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![]() I am current working on a map in CC3 that will include Brevoy, Mendev, River Kingdoms, the Stolen Lands and possible Kyonin. My only problem is the map is going to be huge, if I don't want the map to look pixelated when you zoom on an area. I have to export it from CC3 in chunks, 6000px by 6000px per chunk and there are 4 chunks. Currently, I am using the maps from the AP, striped of symbols and pieced together. Then I use Photoshop to add labels, mark kingdom borders and draw roads. I D20pro I used some of the CC3 symbols for cities as markers, that way I can put Settlement stats in the marker description and when the player mouses over a settlement they will see the info. If anyone want my current pieced together Stolen Map drop me a message and I'll dropbox the png, photoshop and my WIP CC3 file. -Car ![]()
![]() I have a question for everyone and I know this probably isn't the place to ask, but I'm going to be a rebel and ask anyway. How should I handle a situation where the players attempt to target the commander of each army? I know if I just say they can't do it, there will be some complaining. How would you guys handle it? -Car ![]()
![]() Yes, I believe you are correct. That is my interpretation of the rule regarding selling magic items generated by buildings, making magic items generated by buildings completely pointless as far as I'm concerned. I do understand the logic of not selling a shop owner's magic items to generate BP for the Kingdom. Perhaps these building could instead have a higher economy bonus for the kingdom. -Car ![]()
![]() I fixed the graveyard problem. What were the other problems? And does anyone know how to change the description text for the buildings and council positions? I tried to edit the comment but its grayed out and I only have the option to add a new comment. I'm not even sure it is a comment. Anyone? -Car ![]()
![]() Hello everyone, I'm having issuing trying to edit the xlsx sheet and I was wondering if anyone can help me. I added some hex improvement by copying a row and changing the values but now I can't change the comment for the copied row. Does anyone know how to do this? I right-clicked on the cell but there is no edit comments only create a new comment. -Car ![]()
![]() One of my player wants to buy a cold iron longsword and then have it coated with silver. His goal is to have one weapon that will fulfill both cold iron and silver DR requirements with one weapon without having to use weapon blanching. My question is: Will this weapon bypass fey creatures DR 5/cold iron or would the silver inhibit the cold iron by preventing it from coming into contact with the flesh of the fey creature? ![]()
![]() There are features for using it as GM a game but I really don't like that part of it. I use it only for character creation, tracking of spells, one shot items and special abilities. The bundles are annoying but you do have the option of manually creating content. Like I mentioned it is a little difficult to figure out but once you do it a couple time it gets easier. I like that I can create a character or monster in HL export it for D20pro . Makes it easy to prep a game with little effort. ![]()
![]() Nicoli Faustin Cleric of Pharasma I'm also submitting a rogue as well just need to finish his background. Matrim Falknor here are the crunchy bits of my rogue. I'll finish his background later today. ![]()
![]() Jondar Millner Character:
Jondar Millner Class Cleric pf Pharasma Level 1 Gender: male Race: Human (Varisian) Domains: Luck, travel Deity: Desna Alignment chaotic good Statistics current Hp 9 max hp 9 speed 30 feet 30 in armor init +0 AC14 STr:12 Dex:11 Con:12 Int:13 Wis:17 Cha:14 Saves
spells:
prepared
1st level
Feats
skills
traits:
domain abilities
weapons
gear
Background: Personality: Jondor is a good man who has lead a difficult life but his faith in his god is strong. Jondor has a drinking problem which he tries to hide from others. See background for more info. height: 5'9"
xp:0
Background to follow. ![]()
![]() Updated Stephen
Show: STEPHEN DOMADRID CR 1/2 Male Human (Chelaxian) Cleric 1 LG Medium Humanoid (Human) Init +6; Senses Perception +4 -------------------- DEFENSE -------------------- AC 15, touch 11, flat-footed 14 (+3 armor, +1 shield, +1 Dex) hp 8 (1d8) Fort +2, Ref +1, Will +6 -------------------- OFFENSE -------------------- Spd 30 ft. Melee Light Shield Bash -3 (1d3+1/20/x2) and Longsword +1 (1d8+1/19-20/x2) and Morningstar +1 (1d8+1/20/x2) and Unarmed Strike +1 (1d3+1/20/x2) Special Attacks Sun's Blessing Spell-Like Abilities Touch of Glory (7/day) Cleric Spells Known (CL 1, 1 melee touch, 1 ranged touch): 1 (2/day) Protection from Evil, Shield of Faith, Sun Metal (DC 15) 0 (at will) Detect Magic, Light, Read Magic -------------------- STATISTICS -------------------- Str 12, Dex 12, Con 10, Int 13, Wis 18, Cha 13 Base Atk +0; CMB +1; CMD 12 Feats Improved Initiative, Selective Channeling Traits Suspicious, Westcrown Firebrand Skills Acrobatics -1, Climb -1, Diplomacy +5, Escape Artist -1, Fly -1, Heal +10, Knowledge (Religion) +5, Ride -1, Sense Motive +9, Spellcraft +5, Stealth -1, Swim -1 Languages Common, Elven SQ Aura (Ex), Channel Positive Energy 1d6 (4/day) (DC 13) (Su), Cleric Domain: Glory, Cleric Domain: Sun, Spontaneous Casting Combat Gear Longsword, Morningstar, Shield, Light Steel, Studded Leather; Other Gear Flint and steel, Healer's kit (10 uses), Holy symbol, silver: Iomedae, Mirror, small steel, Pouch, belt (empty) -------------------- SPECIAL ABILITIES -------------------- Aura (Ex) The Cleric has an aura corresponding to his deity's alignment. Channel Positive Energy 1d6 (4/day) (DC 13) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead. Cleric Domain: Glory Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2. Cleric Domain: Sun Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds. Selective Channeling Exclude targets from the area of your Channel Energy. Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells. Sun's Blessing (Su) +1 to channel positive energy's damage to undead. Touch of Glory (7/day) (Sp) Grant +1 to a CHA-based skill or ability check. Westcrown Firebrand +1 Initiative, +1 attack rolls during a surprise round. ![]()
![]() Stephen DomadridCleric of Iomedae Stats:
STEPHEN DOMADRID CR 1/2
Male Human (Chelaxian) Cleric 1 of Iomedae LG Medium Humanoid (Human) Init +6; Senses Perception +4 -------------------- DEFENSE -------------------- AC 15, touch 11, flat-footed 14 (+3 armor, +1 shield, +1 Dex) hp 8 (1d8) Fort +2, Ref +1, Will +6 -------------------- OFFENSE -------------------- Spd 30 ft. Melee Light Shield Bash -3 (1d3+1/20/x2) and Longsword +1 (1d8+1/19-20/x2) and Morningstar +1 (1d8+1/20/x2) and Unarmed Strike +1 (1d3+1/20/x2) Special Attacks Sun's Blessing Spell-Like Abilities Touch of Glory (7/day) Cleric Spells Known (CL 1, 1 melee touch, 1 ranged touch): 1 (2/day) Protection from Evil, Shield of Faith, Sun Metal (DC 15) 0 (at will) Detect Magic, Light, Read Magic -------------------- STATISTICS -------------------- Str 12, Dex 12, Con 10, Int 13, Wis 18, Cha 13 Base Atk +0; CMB +1; CMD 12 Feats Improved Initiative, Selective Channeling Traits Charming, Westcrown Firebrand Skills Acrobatics -1, Climb -1, Diplomacy +5, Escape Artist -1, Fly -1, Heal +8, Knowledge (Religion) +5, Ride -1, Sense Motive +8, Spellcraft +5, Stealth -1, Swim -1 Languages Common, Elven SQ Aura (Ex), Channel Positive Energy 1d6 (4/day) (DC 13) (Su), Cleric Domain: Glory, Cleric Domain: Sun, Spontaneous Casting Combat Gear Longsword, Morningstar, Shield, Light Steel, Studded Leather; -------------------- SPECIAL ABILITIES -------------------- Aura (Ex) The Cleric has an aura corresponding to his deity's alignment. Channel Positive Energy 1d6 (4/day) (DC 13) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead. Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you. Cleric Domain: Glory Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2. Cleric Domain: Sun Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds. Selective Channeling Exclude targets from the area of your Channel Energy. Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells. Sun's Blessing (Su) +1 to channel positive energy's damage to undead. Touch of Glory (7/day) (Sp) Grant +1 to a CHA-based skill or ability check. Westcrown Firebrand +1 Initiative, +1 attack rolls during a surprise round. Background:
Stephen grew up as the son of a wealthy merchant family in the city of Westpool. The family are devote followers of Asmodeus and this caused a rift between Stephen and his family.
In his early teens Stephen’s uncle Bertram came to visit and showed him the ways of Iomedae; Stephen’s father found out and ordered his brother Bertram to leave at once. He refused unless Stephen was allowed to leave with him. Reluctantly, his parents agreed and his uncle told him they would be leaving in the morning. The next morning his uncle was found dead in his bed. It appeared that someone broke into the house and poisoned his uncle before stealing his belongings. Stephen knew his father was behind the death of his uncle but couldn’t prove it so he gathered his belongings and a few valuables to sell and fled south to Westcrown. That was four years ago, he is no longer an acolyte of Iomedae but a full cleric of Iomedae. Over those four years he has seen many injustices and fear in the faces of simple people of Westcrown and has decided his time has come to set things right and make his uncle proud. appearance and personality: Stephen is a tall man with an athletic build in his early twenties. He has the look of a determined man who really smiles except when in the company of good friends. Stephen is a devote follower of Iomedae and very inflexible in what he believes is right and wrong. Stephen is meticulous about his appearance saying, "One must set an example for others to follow."
About Mark HartI've been playing RPGs for a long time, and it is a hobby that has brought me in contact with some of the greatest people I've ever met. I'm fortunate to have a fantastic group of fellow gamers, and despite all having jobs, families, spouses, and so forth, we have enjoyed many years of great campaigns. I am a relative newcomer to the realm of Pathfinder; I picked up the Core Rulebook when it first came out, and have followed Pathfinder's evolution with great interest. A chance encounter with the 2011-2012 Paizo catalog brought me into the Pathfinder system, and it feels like coming home again. I live in Cedar Rapids, Iowa, and work in Iowa City. I'm blessed by a wonderful wife, and three children (all adults now). My interests include gaming, with heavy emphasis on fantasy. I enjoy a wide variety of movies and TV shows, and an eclectic taste in music. Like many people who have played adventure games, I tried my hand at writing for the industry. I was fortunate to have the guidance and insight of a wonderful editor at DRAGON magazine at the time, Dave Gross. A did some more recent articles for DRAGON and DUNGEON a few years back, and I want to give a special thanks to Mike McArtor (who sadly left Paizo several years ago). RPG Superstar is a fantastic contest. I can only guess at the amount of time and effort the judges have invested during the contest's life span, and that sort of passion is part of what make Superstar such a tremendous success. |