Ekaym Smallcask

Alvoise of Karcau's page

170 posts. Alias of tomtesserae.


Full Name

Alvoise of Karcau

Race

Dhampir

Classes/Levels

Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8

Gender

M

Size

M

Age

20

Alignment

CG

Strength 14
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 10
Charisma 15

About Alvoise of Karcau

Alvoise of Karcau
Dhampir Bloodrager 3
CG Medium Humanoid (dhampir)
Init +4 Senses low-light & darkvision 60’; Perception +6
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DEFENSE
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AC
18 (10+3+4+1), touch 15, flat-footed 13 (+3 studded leather armor, +4 Dex +1 dodge feat)
hp 35 (3d10+4+2+3)
Fort +5 (3+2), Ref +5, Will +1
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OFFENSE
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Speed
40 ft.
Melee Rapier +8 1d6+2 18-20/x2
Dagger +5 1d4+2 19-20/x2
Ranged Dagger +7 1d4 19-20/x2 10’
Throwing Axe +7 1d6 x2 10’
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STATISTICS
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Str
14, Dex 18 (16+2), Con 14 (16-2), Int 10, Wis 10, Cha 15 (13+2)
Base Atk +3; CMB +5; CMD 17
Feats Weapon Finesse (rapier), Toughness, Dodge
Traits Exchanged for bonus feat
Trained Skills Acrobatics +8, Climb +6, Intimidate +6, Perception +8 (+3+3+0+2), Spellcraft +4, Survival +5
Untrained Skills Bluff +5 (+1+2+2), Heal +2 (+2); Studded leather armor −1 to certain skills
Languages Common
Gear Studded leather armor, 1 throwing axe, 1 rapier, 3 daggers, backpack, waterskin, whetstone.
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CLASS ABILITIES
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Weapon and Armor Proficiency: All simple and marital weapons, light & medium armor, and shields (except tower).
Bloodline: Celsetial
Bloodrage: Bloodrage for 10 rounds/day (8+CON mod). Bloodrage effects: +4 morale bonus to STR and CON, +2 Will saving throws. −2 AC. +2 hit points/Hit Die from increase CON. Also gets Angelic Attacks.
Fast Movement: Land speed 10 feet faster than normal when wearing, no armor, light armor, or medium armor, and while not carrying a heavy load.
Angelic Attacks (Sp): At 1st level, your melee attacks are considered good-aligned weapons for the purpose of bypassing damage reduction. Furthermore, you deal 1d6 extra damage when you deal damage to an evil outsider with a melee attack. This extra damage stacks with effects such as align weapon and those granted by a weapon with the holy magic weapon special ability.
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RACIAL TRAITS
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Medium
Medium size.
Normal speed Base land speed 30 feet.
Senses Low-light and darkvision 60 feet.
Manipulative: Bluff and Perception +2 racial bonus.
Undead Resistance: +2 racial bonus against disease and mind-affecting effects.
Dayborn: Unhindered by daylight. Replaces spell-like ability.
Negative Energy Affinity: Reacts to positive and negative energy as if undead. Positive harms, negative heals.
Resist Level Drain: A dhampir takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw.
Languages: Begins with Common.

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Background, Appearance, Personality
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Alvoise of Karcau is not actually from Karcau, nor is his real name Alvoise. He goes by that name to protect his true identity, Sammith of Caliphas. He is the son of a cleric of Shelyn and a vampire. She was abducted by the vampire in order to have his child. She managed to escape while three months pregnant. She prayed constantly that the child would be a beacon of hope, love, and beauty for the world and not a being corrupted by the father’s vampire nature. Her deity must have intervened. When born the boy tolerated sunlight better than most dhampirs.

At the age of six his father stole him from his mother. She rescued him two years later. The vampire returned again when Alvoise was sixteen and abducted him again.

The vampire wanted Alvoise to join some of his other dhampir offspring and help him run his conglomeration of thieves’ guilds. Alvoise pretended to join in order to escape later.

A war with a rival guild spiraled out of control. Alvoise’s vampire father was killed and the network of guilds broken and absorbed. He wants revenge against the ones who killed his father. At the same time he is conflicted about his feelings of gratitude for being free of his father’s machinations.

Appearance Green and white striped pants. Brown cloak. Long-sleeve, deep gray shirt. Wool stocking cap. Pale skin, blond hair.