Universal archetypes you'd like to have.


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Superstitious/Magic-hater archetype that reduces your Resonance for some Bonusses.


Huh you know if monks have ki points trading a resonance for a ki point could be a way of doing the vow of poverty.

Silver Crusade

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"Fallen one"

Something for the fallen Paladin, Priest, Monk and Druid.


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Pathfinder Roleplaying Game Superscriber

Necromancer:
An archetype that allows spell caster to select spells from the necromancy school that have the death descriptor (trait?) from any spellist. for example a Cleric being able to learn and prepare spells from the arcane, primal and ocult spell list.

It'd also be cool to add some powers like more hp for undead minions and more temp hp gained from sucking the life out of enemies.


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Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber
Dean HS Jones wrote:

"Fallen one"

Something for the fallen Paladin, Priest, Monk and Druid.

Barbarians too, now. Although oddly probably not monks.


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Definitely a Green Faith follower archetype, for example granting herbalist stuff, woodland stride etc.

Red Mantis Assassin is something we're almost guaranteed to get, I'd wager. The organisation is known to employ individuals with varying talents and backgrounds, still having an iconic fighting style and a common faith.

And too be honest, I wouldn't be surprised to see the Vigilante class becoming an archetype. Not sure what to think of that, but seems like the dual identity thing would be suited for this.


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Vigilante would be an awesome archetype, even if all it covered was the dual-identities and all those flavorful social talents.

Guardian (Dwarven/Stalwart Defender), an archetype to make main-tanks tankier, or allow non-tanks to off-tank, and off-tanks to main-tank.

Summoner/Necromancer, as spellcasting-centric Companion Archetypes. They'd provide an Outsider/Undead companion (chosen from various options I hope, or semi-built from scratch), and access to a few appropriate spells or powers despite Tradition.


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Magus would also make a cool archetype that could be stacked onto most casters - could give spellstrike and some defensive options as well


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Seisho wrote:

Magus would also make a cool archetype that could be stacked onto most casters - could give spellstrike and some defensive options as well

To be honest, this seems like the most enjoyable way of resolving the debate around magi. Instead of having a specific niche, you could have a bunch of wholly different magi, some of which might occasionally even spellstrike something else than a Shocking Grasp!

Joke aside, I'd be pumped to play a magus with a non-arcane spell list! But to be honest - even if we get a separate magus class anyway, this might still be possible considering the new multiclass system.

One more note on PF1 classes that might become achetypes: the inquisitor. Now, hear me out, the inquisitor's always been the class that does the clergy's dirty laundry, having a wide range of skills and abilities depending on build. Making inquisitors an archetype would allow for a plethora of new kinds of religion-driven characters. Different base classes augmented by former core inquisitor abilities such as Judgment as archetype feats.


Cantriped wrote:
Summoner/Necromancer, as spellcasting-centric Companion Archetypes. They'd provide an Outsider/Undead companion (chosen from various options I hope, or semi-built from scratch), and access to a few appropriate spells or powers despite Tradition.

Seconded, I always love playing conjurers/necromancers, and I never seem to have any feats or abilities to take to support this. PF1E had a great deal of nice conjurer/necromancer feats and archetypes and I hope we get even more in PF2E.


Investigator.

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