Full Name |
Keamba Mafiki of the Ijo Bonuwat |
Race |
Suli |
Classes/Levels |
Dread Thane Skald Level 1 / HP 9 (9) / AC 17 (19) Touch 12 Flat-Footed 15 (17) / Fort +3 Ref +2 Will +2 / Resistances Acid 5, Cold 5, Electricity 5, Fire 5 / Perception +4 |
Gender |
Initiative +2 |
About Keamba Mafiki of the Ijo
KEAMBA MAFIKI OF THE IJO BONUWAT
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Race Suli
Gender Male
Age 25
Class Dread Thane Skald / Level 1
Init +2; Senses Perception +4, Survival +0
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BUFFS/CONSUMABLES/SPELLS
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Buffs
-
Consumables
Acid Flask x2
Alchemist Fire x2
Elemental Flux x2
Scroll of Cause Fear x2
Scroll of Cure Light Wounds x2
Torches x10
Trail Rations x5
Spells Known
0- Detect Magic, Haunted Fey Aspect, Light, Read Magic
1st- Cause Fear, Cure Light Wounds
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DEFENSE
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AC 17(19), touch 12, flat-footed 17
(+5 Armor, +2 Dex, +2 Shield)
Hp 9 Temp hp []
Fort +3, Ref +2, Will +2
Resistances Acid 5, Cold 5, Electricity 5, Fire 5.
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OFFENSE
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Speed
20ft
Melee
Earthbreaker +3 (2d6+4;x3)
Gandasa +3 (2d4+3; x3)
Terbutje +4 (1d8+3;19-20x2)
Ranged
Sling +2 (1d4+3;x2)
Special Attacks
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STATISTICS
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Str 16, Dex 14, Con 12, Int 10, Wis 11, Cha 18
Base Atk +0; CMB +3; CMD 15
Feats Weapon Focus (Terbutje)
Traits Axe to Grind, Child of Infamy
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SKILLS
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Skills
Diplomacy +10 (+4 Ability, +1 Rank, +3 Class, +2 Racial)
Intimidate +9 (+4 Ability, +1 Rank, +3 Class, +½ Level)
Sense Motive +6 (+1 Rank, +3 Class, +2 Racial)
Spellcraft +4 (+1 Rank, +3 Class)
Use Magic Device +8 (+4 Ability, +1 Rank, +3 Class)
Background Skills
Craft (Alchemy) +4 (+1 Rank, +3 Class)
Perform (Act) +9 (+4 Ability, +1 Rank, +3 Class, +1 Trait)
Languages
Common, Polyglot
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SPECIAL QUALITIES
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SQ Agent of Dread, Cantrips, Inspired rage +1 (+2 Str/Con), Raging song, Scribe Scroll
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EQUIPMENT AND GOLD
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Alchemy Gear Acid x2, Alchemists Fire x2, Elemental Flux Flask x2.
Combat Gear Earthbreaker, Gandasa, Sling, Terbutje(Steel).
Defensive Gear Heavy Wooden Shield, Horn Lamellar Armor.
Magical Gear Scroll of Cause Fear x2, Scroll of Cure Light Wounds x2.
Miscellaneous Gear Alchemist Kit (This kit includes an alchemy crafting kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin), Explorers Outfit.
Wealth 63 Gp
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PERSONAL INFORMATION
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Height 6ft 2
Weight 210lbs
Eye Color Silver
Hair Color Black
Region of Origin The Mwangi Expanse / Westcrown
Deity Mfuello the Journeyer
Physical Description
Keamba takes after his human mother more than he does his jann father, so much so that he was not aware he was anything but human, till he became an adult. Keamba is a tall man, broad of shoulder and heavily muscled. His hair is worn in long, finger thick braids, tipped with bone and ivory beads, which hang to about midway down his back, tied back with a length of black leather cord.
Keamba wears black leather pants over a pair of soft leather boots. He wears a black leather vest which leaves his shoulders and arms bare. Around both biceps he sports heavy steel torcs, styled as a snake biting its own tail. Around his left wrist he wears leather bracelets worked with red and black beads. Over his leather pants and vest, Keamba wears a suit of armor made of Oryx horn plates, threaded together with steel wire and red leather cord. The armor includes a breastplate, greaves and gauntlets.
Background
Keamba was born of Marisan, a famous Actress of Westcrown, known as the Jewel of the Ijo. Marisan was the daughter of a house of traders and merchants, specializing in the trade of ores. During her fathers life the family began to supply and work with the Chelaxian noble house of Henderthane. Through the years the family migrated from their original home, till the ended up in Westcrown.
Keamba was raised by his granduncle. Marisans father was busy working the life of the trader and never had time for his grandson, spending all of his time abroad, solidifying trade lines and gaining new contracts. In the same vein, Keamba never knew his father, the man having died before he was born, according to Marisan. Keamba learned his worship of juju through his granduncle Abdalla who was a practicing wendifa of Mfuello. Abdalla instructed the boy in the ways and practices of juju, along with teaching him the history of his family. He spent years instructing the young Keamba in the mysteries of his religion, on the magics of his tribe, his people. From his mother he learned the art of the stage, becoming an adept actor and a dedicated false facer.
During his 15th year, when Keamba was set to join his grandfather in the family business, where he would have learned the ways of trade and of commerce, the ways of a man, the family fell on hard times. Henderthane cut all ties with the family, leaving them underfunded and understaffed, things looked bleak. During this time things got desperate, his family had lost a lot of faithful retainers. His mothers career floundered, his grandfather was lost at sea, his ship taken by pirates. Over the next few years Keamba became bitter and angry at the Nobles of Cheliax, at the house of Thrune.
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RACIAL STATISTICS
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Standard Racial Traits
Ability Score Racial Traits: Sulis are brawny and charming, but slow-witted. They gain +2 Strength, +2 Charisma, and –2 Intelligence.
Type: Sulis are outsiders with the native subtype.
Size: Sulis are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Sulis have a base speed of 30 feet.
Languages: Sulis begin play speaking Common and one elemental language (Aquan, Auran, Ignan, or Terran). Sulis with high Intelligence scores can choose from the following: Aquan, Auran, Draconic, Ignan, and Terran. See the Linguistics skill page for more information about these languages.
Defense Racial Traits
Energy Resistance 5: Sulis have resistance to acid 5, cold 5, electricity 5, and fire 5.
Feat and Skill Racial Traits
Negotiator: Sulis are keen negotiators, and gain a +2 racial bonus on Diplomacy and Sense Motive checks.
Magical Racial Traits
Elemental Assault (Su) Once per day as a swift action, a suli can shroud her arms in acid, cold, electricity, or fire. This lasts for one round per level, and can be dismissed as a free action. Unarmed strikes with her arms or hands (or attacks with weapons held in those hands) deal +1d6 points of damage of the appropriate energy type.
Senses Racial Traits
Low-Light Vision: Sulis can see twice as far as humans in dim light.
Alternate Racial Traits
Mostly Human: A few sulis have appearances much closer to those of their human ancestors; in fact, they may not even realize their true race. Such geniekin appear to be human, save perhaps minor features like unusual eye color, and they count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells such as charm person or enlarge person). These geniekin do not automatically gain their associated elemental language (but may select it as a bonus language if their Intelligence is high enough). This ability alters the geniekin’s type, subtype, and languages.