Inspire me - I'm feeling disenchanted


Pathfinder Online

1 to 50 of 75 << first < prev | 1 | 2 | next > last >>

1 person marked this as a favorite.

So, lately I've had a hard time logging in. There just isn't much to do. I can either: farm repetitive escalations, gather resources, or participate in PvP that I find kind of meaningless (I kill someone just to have them repawn a short distance away from me, fully equipped and ready to fight another [not very exciting] fight.)

I'd love to be more excited about the game, so I'm curious to know what many of you do to keep yourself occupied and the fun level going.

Thanks in advance!

Goblin Squad Member

1 person marked this as a favorite.

I've turned to out-of-game distractions, mostly, waiting on changes. Fortunately for me, the forums are almost as entertaining as the game (Perhaps not so fortunate for the game.)

Goblin Squad Member

1 person marked this as a favorite.

At the moment, I just grind achievements. There isn't really anything meaningful to do inside the game right now. Honestly that isn't going to change for at least a month and a bit. I get some enjoyment in doing out of game stuff, recruitment, forum maintenance, that kind of thing.

So what do I do to keep occupied and having fun? I b#@#&!!~ on TeamSpeak with my friends. PFO just happens to be where our virtual avatars hang out sometimes.

Goblin Squad Member

There are nights when pretty much all I do for the three or four hours I'm logged in is socialize. But I think the most compelling thing I do is work towards helping my friends achieve their goals - that's really gratifying to me.

Goblin Squad Member

Yay!! Tink called me his friend!!

But yes, most of the fun is hanging with your friends. Even grinding crappy escalations have it's fun moments, specially hearing mages swear at certain melee people jumping into the fray just as the AoE's are released and mages lose rep :D. Or mindlessly gathering and finding that other line gatherer/mobile node.


The thing that keeps me going is focusing on building our corner of the community and preparing for when new features drop. When I login I never leave town, I spend all my time organizing, chatting, crafting, and keeping our auction house stocked.

I agree there isn't a whole lot to do after a certain point, especially if you're mostly playing by yourself, but you can try setting goals and trying to reach them in the pursuit of long term plans and building relationships with other players that will hopefully payoff later.

Best advice I can offer.

Goblin Squad Member

Mormo wrote:

So, lately I've had a hard time logging in. There just isn't much to do. I can either: farm repetitive escalations, gather resources, or participate in PvP that I find kind of meaningless (I kill someone just to have them repawn a short distance away from me, fully equipped and ready to fight another [not very exciting] fight.)

I'd love to be more excited about the game, so I'm curious to know what many of you do to keep yourself occupied and the fun level going.

Thanks in advance!

I do rather hate how death is in PFO [as of now]. Do we know if they have plans to change this? Like perhaps having a ghost mode or the option to ressurect? It is kind of a bummer when you kill a guy, to have him repawn just as strong wanting more.


Saiph wrote:
Mormo wrote:

So, lately I've had a hard time logging in. There just isn't much to do. I can either: farm repetitive escalations, gather resources, or participate in PvP that I find kind of meaningless (I kill someone just to have them repawn a short distance away from me, fully equipped and ready to fight another [not very exciting] fight.)

I'd love to be more excited about the game, so I'm curious to know what many of you do to keep yourself occupied and the fun level going.

Thanks in advance!

I do rather hate how death is in PFO [as of now]. Do we know if they have plans to change this? Like perhaps having a ghost mode or the option to ressurect? It is kind of a bummer when you kill a guy, to have him repawn just as strong wanting more.

From my understanding there will be changes to how spawning works once they have binding added to the game and when real threading is added it may effect how much usable gear they actually have when they spawn. However those are all future developments that I have not heard any specific timelines for.

Liberty's Edge Goblin Squad Member

Well, Real Life is overwhelming me right now, so I'm actually playing very, VERY little. That has the consolation of keeping the game fresh for me when I do log in. For now, my PFO presence is mainly the forums (here, GoblunWorks, and Emerald Lodge) plus the occasional voice chat. With luck, that should change by the end of the month.

Goblin Squad Member

@Saiph,

There was a mechanic some how turned on, there will be a pop up that asks you if you want to resurrect. I suspect this will be the case when we have other spawn points in the game and threading working. Also, there are Raise Dead, Resurrect, and True Resurrection expendables.

Goblin Squad Member

2 people marked this as a favorite.

I've also had lots of busy moments and distractions preventing me from being online much. However, when I do pop in TEO seems to always have a group socializing and running escalations. When I'm not planning to be on long enough for that I wander out and explore or gather resources for the organization to use. Having purpose really helps dispel the monotony.

Goblin Squad Member

Most of my fun comes from building the community through our websites/Twitter, discussing alliance policy, and analyzing the geo-politics of the map. None of which occur in-game, oddly enough.

When I do play, I like to explore, gather, and hunt. Did you know there is an inn two hexes west of Sunholm? I didn't until I took an alternate route back home this weekend.

Goblin Squad Member

Mormo wrote:

So, lately I've had a hard time logging in. There just isn't much to do. I can either: farm repetitive escalations, gather resources, or participate in PvP that I find kind of meaningless (I kill someone just to have them repawn a short distance away from me, fully equipped and ready to fight another [not very exciting] fight.)

I'd love to be more excited about the game, so I'm curious to know what many of you do to keep yourself occupied and the fun level going.

Thanks in advance!

Hi Mormo,

You list some of the things that you do, in game, and I can see that those things might start to feel repetitive.

Having said that, THERE IS SOOO MUCH MORE THAT YOU CAN DO!

This is one area where being in an active group can really shine for you. There never seems to be enough time for me to do everything that I would like to do.

Focus your will on building your settlement up.

As mentioned by others, help your friends get achievements or the resources they need.

Put some effort into recruiting.

Explore the MANY parts that go into making a trade in a far place.

Get into a bit of diplomacy.

This has helped me to energize myself: buy some new cheap feats and explore mixing them into your everyday combat, gathering or crafting. That can really be fun.

How can you be bored if you do not have every maneuver, spell, or recipe that your character wants? :D

The largest draw for me, while more is being developed (but probably always), is the sense of community I get just by logging in and chatting with members and allies. Between what each of these people are trying to accomplish (that day) and my own goals, there is always plenty to do, + many things that I have not tried out yet.

I hope that you find enough to keep you interested. Again, this game is soo much better with a good group around you, and very rough if you go it alone.

Goblin Squad Member

2 people marked this as a favorite.

Much like EVE, the vast majority of the fun in PFO is to be found in the metagame, no login required.

Goblin Squad Member

omnipotentseal wrote:
None of which occur in-game, oddly enough.

This is something I find really sad. Though with the current lackluster chat system in game paired with a lack of privacy or secured channels in game, I at least understand why it is the case.

Goblin Squad Member

A lot of the folks in Forgeholm jokingly call it "Playing Pathfinder Offline" (Durin Steelforge uses that the most and coined the phrase for our group). We log in to TeamSpeak, strategize about future settlement construction, work the forums, do bank and spreadsheet maintenance, all sorts of non-adventuring type stuff. But we are still planning and strategizing often, both in and out of game. Nice to chat with friendly people who share the same goals, even if the goals are in a make-believe world.

Liberty's Edge Goblin Squad Member

ALso enjoy exploring, finding the Thanes and other exploration achievements. They don't do much for my character but are fun to do. You ever sneak through Golgotha at evening time, hoping not to be spotted, on your way to the Thane near them? Good times.

Goblin Squad Member

can watch the battle of the five armies for the first time since theater release today!

Someday, in game, we'll have our own version of it!


I would pay real cash money to have one of those mountain goat mounts that would let you run up the side of a mountain.

They were the coolest part of that movie!

Goblin Squad Member

Atheory wrote:

can watch the battle of the five armies for the first time since theater release today!

Someday, in game, we'll have our own version of it!

Forgeholm must amass great treasure and then get booted out of their settlement by a dragon escalation. :)

Goblin Squad Member

Galadriel for the win.

Goblin Squad Member

Any activity becomes repetitive without people to give it new angles and flavors ; )
As mentioned above, you don't even need the game itself to recharge with a chat or a laugh among friends.

Re: PFO specifically, well yeah, the game is threadbare when viewed daily for hours. We have to make content, like go take a crap dance in every keep, or plant a tree in every corner of the map, or kill someone different every day.

ps
This is an advantage to multi-game clans over single-game guilds BTW, you can hop into another game with basically the same group of folks. Very refreshing.

Goblin Squad Member

1 person marked this as a favorite.
TEO Pino wrote:
This is an advantage to multi-game clans over single-game guilds BTW, you can hop into another game with basically the same group of folks. Very refreshing.

PFO in small doses, once per week and after any new version is released.

You are dead on with Multi Game / Platform groups being as better source of interest. It is also a better use of resources. Why pay a monthly cost for forums and VOIP, for just one game?

The UnNamed Company has become the UnNamed Gaming Community, and we have more traffic in our TT channels, and more buzz in our upcoming titles, than if we tied ourselves to just PFO.


I'm having to slow down as tax season is closing in on me.

But I got lots of PvP (including non-consensual PvP) in early in the game, causing me to neglect other aspects of the game. So now I'm catching up on the whole escalations/gathering/refining/crafting stuff that most of you seem burnt out on, and I'm still enthusiastic about the game, and can't wait to be finished with tax season so I can stay logged in longer.

I'm not saying PvP and non-consensual PvP are the key to fun longevity, but players who eschewed those aspects of the game are burning out faster than me.

Goblin Squad Member

Use voice chat, find other addicted players to play with, it's infectious!

Goblin Squad Member

In addition to the above, as an alternative: take a break for a month or so and come back around EE8 or EE9 when a lot more content has been released and the game is more stable and feature rich. Nothing wrong with letting the game improve some more before playing again.

Goblin Squad Member

If you were inspired by the vision for PFO, there might be value in simply keeping your subscription active as a way to help crowdfund that development regardless of whether or not you play.

Goblin Squad Member

I have also found, after more than a decade of playing MMOs, that I have accumulated quite a number of contacts in many guilds, in many games. We often end up bumping into each other, and reminisce about the game, a specific event or a player that we enjoyed playing with.

I'll never forget the first time a took a long break from EvE, almost 10 months, and when I returned someone I played with dating back 6 years prior sent a private chat window welcoming me. I literally have hundreds, if not more than a thousand, of contacts like this.

At some point GW might look to have PFO supported through Steam, Origin or some other game port like them.

Goblin Squad Member

1 person marked this as a favorite.
Bluddwolf wrote:
At some point GW might look to have PFO supported through Steam, Origin or some other game port like them.

Not any time soon, hopefully.

Going on Steam would murder this game. Steam already has a still-ongoing history of products that are released in awful condition. If it went up now, it'd even be an Early Access title which are plagued by this issue. Fans hit the discussion boards on such games hard and the reviews are put on the store page full of rants about every single thing wrong with it.

They'd eat PFO alive.

The game has a long way to go before it's ready for the public to see it, otherwise you're simply going to have a zombie apocalypse of rabid fans who feel scammed feeding the internet with negative press. Better it stays locked away with just the direct backers and buyers until it's something more of an actual game. With stuff to do other than PVP or harvesting.

Goblin Squad Member

Kyutaru wrote:
Bluddwolf wrote:
At some point GW might look to have PFO supported through Steam, Origin or some other game port like them.

Not any time soon, hopefully.

Going on Steam would murder this game. Steam already has a still-ongoing history of products that are released in awful condition. If it went up now, it'd even be an Early Access title which are plagued by this issue. Fans hit the discussion boards on such games hard and the reviews are put on the store page full of rants about every single thing wrong with it.

They'd eat PFO alive.

The game has a long way to go before it's ready for the public to see it, otherwise you're simply going to have a zombie apocalypse of rabid fans who feel scammed feeding the internet with negative press. Better it stays locked away with just the direct backers and buyers until it's something more of an actual game. With stuff to do other than PVP or harvesting.

This is a public access forum, it even gets through government firewalls because it is registered as a publishing site.

MMORPG is a public access forum, and yes the posts there by "outsiders" are largely negative (based on what they have seen or heard).

However, without an influx of new players in the wake of the 4th month of the KS time ending, I don't see or hear about many saying they will continue to subscribe while the game is in this state.

AGAIN, I reiterate, PFO has competition in the market. It is competing for the time and money of the gaming community. They can not count in the PF TT market to come to this game, they have been the most negative of the game and have already voted with their feet. In fact, a majority took their PDFs and never showed up.

Steam or Origin will give the game exposure, but the Buy-In + Subscription model will need to be modified.

There are three common complaints:

1. Paid Alpha / Beta, especially with subscription model. A very, very, small number of players are going to buy into the "it's a privilege to crowd forge an incomplete and buggy game." They won't feel privileged to pick the color of the toilet paper, that hangs next to a clogged toilet.

2. No connection to Pathfinder RPG TT. I get no sense of the world of Golarion, and I know nothing about playing PF RPG TT. PFO is a generic fantasy setting with a couple of names slapped on it. That is how it is viewed by the TT community as well.

3. (graphics) and Game Play. Yeah, I know the mantra, that graphics doesn't matter if the game play is good. Well, the game play is often described as "clunky" and counter intuitive. The learning curve is high, and the new player experience is even worse so. Add to that the lack of any meaningful content, and GW might be better off flipping their view and shooting for "wow them with graphics, until the game play can impress."


It doesn't matter which direction they choose if they cannot even make a patch without breaking big parts of the game. It sounds like from the forums that this latest update was another mess.

Goblin Squad Member

Nihimon wrote:
If you were inspired by the vision for PFO, there might be value in simply keeping your subscription active as a way to help crowdfund that development regardless of whether or not you play.

When I first read this I thought you had said "crowdforge", but now I noticed that you wrote "crowdfund".

So your advice is for the OP to continue to pay for a game that he has no interest in playing, so that you can continue playing the game you're content with?

I have to hand it to you that is ballzy, but not everyone has the same low tolerance for mediocrity as you do.

Goblin Squad Member

Bluddwolf wrote:
Nihimon wrote:
If you were inspired by the vision for PFO, there might be value in simply keeping your subscription active as a way to help crowdfund that development regardless of whether or not you play.
So your advice is for the OP to continue to pay for a game that he has no interest in playing, so that you can continue playing the game you're content with?

Don't be a jerk, Bluddwolf.

Goblin Squad Member

So far, I've bought three years of time, on top of the holding etc. I've probably already passed the line of how much I can reasonably throw away, fortunately for me, I won't have to make many cash decisions until 2016.

I do wish that the people that want the game to live up to its promise would stop sniping at each other and look for positive ways to act on that.

Goblin Squad Member

Nihimon wrote:
Bluddwolf wrote:
Nihimon wrote:
If you were inspired by the vision for PFO, there might be value in simply keeping your subscription active as a way to help crowdfund that development regardless of whether or not you play.
So your advice is for the OP to continue to pay for a game that he has no interest in playing, so that you can continue playing the game you're content with?
Don't be a jerk, Bluddwolf.

Lol, that is not a denial, so I guess I was correct. Sure I might be a jerk for pointing it out, but I'd rather do that then try to convince someone to spend their money, for my own benefit. That is perhaps being a bigger jerk, at least in my opinion (but I doubt I'm alone).

@Cal,

As long as GW does not own up to any missteps, they will never correct some of tye issues holding this game back. The whole "slow growth" nonsense is what a failing plan tries to prop itself up with.


I've got to say that suggesting someone continue to throw money at a game that fails to entertain and engage them is one of the wildest things I've ever read.

GoblinWorks isn't some noble non-profit charity. It's a business. It's an entertainment business and will ultimately fail or thrive on its ability to entertain and engage its customers.

I'm still enjoying the game, and I can definitely see its promise... but the day I can't say those two things is the day that I will laugh at any fanboi who suggests that I continue to help fund *their* obsession.

That isn't negativity; that is just simple logical human reasoning in a market economy.

Goblin Squad Member

1 person marked this as a favorite.

I think Nihimon could have better said "If you are still inspired with the vision..." rather then "Ïf you were inspired...."

Maybe that was what he meant to say anyway.

Even so, I am pretty sure that anyone who is still inspired by the vision, and lets his sub run but does not play for now, does so in the hopes of coming back to a huge pile of XP when the game finaly starts to deliver on the vision.

This is the cynic in me, I guess. Or it's just me. :)

Funding, with a return of investment ;)


We the jury find Tyncale guilty of the charge of:

simple logical human reasoning in a market economy.

:-)

Goblinworks Executive Founder

Tyncale wrote:

I think Nihimon could have better said "If you are still inspired with the vision..." rather then "Ïf you were inspired...."

Maybe that was what he meant to say anyway.

Even so, I am pretty sure that anyone who is still inspired by the vision, and lets his sub run but does not play for now, does so in the hopes of coming back to a huge pile of XP when the game finaly starts to deliver on the vision.

This is the cynic in me, I guess. Or it's just me. :)

Funding, with a return of investment ;)

Yeah no, impossible, because Ryan doesn't want people doing that, I should know, since I felt his terrible wrath of insults against me when I complained about is the achievement system.

Achievement system which is supposed to exactly forbid what you are describing by the way. It's the entire point.

Goblin Squad Member

A Newsperson over at MMORPG posted an announcement that the Headstart will begin on April 1 (irony much?). The criticism was immediate.

The failure of vision is impossible to ignore, prepare for less than 500 subscriptions come April 30.

I'm sure that there is the possibility to make a sandbox MMO that caters to both PvP and PvE, but not within the vision that Ryan has put out. Neither the PFRPG or the MMO community are buying into it, with viable numbers.

Even the introduction of Outposts will not add meaningful content because they have been limited by making them raidable only during the very short PvP windows.

GW seemingly can't miss any chance to limit player actions in this falsely described sandbox. They don't have a clue what the word means in gaming.

Goblin Squad Member

Kadere wrote:
Much like EVE, the vast majority of the fun in PFO is to be found in the metagame, no login required.

This is my problem with what/where PFO is at.

I come back to my most recent insight of SCALE and service to story. The meta- seems to converge with this position. If the PFO graphical representation was on the EPIC scale then the land would look like a vast complex world already and our tiny characters would take a long time to hike all over it exploring it's mysterious character and dangerous expeditions into the vast wilderness. The devs could speed up the development of the settlement building functions as well and the scale would impress more too eg Skylines.

And the meta- would complement on top of this.

Another good talk:- http://www.gamasutra.com/blogs/MituKhandakerKokoris/20150325/239662/Thinkin g_About_People_Designing_Games_for_Social_Simulation.php

I think it can be actual MMO-SS-RP genre this way for PFO.

The graphics are imho are not going to be popular: They're legacy of early 00's MMOs even if they still look ok they'll compete with newer games and VR and single player games or Chivalry type games where 1st person swinging the sword sim is more visceral. I've developed my interest in PFO into the idea of the political structures creating a cooperative in-game. This is my objective in the game when I start. Atm, however there's no point in starting: Both the game play and the state of development of the systems to support players telling their meta- stories.

TL;DR: I am much less interested in the 3d tab-target experience of user-controlled avatar interaction - than I am in the business of developing a social game SUB-system that integrates some of the great Pathfinder lore in a specific area to actually represent and realize it with the highest fidelity in any video-game so far, simply using human processing power not computer coding O/H

Goblin Squad Member

1 person marked this as a favorite.

Taken from a quote from Ryan on another thread yesterday - I found this rather inspiring:

Ryan Dancey wrote:
When we go to China, the undead will have to be replaced. But it is pretty easy to imagine doing that because when we are ready to go to China we will have a huge library of monsters so not using the skeleton model will be harmless.

I like how he uses 'when' instead of 'if'. We're looking at an incomplete game right now, but they're in it for the long haul. I don't blame anyone if they say it doesn't look complete enough to pay for yet - for a lot of us, I don't think that's why we're here.

Goblin Squad Member

Lahasha wrote:

Taken from a quote from Ryan on another thread yesterday - I found this rather inspiring:

Ryan Dancey wrote:
When we go to China, the undead will have to be replaced. But it is pretty easy to imagine doing that because when we are ready to go to China we will have a huge library of monsters so not using the skeleton model will be harmless.

I like how he uses 'when' instead of 'if'. We're looking at an incomplete game right now, but they're in it for the long haul. I don't blame anyone if they say it doesn't look complete enough to pay for yet - for a lot of us, I don't think that's why we're here.

I am nowhere near as negative about PFO's current state as some here, but I found that particular remark a little bit overconfident. :)

My biggest problem is the slow pace of development.

I think the fact that PvP is tied to restrictions left and right is exactly what was planned for this phase of the game. There is absolutely no fun to be had yet for a Bandit or a Raider in this game. But I see that coming. It's just painstakingly slow.

And that part *does* worry me. I love what Lee, Stephen, Tork and all of them are doing as much as the next guy, but it's so frikkin slow, and with so many bugs. I can not help but feel stuff should go faster with a team of 20. Sometimes I am afraid they will run out of steam (money) and we will all be left in the cold.

Goblin Squad Member

1 person marked this as a favorite.

@Tyn

That's the problem. The x2 times I've been worried for PFO: 1st was Unity announcement due to loss of BigWorld Networking. 2nd time is now: GW has it seems to me
Mission impossible to fight for their game design & networking/bugs & graphics tab-target combat all atst as drawing players from a saturated market.

My concern is reaching "TIPPING-POINT" time of dev to that point where Ryan's plan for sandbox becomes virtuous cycle of growth as per EVE.

Here is my suggestion again: Change the graphics scale:-

An eg Open Source (see alpha 18 vid) of small characters in large world = quick cheap dev but immersive and story generation and multi-systems interacting:

http://play0ad.com/

1 to 50 of 75 << first < prev | 1 | 2 | next > last >>
Community / Forums / Paizo / Licensed Products / Digital Games / Pathfinder Online / Inspire me - I'm feeling disenchanted All Messageboards

Want to post a reply? Sign in.