| Full Name |
Malbrighka |
| Race |
Half-orc |
| Classes/Levels |
Dreamspun Sorcerer/2 13/13 hp|AC 12 T 12 FF 10| Fort +3 Ref +3 Will +4|CMB +2 CMD 14| Init +2| Per +0 |
| Gender |
F |
| Size |
M |
| Age |
18 |
| Location |
Venture Town |
| Languages |
Common, Orc, Draconic, Goblin |
| Occupation |
Cleaner/Bodyguard |
| Strength |
13 |
| Dexterity |
14 |
| Constitution |
15 |
| Intelligence |
15 |
| Wisdom |
11 |
| Charisma |
16 |
About Malbrighka
Malbrighka
Half-orc Sorcerer 2
CG Medium Humanoid (half-orc)
Init +2; Senses Darkvision 60’; Perception +0
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DEFENSE
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AC 12, touch 12, flat-footed 10 (+0 armor, +2 Dex)
hp 13 (2d6+4)
Fort +3, Ref +3, Will +4
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OFFENSE
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Speed 30 ft.
Melee Greataxe +2 1d12+1 x3
Dagger +2 1d4+1 19-20/x2
Ranged Dagger +3 1d4 19-20/x2 10’
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SPELLCASTING
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0th: 5 Known Prestidigitation, Acid Splash, Mage Hand, Detect Magic, Flare
1st level 5/day: 2 Spells Known: Cause Fear, Mage Armor
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STATISTICS
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Str13, Dex 14, Con 15, Int 15, Wis 11, Cha 16
Base Atk +1; CMB +1+1; CMD 10+1+1+2
Feats Arcane Strike
Traits Unseen but not Undone, Trustworthy
Trained Skills Appraise +1+3+2, Intimidate +1+3+3, Knowledge (arcana) +2+3+2, Spellcraft +1+3+2, Use Magic Device +1+3+3
Untrained Skills Bluff +4, Diplomacy +4, Fly +1, Sense Motive +3
Languages Common, Orc, Draconic, Goblin
Gear Greataxe, dagger, backpack, bedroll, candle, scroll case, chalk, flint & steel, ink stick, ink stone, pen, 3 belt pouches, waterskin, rope (hemp 50’), rations (6 days). Entertainer’s outfit, Explorer’s outfit.
Height 5’4” Weight 187 lbs.
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SPECIAL ABILITIES
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Bloodline: Dreamspun
Cantrips Unlimited number per day.
Eschew Materials Bonus feat
Class Skill: Sense Motive.
Bonus Spells: sleep (3rd), augury (5th), deep slumber (7th), divination (9th), dream (11th), shadow walk (13th), vision (15th), moment of prescience (17th), astral projection (19th).
Bonus Feats: Alertness, Blind-Fight, Combat Expertise, Deceitful, Heighten Spell, Improved Feint, Persuasive, Skill Focus (Sense Motive).
Bloodline Arcana: Whenever you target a single creature with a spell, you gain an insight bonus equal to half the spell's level (minimum +1) for 1 round to your AC and saving throws against any spell or attack made by that creature.
Bloodline Powers: You reach out into and through the world of dreams to touch the minds and destinies of those around you.
Lullaby (Sp): At 1st level, you can use lullaby as a spell-like ability a number of times per day equal to 3 + your Charisma modifier. This effect lasts for 1 minute and does not require concentration. The penalty on saves versus sleep effects increases to –4.
Weapons & Armor Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield.
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RACIAL TRAITS
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Normal Speed: Half-orcs have a base speed of 30 feet.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Shaman’s Apprentice: Gain endurance as a bonus feat.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo: +1 luck bonus on all saving throws.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon.
Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.