Full Name |
Casarus the Kharijite |
Race |
Half-elf |
Classes/Levels |
Sorcerer 5 |
Gender |
M |
Size |
M |
Age |
51 |
Alignment |
LN |
Languages |
Common, Elven, Aquan |
About Casarus the Kharijite
Casarus the Kharijite
LN Male Sorcerer 5
Humanoid (half-elf)
Init +1 Senses low-light vision; Perception +7
------------------------------
DEFENSE
------------------------------
AC 12 touch 12, flat-footed 11 (+1 dex, +1 armor)
hp 32 (5d6+10)
Fort +3 (+1+2), Ref +2 (+1+1), Will +5 (+4+1)
------------------------------
OFFENSE
------------------------------
Speed 30 ft.
Melee Dagger +5 1d4+2 19-20/x2
Melee Morningstar +1 +6 1d8+3 x2
Ranged Light Crossbow +3 1d8 19-20/x2 80 ft.
------------------------------
STATISTICS
------------------------------
Str 14, Dex 12, Con 14, Int 14, Wis 13, Cha 16
Height 5’4” Weight 146 lbs. Age 51
Base Atk +2; CMB +4 ; CMD 17
Traits Desperate Resolve, Seeker
Feats Elven spirit, Shared manipulation, Extend spell
Languages Common, elven, aquan
Skills 4 skill points/level ACP -0
Bluff +8 (2+3+3)
Diplomacy +4 (1+0+3)
Fly +5 (1+3+1)
Intimidate +8 (2+3+3)
Knowledge (arcana) +6 (1+3+2)
Knowledge (local) +3 (1+0+2)
Perception +7 (1+3+1+2)
Profession (sailor) +8 (2+3+2)
Sense Motive +3 (2+0+1)
Spellcraft +7 (2+3+2) +2 to identify properties of magic items
Swim* +10 (1+3+2+4)
Use Magic Device +10 (4+3+3)
*ACP applies to these skills
Gear ring of protection +1, cloak of resistance +1, Bracers of armor +1, Morningstar +1, Dagger, masterwork, Light crossbow, 50 Bolts, wand (color spray), wand (cure light wounds)
Gold 50
Carrying Capacity Light <58 Medium 59-116 Heavy >117-175
------------------------------
CLASS FEATURES
------------------------------
Weapon & Armor Proficiency All simple weapons.
Bloodline Aquatic. Class skill: Swim.
Cantrips These spells are cast like any other spell, but they do not consume any slots and may be used again.
Eschew Materials Bonus feat gained at 1st level
Bloodline Arcana Whenever you cast a spell of the water type, effective caster level increases by 1, and summoned creatures with a swim speed or the aquatic or water type gain a +1 morale bonus to attack and damage rolls.
Bloodline Powers Dehydrating touch (Sp) Starting at 1st level, you can make a melee touch attack as a standard action that inflicts 1d6 points of nonlethal damage + 1 for every two sorcerer levels you possess and sickens the target for 1 round. Oozes, plants, and creatures with the aquatic or water subtypes suffer lethal damage instead. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Aquatic adaptation (Ex) At 3rd level, you gain a swim speed of 30 feet. At 9th level, you gain the amphibious special quality and develop a fat layer that grants a +1 natural armor bonus and resist cold 5. When immersed in water, you gain blindsense 30 feet. At 15th level, you gain a swim speed of 60 feet and blindsense of 60 feet in water.
Spells Known 6 0-level cantrips. Acid Splash, Daze, Light, Mending, Prestidigitation, Ray of Frost. 4 1st level Air Bubble, Alter Wind, Mage Armor, Wave Shield. 2 2nd level Summon Monster II, Hydraulic Push, Slipstream.
------------------------------
RACIAL TRAITS
------------------------------
+2 to any one ability score
Medium
Normal Speed 30 ft.
Low-Light Vision Half-elves can see twice as far as humans in dim light
Water Child +4 to Swim checks, can always take 10 while swimming, and may take Aquan as a bonus language.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities Immune to magic sleep effects and gain +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses +2 racial bonus on Perception check.
Languages Begins speaking play knowing common and elven, and aquan as a bonus language.
------------------------------
SPELLS
------------------------------
Acid Splash 1d3 acid damage; ranged touch attack; 25’+5’/2 levels;
Daze
Light
Mending
Prestidigitation
Ray of Frost 1d3 cold damage; ranged touch attack; 25’+5’/2 levels;
1st level
Air Bubble
Alter Wind 1 hour/level
Hydraulic Push
Mage Armor
Wave Shield
2nd level
Summon Monster II
Twilight Haze
Slipstream
------------------------------
BACKGROUND
------------------------------