
Kraz Thadoom |

It will be tm afternoon before I can get all leveled up, but if noone minds Kraz will use the magic greatsword. I don't think anyone else uses a two hand weapon right?
I will again just take my 7 hps..

Pik |

Seems like everyone is taking the non-roll but me, so I will happily conform. :)
hp +5 (+4 from Con)
Expertise: Perception, Persuasion
Bard College: College of Lore
Bonus Proficiencies: Investigation, Insight, Religion
Cutting Words
Added Spells Known: Heat Metal
Spell Slots: +1 1st-level, +2 2nd-level
And a roll just for fun!
1d8 ⇒ 7
Hah! Oh well, it's worth staying with the standard. :)

Rath Irreson |

So...
+8 HP
{2} Level 1 spells: Cure Wounds, Thunderwave
{2} Level 1 slots (Regain on short or long rest)
Path of the Elements:
SCORCHING BREATH: (3RD LEVEL)
At the start of this path, you gain resistance to fire damage. You are also able to attack a creature that you can see with an elemental blast of flame as a bonus action. The target must make a Constitution saving
throw or suffer 1d8 plus your Wisdom ability score modifier of fire damage.
[bigger]DONE DEAL
NOTE: Kept the crossbow he found and gathered 10 or so bolts.

Dorin Stonehammer |

I will take my standard 9 HP
Added Primevil Awareness
Added Ranger Conclave, Hunter Conclave, which provides the Colossus Slayer feature
Added one first level spell slot - Longstrider

Rath Irreson |

Not seeing that a wizard gets any new spells for free. Very old school. Coronei is now on the lookout for any scrolls spellbooks or sorcerer's brains he can dig into.
Cheers
Bottom Right of page 114 under "Learning Spells of 1st Level and Higher". [i]"Every time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free".

Pik |

Oh, that reminds me: I'm thinking of switching out thunderwave for either disguise self or healing word. I feel like Pik could use a few more utility spells.
The group is a little low on AoE stuff, but I have a feeling that Rath and Coronei will have that covered in the long run. Pik already has a good selection of single/multi target combat debuffs so its probable worth branching out early.

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French Wolf wrote:Bottom Right of page 114 under "Learning Spells of 1st Level and Higher". [i]"Every time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free".Not seeing that a wizard gets any new spells for free. Very old school. Coronei is now on the lookout for any scrolls spellbooks or sorcerer's brains he can dig into.
Cheers
You Rath are a star! totally missed that paragraph last night. I'm glad my life is easier but on some level the grognard in me feels sad that Coronei doesn't have to hunt so much.

Silvio Callgari Pazzi |

Silvio will take another level of Rogue, with the Swashbuckler archtype. How ever, my "Swordcoast Adventure's Guide" is at home, so I can't recall the exact features.
+6 hit points (5 from rogue, 1 from constitution).

Kraz Thadoom |

As far as the potions go imo Coroneinshould get the fly pot.. Death from above is a real thing. The healing pots should prob go to someone who cant heal, i think Pik and Rath can heal now so the other 3 beaides me can take those.. Anyone can benifit from the heroism pot so im fine with rolling for it or w/e.. Best d20?
1d20 ⇒ 6
I also vote that everyone gets an inspiration point for holding off the eneny so well and good planning..

Coronei Amasartis |

While Coronei will taken the potion, his AC and defensive abilities (AC20/25 plus mirror image) probably mean someone else might make better use of it. But he can carry it in case for now.

Monty Haul |

As you take potions, please cross them off the loot list as well.
You each have inspiration - thanks, Kraz.
I'm heading into the vacation part of our trip (just today and travelling home tomorrow). I'm not sure how much posting I'll be able to do. It will depend on whether my wife wants to laze around or head out and see stuff. :)
Apologies for that, but it shouldn't be long. If I go quiet for a day or so, I'll be back to usual on Tuesday evening, Seattle time.

Kraz Thadoom |

Since everyone seems to hesitant on claiming loot I'll just do it lol..
Healing Potions to myself, Coronei, Silvio, and Rath. Flying potion to Coronei. Herosim Potion to Dorin.
Write these down on your sheets as I am removing them from the loot list. I'll wait till everyone has a chance to see what they do before erasing them..
Monty just gonna stick with no armor for now. Both of those heavy armors don't really give me anymore AC and hit my stealth with disadvantage so..

Monty Haul |

Kraz is leading the way - I'll need a marching order for the passages inside the caves (they're all going to be five feet, so you'll need to be travelling single file when moving from chamber to chamber).
Also Coronei, you mentioned you might send your dancing lights ahead of the party. How far in front of Kraz would you have them?

Monty Haul |

The marching order I'm going with (per Pik) is: Kraz, Dorin, Coronei, Pik, Silvio, Rath.
Let me know if I've got that wrong.
Also a note on stealth - now you're down in the caves it's pitch black. Given your light, it's unlikely you'll approach anyone unnoticed, unless there's doors or something. If you want to sneak around, Coronei will need to cancel his spell and you'll have to lead those without dark vision.

Silvio Callgari Pazzi |

Silvio will take another level of Rogue, with the Swashbuckler archtype. How ever, my "Swordcoast Adventure's Guide" is at home, so I can't recall the exact features.
+6 hit points (5 from rogue, 1 from constitution).
Just remembered this. The two level three features for the Swashbuckling Rogue is:
Fancy footwork. During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.
Rakish Audacity. Starting at 3rd level, your unmistakable confidence propelsyou into battle. You can add your Charisma modifier to your initative rolls. In addition, you don't need advantage on your attack roll to use your Sneak Attack if no creature other than your target is within 5 feet of you. All the other rules for the Sneak attack class feature still apply to you.

Dorin Stonehammer |

Inspiration only gives advantage on the roll, that's all.
Silvio: Now you can skirmish with the best, and you always get sneak attack, unless, of course two enemies are next to one another and you have no ally adjacent, but that situation can be pretty easily avoided. You can move in, attack, and use the rest of your movement to leave w/o an AoO.

Monty Haul |

Silvio: Now you can skirmish with the best, and you always get sneak attack, unless, of course two enemies are next to one another and you have no ally adjacent, but that situation can be pretty easily avoided. You can move in, attack, and use the rest of your movement to leave w/o an AoO.
He's certainly a dashing chap.

Monty Haul |

Remember that the Ogre has Disadvantage for that attack! :)
Kraz was also attacking recklessly, granting opponents advantage so it netted out.
FWIW, I'm really, really keen to hear when I screw up mechanical stuff or even if you just have opinions as to how I could have done it better so please keep making comments like this, since my group plays fast-and-loose with the rules and that bad habit may spill over to PBP (though it really shouldn't).
However, perhaps we can try to keep such chatter here in discussion - otherwise if I have a bad day the gameplay thread could end up more blue font than black. :o

Silvio Callgari Pazzi |

Inspiration only gives advantage on the roll, that's all.
Silvio: Now you can skirmish with the best, and you always get sneak attack, unless, of course two enemies are next to one another and you have no ally adjacent, but that situation can be pretty easily avoided. You can move in, attack, and use the rest of your movement to leave w/o an AoO.
Yes, although I'm a worthless tactician. After I finish a character I always wonder if I should just have made a "put on a helmet and charge in head first" kind of fighter. We'll see how it goes (I am considering options of having Silvio multiclass into fighter....)
Silvio Callgari Pazzi wrote:Rakish Audacity. Starting at 3rd level, your unmistakable confidence propelsyou into battle. You can add your Charisma modifier to your initative rolls.I've adjusted my initiative sheet appropriately. Sorry about that.
No worries. I didn't know about the feature either until I checked the book :)
"Silvio agrees with the DM"
"Of course Silvio agrees. The DM made a correct and astute observation."
Regarding the past round
Did Silvio have to use his bonus action to take care of the goblin, or did the first attack down it? If I have a bonus action left, would it be possible to get all the way up on the other (the southernmost one) platform with a move of 30ft and a dash action for another 30ft as a bonus action?

Kraz Thadoom |

I also considered going 2 or 3 levels of fighter at some point. Depends on what level we make it to I suppose. Action surge is really good and with the amount of 19's I roll improved critical sounds good too lol..
DM what level do you think we will make it to with these characters? Also have you thought about running us into something higher level if we manage to beat this?

Monty Haul |

Regarding the past round
Did Silvio have to use his bonus action to take care of the goblin, or did the first attack down it? If I have a bonus action left, would it be possible to get all the way up on the other (the southernmost one) platform with a move of 30ft and a dash action for another 30ft as a bonus action?
Curses. I thought you'd needed both, but I neglected to add the sneak attack damage (which combined with the first attack is sufficient).
Long story short....yes. Though you'll need another Strength (Athletics) check to climb up the southern ledge.

Monty Haul |

I also considered going 2 or 3 levels of fighter at some point. Depends on what level we make it to I suppose. Action surge is really good and with the amount of 19's I roll improved critical sounds good too lol..
DM what level do you think we will make it to with these characters? Also have you thought about running us into something higher level if we manage to beat this?
The campaign is loosely broken into three sections. The introductory bit should take you through to fifth (at a pretty breakneck pace of advancement, to be honest). The 'middle bit' is kind of 6th-8th and the finale is 8th to 10th. I'd expect you to be tenth level for the last four or so encounters.
I hadn't thought beyond that, but it's a fair way off, so we'll have a better idea then. :)
I think I mentioned in the recruitment thread that I'll certainly pause at the 5th/8th level "breaks" to check everyone is happy to continue and give an easy way out if my style of DMing doesn't suit or if obligations have changed.

Silvio Callgari Pazzi |

Silvio Callgari Pazzi wrote:Regarding the past round
Did Silvio have to use his bonus action to take care of the goblin, or did the first attack down it? If I have a bonus action left, would it be possible to get all the way up on the other (the southernmost one) platform with a move of 30ft and a dash action for another 30ft as a bonus action?Curses. I thought you'd needed both, but I neglected to add the sneak attack damage (which combined with the first attack is sufficient).
Long story short....yes. Though you'll need another Strength (Athletics) check to climb up the southern ledge.
I'll take it!

Pik |

Kraz was also attacking recklessly, granting opponents advantage so it netted out.FWIW, I'm really, really keen to hear when I screw up mechanical stuff or even if you just have opinions as to how I could have done it better so please keep making comments like this, since my group plays fast-and-loose with the rules and that bad habit may spill over to PBP (though it really shouldn't).
However, perhaps we can try to keep such chatter here in discussion - otherwise if I have a bad day the gameplay thread could end up more blue font than black. :o
Whoops, sorry about that! I was at work and in a rush. :( And I totally thought I was posting in the discussion thread!!

Monty Haul |

That was an impressive round from you lot. If Kraz begins critting on a 19-20 he'll be putting out some serious damage (especially if he attacks recklessly :o).
Damage: 1d4 ⇒ 1 (I'm not sure if I should add the attribute modifier to the damage or not. I'm leaning towards not.)
I'm pretty sure you do add it. You used your action to make the attack action - I think the only time you don't add your stat to damage on an attack (as far as I'm aware) is if you're making a second attack with a bonus action using 2WF.

Dorin Stonehammer |

Correct, you always add the attribute modifier to the damage roll, unless it is a bonus attack or crit damage. However, a Fighter's Two Weapon Fighting Style allows the modifier bonus to both damage attack rolls.

Kraz Thadoom |

I made a mistake on that crit looking back.. I added double my damage mods, so it would be -7 damage.. Don't know if that matters. Occasioanlly I still get stuck in pathfinder rules sorry.

Silvio Callgari Pazzi |

That was an impressive round from you lot. If Kraz begins critting on a 19-20 he'll be putting out some serious damage (especially if he attacks recklessly :o).
Silvio wrote:Damage: 1d4 ⇒ 1 (I'm not sure if I should add the attribute modifier to the damage or not. I'm leaning towards not.)I'm pretty sure you do add it. You used your action to make the attack action - I think the only time you don't add your stat to damage on an attack (as far as I'm aware) is if you're making a second attack with a bonus action using 2WF.
Correct, you always add the attribute modifier to the damage roll, unless it is a bonus attack or crit damage. However, a Fighter's Two Weapon Fighting Style allows the modifier bonus to both damage attack rolls.
I wasn't sure. My pure RAW feelings would be that if you make a normal action then you add your attribute modifier. And if you attack with your off hand as a bonus then you forgo the bonus damage on the second attack. The reason here being game balance.
On the other hand my non RAW feeling would say that the reason for not including the attribute damage is because I'm not trained/used with the off hand, hence the drop in damage.

Monty Haul |

I made a mistake on that crit looking back.. I added double my damage mods, so it would be -7 damage.. Don't know if that matters. Occasioanlly I still get stuck in pathfinder rules sorry.
Makes me feel better, but the combined damage from you, Dorin and Coronei was enough anyway, so it made no difference to the outcome. :)