I think in the next few weeks when and if we know what is happening better with the campaign and OTM then its good to know we have some flexibility to re-invigorate and re-balance the party. Oh, and I like Vhillish - especially in Fairhill when he showed his true colours taking on Lannet as a sergeant major would. Cheers
Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16
The deep gnome digs around the piles to find something a little more his size. Then he spots a white serpent scaled belt with an ebony clasp. It fits around his waist almost of its own volition and the snug fit suits Jerrid. Underneath it is a hair-comb with black and white tines, and the rogue puts that in his pocket for later. It tingles with ever-changing hues of magical energy and that is attractive. Nearby is a well crafted backpack of dark grey leather, and inside he finds a small box containing a beautiful set of cards in shiny edged golds and silvers. The cards are fine fortune-teller's cards and fit securely into the pack.
Jerrid finds a belt of tumbling (800gp), hat of disguise (1,800gp), mwk backpack (50gp), masterwork fortune-teller's kit (50gp) and a wand of heightened awareness (CL1, 20 charges, 300gp) He looks around to admire the lovely suit of armour that Sam slips into and nods his approval.
Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16
Jerrid sweeps the room carefully, following Sam as he leads the search. Perception (traps +1): 1d20 + 15 ⇒ (2) + 15 = 17
"Let the experts work. You make weather, I thieve." Enough rolls?
Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16
Jerrid rasps a thanks to the drow and accepts the attentions of Leoven with a grimace and a nod. His dulled red eyes start to recover as he watches everyone go through the motions of letting the tension bleed away. "I'll be downstairs." With that the gnome trudges down the stairs. Bloody heroic Hammerhead, punjab stick up an orc! Can this day get any worse? Right books, books, books.
Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16
Round 9 Will save: 1d20 + 5 ⇒ (8) + 5 = 13 Jerrid keels over accepting the embrace of darkness. Lying in the corridor, blood pours from his ear and down his gray skin.
Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16
Round 7 Jerrid slinks after the surface gnome with his sickle swinging back and forth and then carries on. His lips are drawn back like a krenshar on heat. Double move up the stairs.
Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16
Yeah I read that bit. Its the pointing that concerns me. My take is that Vhillish points at who he wants the message to go to. The message goes to that subject ignoring barriers. Woolly isn't it? My gut feeling is that what we are doing may be better than a zero level cantrip. More like a radio.
Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14
Appraise: 1d20 + 9 ⇒ (9) + 9 = 18 Mojo sighs and goes back to look at one of the gems with Lomyldyr. "You scratchin' your nog? It be 'bout color, if'n light goes through or bubbles, 'ow heavy it be an' las' but not so small it be bout der gems bin cut good. See!" The goblin shrugs at the gems and hands his back. Then taps the elf on the arm, "jess 'member color, clarity, carrot an' cut." He picks at his teeth as he walks over to Aggy with his bloody nose. "I gotten smacked two times by dem statues. Cun you be 'eelin' meself, Master Aggy. Please."
Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16
Leaving the books for now, Jerrid moves over to the imp's body. As Vhillish gives his report, the deep gnome carefully cuts off the imp's tail and bags it. He is working as fast as he can before the next plan is put in place. There is so much good stuff here and worth a fortune. But these books end up with a dusty body and service to a Demon. Maybe not so good but think of the power. Maybe just a spellbook and forget the demonic stuff?.
Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16
The deep gnome hisses at the dangerous situation and leafs through his meagre spells to see what may help. "It will strike Sam!" Jerrid's claw points straight at the invisible beast. Then he casts his svirfneblin innate ability at the magic resistant imp
Cast Blindness, moment of prescience 1d20 ⇒ 9 0/4 left, roll to overcome spell resistance 1d20 + 1 ⇒ (4) + 1 = 5, O me miseram! Prot vs evil 3/10 But the creature resists! So Jerrid moves over towards Sam to point closer. "Here!"
Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16
"Thanks Gethrame," sneers the gnome with that nasty twinkle in his eyes. "You are so much better than someone I know called Hammerhead. Ha! Find the mouse."
Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14
Round Four 2 AoOs against AC21+4(mobility) Mojo dodges away from the gargoyles around him to gain a flank with Myrick again. The goblin then slashes at the stone tendons of another. Shortsword: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21, Damage: 1d4 + 2 + 3d6 ⇒ (4) + 2 + (2, 1, 3) = 12 Dunno where they were last time? Musta forget dem. Mebbe came diffrent way ear. Thank you for the kind words, folks. Good to be back.
Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16
Round Three Spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25 "Those sigils stop ghosts through the doors. Bodiless undead." Then Jerrid quickly scratches away at the door, writing Knotty's name. But now the party is split he tries to conserve his luck. The sickle makes a dry scratching noise almost a pig's squeal as the gnome finishes. Disable Statues: 1d20 + 13 ⇒ (13) + 13 = 26 He spends a move action examining the door to see how it can be opened from the inside. Perception: 1d20 + 15 ⇒ (9) + 15 = 24
Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16
Round Three Perception: 1d20 + 15 ⇒ (18) + 15 = 33 "Look - there goes that mouse!" points Jerrid towards the creature jinking through to the wizard's laboratory. Before the doors close Jerrid slips inside to replace Vhillish and sets to work writing names quickly. He calls on his innate ability to view the future and hopes his luck holds. Disable Device: 1d20 + 13 ⇒ (13) + 13 = 26
Kevezyat, Knotty, Damien, Samduc, Leoven, Vhillish, Janna.
4d6 - 1 ⇒ (1, 4, 5, 4) - 1 = 13
I have moved to from an island where everyone plays Pathfinder to a county where 5E rules, go figure. So I'll try to come up with something interesting but may need some help with the rules along the way. You do have alot of entries for this DM Monty Haul! Cheers
EDIT: scranford, filios and Black Dow! My chances have just gone down methinks nevertheless I'll give it a go this weekend.
Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16
Family and friends make a massive difference. The support they give can be hard to accept or ask for, or so I found this year. But its very necessary when there is a loss like this. We are in your corner because you have run a fine game for some experienced gamers and we know talent when we are attacked and poisoned by it. Cheers
RAW says Moving Through a Square
Friend: You can move through a square occupied by a friendly character, unless you are charging. When you move through a square occupied by a friendly character, that character doesn't provide you with cover. Cheers
Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16
Round 2 Quick as a flash, Jerrid slices back across the orc at his feet, hoping to end its life before it can get that spear going. He grunts as the thick neck sinews bunch against the harvester. It has a name! It is Harvester! Attack: 1d20 + 13 ⇒ (10) + 13 = 23, damage: 1d4 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16
Jerrid grips his lips together and steps back to Vhillish with a faint nod of acceptance that two soldiers understand his paranoia. He grins to himself again that the matter may be in hand. "Don't leave me with the cook. I don't .... trust.... my mind on her," he grits out.
Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16
When Jerrid climbs up he reaches out to Damien and drags him close. "Listen - who has an imp? Who can use magic to change his looks? Who is Barelli!" he hisses with a little spittle so angry. So angry he cannot say what he wants to.
Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16
Jerrid murmurs very quietly to Damien when he has finished and before they continue on, Damien/DM
Spoiler:
"I struck the mouse upstairs and its the imp. My magic sickle bounced off of it. And-.......and nothing." Then he folds his arms and shuts his mouth tight, angry at himself but not sure why. |