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![]() Looking for 4 or 5 people to try out a new system of character generation. Call the Lifepath Backgrounds, by Tim Cox, is an attempt at adding a richer character background, including advantages and disadvantages, in much the same way as the RPG Traveller creates its characters. I will be using D&D (Olde Sword Reigns) as the base game and if we decide to run a short adventure with our newly made characters, it will be based in the World of Blackmarsh. Does this sound interesting to anyone...let me know and we can try out this new method of character creation!! ![]()
![]() Looking to see if anyone is interested in playing in an Old-School Essentials game. This OSR by Necrotic Gnome harkens back to the old white box play of D&D. I will be utilizing Necrotic Gnome's Dolmenwood setting for this adventure.
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Male Historian/Curator
![]() The call came late last night, but you were expecting it, so it was not a surprise. “Report to the Commandant’s office 0800h tomorrow morning” was all it said.
”Ok, let’s get down to brass tacks. The HES is gone kaput and we need some parts to fix her up. I know that those parts can be found in the old Imperial Lab located on the other side of the moon. The last reports from the scientists were that they were all abandoning the place and heading to Pyt Prime. We never heard from them again, however they did give us brief access to their supply system and we copied their manifest for just such an emergency. From this list we can see they have all the parts we need….and more. Supply will give you a total list of what they need and the last known location. Lucky for us, their supply was all in one place, so you should not have to go wandering about looking for what we need. “ The old man takes a deep breath and then fixes the group with his piercing gaze. ”Now the bad news. There are only 3 ways to get to the base. The first is to walk. It would take you roughly 5 days to get from our outmost airlock to the lab. We have pressure tents and Vacc suits to lend, but the terrain will be harsh, to say the least. Second is the old grav train tunnel. We use to ship lots of supplies to the base, before the Incident, and a tunnel was cut to make this easier however, when they left, the scientists, for some reason, recalled all the cars and sealed the tunnel. It has no environmental controls at all, but it would only take 20 hours to get there. Finally, and the best as far as I am concerned, is repairing the grav sled in the hanger and driving to the lab. It would take 5 hours, but you would have to repair the vehicle before you left….and since time is of the essence, we can only give you 2 days to work on it.” Again the commandant stops to take a breath and look over the party. ”So, this is how it is. We need you back as soon as possible with the parts. The lab is empty, but we have no idea if it is still under power or not, so you might need to be in your vac suits the entire time. Get the parts and get back fast! So, any questions?” ![]()
![]() Just looking to see if there is a group interested in, at the moment, a short Traveller game. Several ideas and plots that I would like to explore. Will fill in more as interest grows, but ask your questions. NOTE: Humans only for this initial game. The worlds will be outside the Imperium and will have followed their own history. ![]()
Male Historian/Curator
![]() Ok...welcome all! I want to start by getting you all to give me a shout here so I know you are still interested in playing. Secondly I want to go through each of your characters to make sure all is well. I will be copying them into HeroLab so I can track stats and such. I will also be using it for the combat.
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![]() Ok...I am willing to give this a shot with the first book, Stolen Land. I am looking for 6 players. A 20 point buy with 2 traits (any subject to my accepting) and I was thinking of going old school and allowing only base classes and races. Max starting money, and I am sure I am forgetting something, so please just ask.
Sign in to create or edit a product review. ![]() Pathfinder Adventure Path #127: Crownfall (War for the Crown 1 of 6)Paizo Inc.![]() Add Print Edition $24.99 Add PDF $19.99 Non-Mint Unavailable ![]() ![]() ![]() ![]() ![]() As a player I had a blast when my GM dropped us into the intrigue from this AP. Another great political scenario from paizo. Lots of fun encounters and ways for creative PCs to avoid the minions of the corpse fleet. As a novice GM it ran well and was only surprised by how quickly my PCs went through it. GM comment:
I reintroduced escolar I'm book 3 and made her available to the PCs for book 6 ( as info or back up PC in case of death). She has a beta tombstone and wraith program to encourage the party. The location is great. Ruined modern like cities with creepy lingering tech from the far past. It is probably good to allow the pcs to out think the random encounters or evade them with a few skill checks. I had a xenodruid PC in my game who could talk with animals, which was fun. Watchout for the misprinted and very high ACs on the final npcs.the forum threat has the corrections. While not perfect this adventure is fillled with many awesome encounters, locations, and NPCs. The back matter on Eox makes the setting really fun, and gave me many fun ideas. While I have concerns about some npc actions and encounter difficulty levels we all had a great time. This keeps it a 5/5. This book has a lot of cool things but I had a few issues that I didnt catch until I GMed it. Spoiler Warning:
Pro: Part one and part three are fun. Jungle temples are cool Awesome monsters (Sky fisher!) Cool Solarian NPC Interesting chase (Even if my PCs didnt seem super into it) Cons:
Having finally ran Dead Suns 1, I can say it was enjoyable. Absalom Station is a great location and a good start to an adventure path. Any character idea can fit and grow here. The players started to work together better as the challenges became more difficult. I am excited to start dead suns 2. My before running review:
Having read throught my subscriber pdf i am excited about this AP. There seem to be many interesting things for characters to do. It is exciting enough to spark my creative side and has ideas i want to build on. I wish the AP had a few new themes, so i might improvise a few but i'll wait to read the rest of the AP first. I think these two ideas will fit in well: Transhumanists, drift mystics (religious reaction to passing to and from the drift). I have one planned minor change.
If I have a large group ill add a mechanic npc to rig a cargo cart to explode and aid the gang but not fight. Perhaps have a get away explosion as well that leads to a "man" hunt if he escapes. |