Will Character Creation be Part of the Playtest or are we Using Pregens


Prerelease Discussion


It's getting close to the start of the Playtest. Close enough I want to get my group thinking about characters. But I don't want to take them out thinking they're going to make this awesome character they have in their head and it turns out they get stuck playing a pregen.

If it's going to be pregens I want enough lead up that I can pitch them all the stories of the various Iconics and get them excited to play them.

Either way I sort of need to know as soon as I can.

Thanks.

Let's make this new edition a goodun'.


I actually asked this one earlier, and they responded that character creation is one of the things they want to test. :) The response kind of implied leveling up would not be directly tested though, not mid-adventure anyway; only in the form of building higher level characters for later adventures in the packet.


That's interesting. So maybe switching to new and different characters as the adventure goes on. I like that.


Having each player end up building 4 or more different characters apiece over the course of the 7 adventures in the packet, and insisting that each player pick a different race and class each time than their previous characters, would definitely help get different perspectives on all the moving parts. :)

Liberty's Edge

Yes, character creation is absolutely being tested, and at various levels. Indeed, everyone will be making 5 different characters over the course of the playtest.

Leveling is gonna be tested in some ways (you'll be playing the same character at multiple levels), but since you play at least 5 characters over 7 adventures in gradually increasing level, you may be leveling a character from 1st to, say, 9th, all at once rather than one level at a time.


Yeah, plus having a global cast from all different parts of Golarion gives the adventure a really epic, globe-spanning feel. I'm excited.

Liberty's Edge

Fuzzypaws wrote:
Having each player end up building 4 or more different characters apiece over the course of the 7 adventures in the packet, and insisting that each player pick a different race and class each time than their previous characters, would definitely help get different perspectives on all the moving parts. :)

I wouldn't insist on Ancestry, but everyone playing a different Class every time seems a solid call.


Good stuff! Thanks. I'll tell the guys!


I kinda wish I could get to see the pregens they've been using these last few months tho...


According to the Playtest Rulebook description, "rulebook contains everything you need to create and advance your Pathfinder Playtest character from level 1 to 20"


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ChibiNyan wrote:
I kinda wish I could get to see the pregens they've been using these last few months tho...

I'd like to see them too. I am likely to have several players who've never played Pathfinder at all, and being able to give them some pregens to choose from would be a huge advantage. Sure I could create some, but the system will be new to me too, and it'd be awfully nice to start play without having to do that first. And certainly, Paizo would need feedback on pregens if they will be used for Society play after launch, right?

The pregens obviously already exist, so not providing them to everyone seems a bit silly to me. The only thing I can see stopping them from doing so is a concern that most people will use pregens during the playtest, thus denying Paizo valuable feedback on character creation. I don't think that's likely, but it'd be nice to have a choice in the matter.


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Also don't forget that the playtest pregens may be slightly out of date. The rules were literally in flux up until they sent the book to the printers, and the book was sent to the printers AFTER the pregens had been circulated at various podcasts, conventions, etc.

You'd likely have more people upset at Paizo for "giving them characters that didn't line up with the rules" than "they never gave us any pregens."

I could potentially see them releasing amended pregens at some point after release of the playtest PDFs, but as was said above, just the idea of a large number of players being unable to easily create new PCs actually would be instructive to Paizo in and of itself!


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ENHenry wrote:
You'd likely have more people upset at Paizo for "giving them characters that didn't line up with the rules" than "they never gave us any pregens."

Given the consternation in Starfinder due to the SF rules not being final when the AP was being written, and so NPCs winding up with abilities and feats that had probably been cut from the final product, I think you are spot on here.


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ENHenry wrote:
Also don't forget that the playtest pregens may be slightly out of date. The rules were literally in flux up until they sent the book to the printers, and the book was sent to the printers AFTER the pregens had been circulated at various podcasts, conventions, etc.

Sure, but with a gap of several months between going to print and releasing the system to the public, surely the pregens could have been updated or checked for any discrepancies.


Fumarole wrote:
ENHenry wrote:
Also don't forget that the playtest pregens may be slightly out of date. The rules were literally in flux up until they sent the book to the printers, and the book was sent to the printers AFTER the pregens had been circulated at various podcasts, conventions, etc.
Sure, but with a gap of several months between going to print and releasing the system to the public, surely the pregens could have been updated or checked for any discrepancies.

As AnimatedPaper pointed out, it didn't even happen with Starfinder, and that WAS a production product. :)

Then there's 11th hour production fixes, prep for GenCon, deadlines for the APs, deadlines for late 2018 and early 2019 products, etc. So they're not in a lull, per se, and I'm guessing it's low priority.

Silver Crusade

An interview with Jason Buhlmann included mention of this wrt to Doomsday Dawn; the rules for which characters to use vary from chapter to chapter. Chapter 1 was 'Make a level 1 character'

Liberty's Edge

Pathfinder Adventure Path Subscriber

Huh. I'd been under the impression that we'd be using the same characters the whole way through Doomsday Dawn, but if I'm understanding this thread right, we'll need to create multiple characters. Do you think it's still feasible to have the same party the whole way through, or would it be better to run it with the different characters for each scenario?


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Derry L. Zimeye wrote:
Huh. I'd been under the impression that we'd be using the same characters the whole way through Doomsday Dawn, but if I'm understanding this thread right, we'll need to create multiple characters. Do you think it's still feasible to have the same party the whole way through, or would it be better to run it with the different characters for each scenario?

You’ll make 5 characters per player (not including any deaths). The characters you make in the first chapter you get to return to in later chapters after some level jumps. So you won’t be using traditional XP/leveling. The characters you make between these chapters will be a specific level and may have other restrictions (some are designed to stress test specific rules). Story wise it’s designed to be 5 different characters but unless it’s specified in that chapter you could just make 5 fighters if that’s your thing. I would take the opportunity to test a few different options though.

Liberty's Edge

Pathfinder Adventure Path Subscriber
Rek Rollington wrote:
Derry L. Zimeye wrote:
Huh. I'd been under the impression that we'd be using the same characters the whole way through Doomsday Dawn, but if I'm understanding this thread right, we'll need to create multiple characters. Do you think it's still feasible to have the same party the whole way through, or would it be better to run it with the different characters for each scenario?
You’ll make 5 characters per player (not including any deaths). The characters you make in the first chapter you get to return to in later chapters after some level jumps. So you won’t be using traditional XP/leveling. The characters you make between these chapters will be a specific level and may have other restrictions (some are designed to stress test specific rules). Story wise it’s designed to be 5 different characters but unless it’s specified in that chapter you could just make 5 fighters if that’s your thing. I would take the opportunity to test a few different options though.

Honestly, this sounds pretty cool actually! I'm all on board with it!

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