[PFS 1e Menagerie] Day of the Demon (Inactive)

Game Master Lady Ladile

Maps & Handouts


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Grand Lodge

Male Android Ranger / 3rd | HP:30/30 | AC:17 T:14 FF:13 | CMB:5 CMD:19 | F:+5 (+4 paralysis/poison/stun) R:+7 W:+3 (+4 mind effects)| Init:+6 | Per: +10

Data looks up to Djahan and then to Onye. ”We could toss up a rope and he could secure it…make it an easier climb…”


Season of Ghosts

Djahan also managed to get the portcullis open so you don't have to climb unless you just really want to ;)

Silver Crusade

AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard:
Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1
Sorcerer:
Magic Missile {CL 3} 2/3

Why am they no understand the mission? "Am there any demons?"

The Concordance

Male LG follower of Irori | Tiefling | Outsider (Native) | Spiritualist 1, Paladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 33/33 | AC 19 T 8 FF 19 | CMB + 5 | CMD 13 | F: +12, R: +2, W: +7 | Init: +4 | Perc: +2, NOW: Perc: +4 | Smite 1/1 | Lay on hands 1/5 | Reroll 1/1 | Darkvision | Speed 20ft / 30 ft charge | Active conditions: ear clear

"I can secure rope but the portcullis is open now." Djahan says.

He then looks at Demm.

"I do not see any demons here. But maybe you take a look at all of this as well?"

Djahan also casts detect magic and looks around the room.


Season of Ghosts

GM Stuff:

Djahan: 1d20 + 4 ⇒ (6) + 4 = 10
DYFM: 1d20 + 6 ⇒ (1) + 6 = 7

Confirming that there don't seem to be any demons in this unusual chamber Djahan and his phantom begin to look around a bit more closely. But there doesn't seem to be anything else that's particularly eye-catching here; no magical auras are present and even the desk seems to be strangely bare.

The Concordance

Male LG follower of Irori | Tiefling | Outsider (Native) | Spiritualist 1, Paladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 33/33 | AC 19 T 8 FF 19 | CMB + 5 | CMD 13 | F: +12, R: +2, W: +7 | Init: +4 | Perc: +2, NOW: Perc: +4 | Smite 1/1 | Lay on hands 1/5 | Reroll 1/1 | Darkvision | Speed 20ft / 30 ft charge | Active conditions: ear clear

"Team, can you please come up here and also check out the room here. There might be things that I missed ... this stuff looks really dark!!" he says to the rest of the group.

The Concordance

CG male catfolk 4 | HP: 27/37 | AC: 21 (22) T: 15 FF: 16 (17) | F: +10 R: +8 W: +0 | CMD: 20 | Init: +4 | Perc: +7 (scent) SM: -1 | Speed: 35 ft (climb 15 ft) | SR 4/6 | BR 6/6 | Flex: 4/4 | Influence: 2/4 | Cat’s Luck: 1/1 | Re-Roll: 1/1 | Effects: bless

Onye stows his pole-arm with his collection of weapons behind his back and climbs up the wall to the balcony, his claws making it look deceptively easy.

Take 10 on Climb = 25

"I am confident that you did a thorough search, but I will assist," the amurran says, moving to survey the room. "These are very evil signs."

Perception: 1d20 + 6 ⇒ (7) + 6 = 13 scent


Season of Ghosts

GM Stuff:

Aurora Perc.: 1d20 + 3 ⇒ (4) + 3 = 7
Demm Perc.: 1d20 + 5 ⇒ (19) + 5 = 24
Felix Perc.: 1d20 + 1 ⇒ (7) + 1 = 8
Data Perc.: 1d20 + 9 ⇒ (8) + 9 = 17

Unable to shake the feeling that he's missing something, Djahan politely requests the group's assistance in searching this odd, balconied chamber. Rather than circle around Onye takes the direct route and climbs up the balcony itself while the rest of the group (presumably) backtracks and enters via the portcullis.

As it turns out, the tiefling's request pays off - while rummaging around in the oddly-empty desk, Demm discovers a secret compartment in one of the drawers! Upon opening it, you find a journal with some very interesting entries written by one Tancred Desimire - the same man whose name was on the receipts funding the construction of Sinner's End that you found in the library.

Handout #3

Handout #4

Handout #5

Dark Archive

active effects:
Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6

"What a madman!" Aurora remarks. "And he's either a fool or supremely confident of success, not to cover his tracks. The Paracountess will need to see these notes."

Grand Lodge

Male Android Ranger / 3rd | HP:30/30 | AC:17 T:14 FF:13 | CMB:5 CMD:19 | F:+5 (+4 paralysis/poison/stun) R:+7 W:+3 (+4 mind effects)| Init:+6 | Per: +10

After his circuitry goes dark upon reading the journal, Data nods in agreement. ”Aye, he is out of his gourd…so to speak. And these entries both prove Ms. Dralneen was framed and that Absalom could be in danger, if indeed this miscreant can follow through on his threats…”

The Concordance

Male LG follower of Irori | Tiefling | Outsider (Native) | Spiritualist 1, Paladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 33/33 | AC 19 T 8 FF 19 | CMB + 5 | CMD 13 | F: +12, R: +2, W: +7 | Init: +4 | Perc: +2, NOW: Perc: +4 | Smite 1/1 | Lay on hands 1/5 | Reroll 1/1 | Darkvision | Speed 20ft / 30 ft charge | Active conditions: ear clear

“This was a good find Demm tad-draguni!! That man is crazy and evil!!“ he says shaking his head.

He touches his holy symbol.

“Master of masters, please give me strength to the walk the path to perfection!!“

The Concordance

CG male catfolk 4 | HP: 27/37 | AC: 21 (22) T: 15 FF: 16 (17) | F: +10 R: +8 W: +0 | CMD: 20 | Init: +4 | Perc: +7 (scent) SM: -1 | Speed: 35 ft (climb 15 ft) | SR 4/6 | BR 6/6 | Flex: 4/4 | Influence: 2/4 | Cat’s Luck: 1/1 | Re-Roll: 1/1 | Effects: bless

"We must prevent this demonic plot from bearing fruit," Onye says grimly.

Silver Crusade

2 people marked this as a favorite.
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard:
Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1
Sorcerer:
Magic Missile {CL 3} 2/3

He am not mad man. Fleshies and furries no am appreciate him's bold plan. It am impressive. Even fish-elf female no am like it, and she am likes so many bad things.

The Concordance

Male LG follower of Irori | Tiefling | Outsider (Native) | Spiritualist 1, Paladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 33/33 | AC 19 T 8 FF 19 | CMB + 5 | CMD 13 | F: +12, R: +2, W: +7 | Init: +4 | Perc: +2, NOW: Perc: +4 | Smite 1/1 | Lay on hands 1/5 | Reroll 1/1 | Darkvision | Speed 20ft / 30 ft charge | Active conditions: ear clear

“We need to continue our search! And this room showed that we need to keep our eyes open. Let us check out the other side!“ Djahan says and walks to the other hallway with guidance and also detects magic.

perception, guidance : 1d20 + 1 + 4 ⇒ (15) + 1 + 4 = 20


Season of Ghosts

Continuing on, you head back down to the corridor and turn the corner. Several tons of rocks fill these hallways, blocking passage into a larger dungeon complex. It looks as though clearing them would take much more time and effort than you have at your disposal at the moment.

Down at the far end, the corridor rounds a corner to the north, ending at a double-door. At first glance, it doesn't appear to be locked.
______________

Ostergarde Basement

The Concordance

Male LG follower of Irori | Tiefling | Outsider (Native) | Spiritualist 1, Paladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 33/33 | AC 19 T 8 FF 19 | CMB + 5 | CMD 13 | F: +12, R: +2, W: +7 | Init: +4 | Perc: +2, NOW: Perc: +4 | Smite 1/1 | Lay on hands 1/5 | Reroll 1/1 | Darkvision | Speed 20ft / 30 ft charge | Active conditions: ear clear

“We need to continue!“ Djahan says and walks to the door and searches for traps with guidance and also detect magic.

perception, guidance : 1d20 + 1 + 4 ⇒ (10) + 1 + 4 = 15

In case he doesn’t find anything he’ll open the door.

Grand Lodge

Male Android Ranger / 3rd | HP:30/30 | AC:17 T:14 FF:13 | CMB:5 CMD:19 | F:+5 (+4 paralysis/poison/stun) R:+7 W:+3 (+4 mind effects)| Init:+6 | Per: +10

Data will also look over the door before Djahan opens it…

Perception: 1d20 + 9 ⇒ (13) + 9 = 22


Season of Ghosts

After Djahan and Data give the door a good inspection and feel certain that it isn't trapped, Djahan cautiously opens it...
______________

A narrow wooden plank spans a twenty-foot-deep pit, within which sits an unsettling scene. Several groups of corpses have been arranged here, mimicking poses of family merriment. There are half a dozen such macabre scenes set up throughout the pit, including a middle-aged couple engaged in a romantic meal, a family of four nestled cozily in a bed, a dancing couple, and six men who appear to be brothers playing a dice game around a crowded table. Interspersed between the sinister dioramas are seemingly random objects, like a jar of eyeballs, a cage full of snow-white doves, and a large pile of ragged, filthy blankets.

You barely have time to even register this macabre sight before the pile of blankets shifts and an emaciated, hairless canine emerges and flies up to investigate the source of the noise!

Who Goes First?:

Aurora Init: 1d20 + 1 ⇒ (20) + 1 = 21
Demm: 1d20 + 1 ⇒ (13) + 1 = 14
Felix Init: 1d20 + 4 ⇒ (16) + 4 = 20
Onye: 1d20 + 4 ⇒ (16) + 4 = 20
Data: 1d20 + 6 ⇒ (12) + 6 = 18
Djahan: 1d20 + 4 ⇒ (4) + 4 = 8
Phantom: 1d20 + 2 ⇒ (18) + 2 = 20

Thing: 1d20 + 8 ⇒ (8) + 8 = 16

Kn. Planes (DC 14):

This is a yeth hound, a wicked outsider creature that delights in hunting intelligent prey. They lope through the night skies, relentlessly pursuing their chosen quarry for miles, and harrying them with their frightful baying.

This one looks to be a tougher specimen than most. Advanced template.

For every 5 that you exceed the DC you recall one piece of information from this list.


______________

Round 1

Aurora
Onye
FelixBot
Djahan’s YFM
Data

==============
????
==============
Demm
Djahan

Active Conditions: None

Environmental Conditions: None

Aurora, Onye, Djahan’s YFM, Data are UP!

Ostergarde Basement


Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None

The phantom moves forward and is clearly interested in what is happening and completely shocked when it views the scene!!

"You will pay!!" it says and shows its tounge which leads to two magical missiles flying out of the phantom and hitting the hound's body!!

magic missile 1/3, CL 3: 2d4 + 2 ⇒ (3, 4) + 2 = 9

Using magic missile spell like ability from Archmage herogod that is part of Djahan's spiritualist archetype:
Priest of the Fallen archetype - Mythmaker ability

Mythmaker (Su): A priest of the fallen can channel many different hero-god phantoms, though only one at a time. These spirits will not suffer being confined in a mortal’s consciousness and must be manifested in ectoplasmic or incorporeal form or they return to the Ethereal Plane. They each have an emotional focus depending on their personality and retain some of their hero-god powers, determined by their mythic archetype. A priest of the fallen can channel a hero-god phantom with a ritual that takes 1 minute to perform. A priest of the fallen can channel only one herogod phantom per 24 hours, but once channeled, a hero-god phantom remains until a new one is channeled.

Archmage: The phantom gains magic missile and sleep as spell-like abilities. It can use each spell-like ability a number of times per day equal to its Hit Dice, which it uses in place of a caster level.
At 12th level, it can also cast fireball and hold person each once per day.


Season of Ghosts

Incensed by the gruesome display down in the pit, Djahan's phantom flits into the chamber and blasts the hound with magical missiles. The thing yelps with pain and surprise!
______________

Round 1

Aurora
Onye
FelixBot

Djahan’s YFM
Data
==============
Canine-Thing (-9)
==============
Demm
Djahan

Active Conditions: None

Environmental Conditions: None

Aurora, Onye, Data are UP!

Ostergarde Basement

Dark Archive

active effects:
Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6

"Fascinating" Aurora gazes at the theatre below. "Which one of our little monsters did this I wonder?"

At the strange hound emerges from the pit, Aurora scowls. "I quite agree, Djahan-in-Spirit. Let's remove this nuisance beast."

Aurora raises her holy symbol and invokes the wrath of the Divine Princess.

negative energy damage: 2d6 ⇒ (4, 6) = 10 damage is halved. Will DC16 or else be Sickened till the end of Turn 3, and Shaken for 2 rounds ie till just before Aurora's turn 3.

Selective Channel ignores the Djahans and I think everyone else is safe around a corner.


Season of Ghosts

GM Stuff:

1d20 + 8 ⇒ (12) + 8 = 20

Aurora also quickly pushes into the room and edges along the wall so as to not block the doorway. She calls upon the Divine Princess and channels a burst of negative energy over the hound; the creature's skin does wither somewhat but it seems to resist the worst effects.
______________

Round 1

Aurora
Onye
FelixBot

Djahan’s YFM
Data
==============
Canine-Thing (-14)
==============
Demm
Djahan

Active Conditions: None

Environmental Conditions: None

Onye & Data are UP!

Ostergarde Basement

Grand Lodge

Male Android Ranger / 3rd | HP:30/30 | AC:17 T:14 FF:13 | CMB:5 CMD:19 | F:+5 (+4 paralysis/poison/stun) R:+7 W:+3 (+4 mind effects)| Init:+6 | Per: +10

Data will move 5’ into the room and fire at the creature…

To hit: Base/Dex, MW, PBS, Deadeye Bowman, Precise Shot, Elements Penalty
Damage: Strength, PBS

Longbow: 1d20 + 6 + 1 + 1 ⇒ (9) + 6 + 1 + 1 = 17
Cold Iron Damage: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

The Concordance

CG male catfolk 4 | HP: 27/37 | AC: 21 (22) T: 15 FF: 16 (17) | F: +10 R: +8 W: +0 | CMD: 20 | Init: +4 | Perc: +7 (scent) SM: -1 | Speed: 35 ft (climb 15 ft) | SR 4/6 | BR 6/6 | Flex: 4/4 | Influence: 2/4 | Cat’s Luck: 1/1 | Re-Roll: 1/1 | Effects: bless

Knowledge (planes): 1d20 + 6 ⇒ (5) + 6 = 11 Or... well, it won't matter, the best I could get is a 12 with Nature.

Onye moves onto the walkway and readies his enchanted glaive to strike should the creature be able to climb the pit's walls. "Your destruction has come, enemy of creation," he warns the hairless beast.

Readied Attack:

+1 glaive-guisarme: 1d20 + 6 ⇒ (8) + 6 = 14 (reach)
Magic, S: 1d10 + 4 ⇒ (4) + 4 = 8 (double damage vs. charge)

Attack of Opportunities:

+1 glaive-guisarme: 1d20 + 6 ⇒ (16) + 6 = 22
Magic, S: 1d10 + 4 ⇒ (5) + 4 = 9

+1 glaive-guisarme: 1d20 + 6 ⇒ (4) + 6 = 10
Magic, S: 1d10 + 4 ⇒ (6) + 4 = 10

Probably can't trigger more than 2 AOOs at the most, right? If you need more, I have 6. :)


Season of Ghosts

Data steps into the chamber and fires off a shot at the flying hound but the creature proves evasive and ducks the shot! Onye moves in as well and readies himself should the hound come within reach of his weapon. FelixBot moves up closer to the door but waits, not sure of how much room there is to maneuver inside the chamber.

Still hovering in the air, the hound throws its head back and utters a low, eerie howl that raises the hair (or fur or scales) on the back of your neck!

Everyone needs to make a DC 14 Will or be panicked for 2d4 rounds. This is a sonic, mind-affecting fear effect.
______________

Round 1/Round 2

Aurora
Onye
FelixBot
Djahan’s YFM
Data

==============
Canine-Thing (-14)
==============
Demm
Djahan

Active Conditions: None

Environmental Conditions: None

Everyone is UP!

Ostergarde Basement

The Concordance

Male LG follower of Irori | Tiefling | Outsider (Native) | Spiritualist 1, Paladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 33/33 | AC 19 T 8 FF 19 | CMB + 5 | CMD 13 | F: +12, R: +2, W: +7 | Init: +4 | Perc: +2, NOW: Perc: +4 | Smite 1/1 | Lay on hands 1/5 | Reroll 1/1 | Darkvision | Speed 20ft / 30 ft charge | Active conditions: ear clear

I rolled for Djahan first because he had not acted yet and is first in initiative.

will : 1d20 + 7 ⇒ (7) + 7 = 14

Djahan can push away the feeling of fear!! He immediately takes out his scroll of remove fear and readies to cast the spell on anyone that is afraid - especially the phantom!


Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None

will : 1d20 + 4 ⇒ (1) + 4 = 5

The little incorporeal phantom grimaces and the is shrieks in fear!

“Ahhhhhh …. “ it shouts and in that moment Djahan casts the remove fear spell!!

A smile comes back to its face and the whimsical nature takes over!!

"Wow! Thanks Djahan!!" it says with surprise.

Again it shows its tounge to the hound which leads to two magical missiles flying out of the phantom and hitting the hound's body!!

magic missile 1/3, CL 3: 2d4 + 2 ⇒ (4, 4) + 2 = 10

Grand Lodge

Male Android Ranger / 3rd | HP:30/30 | AC:17 T:14 FF:13 | CMB:5 CMD:19 | F:+5 (+4 paralysis/poison/stun) R:+7 W:+3 (+4 mind effects)| Init:+6 | Per: +10

Will: 1d20 + 2 + 4 ⇒ (20) + 2 + 4 = 26

Data shrugs off the howl and tries another arrow…

To hit: Base/Dex, MW, PBS, Deadeye Bowman, Precise Shot, Elements Penalty
Damage: Strength, PBS

Longbow: 1d20 + 6 + 1 + 1 ⇒ (19) + 6 + 1 + 1 = 27
Cold Iron Damage: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Silver Crusade

AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard:
Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1
Sorcerer:
Magic Missile {CL 3} 2/3

Will vs DC 14: 1d20 + 3 ⇒ (6) + 3 = 9
Time?: 2d4 ⇒ (1, 1) = 2

It takes a moment for the kobold to process the events unfolding around him. He then chooses common sense and promptly runs away.

"Am that a zombie dog? It AM a zombie dog. AAAAAAHHHHHHH!!!! ZOMBIE DOG!!!"

The Concordance

CG male catfolk 4 | HP: 27/37 | AC: 21 (22) T: 15 FF: 16 (17) | F: +10 R: +8 W: +0 | CMD: 20 | Init: +4 | Perc: +7 (scent) SM: -1 | Speed: 35 ft (climb 15 ft) | SR 4/6 | BR 6/6 | Flex: 4/4 | Influence: 2/4 | Cat’s Luck: 1/1 | Re-Roll: 1/1 | Effects: bless

Will: 1d20 - 1 ⇒ (5) - 1 = 4
Duration: 2d4 ⇒ (2, 2) = 4

Onye hisses and then runs away in supernatural terror to leave you to fight the hound on your own.

Dark Archive

active effects:
Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6

Will DC14: 1d20 + 7 ⇒ (15) + 7 = 22

"What is it with all the damn howling here?" Aurora complains.

"Where are you going? There's a fight to be fought." Aurora casts Unbreakable Heart upon Demm, quieting the kobold's screams. "It is NOT a zombie. But whatever it is, Djahan-in-Spirit's blasting seems efficacious. Why not add some of your own, Demm?"

Dark Archive

active effects:
Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6

If Demm is out of range - it looks like he's acting before Aurora acts next - she will instead cast her spell on Onye, who acts after Aurora.


Season of Ghosts

Yeah, will resolve things in turn order rather than posted order in this particular case.

Djahan shrugs off the hound's frightful baying and produces a helpful scroll, ready to aid one of his allies should they prove less lucky. Demm isn't as lucky however and begins to flee!

Aurora finds all the baying and fearful screaming irritating rather than scary but does similar to Djahan and readies a spell in case anyone else succumbs to their fear. And as it turns out, Onye's fur fluffs up as he too readies to flee - but Aurora is able to step in with her magic and suppress the effect.

FelixBot Will (DC 14): 1d20 + 1 ⇒ (20) + 1 = 21

FelixBot proves fearless as he moves into the chamber and readies his longspear, should the hound attempt to move in close.

Djahan's YFM finds the howling quite scary indeed but Djahan is ready with his scroll and manages to calm the phantom down before it has a chance to flee. The phantom then casts more missiles, which strike the hound and further injure it.

Data doesn't find the noisy hound particularly scary. He takes aim and fires another arrow; it strikes true but doesn't do as much damage as the android was expecting!

GM Stuff:

Left to right
1d5 ⇒ 4

Felix Readied: 1d20 + 9 ⇒ (5) + 9 = 14

Hound vs. Djahan (Bite): 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 2d6 + 6 ⇒ (5, 2) + 6 = 13
Trip?: 1d20 + 9 ⇒ (4) + 9 = 13

The hound sets its sights on Djahan and moves in; Felix strikes at it as it advances on his ally but the creature dodges the blow. Snarling and hungry for blood, the hound sinks its teeth into Djahan's leg and *just* manages to yank the tiefling off his feet!

Djahan takes 13 damage and is knocked prone. He also needs to make a DC 14 Will or be shaken for 1 round.

Despite being quite injured, it seems that the hound isn't going to go down without a fight!
______________

Round 2/Round 3

Aurora
Onye
FelixBot
Djahan’s YFM
Data

==============
Canine-Thing (-27)
==============
Demm (Panicked; 2 rds)
Djahan (-13; Prone, Pending Will)

Active Conditions: None

Environmental Conditions: None

Demm & Djahan are UP at the bottom of Round 2 & everyone else is UP at the top of Round 3!

Ostergarde Basement

The Concordance

Male LG follower of Irori | Tiefling | Outsider (Native) | Spiritualist 1, Paladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 33/33 | AC 19 T 8 FF 19 | CMB + 5 | CMD 13 | F: +12, R: +2, W: +7 | Init: +4 | Perc: +2, NOW: Perc: +4 | Smite 1/1 | Lay on hands 1/5 | Reroll 1/1 | Darkvision | Speed 20ft / 30 ft charge | Active conditions: ear clear

will : 1d20 + 7 ⇒ (6) + 7 = 13

Djahan is shaken!!

He swiftly heals himself.

lay on hands : 1d6 ⇒ 2

He does not stands up and attacks the scary creature with his longsword and his bite from the ground!

MW Cold Iron Longsword To hit: Str+3, MW +1, BAB +2 ; Damage: +3 : 1d20 - 4 - 2 + 6 ⇒ (8) - 4 - 2 + 6 = 81d8 + 3 ⇒ (6) + 3 = 9

bite secondary : 1d20 - 4 - 2 - 5 + 5 ⇒ (6) - 4 - 2 - 5 + 5 = 01d6 + 3 ⇒ (5) + 3 = 8


Small Male LG Outsider | Phantom 3 | Incorporeal Form | Whimsy Emotional Focus | HP 16/16 | AC 19 T 19 FF 17 | CMB +3 | CMD 18 | F: +2, R: +5, W: +3 | Init: +2 | Perc: +6 | Hero-God Archmage 2/3 | Darkvision 60 ft | Speed 30 ft | Active conditions: None

"Oh no Djahan! Those buttocks deserve no spanking!" the phantom says a little concerned.

Again it shows its tounge to the hound which leads to two magical missiles flying out of the phantom and hitting the hound's body!!

magic missile 3/3, CL 3: 2d4 + 2 ⇒ (3, 2) + 2 = 7


Season of Ghosts

Though shaken, Djahan quickly mends a few of his wounds and strikes out at the hound as best as he can from the ground. But fighting like that is more difficult than it seems and the blows go wide!

Djahan's phantom fares better as he continues firing magical missiles at the hound; they strike true and leave the creature looking terribly, terribly injured!
______________

Round 2/Round 3

Aurora
Onye
FelixBot

Djahan’s YFM
Data
==============
Canine-Thing (-34)
==============
Demm (Panicked; 2 rds)
Djahan (-11; Prone, Shaken 1rd)

Active Conditions: None

Environmental Conditions: None

Demm is UP at the bottom of Round 2 & Aurora, Onye, Data are UP at the top of Round 3!

Ostergarde Basement

Dark Archive

active effects:
Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6

I moved Onye back on the map.

"Foolish beast."

Aurora bestows the Divine Princess's blessing and aims her crossbow.

Cast Guidance on herself, activate Divine Vessel to grant everyone within 15' a +2 on the next attack roll, skill check, or ability check made before the end of their next turn.

Grand Lodge

Male Android Ranger / 3rd | HP:30/30 | AC:17 T:14 FF:13 | CMB:5 CMD:19 | F:+5 (+4 paralysis/poison/stun) R:+7 W:+3 (+4 mind effects)| Init:+6 | Per: +10

Seeing his cold iron arrow didn’t have the desired effect, Data shrugs and tries a silver arrow this time…

To hit: Base/Dex, MW, PBS, Deadeye Bowman, Precise Shot, Elements Penalty, Divine Vessel
Damage: Strength, PBS, Silver

Longbow: 1d20 + 6 + 1 + 1 + 2 ⇒ (17) + 6 + 1 + 1 + 2 = 27
Silver Damage: 1d8 + 2 + 1 - 1 ⇒ (5) + 2 + 1 - 1 = 7


Season of Ghosts

Aurora takes a moment to bolster herself and her allies before readying he crossbow while Data switches out arrows and fires another shot. This one also connects and does just as much damage as expected! With a mournful howl, the hound falls back into the pit below - dead.

Combat Over!

Grand Lodge

Male Android Ranger / 3rd | HP:30/30 | AC:17 T:14 FF:13 | CMB:5 CMD:19 | F:+5 (+4 paralysis/poison/stun) R:+7 W:+3 (+4 mind effects)| Init:+6 | Per: +10

Data murmurs, ”Hmm…silver did the trick…have to save that note in my data banks…”

He peers over into the pit, his circuitry blinking…then he shakes his head as he determines retrieving his durable arrows aren’t worth the risk nor effort involved in climbing in and out of the pit…

The Concordance

Male LG follower of Irori | Tiefling | Outsider (Native) | Spiritualist 1, Paladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 33/33 | AC 19 T 8 FF 19 | CMB + 5 | CMD 13 | F: +12, R: +2, W: +7 | Init: +4 | Perc: +2, NOW: Perc: +4 | Smite 1/1 | Lay on hands 1/5 | Reroll 1/1 | Darkvision | Speed 20ft / 30 ft charge | Active conditions: ear clear

Djahan stands up and looks at the creature.

"There are so many fiends in this place!"

He cures himself.

lay on hands, 1/5 remaining after this : 3d6 ⇒ (5, 2, 6) = 13

Dark Archive

active effects:
Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6

"I'd like to take a closer look at the tableaux down there. Who knows what tidbits we might discover?"

Aurora tentatively tests the wooden plank across the pit.

perception, vessel: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17

"Data, does this look safe to you? I'm not too sure of my weight when I'm wearing these leg things."

Silver Crusade

AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard:
Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1
Sorcerer:
Magic Missile {CL 3} 2/3

Demm spend the next few moments fleeing for his life."Theyamallgonnadie.Theyamallgonnadie.Theyamallgonnadie." By the time ha has reached the exit, his senses slowly return under his control. He listens down the hallway for any indication of what happened. They still am may all be dead. Zombie dogs am dangerous.

The kobold slinks back down, not with trepidation, but not with confidence either. He then hears the taller Pathfinders speaking. So, they am not dead. That am surprising. He looks in turn from one member to the other. Am very surprising indeed. Demm wordlessly joins them as if nothing happened.

The Concordance

CG male catfolk 4 | HP: 27/37 | AC: 21 (22) T: 15 FF: 16 (17) | F: +10 R: +8 W: +0 | CMD: 20 | Init: +4 | Perc: +7 (scent) SM: -1 | Speed: 35 ft (climb 15 ft) | SR 4/6 | BR 6/6 | Flex: 4/4 | Influence: 2/4 | Cat’s Luck: 1/1 | Re-Roll: 1/1 | Effects: bless

Onye slings his pole-arm over his back. "I will descend in ord--HISS!" The hackles on the amurran's neck suddenly rise, and the masked warrior runs out of the room and down the hall and past the returning Demm. It only lasts a moment, but the catfolk is fast. When his senses return to him, he chuffs, shakes his head and returns. "I apologize. That was unnerving. As I was declaring, I will descend in order to search for any more unnatural foes."

He climbs down the side of the pit.

Climb (Take 10), Climb Speed 15 ft: 10 + 15 = 25

Silver Crusade

AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard:
Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1
Sorcerer:
Magic Missile {CL 3} 2/3

Pfft! Furry am so weak-willed.

Grand Lodge

Male Android Ranger / 3rd | HP:30/30 | AC:17 T:14 FF:13 | CMB:5 CMD:19 | F:+5 (+4 paralysis/poison/stun) R:+7 W:+3 (+4 mind effects)| Init:+6 | Per: +10

”Onye…can you please retrieve my durable arrows while you’re down there?”


Season of Ghosts

Though Aurora is a bit uneasy about the sturdiness of the wooden plank, it looks to actually be a pretty solid walkway - or about as solid as a plank across a pit can be, anyway.

Once everyone reconvenes, Onye is the first to brave the depths of the pit and carefully makes his way down. As he looks around, it becomes apparent that aside from the staged bodies, there isn't a whole lot else of interest down here. Most of the strange items and trinkets scattered around are mundane and essentially worthless...though anyone scanning the area for magic, such as Djahan, does notice that the jar of eyeballs glows.

Spellcraft - Jar of Eyeballs (DC 26):

It's an Eyeball Jar.

When created, this clear glass jar contains four eyeballs floating in a viscous fluid. As long as the jar contains at least three eyeballs, the eyeball jar grants its wielder all-around vision. Additionally, the eyeball jar grants its wielder a +2 bonus on saving throws against gaze attacks. Any time the jar’s wielder fails a save against a gaze attack, she may, as an immediate action, expend one eyeball to absorb the effects of the gaze attack. This negates the gaze attack’s effects as if the wielder had made her save, but destroys the eyeball. When the last eyeball in the jar is destroyed, the eyeball jar shatters and becomes useless. A jar found with fewer than four eyeballs is worth 25% less for each missing eyeball.

Perhaps more importantly however, Onye makes a surprising discovery - nestled amid the pile of tattered blankets and rags are two sleeping children! One boy, one girl. Given they didn't wake during your fight with the hound and lack of magical auras, it's likely they've been drugged. Onye notices that the girl's appearance matches the form that the crazed halfling woman wore before you pierced through her disguise.
______________

You'll need to make a DC 20 Heal check or utilize some manner of neutralizing poison to wake them up.

Dark Archive

active effects:
Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6

Aurora joins Onye in the pit.

"Remarkable. Underbough must have hidden them here. Looks like I'll get my apprentice after all."

heal (untrained), guidance: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10

detect magic + spellcraft (eyeballs), guidance: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27

"Oh, the jar of eyeballs is an eyeball jar. Yes. Don't blame me, I didn't invent the name. It protects against gaze attacks, grants the holder all-around vision. Useful."

"Anyway I'm not sure how to rouse my apprentice and her brother. Anyone got smelling salts?"

The Concordance

Male LG follower of Irori | Tiefling | Outsider (Native) | Spiritualist 1, Paladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 33/33 | AC 19 T 8 FF 19 | CMB + 5 | CMD 13 | F: +12, R: +2, W: +7 | Init: +4 | Perc: +2, NOW: Perc: +4 | Smite 1/1 | Lay on hands 1/5 | Reroll 1/1 | Darkvision | Speed 20ft / 30 ft charge | Active conditions: ear clear

Djahan nods.

He uses his smelling salt on the children to see if anything happens.

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