Official WoT NAP Treaty


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Settlement Leaders,

This is the official agreement thread for the War of Tower Nonaggression Treaty. If your intent is to join this Treaty, please sign this thread with the following information:

Settlement Name
Settlement Leader's Name(s)

You can find the Treaty HERE

If you want to discuss this Treaty further go HERE

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Signed.

Talonguard
Talonguard Council
- Contact can go to <Magistry> Athansor, or <Magistry> Toombstone if needed

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Brighthaven
Gedichtewicht/Cheatle

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Signed

Keeper's Pass
Keepers of the Circle Inner Circle Council
Contact Nadya (aka WxCougar)

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Freevale
Council of Freevale
-contact Gpunk


Signed.

Settlement Name: Kabal (Stoneroot Glade)
Settlement Leader's Name(s)Sunnfire

http://kabalgaming.com/home

The Exchange Goblin Squad Member

Signed.

Settlement: RiverBank (Les Compagnons)
Representative: Armenfrast

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Signed.

Settlement Name: Golgotha
Settlement Leader's Name: Deacon Wulf

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Signed.

Settlement: Aragon
Settlement Leader's: Goodfellow, Bluddwolf, Xeen

Goblinworks Executive Founder

Phaeros
Decius Brutus

Signed

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Signed.

Settlement: Callambea
Settlement Leader's: Angelina Weaver, Kard Warstein, Nicoli, Glau


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The Aeonian League hearby ratifies the Treaty of the Marked.

We embrace its principles and strive to build a thriving community.

Canis Castrum
omnipotentseal of the Lord Mayor's Council

Sunholm
Keldragon, Proconsul

Hope's End
Duffy Swiftshadow, Keeper of the Keys

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Signed.

Alderwag
Shaibes (on behalf of the settlement)

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Signed, with full intent of Honoring the Spirit and the Letter and on behalf of all Companies of Ozem's Vigil.

Active Settlement Adiministrator: Quietus

Bringslite,
Ambassador for Ozem's Vigil

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Signed.

Settlement: Forgeholm
Settlement Leader: Gorim Goldhammer

Fanndis Goldbraid will work out any issues.

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I had thought that part of the conversation involved agreeing that a settlement could invite another to administer their towers. Was that just so small a thing it slipped through the cracks, or was there disagreement about that?

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Caldeathe Baequiannia wrote:
I had thought that part of the conversation involved agreeing that a settlement could invite another to administer their towers. Was that just so small a thing it slipped through the cracks, or was there disagreement about that?

Just how is that to be determined?

Secondly, there is no benefit for a company that is unaffiliated to hold a tower, there is no influence in the game. The only benefit is that it creates a 24 hour PvP window.

Goblin Squad Member

Bluddwolf wrote:
Caldeathe Baequiannia wrote:
I had thought that part of the conversation involved agreeing that a settlement could invite another to administer their towers. Was that just so small a thing it slipped through the cracks, or was there disagreement about that?

Just how is that to be determined?

Secondly, there is no benefit for a company that is unaffiliated to hold a tower, there is no influence in the game. The only benefit is that it creates a 24 hour PvP window.

Not another company, another settlement. We had quite a discussion about whether a small group, that might only want to hold 2 or 3 of their towers could do so, voluntarily turning over some opr all of their core six to another settlement. Somehow, none of that discussion made it into the agreement, though I recall it quite clearly and don't recall any discord on it.

It gets handled by an announcement. "Settlement X will be managing 3 of settlement Y's towers. While Y will manage the other three themselves."

Goblin Squad Member

Here is another possible occurrence, an unaffiliated company is holding a dormant settlements alpha 6 towers and then joins a settlement some days later.

Even if they do not contest for those towers, they will still remain in their name. There is no way to turn them over to the rightful owner, because they are dormant.

Due to Aragon's situation with its leadership being away for a RL move, we have companies pending application approval. They may hold alpha 6 towers, not being a part of the NAP prior to that application being accepted.

We also had the reverse. Blackthorn's Band was holding one of our alpha 6 towers. If any settlement that was party to the NAP took them in, it would appear that the settlement was in violation. We of course were not inactive, and took the tower under our control, but there you have it.

This is moot in a few days I suppose, due to the 2 week window of "no one touches A-6 towers for purposes of NAP".

Goblin Squad Member

Caldeathe Baequiannia wrote:
It gets handled by an announcement. "Settlement X will be managing 3 of settlement Y's towers. While Y will manage the other three themselves."

In the original ruleset for WoT, each company could hold only 1 tower, iirc. In the later rules, a company could hold multiple towers. So in the last revisions of the NAP, the clause might have been dropped because there was no reason a nominally active company with almost no members couldn't hold their 6 core towers.

I've no idea if that's what happened, it's just forensic guesswork.

Goblin Squad Member

For the matter of one settlement holding towers for another, the agreement was that the NAP functions by means of legitimate complaint. If a settlement has no problem with its towers being taken, and thus raises no complaint, the otehr NAP signatory parties don't care since we're not a policing force. Similiarly, the NAP doesn't cover if settlements want to swap out towers for one reason or another, as might be the case in a geographical barrier to adjacent hexes.

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Just a quick heads up that RiverBank is active, and will be holding to the NAP and their 6 towers. More to come but RiverBank will still be an active part of the Everbloom Alliance.

Goblin Squad Member

Now given I just became Talonguard Leader Tuesday, and did not know that Talonguard was a NAP participant until Friday. I only found out when I was talking with Kabal on mumble.
The old head left only one paper/thread noting the Highroad Covenant's treaty, and no other agreements. So I thought Talonguard only had that one treaty.

This lead to some ideas on helping to protect those that inherit a powerful and dangerous agreement of the NAP.

I think the NAP should be updated a bit and with some recommendations, as I bet others will face the same problem later.

As new leaders don't like surprises that can really hurt them in the long run and make the game unfun for them as well.

Most of the changes would help those settlements who signed or not-signed the agreement went inactive and are being resurrected/rebuilt/recycled and those companies/settlements that will collapse later and then get rebuilt or recycled.

These clauses give them a chance to get their stuff together.
It'll be based on certain requirements to which one gets active.

*Note my wording is not perfect here

--------------Appendment for NAP

Common Rules of clauses below:
Invoker of the clause: any settlement was big and active, went into; decline and changed leadership, or has been recycled.
All get an period of protection of the NAP based on clause.

Lazarus Clause:
Requirements: Players left 20-100 players, Company name is the same as the Old Company, old company Vet is leader.
Rules: Settlement Leader has 1 week as of officially becoming new settlement-head to resign the NAP for their settlement to prove they know of the NAP and Acknowledge it.
They have a 2 week period to ensure they have fully informed their company by following at least one recommendations.
During the 2 weeks if their is an offence, breaker, and possibly the settlement leader will compensate the offended settlement as listed in Compensation below.
Starter Protection is 2 weeks;

Rebirth Clause:
Requirements: Players left 1-30 players, Company name is the different then the Old Company, and relatively new Company individual takes leadership.
Rules: Settlement Leader has 2 weeks as of officially becoming new settlement-head to resign the NAP for their settlement to prove they know of the NAP and Acknowledge it.
They have a 3 week period to ensure they have fully informed their company by following at least two recommendations.
During the 3 weeks if their is an offence, breaker, and possibly the settlement leader will compensate the offended settlement as listed in Compensation below.
Starter Protection is 3 weeks;

Recycled/New Clause:
Requirements: Settlement was recycled/New and has new owner.
Rules: Settlement Leader has 3 weeks as of officially becoming new settlement to sign the NAP for their settlement to get it's continued protection.
They have a 4 week period to ensure they have fully informed their company by following at least two recommendations.
During the 4 weeks if their is an offence, the breaker and possibly the settlement leader, will compensate the offended settlement as listed in Compensation below.
Starter Protection is 4 weeks;

Any settlement that has Claimed the Recycled/New Settlement's Towers are to release them during the 4 weeks. The claimer can help protect the tower's during this time, but can not be in the tower.

If the Settlement is recycled, any Old alliances that the settlement belonged to can send a rep to fill the new leader in on the history of the area so they know what to expect in the area and coming down the line.

------

Compensation
Compensation for an offence/violation during the starter protection
will depend on the number of towers claimed.
The offender is to pay this, though the leader can share the load.

If it's one tower, 1 month of protection for settlement Or give
T1 Gear (not refined stuff) whose's +X total is 10 (this is expensive for some settlements)
If it's two towers, 2 months of protection for settlement Or give
T1 Gear (not refined stuff) whose's +X total is 20 (this is really expensive for some settlements)
If it's three towers, 4 months of protection for settlement Or give
T1 Gear (not refined stuff) whose's +X total is 40 (this is brutally expensive for some settlements)

If it's four or more towers, the Offender is Kicked from Settlement and leader/settlement has to pay the compensation of two towers.

The Protection time starts the moment the offence is reported, and can not be saved.

--------------

The following recommendations will help to quickly get knowledge of the NAP into the minds of those who join a NAP participant, and help anyone who takes over due to collapse keep the NAP.

Recommendations:
1) Signers of NAP put "NAP Signed" or something along those lines in their settlement and company recruitment(in-game and or in GW recruitment threads, each counts as one)
2) Signers of NAP sticky in their forums they are a NAP signer in any wording they think convase the message to it's membership.
3) Make a company/settlement starter guide listing it's rules and contains the NAP, and any other agreements they made.

------------------------------------------------------------------------

Looking for Feedback and opinions on this possible amendment.

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Seems unnecessarily complex. We are human, we can probably work out cases like this as they occur, rather than by formula.

Goblin Squad Member

True, some areas could stand be simplified a bit more.

But if things are specific, their will be no loop holing trough the laws of the Pact or unreasonable demands placed on the settlement.

----------------------

Talonguard is resigning the NAP since heads have been swapped.

Goblin Squad Member

In two days the alpha six, unclaimed towers of dormant settlements are up for grabs. It wil take more than two days just to arrange a meeting to discuss the disposition of dorman settlement towers..... And, well.... There you have it!!! A little patience, the wait is almost over.

Besides, 6 towers grants tier 2 training, and we all have at least that. What is the rush, crafting time?? Whatcha need all that crafting for? There is virtually no item loss yet, and no one can train tier two yet (according to Ryan's numbers).

Seems to me, time is best served by harvesting like there is no tomorrow, because you only have a few days left before looting hits!!!

Goblinworks Executive Founder

I would have no problem if Talongaurd wishes to unilaterally withdraw. But before you make any decisions, read the entire document with an eye for what rights and responsibilities and protections accrue.

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I believe Azure Zero is saying "re-signing" not "resigning" but I could be incorrect.

Goblinworks Executive Founder

I don't think that we can come to an agreement-in-principle with the idea of amending the treaty, much less any kind of enforcement mechanism based on fixed reparations.

Goblin Squad Member

Yes, in the end we decided the best route for the NAP was to keep it as simple as possible. There is no policing force--we react as a group based on reported and verified offenses, only the adjacent 6 are covered so we don't have to maintain maps, settlements that want to handle tower exchanges do so on their own, etc. Trying to add any further to the agreement is likely to meet stiff resistance from the signatory parties, barring we find some egregious oversight agreed to by all.

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KotC - Erian El'ranelen had it correct.

I'm effectively saying I agree to the NAP and it's rules.
This is due to the previous head leaving only one treaty on the book(/forums) when I took over and the NAP was not it.

The Amendment is more aimed at Protecting New Settlements and those that are being rebuilt with a new head who does not know of the NAP.

The Recommendations are measures to help those that take over a dying settlement know what the NAP is if the settlement previously signed on as it could be a rude surprise for the new leader.

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The Tower NAP is largely self-correcting in situations where a Settlement is unaware of it.

If you're playing the game as if the NAP doesn't exist - either because you're unaware of it or actively reject it - then you shouldn't be surprised if no one else respects your Core 6 Towers.

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Nihimon wrote:

The Tower NAP is largely self-correcting in situations where a Settlement is unaware of it.

...

I can't see where the self-correcting mechanism is in the agreement,

But I do get the feeling your right, now that I do read more closely and carefully.

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Azure, you ideas are not much different from what many would have liked, but with 30+ settlements, it is an incredibly complex task to get agreement on anything.

In the end, we felt that we could not be policing an assortment of details and that the only concern would be membership. If groups play by the rules, they are protected by the rules. If they do not play by the rules, they are not protected. The only rule (after Server-up Wednesday) is stay out of any active group's core six, and that no action will be taken unless someone complains.

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Signed.

Blackwood Glade
Mourn Blackhand

Grand Lodge Goblin Squad Member

Signed

Emerald Lodge
Thod

Grand Lodge Goblin Squad Member

This fool Thod - so bad with paperwork. I should throw him out if he wasn't that useful.

The Exchange Goblin Squad Member

Signed
Hammerfall
Teribithia, Alain Woodrue, Averell Dalton, Averil

Goblin Squad Member

Notice: The Nation of Kathalphas has left the NAP.

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