Full Name |
Ivris-mu |
Race |
Android |
Classes/Levels |
Envoy 2 |
Gender |
SP 12/12 HP 16/16 EAC 13 KAC 14 RP 3/4 F+0 R+5 W+4 |
About Ivris-mu
Ivris-mu
Envoy 2 Android Corporate Agent
Medium
Init +6; Senses Perception +6
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DEFENSE
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EAC 13
KAC 14
AC vs Combat Maneuvers 22 [8+KAC]
Stamina 12
Hit Points 16
Resolve Points 4
Fort +0 (+0), Ref +5 (+3+2), Will +4 (+3+1)
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OFFENSE
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Speed 30 ft.
Melee Tactical baton +1 1d4 B
Ranged Tactical semi-auto pistol +3 1d6 30’ analog
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STATISTICS
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Str 10, Dex 14, Con 10, Int 11, Wis 12, Cha 16
Height 5’3” Weight 119 lbs. Age 11
Base Attack +1
Feats Improved Initiative
Skills (16 skill points) ACP −0
Bluff +8 (2+3+3)
Computers +5 (2+3+0)
Diplomacy +9 (2+3+3+1) W
Intimidate +8 (2+3+3) W[Usually uses economic threats rather than physical ones]
Perception +6 (2+3+1)
Piloting +6 (2+3+2)
Profession +5 (+1+3+1) W
Sense Motive +6 (+2+3+1) W
Stealth +6 (+1+2+3)
Languages Common, Castrovelian, Kasatha, Vesk, Ysoki,
Equipment Tactical semi-auto pistol (260 cr), Ammo 30 rounds (40 cr), Tactical baton (90 cr), Second skin armor (250 cr), personal comm (7 cr), Tier 1 computer (250 cr), Flashlight (1 cr), Backpack (3 cr), Professional Clothing (3x5 cr), Everyday clothing (1 cr)
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RACIAL FEATURES
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Companion +2 Cha
Hit Points 4
Size and Type Medium humanoid with android subtype
Infosphere Integration The artificial brain an android possesses can allow better compatibility with infospheres and direct downloads of information. An android with this trait has a built-in comm unit that can be accessed without needing to use their hands. Once per day, whenever the android takes a 10-minute rest to regain Stamina Points, they can choose one Intelligence-, Wisdom-, or Charisma-based skill. The chosen skill becomes a class skill for them, and they gain Skill Focus as a bonus feat with that skill. This decision lasts until the next time the android uses this trait. Replaces Exceptional Vision
Multilingual New languages are easy for some androids to learn. An android with this racial trait knows four additional languages at 1st level. In addition, whenever such an android invests a skill rank into Culture, they learn two new languages instead of one. Replaces Upgrade Slot
Constructed For effects targeting creatures by type, androids count as both constructs and humanoids (whichever type allows an ability to affect them for abilities that affect only one type, and whichever is worse for abilities that affect both types). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum.
Flat Affect Androids take a -2 racial penalty to Sense Motive checks, but the DCs of Sense Motive checks against them increase by 2.
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CLASS FEATURES
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Key Stat Charisma
Armor Proficiencies Light
Weapon Proficiencies Basic melee weapons, small arms, and grenades
Hit Points and Stamina Points 6 and 6
Improvisations Clever Feint, Get 'Em
Expertise +1d6 with Sense Motive checks
Skill Expertise Bluff
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THEME FEATURES
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Knowledge You are deeply connected to the world of corporate culture, and know all the movers and shakers. When attempting a Profession or Culture check to recall knowledge about corporations and their executives, reduce the DC by 5. Diplomacy is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Diplomacy checks. In addition, you gain an ability adjustment of +1 to Charisma at character creation.
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BACKGROUND
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Ivris-mu was created to be a companion for an eccentric human priest of AbadarCorp named Reth. He was quite wealthy and wanted an android that would accompany him in his work and free-time. In time he became more of a mentor to Ivris-mu as the android showed skill in auditing AbadarCorp’s projects.
It met Cedona five years ago when they were both recuperating from an android-targeting virus in a hospital. They formed a friendship “over similar cultural preferences, experiences, and disparate contexts and adventures,” as Ivris-mu told Reth.
Two years ago, Reth retired. Ivris-mu decided to continue its work with AbadarCorp, instead of accompanying Reth into retirement. At first Reth was disappointed but in time he realized Ivris-mu was part of his legacy.
Recently, Ivris-mu accepted an assignment to travel to a new colony supported by AbadarCorp.