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![]() to me, this story shows the human burden of expectations, both positive and negative, along with the nature of what is truely a test of faith. the ending is one that leads us into speculation. we don't get an answer to the question of did she make it across, because that answer is not relevant in this case. its us watching as this woman goes out and is faced with the ravine, time after time, met with jeering and ridicule but also intense devotion from some of the crowds. that pressure can be smothering and intensifies everything, and of course the prospective goddess keeps making excuses for not taking that step over the chasm. we watch as her most devoted followers start leaving her till only her and an absolute zealot are left, stained, tired, and with all semblance of glorious deific visual gone. we do see her take that first step, but is it out of finally breaking through the fear holding her back, or is it just because she no longer cares if she lives or dies. its good writing, and its ending is haunting because it leaves us to want to know what comes next, or at least to guess or speculate. To be honest, i would love a new harvest goddess to add to the pantheon of the ascended, but also i am looking forward to possible future ascended goddess of bakery as well. new gods can be fun, but Dyrani here feels like one to show a human cost to attempting to become a goddess. we assume it would be this grand thing, but it looks like most of the time its people gearing up to watch some poor unfortunate die for people ammusement. ![]()
![]() WWHsmackdown wrote:
Minionmancy is one of the better mancies. dominate the action economy with your boys. until the gm says not at my table of course, but who can fault you for trying. ![]()
![]() I also hope there will be some good stuff in this. Even if I am not subscribed anymore, I think there is the potential for some good stuff. We need more love for the undead side of pathfinder and 2ed has made some things more accessible for players. Me. I am hoping we get some love for urgathoa and her whole deal. She kind of has been neglected with some aspects of her followers. Let players or clear paths for npcs to get the chance to become daughters of urgathoa by going down a path of undeath devotion and undeath trancendance of mortality. Also some variance in the methods of undead making and using could be fun. Only hope one day we get back swallow whole in the potential players kit, though I doubt it will come in here at least for a while. ![]()
![]() the variant of the krampus that carries a sack of golden broaches, which if one goes into your possession by theft, being willingly taken, or just being in you possession for a minute, you cannot remove it. the only thing it does is give you a cognisant awareness that krampus is watching you and is aware of what your doing, giving you a code of conduct which includes no stealing. every time you steal, it ticks down, lessening the reward and increasing the potential penalty. if you make it to winter with a spotless record in krampuses eyes, you get some gold or atonement for free. if it ever ticks down to 0 though, that little pin attached to you becomes a very dissappointed and angry krampus aware of your misdeeds. the test of the golden rods as its called is a great way to make krampus more than just some monster that puts people in a sack and beats them with chains, but a moral arbiter, a darker method of enforcing good morals. i love the atonement thing though. you lose your powers because of some decision you made, only for krampus to be like "nah. your a good kid. keep it up." ![]()
![]() I have my book and those traits are very nice. They are called exemplar traits and you can only hove one of them, but having an exemplar trait allows you to have multiple traits of the same type as the exemplar. The catagories for the exemplar traits are combat, region, magic, faith, and social. the boosts come for every other 2 you have in the same type. also having an exemplar trait lets you pick the feat for additional traits more than once. however the power of an exemplar trait is not to be taken lightly. since it counts as 2 normal traits when you first pick it. so make sure you can handle it. ![]()
![]() doc the grey wrote:
Looks like an angel, but draws on the power of slaughter to help empower itself, and can heal from positive or negative energy. They are pretty nasty and are quite resiliant to good spells. They are hedonistic and bloodthirsty, and look very similar to normal angels without checking the alignment first. As for who they were made by... Spoiler: . they are evil and use and unholy scythe like their creator ![]()
![]() Love some of the witch hexes they add. Most of them are very classic Greek myth witch, with some cool powers. On of the basic hexes let's you partially 'pig' a creature, which can be useful in some cases, especially if it lands and forces a weapon used to be stuck for a while with little stubby hooves. Also love they actually made another kineticist wild talent that was omni-element for first times. One that let's you show off a little. Great book. Hope we see more of quality like it before the end of 1e for now. ![]()
![]() I hope there are at least a few options for Shifter and Kineticist. Void would be nice to get a few more wild talent options for, with some early game options to fill out those first few. Loved some of the options that were in the previous 2 player handbooks, Hope that the Quality will Stay high for this one. ![]()
![]() Ha. The living landslide is...
Bestiary:
a swarm of tiny elementals that can micm your are with avalanches, massive swarm damage, can huck BOULDERS at people and a CR19 rating. The fact it can also shake things so hard it can knock flying things from the sky. Terrifying. And hilarious all at once. Not something people should take lightly. ![]()
![]() Kind of partial to learning about grand mother spider. Is she like anansi and a trickster God, or more of a monsterous deity instead. I am hoping it's like anansi since there are quite a few monsterous spiders in pathfinder already. Having a more neutral deity focused on cunning and weaving the web of fate would be interesting to see. ![]()
![]() AmbassadoroftheDominion wrote: yeah, fey are cute, but they can't hold a candle to the totally ADORABLE mothers of monsters (Lamashtu, Yamasoth(?), and dear old Shub-Niggurath) Then let me present my counter argument... *Fires 9 parties of gerbies with rings of feather-fall at AmbassadoroftheDominion with a group of Trebuchets* SUBMIT TO THE FRIENDSHIP AND BE SMOTHERED BY LOVE AND KINDNESS!!!! *laughs like a madman.* ![]()
![]() GIANT PARROTs. A WORLD WITHIN A BAG. AND MORE GOBLINS. Yes. This pleases me. And a truely heroic moment for the goblin heroes. After all, who would guess the same goblins that trashed a wedding and have raised some considerable chaos, would brave a dangerous dimension of unknown terrors for their noble swine. I really want to run a long running camp with these misfits. ![]()
![]() Yeah, though that in and of itself introduces some fun new items into the pot to spice things up. Imagine if that fancy necklace everybody thought was non-magic since it had no auras and sold for a small amount of gold pieces ACTUALLY held the soul of the real big bad, who escaped through the necklace to wreck havoc. ![]()
![]() well... Spoiler:
witches get the poison siphoner archetype.
familiar gets a witch scaling dex poison on bite or claw. if they dont have claws or bite, the familiar can spit poison. they lose their level hex for this. they suffer no ill effects from milking venom from their familiar which replaces their 2nd level hex. and they can poison people that inflict bleed on her, and also deliver their poison through her fortitude based spells. she loses her 6th level hex for that. Hex wise is where they got a rather good set.
Spoiler:
Gift of consumption forces a person within 30ft to risk sharing the effects of a negative effect that is related to a fort save(but only fort save). they must make a save equal to the witches dc or suffer the effects. this also has a greater variant that allows for even worse effects, with the witch able to make her fort save from the effect and then leave her proxy further in the lurch. if she fails the save, or intentionally affects herself with a negative effect, they can shunt ALL the negative effect to their proxy, but they can still attempt the save.
Poison touch is nails,, but can been given also to allies, delivers a scaling str poison, and if the target already have claws, you keep the poison bu the dc get higher by 1 for witch level in minutes. as for major hexes... Spoiler:
Restless slumber is slumber, with added nightmares that don't wake the target, and when they are woken up they are confused for half the witches level in rounds.
And finally withering... 30ft target moved up and age catagory(cannot go past vulnerable), while witch gains temporary hit points and an extra +2 enhancement bonus to strength, con, or dex for hours equal to int mod. the affected can negate the effect with a fort save, and once succefully saved, they cannot be affected again. keep away from dragons unless you want to do some rather amusing dragon buffing shenanigans. They also got some spells but best to let other people cover the spells in depth. ![]()
![]() well, they get their proper basic phytokinesis power. thats certainly a plus. and now the wood element does seem to have its own identity, rather than feeling like a not as good earth. most of the leg work was done by psychic anthology, but its still good. also there is a Laser-esqe infusion for wood that lets positive energy deal some damage to normal targets, normal damage to undead, and extra damage to creatures vulnerable to sunlight. there are some other bits, but it is a solid choice for certain builds and styles. ![]()
![]() well, the first world is a place where wild magic is prevelant and the rules of nature and physics don't always fly in a logical fashion. I imagine the gm can chose to make each location as bizzare or hostile as he wants. the plain of doors could prove quite horrendous if the players say opened one to the wrong place at the wrong time. Like opening the door to a town getting hit my a giant tidalwave. It also seems like a good way to inject a bit of lucid fun into the game. encountering a giants castle in the clouds by going up an enormous beanstalk, facing of against a monstrous man-eating wolf monster with a taste for women, or even having tea with some bizzare fellows and talking animals. The first world is rife for that kind of thing. ![]()
![]() Feros wrote:
if the players wander into the mountain giants cave/castle at low level, its up to them at that point to think of a way out of this that doesnt involve becoming a bowel movement or a stain on the mountain giants hammer/floor. the players either need to be lucky or smart to come out alive, let alone with some small victory. that is something that can be done. ![]()
![]() Why do I feel some of this discussion is coming from people deliberately being salty, or jerk-ish. Out here in the wilds, we eat salted meat and jerk, and I know the ooze isn't going to be so picky. So simmer down, before we actually simmer you to get good eating and peace and quiet. Signed A C. Annibal. P.S: how does the arrow champion look. ![]()
![]() So we are going to have changelings for all of the varients of hag and more. I'm sold. anything that gives more spooky witch options. also i love the description for witchcraft they use.
Now THAT is my kind of magic. not something easily tamed, or controlled but something that can strike you dead or save your life depending entirely on the person who uses it and their given mood. it is a book i am going to buy as soon as i'm able. ![]()
![]() If it bothers you, then you can choose to pull the races from starfinder into pathfinder, and then convert it across from there. That or go with starjammer, which is third party pathfinder in space. Either that or edit the rules. If you are GMing, running the game and altering the rules is kind of part of it. Or wait for more material to be made... This is only the first book. Other material will come along, and then. I personally like the ideas in this. And as for the sell value locked to 10%, remember that there are numerous ways to make money other than selling second-hand weapons and gear. Like bounty hunting, exploration jobs, colony establishing, or more general fantasy sci fi employment options. That and unofficial channels and illegal sales can drastically improve the sale rate.
EDIT:Then again I GM quite a lot. So having players not break the bank or themselves in terms of power is something I enjoy. ![]()
![]() Barbarian in panic filled Rage: "LEAVE ME ALONE!!!." As he smashed an dragons skull in with an axe.
Oh god what happens if he gets a phobia of the dark. You now have an ogryn-esk barbarian. Imagine having to wrangle a rage/panic fueld barbarian as it tries to back peddle or run away. ![]()
![]() Well a witchlike gunslinger(or gunslinging witch) could be cool. I doubt it would be in this book(the people of the wastes is better for that thematically), but having them using a pact gun(broken gun + familiar) to deliver touch spells, curses, and various hex-like deeds from a firearm isn't exactly a bad idea. If not that, Maybe various hex/spell enhancer options. Like maybe using tress tincture to enhance the range or power on strangling hair or a few use of prehensile hair hex. ![]()
![]() CorvusMask wrote:
i believe so. Wow 10 years. and a lot has happened in those 10 years. they nearly got hit by another meteorite, dealt with an insane monarch, liberated a city, condemned a nation, faced all manner of creatures, uncovered psychic magic, faced the mythos, fought robots, formed a kingdom, and faced off against the ironfang legion, an undead pharaoh in a flying pyramid, and fought the forces of the worldwound making it just a bit more manageable.All in all, a great journey so far. lets do our best to make the future even better. And Make Taldor Great Again. ps. yes that was a reference, but i am staying neutral in this. Long live Queen Eutropia. and yet i might decide to make a masked maiden vigilante and have her sometimes forget the queens name and spout "Long Live Queen Ileosa, Death to the traitors." ![]()
![]() I like how they explain how fey think. It's not always "Good is good. Evil is evil." For them, concepts like food, water, shelter are low priorities. They are far more emotional. An evil fey might take a fondness for a human and steal them away from their party or even send minions to kill their loved ones because "they must be mine." A dryad or nymph could curse someone because they were spurned and insulted. The can be blindsided by flattery, undone by witty banter, or even take the extreme wordiness of some people's choice of diplomacy to be boring and just ignore them and ask someone else. That and the boons and bains really do make fey something that should not simply be ignored. If you manage to make a fey freindly, you can get a blessing. If you make them angry or piss them off, you get cursed in various ways. |