The Crucible of Freya (Inactive)

Game Master Grimmy

Ground Floor Donjon

Basement

Undercrypt

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Ok, Kevezyat is up, and then round 2!


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Round 1

Kevezyat rushes forward to defend her dazed friends, gently easing by their swaying forms.

Leaving Valkyia in its harness for now, the ebony Paladin plucks the flail from her belt and swings mightily...

Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

face palm...


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Sam, having moved away, finds himself captivated by the dance of the serpents.


Kevezyat must be feeling some of the influence of the hypnotizing dance, because her flail swings clear of the swaying creature before her. On the other side of the door, Sam stands slack jawed, oblivious to the peril his companions find themselves in.

Janna and Jerrid up next.


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

the wind sphere should still be active

round 2

Janna directs the wind sphere toward one of the snakes around Jerrid.

toward the green one

CMB: 1d20 + 6 ⇒ (10) + 6 = 16

Say hello to my Windy Friend


The winds bluster the necrophidius but do not carry it away.

CMD 18

Jerrid dazed 1/3

Jerrid tries to remember what he was doing in this vault. Something about checking for traps? He sways to the rhythm of the hypnotic dance.

Necrophidius

The skull headed snakes continue to snap at their prey.

Bite vs Jerrid: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Bite vs Jerrid: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Bite vs Damien: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Bite vs Kev: 1d20 + 5 ⇒ (7) + 5 = 12

Needle like teeth sinking into his flesh is the next thing Jerrid knows. Already dazed, he now feels a rigor setting in, stiffening his muscles.

Damien is bit too and feels the same paralysis setting in.

Damien and Jerrid need a DC 13 Fort save vs Paralysis


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Round 2

Vhillish advances on the melee (20ft Move Action) only to have his progress hampered by the crush of bodies and foe beyond.

'Tache twitching he stands, hammer readied waiting for the opportunity;

"Balderdash and brimstone! We need to commit bodies to the cause whot-whot!"

The doughty deputy then presses in 15ft Move - provokes AoO from orange heedless of his own safety...


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Leoven 2

The young cleric finishes casting his conjuration, a small eart elemental appears to try to help Jerrid

Slam: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d6 + 7 ⇒ (3) + 7 = 10


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

Round 2

Dazed despite the intense pain in his arm and shoulder, the deep gnome grunts loudly.

Fort: 1d20 + 4 ⇒ (18) + 4 = 22

But he keeps swaying with a slight smirk.


AoO vs Vhillish: 1d20 + 5 ⇒ (4) + 5 = 9

Vhillish safely maneuvers into position. The earth elemental smashes it's fist into the ground as the necrophidius wiggles out of harms way.


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

Round 2 second half that I missed

Janna steps back and sends a couple of blasts at one of the closer creatures.

5' step back, directing the sphere is move so cast Magic Missile as a standard

two bolts that look like small lightning bolts strike the "yellow" creature.

magic missile damage: 2d4 + 2 ⇒ (2, 3) + 2 = 7


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Thank you kindly Janna!

Round 2

Fort: 1d20 + 3 ⇒ (19) + 3 = 22

Stamping his leg to force blood back into it and counteract the spreading numbness, Damien shouts after the arbalester, "That's the spirit Deputy!"

Tossing his shield at the swaying serpent as a distraction, Damien steps back, dropping his sword before cleanly switching to the more formidable hammer and bringing it overhand in a crushing strike.

Free Action : Drop Shield, Shortsword
5ft-Step : Step Back
Swift Action : Arcane Strike
Standard Action : Attack Yellow Necrophidius

Lucern Hammer: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d12 + 6 + 1 ⇒ (5) + 6 + 1 = 12


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Oops, add a move action to draw the hammer to that list. Here's hoping 16 is enough to hit!


AC 16, hit on the nose!

Kev and Janna are up.

Sam and Jerrid subtract another round of dazed.


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

Janna keeps the wind sphere on the same creature hoping to blow it back away from her comrade.

CMB: 1d20 + 6 ⇒ (18) + 6 = 24

She then continues her assault on the "yellow" Necrophidius as two more small electrical bolts strike it.

magic missile damage: 2d4 + 2 ⇒ (1, 2) + 2 = 5


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Sam keeps moving to a distant tune in his head. The serpents remind him of a lullaby.

4 rounds of daze left now


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Round 2

Kevezyat waits for Damien's hammer to finish it's sweep onto the creature and by, then stepping up to deliver her own blow...

Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 2 ⇒ (4) + 2 = 6


The magic missiles soften up the creature and the flail shatters it's skull. yellow one down

Janna's gust of wind tosses another one of the creatures into the corner of the room, giving Jerrid some relief.

Janna which direction did you want to blow the necrophidius? I chose diagonal left to blow it into the corner.

Round 3

Two of the necrophidius snap at their opponents, one at Kevezyat and one at the earth elemental.

Bite vs Kev: 1d20 + 5 ⇒ (3) + 5 = 8

Bite vs Elemental: 1d20 + 5 ⇒ (7) + 5 = 12

The one flung by Janna begins it's dance of death.

DC 13 Will. Vhillish, Kevezyat and the Elemental must save or dazed for 2d4 rounds.

Damien, Vhillish, Leo and Kev are up, the Janna starts off round 4


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Round 3

DC13 Will Save: 1d20 + 3 ⇒ (13) + 3 = 16

As the bone serpent begins it beguiling sway, Vhillish grits his teeth and shrugs off the creature's entrallment.

Instead he brings his small hammer to bear on the nearest foe (Gold), first charging it with innate magicks (Swift Action - Arcane Strike), then shifting sideways (5ft Step) - slowly manoeuvring toward a flanking position;

Melee: Light Hammer: 1d20 + 4 ⇒ (3) + 4 = 7

Damage: Small Light Hammer (+Arcane Strike): 1d3 + 1 ⇒ (2) + 1 = 3 (Treat as Magic)


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Round 3

THe small elemental keep swinging at the skull snake

Smash: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d6 + 7 ⇒ (6) + 7 = 13

extra-Smash?: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d6 + 7 ⇒ (5) + 7 = 12


Vhillish doesn't muster enough strength but the earth elemental lands a crushing blow.

recorded 13 damage


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

I think SLAs need to overcome spell resistance, Kevezyat's is 10, but I'll roll the save as well....

Round 3

Kevezyat looks down in satisfaction at the ruin of the snake construct, but the swayin of its brethren catches her eye....

Will Save, DC 13: 1d20 + 8 ⇒ (7) + 8 = 15

... but the movements hold no sway over her.

Turning to the immediate threat, she raises her flail, her face a mask of determination...

Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

Round 4

No more dancing for you.. Today's forecast, windy, with a chance of bone shards

direct the wind sphere (last round) at the green one again attempting to blow it away from Jerrid

CMB roll: 1d20 + 6 ⇒ (17) + 6 = 23

watch out for sudden lightning strikes Janna sends two mini bolts at the orange creature that strike it.

magic missile damage on orange: 2d4 + 2 ⇒ (2, 2) + 2 = 6


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Sorry all, busy weekend.

Round 3

"Move over Kev. Keep pressing the bastards!", Damien growls as he angles a hammer strike around the Paladin's armored form.

Swift Action : Arcane Strike
Standard Action : Attack Orange

Lucern Hammer - Cover: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23
Damage: 1d12 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Crit Confirm: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7


Janna's wind sphere hurls a necrophidius clear of Jerrid, past the elemental, to land at the feet of Kevezyat. The magic missiles strike the one between Kevezyat and Vhillish. Damien brings down his hammer on the same one, landing a solid blow. Kev does not have as much success, missing with her flail.

Round 4

subtract another round of dazed Sam and Jerrid.

All three remaining Necrophidiuses swarm Kevezyat with paralyzing bites.

Bite + Flank: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Bite + Flank: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Bite: 1d20 + 5 ⇒ (14) + 5 = 19

Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Kev Will: 1d20 + 8 ⇒ (4) + 8 = 12 Paralyzed rounds: 1d4 ⇒ 1
Kev Will: 1d20 + 8 ⇒ (14) + 8 = 22

Damien, Leo, Vhillish go!


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

3 rounds of daze left

Sam Round 4

Sam continues to stay mesmerized.


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Round 4

As the bone-serpents surround Kevezyat, Vhillish shifts to set up a potential flank with the besieged warrior (5ft Step) before once again charging his bludgeon with innate magick (Swift Action - Arcane Strike)

Suspecting Kevezyat has succumbed to their effects, the deputy lashes out with his hammer at one of the creatures (orange);

Melee: Light Hammer: 1d20 + 4 ⇒ (6) + 4 = 10

Damage: Small Light Hammer (+Arcane Strike): 1d3 + 1 ⇒ (3) + 1 = 4 (Treat as Magic)

Presume no flank whilst Kev is paralyzed


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Not that it matters overly with luck like that, but based on positioning, I think you meant to attack the blue necrophidius there Deputy.

Round 4

Damien breaks into a cold sweat as Kev's attacks grind to a halt, the foul construct's venom cutting through even the paladin's defences. A touch of desperation colours his customary commanding tone, "Focus them down one at a time! If we don't thin their numbers we'll all and up slack eyed and drooling as they eat us, or whatever the hell these things do with their victims."

Retreating to find a clear strike in the crowded hallway, the veteran brings his hammer to bear once more.

5ft-Step : Move Back
Swift Action : Arcane Strike
Standard Action : Attack Green

Lucern Hammer: 1d20 + 7 ⇒ (16) + 7 = 23 (-4 if the doorway provides cover)
Damage: 1d12 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Oh come on! Just one more damage and it's down guys!


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Indeed I did sah. Blue it was... Blue!


Recorded Damien's damage.


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Round 4
SLam: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d6 + 7 ⇒ (2) + 7 = 9


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Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Round 4

The construct's venom enervates Kevezyat almost immediately, leaving her held in time, unmoving, unable for the moment even to blink... though she can still breath, albiet shallowly.

Her vision however was faultless as ever, allowing her to see the surrounding serpent-things and the efforts of her friends. An soft anguished sigh is all that can be heard to give voice to her frustration.

Is she paralyzed for Round 4 or Round 5?


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Round 4 - continuation

Leoven done his shield.


The earth elemental brings down a fist, crushing the necrophidius, leaving only two.

It's just a 1 round paralysis Kev, you'll be back up in round 5.

Round 5 Janna, go!


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

Round 5

Janna step up to get a better shot at the remaining enemies. Looks like they haven't learned to stay out of the storm and two more little bolt strike one of the creatures.

magic missile damage to the blue one: 2d4 + 2 ⇒ (3, 2) + 2 = 7


Round 5 Necrophidiuses

The two remaining creatures snap ineffectually at Kevezyat and the elemental, failing to pierce the armor of either foe.

Bite: 1d20 + 5 ⇒ (8) + 5 = 13
Bite: 1d20 + 5 ⇒ (5) + 5 = 10


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

Round 5
last attack: 1d20 + 9 ⇒ (6) + 9 = 15
dmg: 1d6 + 7 ⇒ (1) + 7 = 8

The elemental crumbles to dust.


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Round 5

With a grit of teeth and twitch of his 'tache, Vhillish once more attempts to bring his hammer to bear on the bone serpent, enchanting it with arcane power (Attack Blue: Swift Action - Arcane Strike );

Melee (Flanking) - Light Hammer: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Damage: Small Light Hammer (+Arcane Strike): 1d3 + 1 ⇒ (1) + 1 = 2 (Treat as Magic)


The small necrophidiuses weave and sway, avoiding both attacks.

Damien and Kev are up.


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Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Round 5

Kevezyat's effort to move suddenly takes effect, the drow lurching violently to the fore, as the paralytic ceases to afflict her.

Unconsiously, the holy warrior transforms the energy of the involuntary motion into one of purpose...a most violent purpose...her flail hissing through the air towards one of the remaining constructs.

Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 2 ⇒ (1) + 2 = 3


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Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

Jerrid sways and winks at Vhillish seductively....or is he just drunk..or dazed. His eyes close briefly as he moves in time to some hidden music.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Sam manages to gasp to those listening to his musings.

"Snakes are pretty when they move around just right! I like snake dancing!"


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

"Me to, me to, join us Kev."


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Round 5

Emboldened by the paladin's return to the fight, Damien pushes his way through the press and into the treasure room. Attempting to slip past the flashing fangs of the nearby necrophideus...

Acrobatics: 1d20 + 1 ⇒ (9) + 1 = 10

The veteran tucks himself into the corner where he can gain the required space to bring the hammer to bear.

Move Action : Acrobatic Move
Swift Action : Arcane Strike
Standard Action : Attack Blue

Lucern Hammer: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d12 + 6 + 1 ⇒ (9) + 6 + 1 = 16

And with the elemental gone there's not even cover to worry about!


Damien crushes a necrophidius with his hammer, it's skull shattering with a poof of bone dust.

Round 6, Janna is up. I think Jerrid is no longer dazed?


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

Janna steps into the room looking to end the last creature

I am sure this may come as a shock to you

and a wave of electricity fans out between Kev and Villish then expanding to engulf the creature.

burning hands should go between the two and fan out to a 15' cone.

electrical damage: 4d4 + 1 ⇒ (2, 3, 3, 1) + 1 = 10 --- DC 17 reflex for half


Reflex: 1d20 + 6 ⇒ (5) + 6 = 11

The jolt of electricity explodes the last creature, it's head rolling off of it's spine.

End combat


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

"hah!" Jerrid jumps into th...hmm. He looks a little sheepish for a moment.


With the skull headed snakes destroyed you find yourself looking at heaps of treasure on the floor of Eralion's vault. This seems like a secure place to rest now that the danger is averted.


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

Janna takes some time to take in everything. a smile crosses her face. she seems relieved that this endeavor has actually paid off.

she looks for the staff that she was looking for since this whole adventure began.

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