GM Greymore's Wrath - The Fifth Crusade (Inactive)

Game Master Greymore

A mythic tale of unquenchable evil versus righteous wrath. The fate of all life on Golarion hangs in the balance.


Campaign Background and Important Links

Campaign Background:
For decades, demons have ruled the Worldwound. Fearsome
fiends of every stripe roam the ruined lands that were once
known as Sarkoris, leaving their mark wherever they go.
Four crusades have attempted to cleanse the land, but each
seems to meet a worse fate than the last. Were it not for the
line of magical wardstones along the eastern and southern
borders, the demons would have long ago overrun
northcentral Avistan and beyond.

The Fourth Crusade didn't really end as much as
peter out, yet some refused to accept that. Amid crippling
shortages and record lows in morale among the crusaders,
the Mendevian war effort teetered on the brink of collapse.
Though the demonic occupation of the Worldwound
was growing, as was corruption among the crusaders, a
dwindling minority of paladins and priests maintained that
the Fourth Crusade was still vibrant and alive, and that the
turning point in the war was only a few days away.

The Fourth Crusade was anything but vibrant, but
the crusaders were more right than they knew about the
approaching turning point in the war.

One of the greatest weapons arrayed against the crusaders
was their own mortal ignorance. The crusaders had long held
that it was the inherent disorganization of demonic hordes,
coupled with the bolstering wall of the wardstones, that
would keep the world safe from the Worldwound. Unfortunately,
while a leaderless mass of demons is indeed a bickering tangle
of chaotic, directionless violence, the demons of the Worldwound
were far from leaderless.

Deskari and his demon lord allies do not want to merely wipe out
their enemies physically. They want to annihilate their very natures;
to destroy what gives them hope. They want their
enemies to fall to their own base instincts and wallow in
the countless sins that will, in the end, consign their souls
to the Abyss as grist for new demonic life.

The corruption that has grown among various crusading
companies, knightly orders, and other organizations involved
in the war is in large part an unavoidable result of human
nature. But over the decades, it’s been subtly nurtured
and encouraged by the demons—particularly the secret
order of the Templars of the Ivory Labyrinth. These
cultists of the demon lord Baphomet have infiltrated
every major group among the crusaders, working at
undermining their morale and corrupting purity from
within even as the demon host of the Worldwound
relentlessly attacks them from without. For a time, the
Templars were content to sow seeds of corruption and
lay foundations for rebellion and disorder, but Deskari
has grown impatient. A hundred years after the death of
his old nemesis Aroden, Deskari has set his end game
in motion, and Baphomet and his cult are hastening
to comply by stepping up their acts of corruption and
treachery within the ranks.

Campaign Images:

Noteworthy NPCs:
Some will have links and other will just be text. So now you know.

Argos - Kirin, follower of Iomedae
Arueshalae-Risen Succubus and devotee of Desna
Anevia Tirabade - Spymaster of Drezen, 11th level Rogue
Aravashnial - Riftwarden of Drezen, 5th lvl Wizard/6th lvl Riftwarden
Horgus Gwerm - Foul-Tempered Treasurer of Drezen, 4th lvl Aristocrat/8th lvl Rogue
Irabeth Tirabade - Leader of Drezen, 11th lvl Paladin of Iomedae
Queen Galfrey - Queen of Mendev, 15th lvl Paladin of Iomedae
Sosiel Vaenic - High Priest of Drezen - Order of The Eternal Rose(Shelyn)11th lvl cleric(Best friend of Aron)
Aron Kir - Warden of Drezen, 5th lvl Rogue/6th lvl Low Templar-Path of Light(best friend of Sosiel)
Naeri - Limnal Sprite

Drezen Town Stats:
DREZEN
LG large town
Corruption –2; Crime –4, Economy +1; Law +3; Lore +0;
Society –1
Qualities holy site, strategic location, tenacious
Danger +5
Disadvantages none

DEMOGRAPHICS
Government overlord

Population 2,150 (1,860 humans, 170 dwarves, 35 half-elves,
20 elves, 20 halflings, 15 aasimars, 10 gnomes, 10 half-orcs,
10 other)

Notable NPCs
See Above Spoiler

MARKETPLACE
Base Value 2,200 gp; Purchase Limit 10,000 gp; Spellcasting 6th
3d4 minor, 2d4 medium, and 1d4 major items

NOTES
Despite decades of demonic rule, combined with recent mass
combat, Drezen has been greatly repaired, though it doesn’t currently have enough citizens to function at full capacity.
Tenacious Despite its devastation, Drezen is now a bastion for
law and goodness. (Corruption –2; Crime –2)

In 4713, a small band of crusaders has managed to
turn the tide against the wicked and terrible might of
Deskari and his allies.

It is here were we begin our story.