Full Name |
Ezren |
Classes/Levels |
Agility d6 (-1) Smarts d10 Spirit d8 Strength d4 (-1) Vigor d6 (-1) Parry 5 Tough 4 |
About Ezren The Younger
Ezren
ATTRIBUTES
Agility d6 (-1) Pace 5
Smarts d10 Parry 5
Spirit d8 Toughness 4
Strength d4 (-1)
Vigor d6 (-1)
SKILLS
Academics d8
Athletics d4
Com. Knowledge d8
Fighting d4
Notice d6
Occult d8
Persuasion d6
Riding d4
Shooting d6
Spellcasting d10
Stealth d6
ANCESTRY
Human: Adaptability
HINDRANCES
Elderly (Major) Your body is not as strong or vital as it was, but with advancing years comes wisdom.
Shamed (Major) Your father's heretical views have been a constant source of shame your whole life.
EDGES Arcane Background (Wizard) You've learned to harness the arcane powers using Spellcasting as your arcane skill.
Jack of All Trades As an action, make a Smarts roll to learn any skill at d4 (d6) with a raise. This lasts until you next you this Edge.
Wizard (Universalist) You're capable in all schools of magic.
CLASS FEATURES Arcane Bond (Bonded Object) Your cane grants you +1 to your Spellcasting rolls when holding it.
Armor Interference (Any) -4 to Spellcasting, Agility, and Agility-based skill rolls if using light, medium, or heavy armor or shields.
Spellbook Your spellbook is an important source of power.
GEAR Cane (Str+d4, Parry +1, Reach 1, two hands), dagger (Str+d4), hand crossbow (Range 5/10/20, Damage 2d4), 20 bolts, spell component pouch, spellbook, adventurer's kit, ink pen, ink, parchment, scroll of slumber, 24 gp. RATIONS: 5 days.
POWERS
Powers Bolt, detect/conceal arcana, protection
Power Points 10
Background: Ezren finds solace in his arcane studies, which he pursues in the field rather than dusty libraries. The elderly wizard travels far and wide to research and discover new magics, partly as a way to put the shame of his father's heresy behind him.