|Fanndis Goldbraid Goblin Squad Member|
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The PvP full loot aspect of PFO was never something I relished but accepted as part of the overall design, and I think most of the players (at least in Forgeholm) wanted not only the social aspect of playing a game with like-minded fans of the whole D&D genre, but hoped to be able to create something really cool together, as a group that we chose to game with.
Stuff that is cool: Being able to change the landscape with stuff we built!
Having to make a long-term commitment to a craft or skill, making your character different and interesting
Earning experience even when I am not playing the game.
Building stuff. Living in a place "I" built (sort of, we are close to that). I love the idea still that I am responsible for the maintenance of my settlement. "I help keep this place open for business!"
Getting to play and socialize with like-minded gamers, forging friendships, and working with these same people to achieve a common goal that is impossible to achieve as a solo player.
Stuff that is not cool, at all: Random PvP. I think 75% (totally made up number based on the feedback in early threads after the PvP aspect was announced) of the potential backers walked away from the PvP style. There was no way to turn PvP off, and PvP is a very personal thing. Even if there was a bucket the player carried to put the gathered raw materials in and that could be stolen, that is somewhat less personal than being attacked and killed by some asshat ganker. Some organized PvP? Sure thing? Random PvP all over the entire map? No thanks.
The lack of actual content. Golarion is a rich world with thousands upon thousands of characters from hundreds of cities, dozens of cultures, varied landscape, page after page of lore, awesome and terrible monsters large and small. We saw none of that.
The pace of new patches. Yes, I know that is dependent of programming man-hours. But ugh! The slow pace has made me only log in maybe once every two or three days to see what was going on. I could queue up some smelted goods, chat with my fellow Forgeholmers, and maybe finish off an escalation, but that was about it. Content baby!