
Monty Haul |

Okay, I just picked that up and I'd be happy with that. For reference, it appears there are two versions - I went with v1 which is presumably a tidied up version of v0.
It seems to me a Shoanti would make the most sense, did you have any preference in regards to Golarionising it? (I realise I often leap to the obvious!)

William Hunsley |

I will interested in offering up William (a Human Fighter) for this campaign.
4d6 ⇒ (4,6,2,4) = 16 = 14
4d6 ⇒ (5,1,3,2) = 11 = 10
4d6 ⇒ (1,4,2,5) = 12 = 11
4d6 ⇒ (3,2,4,4) = 13 = 11
4d6 ⇒ (3,4,1,3) = 11 = 10
4d6 ⇒ (5,1,2,1) = 9 = 8
I am a beginner to the whole RPG thing so if I am doing something wrong here then please tell me.

bookrat |

4d6 - 1 ⇒ (6, 1, 1, 2) - 1 = 9
4d6 - 3 ⇒ (4, 3, 3, 6) - 3 = 13
4d6 - 1 ⇒ (2, 1, 6, 2) - 1 = 10
4d6 - 1 ⇒ (1, 6, 3, 1) - 1 = 10
4d6 - 1 ⇒ (5, 1, 1, 3) - 1 = 9
4d6 - 2 ⇒ (5, 2, 3, 6) - 2 = 14
Wow. 18 point buy.
Ok. I guess I'll use the standard 27 point buy out of the book.
So.There are 65 different ways to make the standard point buy. Unless I counted wrong.
1d65 ⇒ 31
15, 13, 13, 13, 10, 9
Let's see what order they go in.
str: 1d6 ⇒ 6
dex: 1d5 ⇒ 3
con: 1d4 ⇒ 4
int: 1d3 ⇒ 1
wis: 1d2 ⇒ 2
So that's 9 str, 13 dex, 10 con, 15 int, 13 wis, and 13 cha.

Niyaga |

Hi from a fellow Aussie- I didn't think there were any other of us on the Boards!
I'm keen to play and offer my submission- Eilren Eidren, Wood Elf Warlock, criminal on the run and defier of Bandits.
He'll play like a rogue/scout/infiltrator who can blast away should he ever get cornered.
I plan for him to take Pact of the Chain at third.
I have used the point buy method for stats and I’ve done the equipment as your directions- the only change I made was to swap the light crossbow for a short bow as per Eilren's racial proficiency.
Here's the link for his Mythweavers Sheet- if you want I can transfer it across to another format.
http://www.myth-weavers.com/sheet.html#id=942798

Monty Haul |
1 person marked this as a favorite. |

I will interested in offering up William (a Human Fighter) for this campaign.
4d6 ⇒ (4,6,2,4) = 16 = 14
4d6 ⇒ (5,1,3,2) = 11 = 10
4d6 ⇒ (1,4,2,5) = 12 = 11
4d6 ⇒ (3,2,4,4) = 13 = 11
4d6 ⇒ (3,4,1,3) = 11 = 10
4d6 ⇒ (5,1,2,1) = 9 = 8I am a beginner to the whole RPG thing so if I am doing something wrong here then please tell me.
Hi William. You're welcome (and haven't done anything wrong, so far!)
However, it's worth noting that this is a fifth edition D&D game. From your other posts, I wonder if you'd rather find a Pathfinder game? In my opinion, if you're learning RPGs you'd be best off sticking with one system for a while before dabbling in others - the risk being you'll end up muddling rules from different games together.
That said, you're on the list - let me know though if you decide to withdraw and stick with pathfinder.
Personal opinion:
5E D&D is an easier system to learn - if you're totally new to RPGs it might be a good place to start.
Pathfinder is much more popular around these parts - as you can see, PBPs tend to get lots of applications for four or five spots. It's likely you'd be more successful earlier if you were applying for Pathfinder games.
Just things to think about. :)

Monty Haul |

Revised submission/interest list. Please let me know if I've missed someone.
Current submissions:
Filios – Dorin Stonehammer (Mountain Dwarf Ranger)
Captain Moonscar – Djon Wari (Ghostwise Halfling Druid)
Werepox – Kraz Thadoom (Half-orc Barbarian)
Daniel Stewart – Varis Liadon (Human Fighter)
Niyaga – Eilren Eidren (Wood Elf Warlock)
Those who have expressed interest:
Emissary of the North – Alexander Ironwill
Madcaster
The Pale King
The Lucky Halfling
Black Do
legoguy4492
Wrathmire (likely to submit late in the process)
scranford - likely shaman
spinningdice
French Wolf
Belac93
thejeff
GM Niles
bookrat
Spazomodeus
William Hunsley

Monty Haul |
1 person marked this as a favorite. |

Monty - I'm stepping out of the running on this one - just been accepted into a Jade Regent game so my dance card is full, and based on the pitches thus far your job will be a difficult one.
Some great players in this group - enjoy the game, will follow your progress from the sidelines :)
Cheers
BD
Thanks for the notice, Black Dow. And congratulations on getting into the game - one of the annoying parts of PBP is getting excited for a game and then not getting picked. Grab the chance when you can. :)
I'll update the list in a little while - my computer is in for repairs so I'm on my phone. Not my favourite for cutting and pasting..

Black Dow |

Cheers FW & Filios - two of my sparring partners of old (and very solid players to boot).
@Monty - Agree 100%, the lure of potentially playing alongside some of the rogues gallery here is very strong, but I'd be potentially stretching in one game too many.
Enjoy the game and I'll hopefully sit at the virtual table with you all down the line.
Skal!

William Hunsley |

William Hunsley wrote:I will interested in offering up William (a Human Fighter) for this campaign.
4d6 ⇒ (4,6,2,4) = 16 = 14
4d6 ⇒ (5,1,3,2) = 11 = 10
4d6 ⇒ (1,4,2,5) = 12 = 11
4d6 ⇒ (3,2,4,4) = 13 = 11
4d6 ⇒ (3,4,1,3) = 11 = 10
4d6 ⇒ (5,1,2,1) = 9 = 8I am a beginner to the whole RPG thing so if I am doing something wrong here then please tell me.
Hi William. You're welcome (and haven't done anything wrong, so far!)
However, it's worth noting that this is a fifth edition D&D game. From your other posts, I wonder if you'd rather find a Pathfinder game? In my opinion, if you're learning RPGs you'd be best off sticking with one system for a while before dabbling in others - the risk being you'll end up muddling rules from different games together.
That said, you're on the list - let me know though if you decide to withdraw and stick with pathfinder.
Personal opinion:
5E D&D is an easier system to learn - if you're totally new to RPGs it might be a good place to start.Pathfinder is much more popular around these parts - as you can see, PBPs tend to get lots of applications for four or five spots. It's likely you'd be more successful earlier if you were applying for Pathfinder games.
Just things to think about. :)
I see...
In the interests of not confusing myself between learning D&D 5E and Pathfinder I think I will withdraw from this campaign.
However I wonder how are people able to use the green font for their dice rolls?

Spazmodeus |
1 person marked this as a favorite. |

However I wonder how are people able to use the green font for their dice rolls?
It's automatic....the forum parser does it for you when you enter a dice roll....see the 'How to format you Text "Show"' spoiler at the bottom of the page for other options.
I think I'll submit a Bard....

William Hunsley |

William Hunsley wrote:
However I wonder how are people able to use the green font for their dice rolls?It's automatic....the forum parser does it for you when you enter a dice roll....see the 'How to format you Text "Show"' spoiler at the bottom of the page for other options.
I think I'll submit a Bard....
Let me try...
1d10
Edit: Still doesn't seem to work for me.

thejeff |
1 person marked this as a favorite. |
Spazmodeus wrote:William Hunsley wrote:
However I wonder how are people able to use the green font for their dice rolls?It's automatic....the forum parser does it for you when you enter a dice roll....see the 'How to format you Text "Show"' spoiler at the bottom of the page for other options.
I think I'll submit a Bard....
Let me try...
1d10
Edit: Still doesn't seem to work for me.
Like this:
<dice>1d10</dice>Except with square brackets "[" instead of angle ones "<"
1d10 ⇒ 5

William Hunsley |

William Hunsley wrote:Spazmodeus wrote:William Hunsley wrote:
However I wonder how are people able to use the green font for their dice rolls?It's automatic....the forum parser does it for you when you enter a dice roll....see the 'How to format you Text "Show"' spoiler at the bottom of the page for other options.
I think I'll submit a Bard....
Let me try...
1d10
Edit: Still doesn't seem to work for me.
Like this:
<dice>1d10</dice>Except with square brackets "[" instead of angle ones "<"
1d10
Lemme try it again then...
1d10 ⇒ 7
Wow it works! Thanks!

scranford |

Here is the crunch for Rath Irreson, Human Ulfen Skald, and Shaman. History to follow tomorrow (Hopefully)
Rath Irreson
Race: Human (Ulfen)
Background: Skald
Class: Shaman (Path of the Elements) / 1
AC: 18
Initiative: 11
Alignment: CN
Speed: 30’
Proficiency: +2
Attacks: +4 (Melee), +3 (Ranged), +5 (Spell Attack)
Saves: Str +4, Dex +1, Con +3, Int -1, Wis +5, Cha +0
HP: 11
Hit Dice: 1d8 (1/1)
Proficiencies:
Saving Throws: Strength, Wisdom
Skills: Intimidation, Insight, History, Performance
Tools: Herbalism Kit, Musical Instrument
Languages: Common, Ulfen,Giant
Class:
Shaman (Path of the Elements)
D8 HP
Prof: Light armor, shields, simple weapons, Strength, Wisdom, Intimidation, Insight.
Totem Spirit: Crow
From birth, a person has one of these totem spirits that helps them on the journey through life until they are allowed to enter the Spirit World after death. A shaman can detect the totem spirit that is connected to each humanoid creature of their tribe. The shaman also has a totem spirit that they are connected that has been confirmed by the Tribe’s previous shaman. Upon character creation at level 1, choose a totem spirit. The totem spirit will simply be a part of the shaman’s identity and can enrich their character when dealing with nature. The shaman gains advantage on animal handling checks concerning the creature associated with their totem.
Ironwood Skin
While you are not wearing any armor, your Armor Class equals 10 + your Wisdom modifier + your Constitution modifier. You can use a shield and still gain this benefit
Natural Explorer: Mountains
You are very familiar with a single natural environment that your Tribe has lived. You are gifted at moving and living in your region because of the time you have spent with nature during your prayers and isolation while communing with the Spirit World. You can choose one type of terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you are proficient. While traveling for an hour or more in your favored terrain, you gain the following benefits:
• Difficult terrain doesn’t slow your group’s travel.
• Your group can’t become lost except by magical means.
• Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
• If you are traveling alone, you can move stealthily at a normal pace.
• When you forage, you find twice as much food as you normally would.
• While tracking other creatures, you also learn their exact number, their sizes, and how long ago they
passed through the area.
Spiritual Magic:
Your magic bestowed on you by natural world’s spirits have given you facility with spells. You may choose two Cantrips from the Shaman Spell list. Your spell casting ability is Wisdom.
Cantrips: Shillelagh, Produce Flame.
You know two Cantrips of your choice from the Shaman spell list. You learn additional Cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Shaman Class table.
Spell Slots:
The Shaman table shows how many spell slots you have. The table also shows what the level of those slots are; all of your spell slots are the same level. To cast one of your shaman spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest. For example, when you are 8th level, you have two 3rd-level spell slots. To cast the 1st-level spell charm person, you must spend one of those slots, and you cast it as a 3rd-level spell.
Ritual Spellcasting: You can cast a spell as a ritual if that spell has the ritual tag and you have the spell prepared.
Spellcasting Focus:
You can use a totem that you have as a spellcasting focus for your shaman spells. It requires a long rest and for you to be in your favored terrain to replace your totem. Your totem that you carry is made by you to resemble the animal of your Totem spirt
Spellcasting Ability: Wisdom (Spell Save DC-13), +5 Spell Attack Modifier
Race:
Human (Ulfen)
+1 to all ability scores
Size – Medium
Speed – 30’
Common, Ulfen
Background:
Skald
As a skald you occupy a unique position in their societies, existing somewhere between an Acolyte and an Entertainer, and having the characteristics of both in many ways. You travel from place to place bringing news, sharing gossip, and acting as a travelling repository of history and lore. You provide both the entertainment for all stations in life, and also act as informal, (and sometimes formal) judges of what is traditional and proper. What is less known is that skalds often act as spies for various power groups, and are often involved in a variety of intrigues, considering their ability to move across geographical and social boundaries. They are commonly used as diplomats across clan, kingdom, and racial lines, and many cultures have laws in place to protect them from attack or retribution.
Feature: Always Welcome:
As a skald, you are welcome in the houses and institutions of your people. You bring news, can recite history, and explain laws, and are otherwise part of the glue that holds society together. As such, you always receive free food and lodging from your people at a standard equivalent to the people in that place themselves. You can also depend upon their help and assistance with other matters, as long as you remain in good standing, and have not offended the local authorities.
Personality Trait:
I see omens in every event and action. The gods try to speak to us, we just need to listen to them.
Sarcasm and insult are my weapon of choice.
Ideal: (Independence) I am a free spirit – nobody tells me what to do (Chaotic)
Bond: I know of an ancient place that holds terrible secrets that must not fall into the wrong hands. .
Flaw: I judge others harshly, and myself even more severely.
Proficiencies: History, Performance
Tool: Musical Instrument
Equipment: A musical instrument, a set of travelers clothes, a trinket from an admirer, and a belt pouch with (15 sp)
Equipment:
Shield
Spear
Explorers Pack
Jade crow on leather throng (Spirit totem)
Bagpipes
Travelers clothes
Lock of hair from mother (Died in his birth)
Belt Pouch.

Monty Haul |

Current State of play is as follows. Please let me know if I’ve missed anyone, or if you expressed interest/submitted and are no longer interested. Cheers.
Current submissions:
Filios – Dorin Stonehammer (Mountain Dwarf Ranger)
Captain Moonscar – Djon Wari (Ghostwise Halfling Druid)
Werepox – Kraz Thadoom (Half-orc Barbarian)
Daniel Stewart – Varis Liadon (Human Fighter)
Niyaga – Eilren Eidren (Wood Elf Warlock)
bookrat – Constable Huntington (Aaracokra Fighter)
French Wolf – Coronei Amasartis (High Elf Wizard)
scranford – Rath Irreson (Human Ulfen Shaman)
Those who have expressed interest:
Emissary of the North – Alexander Ironwill
Madcaster
The Pale King
The Lucky Halfling
legoguy4492
Wrathmire (likely to submit late in the process)
spinningdice
Belac93
thejeff
GM Niles
Spazomodeus – probably bard
Those who have withdrawn
Black Dow
William Hunsley

Monty Haul |

A reminder that applications close next week - I realise it's kind of long, but it gives everyone a chance to see it.
Since there's been a number of quality applications, I'd like to amend the party size to six. The module has several parts where the party gets NPCs to control, I think I'll adjust those bits and just use a larger number of PCs.
It will mean there are sections which are a little easier than they 'should be' but it also means I don't have to say "No" as much, which is a plus in my eyes. :)
If anyone has strong objections to a larger-than-usual party, let me know. I consider things like this group decisions, rather than DM-decided.

Nilan Milarne |

Starting Gold: 5d4 ⇒ (2, 1, 1, 3, 1) = 8 x10
Working on bio. The basics are that Nilan is a Pharasmin priest who spends his time wandering the roads digging graves, tending the needs of the dying, or acting as a midwife.
He is especially concerned with the lack of Prophecy and how that interacts with Pharasma's focus on Fate.

Coronei Amasartis |

Fluff done but I'll probably look over it all again before recruitment closes.
DM Ragged

Monty Haul |

Current State of play is as follows. Please let me know if I’ve missed anyone, or if you expressed interest/submitted and are no longer interested. Cheers.
Current submissions:
Filios – Dorin Stonehammer (Mountain Dwarf Ranger)
Captain Moonscar – Djon Wari (Ghostwise Halfling Druid)
Werepox – Kraz Thadoom (Half-orc Barbarian)
Daniel Stewart – Varis Liadon (Human Fighter)
Niyaga – Eilren Eidren (Wood Elf Warlock)
bookrat – Constable Huntington (Aaracokra Fighter)
French Wolf – Coronei Amasartis (High Elf Wizard)
scranford – Rath Irreson (Human Ulfen Shaman)
spinningdice - Krissina (Tiefling Bard)
GM Niles - Nilan Milarne (Human Cleric)
Those who have expressed interest:
Emissary of the North – Alexander Ironwill
Madcaster
The Pale King
The Lucky Halfling
legoguy4492
Wrathmire (likely to submit late in the process)
Belac93
thejeff
Spazomodeus – probably bard
Those who have withdrawn:
Black Dow
William Hunsley

Monty Haul |

Fluff done but I'll probably look over it all again before recruitment closes.
DM Ragged
** spoiler omitted **

Steve Geddes |

I'm stepping out.
Have fun, guys.
Thanks for letting me know, Madcaster.
Current submissions:
Filios – Dorin Stonehammer (Mountain Dwarf Ranger)
Captain Moonscar – Djon Wari (Ghostwise Halfling Druid)
Werepox – Kraz Thadoom (Half-orc Barbarian)
Daniel Stewart – Varis Liadon (Human Fighter)
Niyaga – Eilren Eidren (Wood Elf Warlock)
bookrat – Constable Huntington (Aaracokra Fighter)
French Wolf – Coronei Amasartis (High Elf Wizard)
scranford – Rath Irreson (Human Ulfen Shaman)
spinningdice - Krissina (Tiefling Bard)
GM Niles - Nilan Milarne (Human Cleric)
Those who have expressed interest:
Emissary of the North – Alexander Ironwill
The Pale King
The Lucky Halfling
legoguy4492
Wrathmire (likely to submit late in the process)
Belac93
thejeff
Spazomodeus – probably bard
Those who have withdrawn:
Black Dow
William Hunsley
Madcaster

![]() |

Hmmm...looking at the submissions I notice that we do not have a rogue character. I know it is not as important in 5e to cover all the base characters, but still not having a rogue seems wrong to me (blame my old 1st edition mind set..lol)
Would it be ok if I submitted a new character...a rogue? I know it is a little late in the game to be switching horses (as it were), but we have plenty of fighter types in our submissions...so having a rogue might help boost my own chance of success...as well as the parties!
Will roll just in case you OK this.
4d6 ⇒ (4, 3, 4, 5) = 16 (13)
4d6 ⇒ (1, 5, 5, 3) = 14 (13)
4d6 ⇒ (3, 4, 6, 6) = 19 (16)
4d6 ⇒ (6, 6, 5, 5) = 22 (17)
4d6 ⇒ (4, 1, 5, 4) = 14 (13)
4d6 ⇒ (6, 2, 4, 5) = 17 (15)

Patrik Ström |

Hi! Dotting for interest.
A couple of questions:
* How will you be handling initiative in combat?
* Do you have any more detailed information about the call for help that the group is answering?
* Do you picture the group as having known eachother before hand or is it a newly formed group? Or do you picture it as being seperate adventurer's answering the same call for different reasons?
* Would the Swashbuckler rogue archtype from the Sword Coast Adventurer's Guide be OK?
* Would the Goliath race from the Elemental Evil Player's Guide be OK?
* Is not being a native english speaker going to be a problem?
I think I had a few more questions but I can't seem to think of them now.

Monty Haul |

Hi! Dotting for interest.
A couple of questions:
Good questions. I am clearly a little rusty, should probably have pre-empted some of these at least!
* How will you be handling initiative in combat?
I'll roll for the party and monsters (to extend this concept slightly, I will generally do "group rolls" like this, rather than potentially spending a day waiting for everyone to sign off - so similarly a group perception check to spot an ambush or stuff like that).
Once initiative order is set, I'll get you to just post in batches. So if the order was:
Monster-1, PC-A, PC-B, PC-C, Monster-2, PC-D, PC-E
I'd post monster 1's actions then invite A, B and C to post their actions in any order. After those three had acted, I'd post monster 2's actions, then invite D and E to post (in any order).
Hope that explanation makes sense...
* Do you have any more detailed information about the call for help that the group is answering?
Yes, but I'm at work now and don't have the module with me. I'll post some more later, when I can get to the book.
* Do you picture the group as having known eachother before hand or is it a newly formed group? Or do you picture it as being seperate adventurer's answering the same call for different reasons?
I picture the group as just starting out - so there may well be connections between some of you (at your option), but you're not an established group so much as a group who have joined together to answer this specific call.
* Would the Swashbuckler rogue archtype from the Sword Coast Adventurer's Guide be OK?
Yes.
* Would the Goliath race from the Elemental Evil Player's Guide be OK?
Yes.
* Is not being a native english speaker going to be a problem?
No issue at all.

Monty Haul |

Ok, this is Daniel Stewart with my new submission, Alder Tiller, a human rogue. Please remove my fighter submission (Varis Liadon).
Thank you
Thanks, Daniel. No problem with any changes, of course - submissions are not closing for another week, so I'll regard PCs as works-in-progress until then.
Current submissions:
Filios – Dorin Stonehammer (Mountain Dwarf Ranger)
Captain Moonscar – Djon Wari (Ghostwise Halfling Druid)
Werepox – Kraz Thadoom (Half-orc Barbarian)
Daniel Stewart – Alder Tiller (Human Rogue)
Niyaga – Eilren Eidren (Wood Elf Warlock)
bookrat – Constable Huntington (Aaracokra Fighter)
French Wolf – Coronei Amasartis (High Elf Wizard)
scranford – Rath Irreson (Human Ulfen Shaman)
spinningdice - Krissina (Tiefling Bard)
GM Niles - Nilan Milarne (Human Cleric)
Those who have expressed interest:
Emissary of the North – Alexander Ironwill
The Pale King
The Lucky Halfling
legoguy4492
Wrathmire (likely to submit late in the process)
Belac93
thejeff
Spazomodeus – probably bard
Patrik Ström
Those who have withdrawn:
Black Dow
William Hunsley
Madcaster

scranford |
1 person marked this as a favorite. |

Rath's History
Irrsen was out hunting, when the storm blew in. Doubling his efforts he hurried home, and made it back to the longhouse, just before the storm hit it's peak. As he struggled to open the door, then just as hard to close it and keep out the raging storm, he thought he heard the cry of a babe from outside... Must have been the wind in the trees. The next day when the storm ebbed, he hurried out to check his traps, and again heard the cry. Following the sound he approached a small alcove in the rock face, and inside found a young male child, blue, cold but seemingly, and miraculously still alive. The child looked up at him with piercing pale blue eyes, and just like that Irrsen had a new son... A son who was spared by the wind.
When young Rath was only three years old, his mother was watching him as he played with some other children from the tribe. She was only away for a minute, but she rushed back, and the shrill cries of the youngsters. She came back to a horrific scene, as it seemed that young Rath had somehow fallen into the cook fire. He was rolling around on the ground, trying to put out the flames. She doused him in cold water, and removed his charred clothes expecting the worst, but was surprised to find not a wound upon his tiny body... He had been spared by the flame.
For his 12th birthday, Rath was allowed to accompany his father, and several of the other men from the tribe on a seal hunt. He was already among the tallest in the tribe, and his pale eyes, and almost white hair mad him feel even less a part of the tribe. His rival in the tribe was a young man named Gustin, who happened to be the oldest son of the Jarl. While the other men were busy tracking down some seals, young Gustin found Rath not on his guard, and roughly shoved him into the freezing water. Rath was unable to swim and quickly sank beneath the ice. Gustin waited a moment, the screamed to the men of the tribe that Rath had fallen in. A period of time passed, and the tribe was sure that Rath was dead, but suddenly from several hundred feet away, they heard a coughing and hacking sound, and ran to find young Rath pulling himself from a crevice in the ice. He said nothing about how he ended up in that situation, as his word carried less weight than the son of the Jarl... But he had been spared by the water.
Rath was now 16 years old. He was taller than any man the tribe had ever known. He was a fine hunter, and trapper, and though thin he was wiry strong, and could hold his own in a fight. And he had experienced many growing up as he was so different. One evening while checking some of his deadfall traps the earth began to shake as it was known to do from time to time. Though Rath ran, he was overcome by a rock-slide, and buried deep beneath tons of rock and dirt. The tribe went to recover his body, only to hear a faint cough, and see that somehow Rath had survived this disaster as well... The earth had not chosen to take his life.
Rumors of the boy whom the elements favored spread far and wide. When Rath was 18 his tribe was visited by a tribe of strange elders. They were known as the White speakers, and were both feared and revered by all.
"We come for the one whom the elements have claimed". spoke their leader. "They have spared his life, and now he must devote it to them".
Rath therefore left his home and family, and began the long training of the knowledge of the tribes of the north. Now he had completed this apprenticeship. He was to make his own mark in the world. He was to go forth and experience for himself, what he had learned, and to gather new knowledge for the good of the clan. He was now a Shaman.