Things we'd like to know


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Goblin Squad Member

Won't be up until after daily maintenance 9am PST


Will there be pie?

Goblin Squad Member

Zelarous wrote:
I am assuming that since the new blog described how to get the game (download/install) that the new installer is up and ready? Or should we wait?

The new is available after downtime today. Downtime is 9 am PST.

Scarab Sages Goblin Squad Member

As of right now, the EE client isn't available yet.

Goblin Squad Member

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If things go to plan it is about 6 minutes until we start melting the snow on the wires outside the Goblinworks office.

Goblin Squad Member

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Errr...I wish to properly represent myself with a braid, or at least a ponytail. However, I can't see which hairstyle is the braid. I am guessing the Nordic looking crown or hair is a braid hairstyle, but can't be sure.

Anyone know which hairstyle is a braid/braids?

Not styles 1-4, but 5, 6, 8 and possibly 7, but I can't see what 7 is in the back.

(OK, 15 minutes if fiddle-farting around wit creation tells me creation needs the ability to rotate your character. I chose style 7. Maybe if it is hideous I will be able to change it later.)

CEO, Goblinworks

We agree on rotation. Its on a big list of "things we should really do asap". :)

Goblin Squad Member

Made a thread on that here.

Any additional screenshots will help.

Goblin Squad Member

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I thought I made a grizzled, greyhaired character with a crew-cut, but apparently I now have a ponytail. :D So now I am Willie Nelson, but that's ok. ;)

Should have payed more attention to your post, Ravenlute.

Does not really matter to me, I think graphics will change anyway in the future and "make-over" kits(hairstyle, color) usually are a nice and safe(as in not pay-to-win) moneymaker for games with MTX.

Goblin Squad Member

Capitalocracy wrote:
I am regretting not getting DT on my Buddy account now that I've got a feel for the game. Any chance of giving us the option of buying it now?

So this question was the result of a memory timeout bug in my brain... I'd forgotten DT was something ALL Kickstarter accounts had rather than a purchased add-on. Sorry about that.

Goblin Squad Member

Please confirm,

Currently non-company player can train in starter settlements to cart/gather/PC level 8.

Player settlements are limited to level 5, but will increase 1/2 level per tower when towers start (3 weeks) and then the sky is the limit == 5 + (30 * 1/2) = 20,

Players in companies can not use levels beyond their settlement level.

Can they train in Starter NPC settlements higher than their settlement?

At some point company members can train in NPC and their own settlements, but not others. Later there will be allowance for training in "alliance" or national settlements.

Given the above, it may be early for companies to associate with settlements.

??

Goblin Squad Member

I have to say I will not like it at all if I can't go else where to train skills my settlement doesn't support and frankly it would shock me if this is so. I can see a given settlement not having a trainer itself but locking out those skills of all members of that settlement seems... stupid. (I tried to come up with a better term and couldn't.)

Goblin Squad Member

I think you can always go to an NPC settlement for training to level 8, if your settlement is level 8 or higher, even if not your skills.

Goblin Squad Member

Jakaal wrote:
I have to say I will not like it at all if I can't go else where to train skills my settlement doesn't support and frankly it would shock me if this is so. I can see a given settlement not having a trainer itself but locking out those skills of all members of that settlement seems... stupid. (I tried to come up with a better term and couldn't.)

You can go to other settlements to train. Someday settlements will have controls to specify who else can train in their settlement (by alliances, rep, alignment...). For now, they could stop you by killing you. But most settlements by now would, I imagine have some sort of agreement with neighbours - just ask your settlement leader.

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