![]()
About Aerodus AluainAERODUS ALUAINE
Defense:
AC 21, touch +11, flat-footed +20
(+10 Armor, +1 Dex) Resistances 5/Acid, 5/Cold, 5/Electricity Hp [48] Temp Hp [46] Fort +7, Ref +3, Will +3 _____________________________________________ BUFFS AND CONSUMABLES _____________________________________________ Challenge 2/Day Temp Effect
Offense:
Speed 20ft, Fly 20ft (Poor),
Melee +1 Greatsword +9 (2d6+6/19-20x2) [+4Str / +4BaB / +1Weapon] +1 Greatsword PA +6 (2d6+12/19-20x2) [+4Str / +4Bab / +1Weapon / -3PA] Special Attacks Power Attack (PA), Challenge 2/Day _____________________________________________ STATISTICS _____________________________________________ Statistics:
Str 18, Dex 12, Con 14, Int 12, Wis 12, Cha 16
Base Atk +4; CMB +8; CMD 20 Feats Power Attack, Angelic Blood, Intercept Charge (Tactician) Traits Martyrs Blood (Aasimar racial trait), Contagious Mettle, Skills Diplomacy +10, [+3 Ability, +4 Rank +3 Class] Handle Animal +8(+10) [+1 Ability, +4 Rank, +3 Class, + ½ Cav Level on Mounts] Intimidate +10, [+3 Ability, +4 Rank +3 Class] Linguistics +7, [+1 Ability, +4 Rank +2 Racial](Favoured Class Bonus) Ride +8 [+1 Ability, +4 Rank, +3 Class] Sense Motive +9; [+1 Ability, ,+4 Rank +3 Class, +2 Racial] Survival +8, (+9 for Tracking) [+1 Ability, +4 Rank, +3 Class] Languages Taldan, Chelaxian, Ustulavic, Celestial, Elven, Dwarven, Halfling, Draconic, Ignan, Auran, SQ Challenge [2/day], Mount, Tactician, Cavaliers Charge, Expert Trainer __________________________________________ ORDER __________________________________________ Order of the Dragon:
Cavaliers belonging to the order of the dragon dedicate themselves to a group of like-minded individuals, be it a mercenary company or a small band of adventurers. These cavaliers believe in loyalty and friendship, and are willing to lay down their lives to protect their allies.
Edicts: The cavalier must remain loyal to his allies and must always work to further the aims of the group. He must protect his allies from harm and defend their honor when called into doubt. Challenge: Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every four levels the cavalier possesses. Skills: An order of the dragon cavalier adds Perception (Wis) and Survival (Wis) to his list of class skills. In addition, whenever an order of the dragon cavalier uses Survival to provide food and water for his allies or to protect his allies from harsh weather, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1). Order Abilities: A cavalier that belongs to the order of the dragon gains the following abilities. - Aid Allies At 2nd level, whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his armor class, attack roll, saving throw, or skill check. At 8th level, and every six levels thereafter, this bonus increases by an additional +1. ________________________________________ EQUIPMENT ________________________________________ Gear and Gold:
Load Heavy
Gear +1 Full Plate, +1 Greatsword, Lance, Cloak of Resistance +1, Cavaliers Kit - This includes animal feed (5 days), a backpack, a bedroll, a belt pouch, a bit and bridle, a flint and steel, an iron pot, a mess kit, a riding saddle, rope, saddlebags, soap, torches (10), trail rations (5 days), and a waterskin, Military Saddle, 207 Gp _________________________________________ RACIAL ABILITIES ________________________________________ Racial Abilities:
Angel Blooded - Angelkin
Angelkin are mortal paragons of exceptional beauty, and they serve as exemplars of good and light regardless of the myriad forms they may take. Ancestry Angel Typical Alignment Any good Ability Modifiers +2 Str, +2 Cha Alternate Skill Modifier Heal, Knowledge (planes) [Replaced with Truespeaker] Alternate Spell-Like Ability Angelkin gain alter self as a spell-like ability. Angelkin Race Traits: Celestial Tracker, Planetar's Visions Angel-blooded aasimars—called angelkin by many—follow the righteous paths their celestial ancestors walked, and are as varied as angels in how they go about their virtuous duties, split evenly among those who embrace law, neutrality, or chaos. Of all the aasimars, angelkin are the type who perhaps most often clash with tieflings. Angelkin have difficulty embracing the idea of harmony when it comes to their corrupt cousins, and most see tieflings as embodiments of evil that can never be trusted. It takes extraordinary circumstances for most angelkin to cooperate with tieflings, and even then, alliances are rarely more than fleeting. Truespeaker There are some aasimars whose language transcends all boundaries. They gain a +2 bonus on Linguistics and Sense Motive checks, and they learn two languages each time they gain a rank in Linguistics. This racial trait replaces skilled. Darkvision 60ft _________________________________________ APPEARANCE _________________________________________ Height 6ft 4 Weight 200lbs Eye Colour Golden Hair Colour Blonde Skin Colour Pale, warm golden tan WIng Colour White Region of Origin Andor Deity Sarenrae Physical Appearance:
Aerodus has spent his life working with the sword, training day in and day out to better himself. His arms, upper chest and body are thick with corded muscle and unblemished by any hint of a scar or an unsightly mark. Aerodus has been, kind and beautiful eyes, warming and friendly. His hair falls in a golden wave down his back, neither straight nor curled, but appearing to have the consistency of silk.
When not wearing armour, Aerodus can be found wearing a simple white tunic over a pair of baggy tan canvas trousers and turned down black leather riding boots. While attired for battle, Aerodus wears his heavily polished and flawlessly mended armour with the mark of Sarenrae emblazoned on the back of the left gauntlet. Aerodus’ wings are thick downy, the stereotypical angel wings, in the cleanest of whites. Aerodus’ skin appears to glow with a warming, pleasant light. Personality:
Aerodus is kind, caring and understanding. He bears the same principles of a Paladin, but with the ability for compassion. Aerodus will lay his life on the line for the innocent and for his friends especially. Aerodus has a light, friendly personality and is often seen laughing or joking along with anyone he can. That does not mean that he can not be serious however, as anyone who has wronged his friends and family can attest to. Aerodus devotes a lot of his down time to helping others and towards charitable endeavours. History:
”A life spent in safety is a life not lived. His father had loved to quote that line to him, whenever he arrived home from his adventures. Aerodus remembered the line fondly as it had always resonated with a part of him, deep down in his soul. It would be that line that would drive him to seek out the life of a Soldier and later an Adventurer. Safety was nothing, compared to the experience of life and the chance to help others.
Aerodus grew up in the small town of Falcon’s Hallow, bordering the Darkmoon Wood, in Andoran. His father worked as an Explorer and a Merchant and spent his life travelling the world from Osiria to the Shackles, the Land of the Linnorm kings to the Mwangi expanse and everywhere in between. Aerodus never knew his mother, she had died giving birth to him. He had been raised by his fathers brother and his wife, a blacksmith and a seamstress. He spent the long years of his childhood growing up in and around the Darkmoon wood, learning the art of woodscraft from a local tracker. On the days where the tracker was not available to teach him, Aerodus spent his time with a local farmer, learning how to care for and train horses. The coming of Aerodus’ rise to adulthood was marred by the news that his father had perished during one of his adventures to the north. The plan had always been that, upon his 60th birthday, Aerodus would join his father in his travels, becoming a Merchant Explorer just like his old man. With his father dead, Aerodus suffered a crisis the likes of which he had never known before, a lack of direction. He struggled for a long time, flitting from place to place, having left Falcons Hollow in a daze. It was not till he reached Ustulav, some nine years later, that he truly found clarity of purpose. Travelling through Ustulav, from Caliphas, Aerodus witnessed the atrocities and mistrust that the undead had bred throughout the land and they gave him pause. Ustulav was a country under siege and he had the means to help. Aerodus signed on with a band of mercenaries based out of Thrushmoor, a small fishing village on the Avalon bay, called the ’Nights Regard’. Dedicated to ridding the lands of the undead, Varin spent three years in their employ, fighting side by side with his new friends. Aerodus was happy to stay in Ustulav, to keep on as he was going, at first at least. As time moved on he found himself longing for more. Yes Ustulav was in trouble and yes he was doing good, but this was not the world ending disaster he had supposed it to first be. He began to talk at length with a couple of the people he had befriended, a Human man by the name of Denith, a woman by the name of Gillian and a Halfling man by the name of Elwin, and slowly they began to agree. There was more good to be done in the world than what they could do here. WIth the decision unanimous, the four friends broke from the ’Nights Regard’ and began to make their way to Mendev. This trip was a slow and winding one, taking almost two years to complete, as they traveled far and wide, aiding any who needed it. Their aid went beyond mere martial aid and spread to acts of kindness and charity. Aerodus spent time working as a field hand and as a labourer, all the time keeping his sword skills sharp. upon reaching Mendev they enlisted with the Crusades, choosing to dedicate themselves to the fight against the demonic hordes that threatened from the Worldwound. Seven years seemed like a lifetime. Aerodus spent seven long and painful years in Mendev. First to fall was Gillian, taken in the night by some evil being of unknown origin. Second was Denith, murdered by a Cultist of Baphemeth. Finally when only Aerodus and Elwin were left, the Halfling broke. Aerodus found him saddling his pony one morning and never asked why, he already knew the answer, the Worldwound had done its job and had struck the last blow against both of them. Elwin rode off and Aerodus stayed behind, broken inside but dedicated to doing his piece. It was during this time, five years into his tour in Mendev, that Aerodus came across Valour. The foal was barely an hour old, still unable to stand, when Aerodus found him alone in the wilderness with no sign of his mother in sight. Taking pity on the beast, Aerodus rushed him to a nearby Crusader outpost, one that bred horses. Aerodus managed to save the foal and in doing so gained a trusty steed, the only good thing to come out of his time at the Worldwound. [Paragraph or two to tie in with other player characters] _________________________________________ Valour _________________________________________ Male / Large / Mount(Bodyguard) Neutral Good / Equine (Horse) Init +3; Senses[/b] low-light vision, scent; Perception +9, Survival +7 _________________________________________ DEFENSE _________________________________________ AC 19, touch 12, flat-footed 15 (+3 Dex, –1 size, +6 Armour) Hp [41]; Temp Hp [ ] Fort +7, Ref +7, Will +2 _________________________________________ OFFENSE _________________________________________ Speed 50 ft. Melee 2 hooves +4 (1d4+3) Space 10 ft.; Reach 5 ft. _________________________________________ STATISTICS _________________________________________ [b]Str 17, Dex 16, Con 17, Int 2, Wis 13, Cha 7 Base Atk +3; CMB +6; CMD 20 (24 vs. trip) Feats Endurance, Run, Armour Proficency (Light), Armour Proficency (Medium) Alertness Skills Acrobatics +10 [+3 Ability / +4 Rank / +3 Class / -4 ACP] Climb +4 [+3 Ability / +2 Rank / +3 Class / -4 ACP] Perception +9 [+1 Ability / +4 Rank / +3 Class / +1 Misc] Survival +7 [+1 Ability / +3 Rank / +3 Class] Armour Check Penalty -4 SQ Link, Shared Vigilance(Alertness), Evasion, Gear +1 Breastplate (Barding) Physical Apperance Valour is a huge white stallion who is attired in a shining silver breastplate esq barding. Aerodus makes sure to keep the horse properly curried and healthy at all times and maintains his gear as fastidiously as he does his own. |