GM Elberion's Council of Thieves

Game Master GeraintElberion

Five Wiscrani natives are struggling to free their city from the dark forces that plague it...

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Riginald johnson wrote:
I present reginald, all I have to do is rework one traitI belive.

Um, paladins have to be LG. And clerics of Iomedae have to be LG, NG, or LN. If you want to keep the backstory and alignment, maybe you should consider Calistra. She sounds like a goddess that'd be for that kind of retribution.

John Woodford

Nice Wiscrani name. If you get chosen we'll have to do something with Msr Canario too: he sounds pretty cool.


That backstory actually gets cooler every time I read it. I think beastmorph will probably work pretty well.


Unarmed strike makes sense as a bonus feat for Irorian clerics. I'm happy with multiclassing as monk or staying cleric. I like the way you've spun out a trait to work with the setting.


Good stuff. If you get picked you'll have a chance to use the calling card in the first book of the AP


Thanks for applying, not sure how the charming trait works with a man who rarely smiles but otherwise it looks like a very neat build.


Imaginative set up: sympathy for tieflings could really play into the AP


Neat. Thanks for applying.

Riginald Johnson

Riginald has a cool backstory... which simply could not happen in Cheliax. Please, read the player's guide and decide how Riginald fits into the campaign. It is a lot more than just choosing a trait.

Okay, another thing I forgot to mention: average starting gold for your class.

And one more thing... Applications will close at midday on Wednesday GMT.

This is really weird, I feel like a horribly bossy GM-is-god type of GM. I've never had to pick players like this before... too many good ideas!

Guess that means I lost =(

Well have fun guys.
Maybe next go around.

Grand Lodge

Here's Aerodus' back story. My apologies for taking so long to put it up. Enjoy!


Aerodus Voralis does not know anything concerning his parents or his lineage, nor does he care to. He grew up alone on the streets, abandoned by people too ashamed to acknowledge a tiefling as their offspring. This often led to him being ridiculed by others as he was an unpopular overweight child. After being continually harassed by bullies, Aerodus began training himself in physical combat, seeking a way to take advantage of his freakish size. Using his newfound strength, he bullied his way into a gang, killing the leader's enforcer to earn his spot. He was content in this role until the gang fell victim to the blight that curses Westcrown, the shadow beasts. Aerodus was nearly killed but he was saved by the mysterious "Bluehood" and the Westcrown Shadow Hunters. Impressed with his size and strength, the bounty hunters took him in and furthered his education. He learned discipline and order, qualities his old street crew lacked. And in assisting the hunters, Aerodus developed an appreciation for the value of earning money, as opposed to taking it through force as he had done in the past. In time, he became a devout Abadaran and with that came the realization that even as Abadar the Gold-Fisted protected The First Vault, so too must he protect Westcrown. And if he could earn a little coin while doing it, then so much the better.

Adventure Path Charter Subscriber

GM Elberion:
You asked how Daxius the Inquisitor of Iomedae got his temple training. I didn't realize when I wrote the background that worship of any deity but Asmodeus was outlawed. Based on my Child of the Temple Trait requires an actual temple to train in, so I'm going to go with this: Daxius has worked since childhood as a cleaner and serving boy in a temple of Asmodeus. He's seen much of the ways of the nobility from this experience, and he has learned to hate them more every day. All of his spare time is spent the library of an abandoned temple of Aroden, learning the ways of Iomedae and planning his big move - whatever that may be. Taking down a few of the fell beasts that roam the night is step one, but it gets a bit fuzzy after that.

Updated Nicolai:
removed Rich Parents trait, bought equipment based off alchemist's average (105 gp), factored in favored class (+1 skill point), added Base Atk/CMB/CMD, etc.

Nicolai Beauturne[/b]]

NG Male human alchemist (beastmorph)*
Init +2; Senses Perception +5
AC 16, touch 13, flat-footed 13 (+2 Dex, +1 dodge, +3 armor)
hp 9 (1 HD)
Fort +3, Ref +4, Will +1
Speed 30 ft.
Melee light mace +0 (1d6)
Ranged light crossbow +2 (1d8/19-20)
Ranged Touch bomb +3 (1d6+4 fire)
Special Attacks bombs 4/day
[b/]Alchemist Extracts Prepared[/b] (CL 1st; concentration +4)
1st – cure light wounds, shield
Abilities Str 11, Dex 15, Con 13, Int 17, Wis 12, Cha 10
Base Atk+0;CMB+0;CMD12
Feats Brew Potion (alchemist), Dodge, Ricochet Splash Weapon**, Throw Anything (alchemist)
Skills Appraise +7, Bluff +5, Craft (alchemy) +7 (+8 to create items), Heal +5, Knowledge (arcana) +7, Knowledge (nature) +7, Perception +5, Spellcraft +7, Survival +5
Traits: Fast-Talker (+1 on Bluff checks, Bluff is a class skill), Westcrown Firebrand (+1 to Init, +1 on attack rolls during suprise rnds).
SQ mutagen (10 mins, +4 ability, -2 ability, +2 natural armor)
Languages Common, Elvish, Sylvan, Varisian, Vudrani
Equipment light mace, light crossbow (10 bolts), studded leather, formula book (1st – comprehend languages, cure light wounds, disguise self, shield, true strike), alchemist's kit, backpack, scholar's outfit, 7 gp.
Favored Class: Alchemist (+1 skill point)
*Ultimate Combat, alchemist archtype
**Ultimate Magic

Light Load = 38 lbs or less
Medium Load = 39-76 lbs.
Heavy Load = 77-115 lbs
Current = 38 lbs.

The Exchange

Yeah I agree. I created him in herolab a couple hours before I wrote his background. I'll change that trait and pick something more inline with the character concept.

GM Elberion:
Thanks. I look forward to playing this one. Here's hoping you pick me.

Sovereign Court

Lavode de'Morcaine wrote:

Guess that means I lost =(

Well have fun guys.
Maybe next go around.

Nobody is in and nobody is out until Wednesday lunchtime.

I didn't include you in the long thread as we had already discussed your character.

GeraintElberion wrote:


Nobody is in and nobody is out until Wednesday lunchtime.

I didn't include you in the long thread as we had already discussed your character.

Aha. Ok that's cool. I thought you were starting to pair down your list. I will keep watching then.

The Exchange

Updated Stephen


Male Human (Chelaxian) Cleric 1
LG Medium Humanoid (Human)
Init +6; Senses Perception +4
AC 15, touch 11, flat-footed 14 (+3 armor, +1 shield, +1 Dex)
hp 8 (1d8)
Fort +2, Ref +1, Will +6
Spd 30 ft.
Melee Light Shield Bash -3 (1d3+1/20/x2) and
Longsword +1 (1d8+1/19-20/x2) and
Morningstar +1 (1d8+1/20/x2) and
Unarmed Strike +1 (1d3+1/20/x2)
Special Attacks Sun's Blessing
Spell-Like Abilities Touch of Glory (7/day)
Cleric Spells Known (CL 1, 1 melee touch, 1 ranged touch):
1 (2/day) Protection from Evil, Shield of Faith, Sun Metal (DC 15)
0 (at will) Detect Magic, Light, Read Magic
Str 12, Dex 12, Con 10, Int 13, Wis 18, Cha 13
Base Atk +0; CMB +1; CMD 12
Feats Improved Initiative, Selective Channeling
Traits Suspicious, Westcrown Firebrand
Skills Acrobatics -1, Climb -1, Diplomacy +5, Escape Artist -1, Fly -1, Heal +10, Knowledge (Religion) +5, Ride -1, Sense Motive +9, Spellcraft +5, Stealth -1, Swim -1
Languages Common, Elven
SQ Aura (Ex), Channel Positive Energy 1d6 (4/day) (DC 13) (Su), Cleric Domain: Glory, Cleric Domain: Sun, Spontaneous Casting
Combat Gear Longsword, Morningstar, Shield, Light Steel, Studded Leather; Other Gear Flint and steel, Healer's kit (10 uses), Holy symbol, silver: Iomedae, Mirror, small steel, Pouch, belt (empty)
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Positive Energy 1d6 (4/day) (DC 13) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Glory Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
Cleric Domain: Sun Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Sun's Blessing (Su) +1 to channel positive energy's damage to undead.
Touch of Glory (7/day) (Sp) Grant +1 to a CHA-based skill or ability check.
Westcrown Firebrand +1 Initiative, +1 attack rolls during a surprise round.

Posting Zadarra as an alternate character concept. He's a halfling looking for a home. Bard Archer who is looking to be a pathfidner and also work to change thigns in westcrown.

Thanks for the feedback. I'll work on refining the mechanics for Lueck more.

I'm sorry if I missed it in your earlier posts, but did you say how you intend to handle starting gold? Average, maximum, rolled or other?

Sovereign Court

markofbane wrote:

Thanks for the feedback. I'll work on refining the mechanics for Lueck more.

I'm sorry if I missed it in your earlier posts, but did you say how you intend to handle starting gold? Average, maximum, rolled or other?

Average gold.

One of the things I forgot until the second page: I've not done a pbp before.

2 hours and 25 minutes (ish) until recruitment closes.

Okay, after much deliberating, the final cut is:

Astra Vesper: half-elf rogue (Adam Warnock)
Daxius Veronius: human(?) inquisitor of Iomedae (PbemDM)
Hyngrot: half-orc urban ranger ( Xzoral)
Nicolai Beauturne: human alchemist (DeciusNero)
Pontia Canario: human conjurer (John Woodford)

This took me ages to decide. Honourbale mentions go to Devon, Vlad and Stephen, I'll call on one of you if someone decides not to play.

Some notes for players.
Would you please create a messageboard alias with an appropriate image, full stats and background information. Please spoiler anything which might be regarded as secret.


Would you like to create names for your Desnan priest and Andoran agent?



Actually, I'm an idiot: take the child-of-the-temple trait: you were trained in secret by an elven cleric of Iomdae called Arael. He brought you books and taught you services in secret, in the cellars of an abandoned inn which he has bought and is slowly renovating.


Would it be possible to change your pathfinder sponsor to a human woman: Ailyn?


Is ace, I don't have anything to say but I'm getting carried away with the spoilers...


Would you like to name Msr Canario and give me an insight into why he chose to take in Pontia?

Right then: get over to the discussion thread (tab at the top), post your characters and we'll get organised.

Have fun!

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