| Kevezyat Faen |
Round 1
Kevezyat rushes forward to defend her dazed friends, gently easing by their swaying forms.
Leaving Valkyia in its harness for now, the ebony Paladin plucks the flail from her belt and swings mightily...
Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
face palm...
| Janna - The Storm Maiden |
the wind sphere should still be active
round 2
Janna directs the wind sphere toward one of the snakes around Jerrid.
toward the green one
CMB: 1d20 + 6 ⇒ (10) + 6 = 16
Say hello to my Windy Friend
| DMG |
The winds bluster the necrophidius but do not carry it away.
CMD 18
Jerrid dazed 1/3
Jerrid tries to remember what he was doing in this vault. Something about checking for traps? He sways to the rhythm of the hypnotic dance.
Necrophidius
The skull headed snakes continue to snap at their prey.
Bite vs Jerrid: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Bite vs Jerrid: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Bite vs Damien: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Bite vs Kev: 1d20 + 5 ⇒ (7) + 5 = 12
Needle like teeth sinking into his flesh is the next thing Jerrid knows. Already dazed, he now feels a rigor setting in, stiffening his muscles.
Damien is bit too and feels the same paralysis setting in.
Damien and Jerrid need a DC 13 Fort save vs Paralysis
| Vhillish Quarrelwick |
Round 2
Vhillish advances on the melee (20ft Move Action) only to have his progress hampered by the crush of bodies and foe beyond.
'Tache twitching he stands, hammer readied waiting for the opportunity;
"Balderdash and brimstone! We need to commit bodies to the cause whot-whot!"
The doughty deputy then presses in 15ft Move - provokes AoO from orange heedless of his own safety...
| Leoven. |
Leoven 2
The young cleric finishes casting his conjuration, a small eart elemental appears to try to help Jerrid
Slam: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d6 + 7 ⇒ (3) + 7 = 10
| Jerrid Kinslarn |
Round 2
Dazed despite the intense pain in his arm and shoulder, the deep gnome grunts loudly.
Fort: 1d20 + 4 ⇒ (18) + 4 = 22
But he keeps swaying with a slight smirk.
| Janna - The Storm Maiden |
Round 2 second half that I missed
Janna steps back and sends a couple of blasts at one of the closer creatures.
5' step back, directing the sphere is move so cast Magic Missile as a standard
two bolts that look like small lightning bolts strike the "yellow" creature.
magic missile damage: 2d4 + 2 ⇒ (2, 3) + 2 = 7
| Damien "Wet" Winters |
Thank you kindly Janna!
Round 2
Fort: 1d20 + 3 ⇒ (19) + 3 = 22
Stamping his leg to force blood back into it and counteract the spreading numbness, Damien shouts after the arbalester, "That's the spirit Deputy!"
Tossing his shield at the swaying serpent as a distraction, Damien steps back, dropping his sword before cleanly switching to the more formidable hammer and bringing it overhand in a crushing strike.
Free Action : Drop Shield, Shortsword
5ft-Step : Step Back
Swift Action : Arcane Strike
Standard Action : Attack Yellow Necrophidius
Lucern Hammer: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d12 + 6 + 1 ⇒ (5) + 6 + 1 = 12
| Janna - The Storm Maiden |
Janna keeps the wind sphere on the same creature hoping to blow it back away from her comrade.
CMB: 1d20 + 6 ⇒ (18) + 6 = 24
She then continues her assault on the "yellow" Necrophidius as two more small electrical bolts strike it.
magic missile damage: 2d4 + 2 ⇒ (1, 2) + 2 = 5
| Kevezyat Faen |
Round 2
Kevezyat waits for Damien's hammer to finish it's sweep onto the creature and by, then stepping up to deliver her own blow...
Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
| DMG |
The magic missiles soften up the creature and the flail shatters it's skull. yellow one down
Janna's gust of wind tosses another one of the creatures into the corner of the room, giving Jerrid some relief.
Janna which direction did you want to blow the necrophidius? I chose diagonal left to blow it into the corner.
Round 3
Two of the necrophidius snap at their opponents, one at Kevezyat and one at the earth elemental.
Bite vs Kev: 1d20 + 5 ⇒ (3) + 5 = 8
Bite vs Elemental: 1d20 + 5 ⇒ (7) + 5 = 12
The one flung by Janna begins it's dance of death.
DC 13 Will. Vhillish, Kevezyat and the Elemental must save or dazed for 2d4 rounds.
Damien, Vhillish, Leo and Kev are up, the Janna starts off round 4
| Vhillish Quarrelwick |
Round 3
DC13 Will Save: 1d20 + 3 ⇒ (13) + 3 = 16
As the bone serpent begins it beguiling sway, Vhillish grits his teeth and shrugs off the creature's entrallment.
Instead he brings his small hammer to bear on the nearest foe (Gold), first charging it with innate magicks (Swift Action - Arcane Strike), then shifting sideways (5ft Step) - slowly manoeuvring toward a flanking position;
Melee: Light Hammer: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: Small Light Hammer (+Arcane Strike): 1d3 + 1 ⇒ (2) + 1 = 3 (Treat as Magic)
| Leoven. |
Round 3
THe small elemental keep swinging at the skull snake
Smash: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d6 + 7 ⇒ (6) + 7 = 13
extra-Smash?: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d6 + 7 ⇒ (5) + 7 = 12
| Kevezyat Faen |
I think SLAs need to overcome spell resistance, Kevezyat's is 10, but I'll roll the save as well....
Round 3
Kevezyat looks down in satisfaction at the ruin of the snake construct, but the swayin of its brethren catches her eye....
Will Save, DC 13: 1d20 + 8 ⇒ (7) + 8 = 15
... but the movements hold no sway over her.
Turning to the immediate threat, she raises her flail, her face a mask of determination...
Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
| Janna - The Storm Maiden |
Round 4
No more dancing for you.. Today's forecast, windy, with a chance of bone shards
direct the wind sphere (last round) at the green one again attempting to blow it away from Jerrid
CMB roll: 1d20 + 6 ⇒ (17) + 6 = 23
watch out for sudden lightning strikes Janna sends two mini bolts at the orange creature that strike it.
magic missile damage on orange: 2d4 + 2 ⇒ (2, 2) + 2 = 6
| Damien "Wet" Winters |
Sorry all, busy weekend.
Round 3
"Move over Kev. Keep pressing the bastards!", Damien growls as he angles a hammer strike around the Paladin's armored form.
Swift Action : Arcane Strike
Standard Action : Attack Orange
Lucern Hammer - Cover: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23
Damage: 1d12 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Crit Confirm: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7
| DMG |
Janna's wind sphere hurls a necrophidius clear of Jerrid, past the elemental, to land at the feet of Kevezyat. The magic missiles strike the one between Kevezyat and Vhillish. Damien brings down his hammer on the same one, landing a solid blow. Kev does not have as much success, missing with her flail.
Round 4
subtract another round of dazed Sam and Jerrid.
All three remaining Necrophidiuses swarm Kevezyat with paralyzing bites.
Bite + Flank: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Bite + Flank: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Bite: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Kev Will: 1d20 + 8 ⇒ (4) + 8 = 12 Paralyzed rounds: 1d4 ⇒ 1
Kev Will: 1d20 + 8 ⇒ (14) + 8 = 22
Damien, Leo, Vhillish go!
| Vhillish Quarrelwick |
Round 4
As the bone-serpents surround Kevezyat, Vhillish shifts to set up a potential flank with the besieged warrior (5ft Step) before once again charging his bludgeon with innate magick (Swift Action - Arcane Strike)
Suspecting Kevezyat has succumbed to their effects, the deputy lashes out with his hammer at one of the creatures (orange);
Melee: Light Hammer: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: Small Light Hammer (+Arcane Strike): 1d3 + 1 ⇒ (3) + 1 = 4 (Treat as Magic)
Presume no flank whilst Kev is paralyzed
| Damien "Wet" Winters |
Not that it matters overly with luck like that, but based on positioning, I think you meant to attack the blue necrophidius there Deputy.
Round 4
Damien breaks into a cold sweat as Kev's attacks grind to a halt, the foul construct's venom cutting through even the paladin's defences. A touch of desperation colours his customary commanding tone, "Focus them down one at a time! If we don't thin their numbers we'll all and up slack eyed and drooling as they eat us, or whatever the hell these things do with their victims."
Retreating to find a clear strike in the crowded hallway, the veteran brings his hammer to bear once more.
5ft-Step : Move Back
Swift Action : Arcane Strike
Standard Action : Attack Green
Lucern Hammer: 1d20 + 7 ⇒ (16) + 7 = 23 (-4 if the doorway provides cover)
Damage: 1d12 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Oh come on! Just one more damage and it's down guys!
| Kevezyat Faen |
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Round 4
The construct's venom enervates Kevezyat almost immediately, leaving her held in time, unmoving, unable for the moment even to blink... though she can still breath, albiet shallowly.
Her vision however was faultless as ever, allowing her to see the surrounding serpent-things and the efforts of her friends. An soft anguished sigh is all that can be heard to give voice to her frustration.
Is she paralyzed for Round 4 or Round 5?
| Janna - The Storm Maiden |
Round 5
Janna step up to get a better shot at the remaining enemies. Looks like they haven't learned to stay out of the storm and two more little bolt strike one of the creatures.
magic missile damage to the blue one: 2d4 + 2 ⇒ (3, 2) + 2 = 7
| Vhillish Quarrelwick |
Round 5
With a grit of teeth and twitch of his 'tache, Vhillish once more attempts to bring his hammer to bear on the bone serpent, enchanting it with arcane power (Attack Blue: Swift Action - Arcane Strike );
Melee (Flanking) - Light Hammer: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Damage: Small Light Hammer (+Arcane Strike): 1d3 + 1 ⇒ (1) + 1 = 2 (Treat as Magic)
| Kevezyat Faen |
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Round 5
Kevezyat's effort to move suddenly takes effect, the drow lurching violently to the fore, as the paralytic ceases to afflict her.
Unconsiously, the holy warrior transforms the energy of the involuntary motion into one of purpose...a most violent purpose...her flail hissing through the air towards one of the remaining constructs.
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
| Damien "Wet" Winters |
Round 5
Emboldened by the paladin's return to the fight, Damien pushes his way through the press and into the treasure room. Attempting to slip past the flashing fangs of the nearby necrophideus...
Acrobatics: 1d20 + 1 ⇒ (9) + 1 = 10
The veteran tucks himself into the corner where he can gain the required space to bring the hammer to bear.
Move Action : Acrobatic Move
Swift Action : Arcane Strike
Standard Action : Attack Blue
Lucern Hammer: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d12 + 6 + 1 ⇒ (9) + 6 + 1 = 16
And with the elemental gone there's not even cover to worry about!
| Janna - The Storm Maiden |
Janna steps into the room looking to end the last creature
I am sure this may come as a shock to you
and a wave of electricity fans out between Kev and Villish then expanding to engulf the creature.
burning hands should go between the two and fan out to a 15' cone.
electrical damage: 4d4 + 1 ⇒ (2, 3, 3, 1) + 1 = 10 --- DC 17 reflex for half
| Janna - The Storm Maiden |
Janna takes some time to take in everything. a smile crosses her face. she seems relieved that this endeavor has actually paid off.
she looks for the staff that she was looking for since this whole adventure began.