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Hoyleberry's page

15 posts. Alias of tomtesserae.


Full Name

Hoyleberry

Race

Skunk

Classes/Levels

Bard 1 AC 13 9/9 HP F +1 R +4 W +3

About Hoyleberry

Hoyleberry
Bard (Faith Singer) 1 Verduran Forest Skunk
Tiny Male Noble Animal (mammal)
Init +2; Senses low-light vision; scent
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DEFENSE
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AC 13
Hit Points 9
Fort +1 (+0+1), Ref +4 (+2+2), Will +3 (+2+1)
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OFFENSE
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Speed 30 ft.
Melee Claws +1 1d2+1
Melee Bite +1 1d3+1
Ranged
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STATISTICS
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Str 12, Dex 14, Con 13, Int 13, Wis 12, Cha 16
Length 2’2” Weight 2 lbs. Age approx. 3
Base Attack +0
Feats Extra Performance
Skills (7 skill points) ACP −0
Bluff +7 (1+3+3)
Deft of Jaw +6 (1+3+2)
Escape Artist +6 (0+0+2+4)
Knowledge (geography) +4 (1+3+1)
Knowledge (local) +5 (1+3+1)
Knowledge (nature) +5 (1+3+1)
Perception +5 (1+3+1)
Perform +7 (1+3+3)
Survival +4 (0+0+1+3)
*ACP applies to these skills
Languages High Fauna, Woodland, Common
Equipment
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RACIAL FEATURES
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-2 Strength, +4 Dexterity, +2 Wisdom
Size Tiny
Base Speed 30 feet
Natural Armor +1
Natural Weapons: 2 claws (1d2), 1 bite (1d3)
Low-light Vision (Ex)
Scent (Ex)
Bonus Feat: Skill Focus (Survival)
+4 racial bonus on Escape Artist checks
Spray Scent: Up to three times a day a noble skunk can spray its scent on its enemies. This is an area-effect attack, affecting a cone-shaped area in a range of 15 feet. A successful Reflex Save versus a DC of 15 avoids the spray entirely.
Any creature hit by the spray is now covered in the skunk’s trademark “stink” and must now make a Fort save against a DC of 10 or be nauseated. A successful save means the creature can at least “tolerate” the smell. The scent spray stays with the victim for 1d6 days unless extraordinary measures are taken to clean it off (bathing in tomato juice, remove curse, etc.). While under the stink, the creatures can be detected by scent at triple the normal range, and anyone attempting to track them gets a +4 situational bonus.
Mammal
Automatic Languages: High Fauna and Woodland
Bonus Languages: Bat, Camel, Canine, Common, Crocodilian, Elephant, Equine, Feline, Herdspeak, Hyena, Lizard, Monitor, Raptor, Rodent, Serpent, Simian, Songbird, and Ursin
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CLASS FEATURES
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The following are no longer class skills for a noble animal bard: Craft, Sleight of Hand.
Deft of Jaw and Survival are class skills for a noble animal bard
Noble animal bards gain no proficiency with any weapons or armor
Noble animal bards can use the Aggressive Attitude
Noble animal bards use blood components in place of material components
Bardic Knowledge
Bardic Performance 13 times/day [4+3 from Cha mod +6 from feat]
Cantrips Detect Magic, Haunted Fey Aspect, Lullaby, Prestidigitation
Spells: 1st Level Ear-piercing Scream, Tripvine

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BACKGROUND
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Hoyleberry is the familiar of a wizard. For sixteen months they adventured, before Benquoil (and half the adventuring group) was enchanted by a sleep-inducing artifact created by a dream-eating outsider. While his wizard sleeps and dreams, Hoyleberry manages to help protect part of the Darkmoon Vale. His mother named him Hoyleberry because when he was born he was glossy black like the berries. They also have a pungent odor but taste sweet.

Appearance: Fine, dense black fur with six broken white stripes. The tip of the tail has a white marking. Sometimes in the snow he uses prestidigitation to change his fur to white so he’s less visible.

Personality: Hoyleberry likes leaving sticks or stones lined along pathways. He walks around his home den singing and dancing in honor of Nethys. He likes to talk, sometimes revealing too much information about himself. He does get slightly anxious around big cats and owls. Since becoming a wizard’s familiar he is less anxious around humans. Eggs are his favorite food.