Kwava

Greymore's page

Organized Play Member. 176 posts (3,664 including aliases). No reviews. 2 lists. No wishlists. 24 Organized Play characters. 10 aliases.


RSS

1 to 50 of 176 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Liberty's Edge

2 people marked this as a favorite.

Congrats! That is a big deal!

Liberty's Edge

Congrats Q! Happy anniversary.

Liberty's Edge

1 person marked this as a favorite.

I am still getting intermittent display issues with standard desktop browsers as well, so it isn't just mobile browsers. Granted it they are far less than a few days ago, but I still get them.

Liberty's Edge

I have a couple of characters that would be free, and both fit low to mid tier. Either an Oread Monk or a Lava Gnome(who thinks she's a small snow elf) Wizard/Sorcerer. Thanks for the consideration, and my fingers are crossed for the lottery!

Liberty's Edge

So the only two I have in range that are available are both 9.

Vex= Wayang Fighter 1/investigator(empiricist)3/unchained rogue 3/shadowdancer 2

First and foremost Vex thinks of himself as a devout follower of Pharasma. He has some decent knowledge skills and excellent stealth(hide in plain sight), perception and disable device skills. He can function well in most environments but I should spend some coin to give him better underwater versatility.

Braxus= (UC)barbarian 4/bloodrager 1/brawler 1/two-handed fighter 3

Braxus is front line combatant, with a big earth breaker for his favored weapon. Not the most effective to take into an underwater battle, but he has enough coin that he might be able to fix that.

Liberty's Edge

Hello everyone! I just got the message of this muster and will list my available options after I get a few hours sleep and have time to check everything.

I am very excited to do this one! I will be back soon with my list!

Liberty's Edge

Really enjoyed the podcast. Thanks for posting it!

Liberty's Edge

Looking forward to this. Count me in!

Liberty's Edge

1 person marked this as a favorite.

^^^
AGREED! The most responsive and overall great group around.

Liberty's Edge

2 people marked this as a favorite.

Welcome Velthas! It's always nice to have another enthusiast join the group. If you haven't yet, make an in character post in the gameplay tab of this thread, that way you can go to your campaign page (which I highly recommend bookmarking) and see when a thread has been updated.

Some of the best GMs in PbP frequent here and I am sure it won't be long before you are role playing it up and having a great time. Keep checking the recruitment page. In fact, often if you ask, some GMs will come along and run something for you just to get you involved. There are plenty of beginning scenarios that are offered regularly.

Again, welcome, and I look forward to your stories.

Liberty's Edge

2 people marked this as a favorite.

Grats Hmm!

I enjoyed the table for Solstice Scar(C) you ran at PaizoCon very much. I heard you got your star just the days before, or possibly the day of(there were a few day that blurred together). That is such a huge accomplishment in my eyes, as it takes a ton of work, especially since you do so much on these boards.

Not only Congrats, but thank you as well!

Liberty's Edge

Lots of great news all around! Congrats to you both!

Liberty's Edge

Happy New Year! Cheers!

Liberty's Edge

I am hoping to reprise Mogmurch, and I updated the character so if no one objects, I am ready anytime.

Liberty's Edge

Absolutely. Sadly, Wayfinder is dead to me currently. I hope once all this mess is fixed, that starts working for me again.

Liberty's Edge

We just finished this morning, and the gm gave us a generic blank copy of the chronicle to look at while they customize the real deal. I'll update my character, and jump in. Serres "Fade" Vahl is the name.

Liberty's Edge

Just finished up my run with my lvl 5 Telekinetic and can make it now if you still need people. He's basically a rogue. Interested?

Liberty's Edge

My pleasure! Happy PbPing! :)

Liberty's Edge

3 people marked this as a favorite.

Here is the template many of the GMs reference. It includes what to put where as far as tag lines too.

Liberty's Edge

Thanks Starson, but it looks like I won't be able to play in this round after all. I took my self off the sign up so you have room. I am sure the players will have a blast.

Liberty's Edge

@ Helikon-> The link posted is not going where I think it should go. Just FYI.

Liberty's Edge

Grats Cari!

Liberty's Edge

4 people marked this as a favorite.

Since it seems like a popular request, I took the file and made these full sheet versions of the Faction Journal Cards for Season 9 for anyone that wants them. Let me know if anyone has issues with the link.

>>>Full sheet Faction Cards Season 9<<<

Cheers!

Liberty's Edge

1 person marked this as a favorite.

Questionnaire, all filed out! ;)

Liberty's Edge

Player Name: Greymore
Character Name: TBD likely a lvl 1
PFS#: 133512- TBD (likely 16 or 17)
Day Job: TBD
Email: houston.midkiff@gmail.com
Specialty:TBD

This is more than interest, as I have never played this yet, but it will either be a brand new character or one that is currently spoken for and needs to finish up, possibly being a lvl 2 come game day. Is that ok for now?

Liberty's Edge

Howdy folks. If no one objects I would like to play Mogmurch, but I can play anyone if someone else really would like to play him. Looking forward to the fun! I will make an alias as soon as it is decided.

Liberty's Edge

"This is not the usual place I grab a drink with friends but I definitely can see myself coming back here." says the elf as he surveys his surroundings.

Liberty's Edge

GM Crunch wrote:
I'm curious, has anyone else had all their aliases and PFS characters removed from the Flaxseed Lodge?

Yep. Not even my main forum name is listed under the campaign, but it still shows in my list so no troubles at all.

Liberty's Edge

Thank you very much. That is perfect. I will see if I can get another friend to join up with a 3-4 tier character.

Liberty's Edge

Hey there. I was wondering if you could give me a bit of help. In the upcoming Cosmic Captive event, I am signed up along with a friend in the 3-4 rank, but we have since leveled to 5 and need to move. If possible we would like to stick together at a table and currently there seems to only be 1 slot open at different tables. I didn't want to move anyone around but could you possibly see if anyone is up for swapping into one or the other to open up two slots together for us? We are currently listed in GM Chyro 3-4 tier and once we leave that table will be down to 3 and need another player.

TriShadow>Kivuli>Rogue 4/ Investi 1>151777-15

Greymore>Crios Greymantle>Magus 4/ Monk 1>133512-13

Thanks in advance for any help.

Liberty's Edge

Sign me...err...beam me up? Either way I'm here! ;)

Liberty's Edge

As the group traverses the abyssal cavern, passing the dead bebiliths as they go, they take notice of a section that falls away to a depth of about 40 feet where a bubbling lake of crystal magma seethes and churns with growing crystals that rise to the top like foam, only to be consumed shortly after, once again becoming part of the magma.

Not stopping to take in the strangeness of the crystal magma, Vanthor tries various paths, urgently looking for any sign of an exit. Eventually he sees a sign of dim light down one winding path and he leads the group in that direction. After a short time the light grows brighter, and soon the party finds their exit.

As the group leaves the cave, they find they are at the base of a spire-like barren pinnacle of black rock that extends for miles into the sky above. A narrow trail leads away from the cave but quickly becomes overgrown by jungle after a mere 200 feet.

The softer ground here shows tracks that Irion can follow, though he can't follow them for long as they lead to and from the edge of the jungle and then disappear, likely from something that can fly.

The isle itself is covered with steaming tropical jungles pierced in a dozen places by spires similar to the one nearby. Fiendish rocs and other flying monsters can be seen leaving caves near the peaks of these pinnacles and movement can be seen in the jungles below.

As the group surveys their surroundings and they describe to Rue what they are seeing, she recognizes the island as Vasglar. Vasglar was a demon lord of jealousy, ruined cities, and loss. She knows the island was remote and savage, and that while it was not inhabited by societal demons, it was home to the more bestial kind.

As Vanthor takes in Rue's knowledge he spies a small clearing less than a mile away with what seems like white columns rising just above the surrounding trees. He suggests the party travel there by flight, keeping low over the trees to avoid the larger flying creatures in the skies above. It doesn't take long with spells and a magical carpet to get the entire group to the outskirts of what they discover was once a shrine of some sort.

Vanthor surmised that with this island being the body of a fallen demon lord of jealousy, ruined cities and loss, perhaps there was some residual anger from the fallen demon lord toward Nocticula, and maybe you could use that somehow. When he saw the ruined columns he figured it was as good a place as any to start looking for clues to a way off the island and perhaps it would also offer up tools to use with or against Nocticula when that times comes. The map is updated and I placed the group on the outskirts. Since you flew over it, the entire map is open. Now it is your move.

Liberty's Edge

When the lightning ceases and the rift is closed, the abyssal cavern is plunged into darkness. Only Irion and Vanthor can see because of their natural dark vision. The solid wall of the cavern, where the rift once was, appears to be forming crystals even as they watch, though these are only pale reflections of true nahyndrian crystals.

Irion stands on his flying carpet, still near the ceiling of the entry cavern, and he looks out across the second cavern where the bebiliths were slain. He can just make out the exit from that room due east from his position, though he can't see more than a few feet beyond.

Liberty's Edge

List mythic tier 6 choices here please.

Liberty's Edge

Vanthor Fort/Round 1: 1d20 + 25 ⇒ (6) + 25 = 31
Vanthor Fort/Round 2: 1d20 + 25 ⇒ (2) + 25 = 27
Vanthor Fort/Round 3: 1d20 + 25 ⇒ (14) + 25 = 39
Vanthor Fort/Round 4: 1d20 + 25 ⇒ (2) + 25 = 27
Vanthor Fort/Round 5: 1d20 + 25 ⇒ (10) + 25 = 35
Vanthor Fort/Round 6: 1d20 + 25 ⇒ (13) + 25 = 38
Vanthor Fort/Round 7: 1d20 + 25 ⇒ (16) + 25 = 41
Vanthor Fort/Round 8: 1d20 + 25 ⇒ (9) + 25 = 34
Vanthor Fort/Round 9: 1d20 + 25 ⇒ (2) + 25 = 27
Vanthor Fort/Round 10: 1d20 + 25 ⇒ (10) + 25 = 35

Rue Fort/Round 1: 1d20 + 15 ⇒ (5) + 15 = 20
Rue Fort/Round 2: 1d20 + 15 ⇒ (15) + 15 = 30
Rue Fort/Round 3: 1d20 + 15 ⇒ (7) + 15 = 22
Rue Fort/Round 4: 1d20 + 15 ⇒ (4) + 15 = 19 Rue Goes down to one knee but keeps hold of the page and continues to concentrate.
Rue Fort/Round 5: 1d20 + 15 ⇒ (5) + 15 = 20
Rue Fort/Round 6: 1d20 + 15 ⇒ (2) + 15 = 17 Rue still struggles but through some well of inner power forces herself to maintain concentration.
Rue Fort/Round 7: 1d20 + 15 ⇒ (5) + 15 = 20
Rue Fort/Round 8: 1d20 + 15 ⇒ (1) + 15 = 16 Finally Rue falters, but quickly gathers herself again.
Rue Fort/Round 9: 1d20 + 15 ⇒ (15) + 15 = 30
Rue Fort/Round 10: 1d20 + 15 ⇒ (4) + 15 = 19 Rue finds just a bit more resolve hidden in her inner well of power and fights off the evil washing over here.
Rue Fort/Round 11: 1d20 + 15 ⇒ (1) + 15 = 16 Rue very nearly faints from the power of the rift.

Vanthor Fort/Round 11: 1d20 + 25 ⇒ (13) + 25 = 38

Rue Surge rnd 4: 1d8 ⇒ 1
Rue Surge rnd 6: 1d8 ⇒ 6
Rue Surge rnd 10: 1d8 ⇒ 5

Rue Fort/Round 12: 1d20 + 15 ⇒ (10) + 15 = 25
Vanthor Fort/Round 12: 1d20 + 25 ⇒ (12) + 25 = 37

The darkening rift threatens to overcome the heroes as it actively seems to fight the ritual seeking its death. It shudders and shifts, pulses and moans until it finally grows completely black and suddenly emits hundreds of bolts of lightning that fill the air up to 40 feet from the rift... But the at that very same moment, Dojen releases his dispel magic spell and the Queen her dispel evil spell into the rift...

Dojen Surge/Dispel magic: 1d8 ⇒ 6 ... and the portal emits a sound not unlike several thousand death shrieks.

Saves vs Lightning DC15
Lightning/sv for half: 4d6 ⇒ (1, 3, 6, 2) = 12
Irion Reflex: 1d20 + 20 ⇒ (11) + 20 = 31
Bergitta Reflex: 1d20 + 17 ⇒ (8) + 17 = 25
Argos Reflex: 1d20 + 16 ⇒ (6) + 16 = 22
Galfrey Reflex: 1d20 + 15 ⇒ (13) + 15 = 28
Dojen Reflex: 1d20 + 6 ⇒ (20) + 6 = 26
Vanthor Reflex: 1d20 + 20 ⇒ (9) + 20 = 29
Rue is immune to electricity

Saves vs Shrieks/Permanent Deafness DC15
Irion Fort: 1d20 + 16 ⇒ (10) + 16 = 26
Bergitta Fort: 1d20 + 16 ⇒ (16) + 16 = 32
Argos Fort: 1d20 + 14 ⇒ (16) + 14 = 30
Galfrey Fort: 1d20 + 24 ⇒ (2) + 24 = 26
Dojen Fort: 1d20 + 15 ⇒ (17) + 15 = 32
Vanthor Fort: 1d20 + 25 ⇒ (10) + 25 = 35
Rue Fort: 1d20 + 15 ⇒ (13) + 15 = 28

and the portal suddenly implodes, leaving behind a solid wall where the energy once was. As the wall solidifies both Rue and Vanthor are forcibly thrown from it though neither sustain any injury as a result. The rift has been destroyed and with it the copper pages from the Lexicon of Paradox. (only to mysteriously reappear in the book 24 hours later)

Saves vs Crushing DC15 as the wall becomes solid.
Crushing Damage/save for no dmg: 6d6 ⇒ (6, 3, 5, 3, 2, 3) = 22
Vanthor Reflex: 1d20 + 20 ⇒ (15) + 20 = 35
Rue Reflex: 1d20 + 20 ⇒ (18) + 20 = 38

And with that you have completed your next mythic trial, which should get you rank 6.

Liberty's Edge

Please place your figures on the map where you would be while the ritual is going.

Liberty's Edge

With a blur of movement, Irion lets fly with his shafts, each one finding their mark deep in the body of the closest spider.

The first two arrows find critical weak points in their target, and the next two bury deep in the creature's carapace with visible fissures spreading outward from the impacts. Dark ichor leaks from each wound and the spider wobbles on its many legs but before it can fall, Irion continues to pull and loose several more arrows, this time adjusting his aim ever so slightly toward the second arachnid.

As the next 4 arrows land, they produce a loud crack and 3 soft sounds as the first shatters the carapace surrounding it's impact and the next 3 sink into the moist flesh beneath. The second bebilith dies before the first finishes falling to the ground. Both creatures lie dead, having never even had a chance to do more than twitch.

Nice groupings. All the damage was fine. Holy, bane, etc... it all worked. You could tell one was done, since you studied it and the perception roll was good, so the left over shots could apply to the other.

Liberty's Edge

"You are mighty. We watched the Ibaheniel attack you and then jump through the energies. Only you returned to this side. Either you made peace, or you destroyed him. Now say your prayer and pass through." comes the mental voice of one of the bebiliths.

Irion Perception: 1d20 + 27 ⇒ (6) + 27 = 33

To Irion's mind, after studying the creatures with his experienced eye, the bebiliths seem to be tensing, imperceptibly so to a less observant hunter.

Liberty's Edge

Bebilith's aren't demons, but they are evil outsiders as a rule and yes, Irion can see them. Plenty of time to study them.

Liberty's Edge

As Rue steps quietly into the room, she sees 8 extremely long segmented legs unfold from each of two web filled alcoves. Following suit, she sees 2 large arachnid bodies attached to those same legs emerge, each tinged with blue and black.

The spider creatures, known as bebiliths, are huge, each the size of an elephant. They don't seem to fully notice or react to Rue, other than to climb out of their alcoves.

Just to the east she can make out the mouth of another tunnel that seems to bear south east from her current location.

Does Irion consider their movement to be approaching or not? I will let you decide if that was your intent.

Liberty's Edge

Van Fort Sv: 1d20 + 26 ⇒ (16) + 26 = 42
Berg Fort Sv: 1d20 + 16 ⇒ (2) + 16 = 18 Staggered: 1d4 ⇒ 1
Irion Fort Sv: 1d20 + 18 ⇒ (3) + 18 = 21
Dojen Fort Sv: 1d20 + 17 ⇒ (4) + 17 = 21
Argos Fort Sv: 1d20 + 14 ⇒ (17) + 14 = 31
Rue Fort Sv: 1d20 + 17 ⇒ (2) + 17 = 19 Sick Rnds: 1d4 ⇒ 2

As the party steps once more through the Midnight Fane rift, most are able to steel themselves against the evil energy but 'Rue and Bergitta both suffer from the effects, though only for a few moments.

GM stuff: 1d20 ⇒ 12
GM stuff: 1d20 ⇒ 14

Liberty's Edge

Great job guys. That was close! Now, after that experience, what will you do next? You still need to close the rift. Describe your actions and place your characters on the map, remembering that EVERY time you touch or cross the rift make a Fort save, and I'll start the clock again. When the time comes, we will keep Dojen's rolls from before(they were great!), but you can spend a surge on the dispel. Again, just wait till that comes up before rolling. Each round of the ritual, I'll roll the Fort saves for the characters holding the pages in the rift to keep things moving. Good luck!

Liberty's Edge

GM stuff:
Berg Fort: 1d20 + 16 ⇒ (2) + 16 = 18Van Fort: 1d20 + 25 ⇒ (5) + 25 = 30 Berg Surge: 1d6 ⇒ 3 Phew! Minor retcon- Berg spends a mythic for that surge to not be staggered as she runs through the rift.

Liberty's Edge

Vanthor's smite infused attacks all score huge gouges in the mammoth demon's hide. One strike finds purchase deep in the monster's groin for an especially critical blow. Demonic ichor flows freely from the wounds and the great beast grows silent, collapsing in death.

Liberty's Edge

Now that Irion witnesses the Queen torn apart before his very eyes, does he alter his action any? He gets another shot btw since he is hasted and his shots are all +1 to hit so those 39s are now 40s. I guess you should wait till the others go to tell me.

Liberty's Edge

Round 2 => The order of Initiative is:
Ibaheniel(the Demon)
Bergitta
Rue
Vanthor
Irion
The Queen
Dojen
Argos

Enraged after being flummoxed by Arueshalae and then wounded by the Queen, Ibaheniel lets out a roar of anger and swiftly attacks the much smaller human in front of him.

Bite: 1d20 + 26 ⇒ (20) + 26 = 463d8 + 29 ⇒ (4, 2, 8) + 29 = 43
Claw: 1d20 + 26 ⇒ (1) + 26 = 272d6 + 29 ⇒ (5, 4) + 29 = 38
Claw: 1d20 + 26 ⇒ (19) + 26 = 452d6 + 29 ⇒ (2, 2) + 29 = 33
Claw/feral savagery: 1d20 + 26 ⇒ (19) + 26 = 452d6 + 29 ⇒ (6, 3) + 29 = 38
Bite Crit Confirm: 1d20 + 26 ⇒ (17) + 26 = 433d8 + 29 ⇒ (6, 7, 4) + 29 = 46
Claw Crit Confirm: 1d20 + 26 ⇒ (16) + 26 = 422d6 + 29 ⇒ (3, 2) + 29 = 34
Claw Crit Confirm: 1d20 + 26 ⇒ (15) + 26 = 412d6 + 29 ⇒ (3, 1) + 29 = 33
Blackfire DC26W for Half/ToC: 5d8 ⇒ (1, 2, 4, 8, 3) = 18
Blackfire DC26W for Half/ToC: 5d8 ⇒ (4, 6, 1, 3, 2) = 16
Blackfire DC26W for Half/ToC: 5d8 ⇒ (3, 2, 4, 5, 1) = 15

Queen Will Save: 1d20 + 21 ⇒ (11) + 21 = 32
Queen Will Save: 1d20 + 21 ⇒ (13) + 21 = 34
Queen Will Save: 1d20 + 21 ⇒ (8) + 21 = 29
Queen Will Save: 1d20 + 21 ⇒ (14) + 21 = 35
Queen Will Save: 1d20 + 21 ⇒ (4) + 21 = 25
Queen Will Save: 1d20 + 21 ⇒ (15) + 21 = 36

Liberty's Edge

No line of sight or effect through the Rift curtain. It is a transporter of sorts in that travel into one side deposits something immediately on the other side, stopping all momentum once fully immersed in the energy. That's why Rue had to use a mythic point for that extra move once she arrived on your side.

Liberty's Edge

As Vanthor wakes, he comes,out,of delay right after Rue. Irion and Dojen are up as the Queen moves through the curtain to join you all.

Liberty's Edge

Sudden Block forced Re-Roll: 1d20 + 26 ⇒ (4) + 26 = 30
Blackfire/ToC Re-Roll 3.1: 1d20 + 19 ⇒ (7) + 19 = 26
Blackfire/ToC Re-Roll 3.2: 1d20 + 19 ⇒ (9) + 19 = 28

As the first blow strikes out, Vanthor's incredible reflexes take over and he tries to block with Radiance. His block fails but he sees an opening for his own blade in the demons defenses and he twists Radiance and thrusts it outwards...

Sudden Block->Attack!: 1d20 + 26 ⇒ (12) + 26 = 38

...and his blow doesn't land well against the thick hide of the beast with any appreciable damage.

A light fills Vanthors vision. He seess the divine radiance of Iomedae before him, but she shakes her head and with a stern look, she says "Now is not the time for us to meet. You have much yet to do champion. Go back and finish your work." and with that his vision fades to dark.

Dojen has Status up so that will let you know Vanthor is stable at -14hp.