About Kisara VulpinaKISARA VULPINA
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Appearance
When Kisara hunts, or when her Master orders her on a job, gone is the living breeding beauty, replaced by a cold, terrible, formless monster of the night. Through a mix of her own innate talents and the magics she possesses, Kisara appears as little more than a blanched, drawn out shadow of a person. All colour bleeds from her body, her eyes and her hair. She dresses in tight fitting black leather, the only hint of brightness the flashing of her blades and the odd stray link of mithril that breaks through the darkness of her clothing. When Kisara reverts to her true form she appears as a pure white fox with two tails, or she once did. Now her form teeters between more grey than white, her lithe fox body appearing more lupine than vulpine at times. When Kisara transforms to her new forms, that of the swarms, an ability passed down from her master, her components always bear a bright splash of blood red coloring, on back, on wing or on muzzle. Background When Kisara was born her mother wished for her only one thing, eternal happiness, though life saw fit to only grant part of that wish. Kisara was born to two happy parents, a travelling pair of performers, her mother the most graceful dancer to ever set foot on earth, her father the most talented lute player to ever possess ears. The early years of her life were filled with happy memories of travelling the countryside, performances and laughter, all which changed once they reached Absalom. The city looms like a shadow over the happiness and innocence of Kisaras whole childhood, the site of her parents death and her rebirth. Kisara arrived to Absalom with her parents during her 10th year. They worked and lived in a small tavern on the edge of town and, for a season, all was well. This changed dramatically however. First, her father fell ill. It was a simple sickness at the beginning, but it seemed to progress, almost supernaturally. As he worsened, her mother became sick also. Both of her parents became too ill to work, Kisara was too young and, eventually, the Innkeeper who had been paying them with room and board, kicked them out of the Inn. From there it went down hill. Kisara tried to provide for her parents, tried to get them the help they needed but… she was just too young, too weak. On the eve of her 11th birthday they died in the night, alone, shivering in their blankets as Kisara attempted to steal enough gold to get them the help they needed. Of course she blamed herself, hated herself. She wallowed in her own self pity, become pale and wan. She stayed with her parents till finally she just couldn’t bare it any longer. She fled in the night, setting fire to their tiny hovel behind her, never looking back. The next five years of Kisaras life were a blur or darkness. She learned to steal from shops and carts, to pickpocket fat merchants and how to break into buildings. She learned the workings of the blade in back alleys holding fat children at knife point for their pocket money. Kisara became harder, more bitter. She railed at the world, and at the Innkeeper who sentenced her parents to death. So much so did she blame him that, on the eve of her 16th birthday, she saw him removed from this the mortal coil. She had grown bold and bitter in her time on the streets, had learned skills that would make her family ashamed. One dark night she slipped in to the tavern where all were asleep. She set a fire in the basement after drugging the innkeeper and barring his room. To throw anyone off her scent she raised the alarm herself, and watched from a safe distance as everything went up in smoke. Kisara began to make a name for herself in the underworld of the city. She became known for being an adept thief and a sometimes assassin. She took jobs all over the city till one day her bloodthirsty nature and need for gold brought her to the wrong sort of job. What followed next Kisara does not speak of, but in the course of one job she went from a young Kitune woman who could breathe, look at the sun and travel at daytime, to an undead nightmare, a vampire of such grace and beauty the underworld had never seen. Her master took her in and began her training anew, instilling in her over the next two centuries all of the skills and abilities she would need to become the graceful whirlwind of death she has become. Kisara views herself as one of the lucky ones. It is not everybody who gets to be born twice after all!
Blood Drain (Su)
Children of the Night (Su)
Create Spawn (Su)
Dominate (Su)
Energy Drain (Su)
Swarm Form (Su)
Gaseous Form (Su)
Shadowless (Ex)
Spider Climb (Ex)
Agile (Ex)
Change Shape (Su)
Fast Shifter (Su)
Nine-Tailed Inheritor:
Low-Light Vision:
Acrobats Slippers:
These supple gray leather slippers enable the wearer to keep his balance in precarious positions. The wearer retains his Dexterity bonus to AC when climbing, running, or using the Acrobatics skill to move on narrow surfaces or uneven ground without falling. In addition, the wearer gains a +2 competence bonus to CMD against trip maneuvers and on Reflex saves to avoid falling (including falling prone). Deadmans Headband:
This taut black band, clipped with a black metal skull, can be attached on the outside of a hat or other head slot item or can be worn as a normal headband. The wearer gains a +2 competence bonus on Intimidate checks and increases the DC of any fear effect he creates by +1. In addition, if this headband is attached to the outside of a hat, the wearer’s hat or headgear cannot be blown off or removed by wind, water, or environmental effects, and the wearer gains a +5 circumstance bonus to his
CMD against steal and sunder attempts targeting his headgear. Gloves of Reconnaissance:
Each of these fingerless worked leather gloves look as though they have seen heavy use, and often bear the stains or scent of grass or wet mud. On command, the wearer can use the gloves to see and hear though solid material no more than 15 feet thick by placing both hands on that material. The gloves can be used for 10 rounds each day. The rounds need not be consecutive. Stalkers Mask:
Preserved sections harvested from several different human faces cover this mask. When worn, the mask desaturates the wearer’s color, making him appear shadowy and granting a +5 competence bonus on Stealth checks. Once per day as a
full-round action, the wearer can cause the mask’s features to take on the appearance of any creature of the wearer’s basic size and shape within 60 feet that he observes, allowing the wearer to adopt that creature’s appearance for 1 hour. This grants him a +10 bonus on Disguise checks made to appear as the creature. The mask also grants the wearer a +1 bonus on attack rolls and weapon damage rolls made against the creature he is disguised as, as the mask builds upon the wearer’s rage and jealousy of the target’s appearance. |