Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None
The young ghostly phantom giggles.
"Yeah, do not mention that! I'm shy, paranoid, whatever word you want to use. I hate fame. I've done everything I can to avoid it. But the attention is always on me!" the little creature says with a grin.
Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None
The small phantom moves directly to the first elf and shows its tongue.
“Dumb little picky-ear attacking me!! Do it again!!!“
Standard action to use antagonize feat :1d20 + 11 ⇒ (17) + 11 = 28
Antagonize feat:
Benefit: You can make Diplomacy and Intimidate checks to make creatures respond to you with hostility. No matter which skill you use, antagonizing a creature takes a standard action that does not provoke attacks of opportunity, and has a DC equal to 10+ the target’s Hit Dice + the target’s Wisdom modifier. You cannot make this check against a creature that does not understand you or has an Intelligence score of 3 or lower. Before you make these checks, you may make a Sense Motive check (DC 20) as a swift action to gain an insight bonus on these Diplomacy or Intimitade checks equal to your Charisma bonus until the end of your next turn. The benefits you gain for this check depend on the skill you use. This is a mind-affecting effect.
Diplomacy: You fluster your enemy. For the next minute, the target takes a –2 penalty on all attacks rolls made against creatures other than you and has a 10% spell failure chance on all spells that do not target you or that have you within their area of effect.
Intimidate: The creature flies into a rage. On its next turn, the target must attempt to make a melee attack against you, make a ranged attack against you, target you with a spell, or include you in the area of a spell. The effect ends if the creature is prevented from attacking you or attempting to do so would harm it (for example, if you are on the other side of a chasm or a wall of fire). If it cannot attack you on its turn, you may make the check again as an immediate action to extend the effect for 1 round (but cannot extend it thereafter). The effect ends as soon as the creature attacks you. Once you have targeted a creature with this ability, you cannot target it again for 1 day.
Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None
The phantom emerges again after seeing that everyone is awake and immediately send magical missiles towards the elf that is already wounded.
Archmage:
The phantom gains magic missile and sleep as spell-like abilities. It can use each spell-like ability a number of times per day equal to its Hit Dice, which it uses in place of a caster level.
Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None
Suddenly, the phantom flies into action.
The phantom is bluish and appears much as Djahan must have looked like in his early life! But somehow the twists in the phantom’s visage, mannerisms, and even personality show that it is comically broken.
Djahan's fractured mind starts to laugh out loud with a scary look on its face as it sinks below deck and floats through the walls and ceilings to reach the other Pathfinders.
"Boooooo!!!! We are being attacked on deck!!!!" the incorporeal creature shouts!
Hi GM, please you decide how fast the phantom could reach the others but it can walk through everything being incorporeal. You also decide the order in which the others are woken up.
Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None
The small incorporeal phantom moves and again starts talking to the demon!
”Oh and you have not even really attacked me at all. Please! Please! I am your prey! Ha ha ha...!“
Diplomacy vs DC equal to 10+ the target’s Hit Dice + the target’s Wisdom modifier with Standard action to use antagonize feat (the diplomacy part may be used separate to the intimidate part of the feat) :1d20 + 6 ⇒ (17) + 6 = 23
Antagonize:
Source Ultimate Magic pg. 143
Whether with biting remarks or hurtful words, you are adept at making creatures angry with you.
Benefit: You can make Diplomacy and Intimidate checks to make creatures respond to you with hostility. No matter which skill you use, antagonizing a creature takes a standard action that does not provoke attacks of opportunity, and has a DC equal to 10+ the target’s Hit Dice + the target’s Wisdom modifier. You cannot make this check against a creature that does not understand you or has an Intelligence score of 3 or lower. Before you make these checks, you may make a Sense Motive check (DC 20) as a swift action to gain an insight bonus on these Diplomacy or Intimitade checks equal to your Charisma bonus until the end of your next turn. The benefits you gain for this check depend on the skill you use. This is a mind-affecting effect.
Diplomacy: You fluster your enemy. For the next minute, the target takes a –2 penalty on all attacks rolls made against creatures other than you and has a 10% spell failure chance on all spells that do not target you or that have you within their area of effect.
Intimidate: The creature flies into a rage. On its next turn, the target must attempt to make a melee attack against you, make a ranged attack against you, target you with a spell, or include you in the area of a spell. The effect ends if the creature is prevented from attacking you or attempting to do so would harm it (for example, if you are on the other side of a chasm or a wall of fire). If it cannot attack you on its turn, you may make the check again as an immediate action to extend the effect for 1 round (but cannot extend it thereafter). The effect ends as soon as the creature attacks you. Once you have targeted a creature with this ability, you cannot target it again for 1 day.
Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None
The small incorporeal phantom moves to the other stone being and shows it’s blue tongue to the monster.
”I am not so easily killed!! Ha ha … and I have scissors and paper and they BOTH smash you!! Ugly thing!!!“
Intimidate with Standard action to use antagonize feat :1d20 + 11 ⇒ (12) + 11 = 23
Antagonize:
Whether with biting remarks or hurtful words, you are adept at making creatures angry with you.
Benefit: You can make Diplomacy and Intimidate checks to make creatures respond to you with hostility. No matter which skill you use, antagonizing a creature takes a standard action that does not provoke attacks of opportunity, and has a DC equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. You cannot make this check against a creature that does not understand you or has an Intelligence score of 3 or lower. Before you make these checks, you may make a Sense Motive check (DC 20) as a swift action to gain an insight bonus on these Diplomacy or Intimidate checks equal to your Charisma bonus until the end of your next turn. The benefits you gain for this check depend on the skill you use. This is a mind-affecting effect.
Diplomacy: You fluster your enemy. For the next minute, the target takes a –2 penalty on all attacks rolls made against creatures other than you and has a 10% spell failure chance on all spells that do not target you or that have you within their area of effect.
Intimidate: The creature flies into a rage. On its next turn, the target must attempt to make a melee attack against you, make a ranged attack against you, target you with a spell, or include you in the area of a spell. The effect ends if the creature is prevented from attacking you or attempting to do so would harm it (for example, if you are on the other side of a chasm or a wall of fire). If it cannot attack you on its turn, you may make the check again as an immediate action to extend the effect for 1 round (but cannot extend it thereafter). The effect ends as soon as the creature attacks you. Once you have targeted a creature with this ability, you cannot target it again for 1 day.
Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None
The phantom moves forward and is clearly interested in what is happening and completely shocked when it views the scene!!
"You will pay!!" it says and shows its tounge which leads to two magical missiles flying out of the phantom and hitting the hound's body!!
magic missile 1/3, CL 3:2d4 + 2 ⇒ (3, 4) + 2 = 9
Using magic missile spell like ability from Archmage herogod that is part of Djahan's spiritualist archetype:
Priest of the Fallen archetype - Mythmaker ability
Mythmaker (Su): A priest of the fallen can channel many different hero-god phantoms, though only one at a time. These spirits will not suffer being confined in a mortal’s consciousness and must be manifested in ectoplasmic or incorporeal form or they return to the Ethereal Plane. They each have an emotional focus depending on their personality and retain some of their hero-god powers, determined by their mythic archetype. A priest of the fallen can channel a hero-god phantom with a ritual that takes 1 minute to perform. A priest of the fallen can channel only one herogod phantom per 24 hours, but once channeled, a hero-god phantom remains until a new one is channeled.
Archmage: The phantom gains magic missile and sleep as spell-like abilities. It can use each spell-like ability a number of times per day equal to its Hit Dice, which it uses in place of a caster level. At 12th level, it can also cast fireball and hold person each once per day.
Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None
The phantom looks at Aurora and stops sobbing.
It’s almost as if every word that Aurora says let’s Djahan-in-Spirit come back from his unstable state.
The phantom follows Aurora.
”Oh ….. ehh … wait a moment. Well, you are so sweet. Really!! I … I think we can be friends. I’ll protect you!! I promise!!“ the young incorporeal Djahan says with a sly smile.
Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None
… when the Phantom suddenly shouts!!
You witness that the ghostly form burst into emotions of shock and fear … the translucent creature twists it’s visage, mannerisms, and even personality in anger!!
”STOP TALKING ABOUT IT!!!“ the phantom shouts.
”Please … “ the young Djahan says with a pained expression, ” … please don’t talk about it… “
Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None
”This place is really not funny … and I’m actually funny in any place so this really means something… “ the whimsical ghostlike young Djahan says slightly depressed.
Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None
The small phantom just shrugs.
"Well, it’s quite depressing here so why not?!" the phantom says with a funny tone.
Its incorporeal form starts to move up the mansion’s stairs and enters the walls to look inside. It moves through the room and then returns back to report what it was able to see in its 18 second sweep.
Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None
Suddenly the phantom comes out of hiding.
The phantom is bluish and appears much as Djahan must have looked like in his early life! But somehow twists in the phantom’s visage, mannerisms, and even personality show that it is comically broken.
The phantom’s emotion aura manifests for you all to see, even those without the benefit of spells or abilities notice that it is getting a little red.
Djahan's fractured mind starts to laugh with a scary look on its face!
"Boooooo!!!! You immediately will tell me what you are hiding from us or you will face my wreath!" the incorporeal creature says!
Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None
The small phantom now just claps its hands.
"Well, you really want to endanger children?!" the phantom says with a funny tone.
Its incorporeal form starts to move to the mansion and enters the walls to look inside. It moves through the room and then returns back to report what it was able to see in its 18 second sweep.
Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None
I think demoralize is an extraordinary mind affecting fear effect but it does not require a common language and has no other prerequisites other than being within 30 feet and that the opponent can clearly see and hear you. Antagonize feat is of course another story. ;-)
Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None
The small phantom 5ft steps and shows it’s tongue to the howler.
”Dumb little bad thing attacking me!! Do it again!!!“
Standard action to use antagonize feat :1d20 + 11 ⇒ (8) + 11 = 19
Antagonize feat:
Benefit: You can make Diplomacy and Intimidate checks to make creatures respond to you with hostility. No matter which skill you use, antagonizing a creature takes a standard action that does not provoke attacks of opportunity, and has a DC equal to 10+ the target’s Hit Dice + the target’s Wisdom modifier. You cannot make this check against a creature that does not understand you or has an Intelligence score of 3 or lower. Before you make these checks, you may make a Sense Motive check (DC 20) as a swift action to gain an insight bonus on these Diplomacy or Intimitade checks equal to your Charisma bonus until the end of your next turn. The benefits you gain for this check depend on the skill you use. This is a mind-affecting effect.
Diplomacy: You fluster your enemy. For the next minute, the target takes a –2 penalty on all attacks rolls made against creatures other than you and has a 10% spell failure chance on all spells that do not target you or that have you within their area of effect.
Intimidate: The creature flies into a rage. On its next turn, the target must attempt to make a melee attack against you, make a ranged attack against you, target you with a spell, or include you in the area of a spell. The effect ends if the creature is prevented from attacking you or attempting to do so would harm it (for example, if you are on the other side of a chasm or a wall of fire). If it cannot attack you on its turn, you may make the check again as an immediate action to extend the effect for 1 round (but cannot extend it thereafter). The effect ends as soon as the creature attacks you. Once you have targeted a creature with this ability, you cannot target it again for 1 day.
Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None
The small phantom clearly seems surprised but claps its hands.
"Well, as child labor and endangering youths seems to mean nothing to you I can also check if I find any friends in the stables! Right? So let us check it ouuuuutt!" the phantom says with a funny tone.
Its incorporeal form starts to move to the stables and enters the walls to look inside. It moves through the room and then returns back to report what it was able to see in its 18 second sweep.
Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None
Suddenly, out of thin air something starts to materialize.
A phantom in incorporeal form appears which looks like the ghostly apparition of a young boy!
”Oh come on!! Not these guys again! Ehh ... wasn't the catfolk female last time? I was just playing!!! Why am I here?! And you … “ the apparition says with a grin, ”… you are coming to term with me as it seems!!!!“ the phantom shouts pointing at Djahan!
Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None
The phantom is so overwhelmed by the sight that Djahan's control is completely blocked out.
"Arrghhhhhh!!! Dead people everywhere and there is giant mummified, bearded pirate with a peg leg! Help! This is ... this is not funny! No not funny!" the whimsical creature shouts and comes back from the tunnel.
Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None
The phantom starts to approach the substance as directed by Djahan and still has a neutral facial expression that is so unlike it’s whimsical nature … almost as if it was in a trance.
Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None
Aurora Arulius wrote:
"You're quite the flirt, Djahan-in-spirit" Aurora smiles. "Much better than the last lot who tried."
Tsamara the Luminous wrote:
"Yes, he is," Tsamara smiles as she moves up to attempt to - carefully - move the corpse out of the coffin. "But who were 'the last lot', Aurora? I don't believe I was there for that one."
Djahan-in-spirit starts laughing.
"No you two are the flirts! I mean ladies do not forget that I am still underage, ok?!?" the incorporeal phantom that resembles a younger Djahan says with a sly smile.
"But you are right that we should concentrate on the problem at hand here. I will check the other room! Yippiieee! Adventure!!" the kid-phantom shouts.
@GM: The phantom moves in and has to be back within line of sight in 3 rounds.
Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None
The phantom comes out to see Tsamara.
"Ha ha ... yeah I know these limited people calling others names that make them feel better!!! But you are beautiful!! Never forget that!" it says to Tsamara with a smile.
Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None
“Oh man Djahan-with-flesh?! That was so not cool! I mean I’ve got children’s rights!!“ the phantom says and giggles.
“Now let’s see what we’ve got here!“ the phantom starts looking at the group.
“Hmm … looks like a superhero convention to me. Or are you guys playing a sketch?!? I love sketches!!! I mean cat-woman, machine-man, dragon-kid and a water-elf walk into a bar?“ the phantom says grinning and floats into the room with the beds.
Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None
”Of course I am Djahan!! Who else should I be?!? I like you lady! You look so fine!! Let’s play a game!!!“ the incorporeal creature says while floating towards Aurora.
Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None
”You are shaking your head? YOU are shaking your head?!?! Ha ha ha … “ the kid-phantom shouts laughing.
”I died because of you!! You killed me!! Ha ha ha … “ the spirit says and laughs and it seems as if it carried its childlike nature into the afterlife.