Interest Check: Lancer RPG, but in the world of Scythe


Recruitment


I am not sure this is the kind of thing that will interest people on these boards, but I recently got involved in the board game Scythe and fell in love with the setting. I really would like to do a RPG in this timeline but I wasn't sure which one would work. I then found the RPG Lancer which has a free PDF here
Lancer and I think this could work, but I am going to need to do a bit of conversion for a 1920s version.

You will play mech pilots from Spain attempting to infiltrate the factory in the midst of the current battles being waged around it.

If this is something that interest you let me know. It will take some time to get this completed, but the more interest I get the more motivated I will be.

Dark Archive

Do you want people to be familiar with just Lancer? Or do you need them to know about Scythe too?


How about someone familiar with both? Big diesel punk mechs is fine by me.


Just have interest in general is fine. Thanks for the responses.


Oh! That is the one the creator of Kill Six Billion Demons did art for. I'm a bit surprised that it hasn't been talked more about on the boards.


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The art is beautiful! And it's a very solid game of tactical mecha combat.

That said, it's very tactical -- it would be difficult (not impossible, but difficult) to play without a board, virtual or otherwise. I love theater of the mind, but there'd be a lot of "how far away am I? In range for my grappling hook?"

I know nothing of Scythe, but I'm a bit surprised you want to leave the world of Union behind. The setting is very well done, and IMO it's part of the appeal.


DM_DM wrote:

The art is beautiful! And it's a very solid game of tactical mecha combat.

That said, it's very tactical -- it would be difficult (not impossible, but difficult) to play without a board, virtual or otherwise. I love theater of the mind, but there'd be a lot of "how far away am I? In range for my grappling hook?"

I know nothing of Scythe, but I'm a bit surprised you want to leave the world of Union behind. The setting is very well done, and IMO it's part of the appeal.

Thanks for the input. This is more about wanting to play in the world of Scythe and trying to find a RPG appropriate for it. Another thought I had was using the Fragged system as they have a Dieselpunk mecha supplement. That might be more suitable for TOTM


Someone had mentioned Savage Worlds. I have a little experience using that system and have noticed the Weird War stuff they have for it. I will look into that one too. I agree though looking more into Lancer it seems to rely heavy on using miniatures represented on the table top. Age of Steel is another one or Gear Krieg. I will do more digging, any suggestions welcome.


Savage worlds is a better fit than lancer. I do like Lancer, but its very tactical and you would need a lot of work to force it to fit. Using Gear Krieg might work, but its OOP and uses the OOP Silhouette engine. I have no clue about Age of steel or the setting you want to use.

My advice, pick an in print Generic system such as Savage worlds, Fate, genesys or the like and plop your setting in it.


Dotting for interest. System doesn't really matter to me, as I have a flexible enough mind that I can work with anything.


I just got the Iron Harvest video game and the Fenris campaign I am finishing up with the family. Once I can gather the story elements I will post here which system seems most appropriate. I have not done a lot in Fate, but I will look into that one. Genesys I have some experience with and I can see how that could be fun PbP. Savage Worlds seems to have a large following though and maybe that would encourage more participation.

Dark Archive

Excellent!

Ya, Imma concur with your instinct on this one: It does no one any good to decide that some little-known system is the -perfect- system...just for no one else to have heard of it. (I mean, Mokshai will have heard of it, he knows everything, but I'm talking about us mortals.) Hence, ya, SW has the lead there.

Mind you, I've played Fate and, while that also has a good following (at least, I think it used to) I found it waaaaaay too open-ended and rules-lite to hold itself together. I'm all for narrative, but it helps if the dice change with the setting.

IMHO. YMMV.


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Actually, never heard of Fate:

But SWade, Mechwarrior, Silcore, 40k, Rifts, AD&D, D&D 2 ed, 3,4,5, Space Hulk, Bloodbowl, Arms Magica, I think overs off the systems that I have worked with. :)

Edit, I am sure I missed one or two.


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... looks at the list... boy do I have some systems for you.

Goes to find his copies of iron claw and shadowrun


If you end up using Savage Worlds, I'm definitely interested!

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