape across rooftops cloaked in night and his anima.
If that's not quite "epic" enough, there could certainly be people he saved by diverting the attentions of the hostiles, but I honestly don't know if a more "epic" exaltation befits the concept and a Night.

Today is a good day to... halp |

I don't think it's a matter of preference. You should choose. Both cause me to pause. But it's your character and it's up to you for how to name them.
No worries, EltonJ, I could easily come up with a different name if needed; mostly wanted to see if the names Tirub and Yalinu were a "no-go" for anyone [due to any cringe factor or otherwise]. ;)
=====
For the 10 Charms, I went with:
Resistance: Whirlwind Armor/Hauberk Lightening/Ox-Body
Martial arts: Thunderclap Rush
Thrown: Triple Distance/Cascade Cutting
Solar-hero style: Fist of Iron/Solar Hero-form
Linguistics: Sagacious Reading
Presence: Enemy Castigating
May opt to purchase Dodge: Shadow over Water or Integrity: Integrity Protect with bonus points [3 points due to caste/favored].

Today is a good day to... halp |

I know you said their anagrams. But it's your character. As for the rest. . .
I have no qualms against you taking those charms.
Sounds good to me. :)
No Excellencies, halp? I would ensure you have at least a few. I only felt comfortable going without because Meditation on the Heart and Secret of Bright-Burning Passion can act as kind of a terribly inefficient omni-Ability Excellency.
Ah, didn't know that they were a thing [kind've lumped them in with "spells" in my mind]- they're pretty much charms in terms of bonus point costs?

Toptomcat |
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They are Charms, arguably the most important ones, because they're so general in their effect. Where the typical Charm is 'here is a specific magic power with very particular effects tied to this particular Ability', an Excellency is simply 'you are much, much better at rolls tied to this Ability.' Despite your Resistance Charms, you're little better at an endurance race, or enduring heatstroke, or throwing off disease, than a mortal: despite knowing three martial-arts Charms you're no more accurate or better at defense than a mortal, etc. Excellencies change all that.

EltonJ |
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They are Charms, arguably the most important ones, because they're so general in their effect. Where the typical Charm is 'here is a specific magic power with very particular effects tied to this particular Ability', an Excellency is simply 'you are much, much better at rolls tied to this Ability.' Despite your Resistance Charms, you're little better at an endurance race, or enduring heatstroke, or throwing off disease, than a mortal: despite knowing three martial-arts Charms you're no more accurate or better at defense than a mortal, etc. Excellencies change all that.
Toptomcat is right, sometimes you need Excellency charms.

Today is a good day to... halp |

Toptomcat wrote:They are Charms, arguably the most important ones, because they're so general in their effect. Where the typical Charm is 'here is a specific magic power with very particular effects tied to this particular Ability', an Excellency is simply 'you are much, much better at rolls tied to this Ability.' Despite your Resistance Charms, you're little better at an endurance race, or enduring heatstroke, or throwing off disease, than a mortal: despite knowing three martial-arts Charms you're no more accurate or better at defense than a mortal, etc. Excellencies change all that.Toptomcat is right, sometimes you need Excellency charms.
EltonJ wrote:A lot of charms have prerequisite excellencies. And yes, they should be good ones.ScorchedOne wrote:Indeed, you will notice I have... 3? 4? several excellencies.4 excellencies on Scorched's sheet. Looks like they are good ones too.
Good to know- and thank you all for that info. :) Will hafta recalculate all of the picked the charms then. ;)
Apologies for disappearing this past week, Miriam brought home the flu and it spread through the household pretty quick.
Sorry to hear that, Havocprince; may or may not help much at this juncture, but I've heard 50 my or less of Zinc might help with the cold symptoms.
Also gotta apologize for the lateness in my own posting; turns out, getting the COVID vaccine took much more time than expected.

Today is a good day to... halp |

Yeah, at least you're safe.
Thank you, EltonJ; the vaccine seems okay on my end- mild symptoms for the most part, such as delayed soreness at the injection area and some mild sniffles/fatigue.
===
Judging by the first 3 excellencies, it looks like Essence Resurgent might work best if there's lots of dice to reroll while both Essence Overwhelming and Essence Resurgent works best with lower attributes or attributes that already have charms attached to them; would that be a fair reading of them or is there something that I've missed about them?
Tentatively looking at:
Essence Overwhelming: Linguistics
Essence Resurgent: Thrown or M-arts?
Essence Triumphant: Resistance or Integrity?

Today is a good day to... halp |

For the revised 10 Charms (in light of being informed about the Excellencies), I went with, instead:
Resistance: Whirlwind Armor/Hauberk Lightening/Ox-Body
Thrown: Triple Distance/Cascade Cutting
Solar-hero style: Fist of Iron
Linguistics: Sagacious Reading
Presence: Enemy Castigating
Essence Overwhelming:Linguistics
Essence Triumphant:Integrity
May opt to purchase with bonus points [3 points due to caste/favored].
Essence Resurgent:Martial arts[3bp]
Dodge: Shadow over Water[3bp]
=====
Also decided to go with Merchant Scion Citizen Tirub Vesen Seojun, Son of Roandari and Yalinu, as my Exalted in question. ;)

EltonJ |
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For the revised 10 Charms (in light of being informed about the Excellencies), I went with, instead:
Resistance: Whirlwind Armor/Hauberk Lightening/Ox-Body
Thrown: Triple Distance/Cascade Cutting
Solar-hero style: Fist of Iron
Linguistics: Sagacious Reading
Presence: Enemy Castigating
Essence Overwhelming:Linguistics
Essence Triumphant:IntegrityMay opt to purchase with bonus points [3 points due to caste/favored].
Essence Resurgent:Martial arts[3bp]
Dodge: Shadow over Water[3bp]=====
Also decided to go with Merchant Scion Citizen Tirub Vesen Seojun, Son of Roandari and Yalinu, as my Exalted in question. ;)
Alrighty. So, anagrams?

Today is a good day to... halp |

Alrighty. So, anagrams?
Heh, strangely enough, Roandari isn't an anagram for an Ultra; I kept the name in reserve in case any of my fellow players/storytellers having a rabid dislike for any anagrams. ;p
Getting intimacies figured out, anyone wanting to tie in somewhere in that all? I have a rebuilt background for Dubois now, will post up in a bit.
I don't mind having a tie in- Dubois is still a ship's Captain with crew?

Today is a good day to... halp |

Name= Tirub Vesen Seojun
Parents= Roandari [Father] and Yalinu [Mother]
Gender= Male
Age= 25yr
Caste= Solar Zenith
Social Class= Citizen
Exalted Attributes=
Primary
Str 3/***
Dex 4/****
Stam 4/****
Secondary
Cha 4/****
Manip 2/**
Appear 3/***
Tertiary
Percep 2/**
Int 2/**
Wits 3/***
Revised choice of Abilities:
Thrown weapons=3 [favored]
Martial Arts=4 [favored]
Melee=1
Integrity=3 [caste]
Performance=1 [caste]
Presence=2 [caste]
Resistance=3 [caste]
Survival=1 [caste]
Athletics=3 [favored]
Dodge=3 [favored]
Awareness=1
Lore=1
Linguistics=1
Occult=1 [favored]
4 Free Specialties=
Martial Arts: Fighting Unarmed
Martial Arts: Fighting in Armor
Dodge: When unarmed
Resistance: Moving while encumbered
For the revised 10 Charms, I went with:
Resistance: Whirlwind Armor/Hauberk Lightening/Ox-Body[3 each]
Thrown: Triple Distance/Cascade Cutting[3 each]
Solar-hero style: Fist of Iron[3]
Linguistics: Sagacious Reading[4]
Presence: Enemy Castigating[3]
Essence Overwhelming:Linguistics[4]
Essence Triumphant:Integrity[3]
[purchased with 6 bonus points] =
Essence Resurgent:Martial arts[3]
Dodge: Shadow over Water[3]
Virtue=
Compassion=3 [2 dots]
Conviction=3 [1 dot] and 1 bonus points
Temperance=2 [no change] and 1 bonus points
Valor=3 [2 dots]
[+1temperance/+1conviction for 2 bonus points]
Valor Flaws= Foolhardy Contempt
Willpower=[5 base] 7
[+2 willpower for 2 bonus points.]
Health=7
Background=
1 point in Artifact: Collar of Dawn’s Cleansing Light
4 points in Artifact: Gunshoza Armor; Orichalcum [spending 2 bonus points for the 4th point]
5 points in Resources [spending 4 bonus points for the 5th point]
2 more bonus points in Artifact: Skycutter; Orichalcum [spending 2 bonus points for 2 points]
[With a total of 7 Background and 8 Bonus points spent in backgrounds.]
=====
Think that's all 18 bonus points spent...

Dubois Iscarian |
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Iscarian is good. I have two unused intimacies I can't quite get my head around, but should be easy enough to add in as we go. Rebuilt a bit of the idea for him as a free market merchant and fighter for the dignity of humanity battling with the sudden exaltation after having fought hard to undermine the exalted's hold on mortal affairs for so long.
No gods, no kings, only man.
His exaltation is a tool to do more in the world and free mankind from bondage no matter who it is that yokes them.

andreww |
I would be interested as well. I have some of the basics of the stats sorted for a Dawn Caste Solar. Background, motivation, flaws etc are still being worked on but the basics are that he is the leader of a group of guerrilla style mercenaries opposing the rising influence of the Realm.
Basics of the stat block can be found Here.

andreww |
andreww wrote:Where is the information on merits and flaws in 2e? I have scoured the core solar book but am not finding anything.Flaws -- pages 103-105
Merits -- Try virtues pages 102-103.
I am familiar with the virtues and virtue flaws, I was referring to things like this in some submissions:
Prodigy (Martial Arts) [5 bp]
Danger Sense ••••• [5 bp]
Favored Weapon (Soul-born Sword) [2 bp]
FLAWS:
Sickly ••• (Double healing times): Simon has perfected his disguise as a heroic mortal to a very great extent- but there are always some tells. The Exalted resistance to poison and disease he can plausibly write off as the product of luck, a strong constitution and extensive medical knowledge...but the speed of Exalted healing can be difficult to similarly explain, and after one too many close calls, he came into the habit of continually poisoning himself with a medicine made from river dragon livers, slowing his healing to a speed that's more easily explained.
Dark Secret •••: Should the truth of his Exalted status become known, Simon's manse in the heart of Nexus will almost immediately come under an attack impossible for anyone but a centuries-old Exalt to repulse.
Enemy •: Rotating selection of martial-arts challengers, usually but not always making nonlethal challenges and usually but not always fighting fairly and honorably
Oath •••: Accept a duel offered by a fellow martial artist, and suffer no interference in it: bear no grudges from the outcome of such a duel. Accept such a duel at any time and in any place: refrain from abusing this code, and accept others' abuses of it without complaint except insofar as it endangers others.
Oath •••••: Master each level of martial arts utterly before moving on to the next: learn Terrestrial Martial Arts only with Martial Arts 5, a three-die martial-arts Specialty, and at least ten points of physical and combat Merits. Learn Celestial Martial Arts only after learning two complete Terrestrial arts and one of the three charms ordinarily required to enlighten Dragonblooded to CMA, learn Sidereal ones (once I learn they exist) only after learning two complete Celestial ones, Master's Hand Envisioned Anew, Drowning in Understanding Kata, and teaching at least one student a full Terrestrial art
Ward •••••: His students, collectively
I am fairly sure these are a 1E thing.