Full Name |
Cidribvoot Anoowadan |
Race |
Dirindi |
Classes/Levels |
Soldier 7 SP 56/56 HP 53/53; F +8, R +8, W +7; Init +8; Per +4; Resolve 7 |
Gender |
M |
Size |
M |
Age |
48 |
About Cidribvoot
Cidribvoot Anoowadan
Soldier 7 Dirindi Ace Pilot
CG Medium Male Humanoid (dirindi)
Init +8; Senses Blindsight (electricity) 60', low-light vision; Perception +4
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DEFENSE
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EAC 19 (10+4+5+0)
KAC 21 (10+4+7+0)
AC vs Combat Maneuvers 29 [8+KAC]
Stamina Points 56
Hit Points 53
Resistances ER electricity 5
Resolve Points 7
Fort +8, Ref +8, Will +7
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OFFENSE
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Speed 30 ft.
Melee Unarmed Strike +8 1d3+8B archaic, nonlethal
Melee Small Arm (battleglove equivalent) +8 1d4+8 B analog
Ranged Corona Laser Pistol +12 2d4+3 F burn 1d4; 90', 40 charges 1
Ranged Non-laser weapon +11
Thrown Grenade +8
Thrown Tactical Starknife +8 1d4+8 P; analog, thrown 20'
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STATISTICS
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Str 12, Dex 19, Con 13, Int 14, Wis 10, Cha 12
Height 4’9” Weight 147 lbs. Age 48
Base Attack +7
Feats Iron Will, Lightning Reflexes, Improved Initiative, Great Fortitude
Skills 42 skill ranks; (ranks, mod, class bonus, misc bonus)
*ACP −0
Acrobatics* +11 (4+4+3)
Athletics* + 10 (6+1+3)
Bluff +3 (2+1+0)
Computers +4 (2+2+0)
Culture +4 (2+2+0)
Diplomacy +5 (2+1+0+2)
Disguise +1 (0+0+0+1)
Engineering +10 (5+2+3)
Intimidate +6 (2+3+1)
Medicine +10 (5+2+3)
Perception +5 (3+0+0+2)
Piloting +15 (7+4+3+1)
Profession +2 (0+2+0)
Sense Motive +0
Sleight of Hand +9 (2+4+3)
Stealth +4 (0+4+0)
Survival +0
Languages Dirindi, Common, Brethedan, Draconic, Triaxian, Ysoki, Vercite, Akitonian, Shirren
Bulk
Equipment Corona Laser Pistol (Valorous Fusion; Sight Accessory), High-Capacity Battery x3, Tactical Starknife, Basic Polyplate (Quick Release Sheath; Radiation Buffer), Efficient Bandolier, Ring of Sustenance, Spectacles of the Unseen, Medkit (Advanced), Comm Unit, Tool Kit, Grenades: Smoke x2, Concussion Mk2 x2, Foam x1, Rubber Pellet II x1, Flash Mk2 x 1. Credits: 1,520
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RACIAL FEATURES
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+2 Dex, +2 Cha, -2 Wis
Medium humanoids with the dirindi subtype
Convivial Dirindis know a number of bonus languages equal to twice their Intelligence bonus, half of which must be chosen from either the prevalent languages on page 41 of the Starfinder Core Rulebook or the racial languages their allies speak. They also gain a +2 racial bonus to Diplomacy checks.
Dirindi Sense Dirindis have blindsight (electricity) with a range of 60 feet and low-light vision. They gain a +2 racial bonus to Perception checks.
Electrical Affinity Dirindis have resistance 5 to electricity, and they gain the following spell-like abilities. The caster level for these effects is equal to the dirindi’s level.
1/day — jolting surge
At will — energy ray (electricity only)
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SOLDIER CLASS FEATURES
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Key Stat Dexterity
Armor Proficiencies Light and heavy armor
Weapon Proficiencies Basic and advanced melee weapons, small arms, longarms, heavy weapons, sniper weapons, and grenades.
Primary Fighting Style Pistol Dancer Small Arm Tango (Ex) You learn to treat a pistol as an extension of your body. Sleight of Hand becomes a class skill for you. You can reload a small arm as a swift action, and you can wield a small arm in melee combat as if it were a battleglove with an item level equal to or lower than your soldier level.
Staccato Strut (Ex) When you make a full attack with small arms and target a different creature with each attack, reduce the penalty to each attack by 1.
Combat Feats Weapon Focus (small arms), Mobility, Shot on the Run
Gear Boosts Laser Accuracy, Unstoppable Strike
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ARCHETYPE FEATURES
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None
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ACE PILOT THEME FEATURES
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Theme Knowledge You are obsessed with starships and vehicles, and have committed to memory almost every related tidbit of knowledge you’ve ever come across. Reduce the DC of Culture checks to recall knowledge about starship and vehicle models and parts as well as famous hotshot pilots by 5. Piloting is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Piloting checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.
Lone Wolf You know at least a little bit about handling every role on a starship, and you can sub in for certain tasks in a pinch. Whenever you need to attempt a skill check either during starship combat or to directly repair or otherwise maintain your starship, you can treat half your ranks in Piloting as your ranks in the appropriate skill for the check, if that would be better (since you effectively have ranks in the related skill, you are considered trained in the skill for the purposes of this check).