Clone Mask

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I know most of you don't like the R.A. Salvatore references, but in some of his books I have read it mentions that some races (drow and halflings, specifically) can shift their sight from normal to infravison, and that their eyes glow when they are viewing things in the infrared spectrum. But I haven't seen any of the races say that they have infravision in the Player's Handbook, only low-light or darkvision. Is this supposed to be similar? In any case, either eyeshine or the glowing eyes can be used for your argument, unless the player specifically says that their eyes are closed, making for some potentially interesting situations.


Since I wasn't the first to mention that particular series, I don't feel as bad saying that I think Artemis Entreri is a good choice for the assassin class.


Cadderly Bonaduce (sp?) from Forgotten Realms was a really interesting cleric to read about. I never liked them before that series.

I would mention a few more, but I'd probably get flamed.


One of the rules we had in a group I played with was similar to the idea Valegrim suggested, except that instead of mock talking with your hand, you had to hold a pen or pencil above your head to go OOC. XP was lost if you didn't adhere to the rule, or perhaps even worse, if the DM was feeling creative.

The idea I thought of while reading this post was, during one of the times the other players are talking over your one role player, continue the scenario with her. Make it something short and easy, talking to an NPC or something, but give her an entire level for it. If this is contested, tell your other players that it was meant to be something that everyone participated in and split up the exp, but they weren't playing their characters and were too busy OOC and were not involved in the conversation or something, so your one role player got all of it. That may or may not work, but it is just something that came to mind. Having the role player be a level ahead of everyone could potentially serve as a constant reminder to the benefits of role playing.


I hope I am not reviving an old post. Anyway, I just recently recieved the book, and I really enjoy it. I did notice that the map was missing, and that there was no conclusion. Were these intentional? Looking at the maps, I thought that it seemed a little different from how I remember it. Unfortunately, that may be because I have never been able to play the original module. I have read the books entitled "I, Strahd" and played the old DOS game "Ravenloft: Strahd's Possession," but I'm sure it isn't quite the same. I really liked a lot about the DOS game and the books, so I bought this in hopes of reliving good memories. I guess I'll have to add in things from the game and books that are missing. Has anyone else ever play the game or read the books? How do they compare in your opinion?


I'm new to this board, but on the subject of massive damage, I wondered if any of you had ever read the d20 source book called Torn Asunder: Critical Hits. It adds a whole new new aspect to getting critically hit/dealt massive damage. The book details things like losing limbs, among many other things, and how to determine what gets lost, etc. It is a very interesting book to look through, even if you just use to to throw something different in to your campaign. I particularly liked a few of the Prestige Classes it offered, including one that they called Marksman, which increases the threat range and multiplier of your critical hits for a specific weapon. I don't own the book, so I can't reference it to see if it mentions anything about the falling damage example, but it might.