doctor wu Runs a homebrew Lastwall campaign "The war within"


Recruitment

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First time running a play by post here for pathfinder.
Looking for 4-6 characters
20 point buy
Allowable sources Core rulebook Advanced players guide inner sea primer inner sea world guide ultimate magic ultimate combat(this is still shipping to me for christmas)

few corner case houserules:

Doctor_wu
houserules and rulings that might not quite be RAW (A lot of these are minor corner cases)

1. Angels are not immune to petrification.
2. Vermin Heart(APG) allows mind affecting spells that affect animals to work on vermin Awaken also works with vermin heart. Also mites get vermin heart for free just feels right if they cast spells
3. No obsidian Urumis These just do not make sense as obsidian is not flexible.
4. Scout rouges get handaxe proficiency for free (I just think it feels right and aren't shortswords more powerful)
5. You can put a flag or torch in a locked gauntlet if you really wanted to.(I don't think you can by raw but this makes more sense.)
6. I give out a +2 competence bonus if you make an intimidate check on someone who is prone and you threaten him.
7. Please no player vs player combat.

Sample format for character sheet
Background the hamlet of Southwatch is a few miles south of Castle Everstand in Lastwall. It has been a mostly quiet town recently except for the disappearance of a little girl 2 months ago but it almost feels as if something bad will happen. This moring there are hushed rumors of the mayors wife beign missing. I want a reason to be in Southwatch and why you would go on an adventure once it presents itself.

edit- doh start at level 1 and two traits.


I'm interested. I'll have a character up later.


tempting offer.


GM_wu wrote:

First time running a play by post here for pathfinder.

Looking for 4-6 characters
20 point buy
Allowable sources Core rulebook Advanced players guide inner sea primer inner sea world guide ultimate magic ultimate combat(this is still shipping to me for christmas)
** spoiler omitted **

Sample format for character sheet
Background the hamlet of Southwatch is a few miles south of Castle Everstand in Lastwall. It has been a mostly quiet town recently except for the disappearance of a little girl 2 months ago but it almost feels as if something bad will happen. This moring there are hushed rumors of the mayors wife beign missing. I want a reason to be in Southwatch and why you would go on an adventure once it presents itself.

edit- doh start at level 1 and two traits.

Starting HP?

Starting Wealth?

As a fellow DM, I would also ban certain classes that can become broken (like summoner)


Max starting HP

Average starting wealth.

I just thought of a way of balancing summoners that might work but is a houserule

8. rangers can take favored enemy outsider(eidolon) And eidolons gain an eidolon subtype.


it's best not to house rule around summoners (certain archetypes and various other tricks)
I would recommend just a straight ban.
Eidolon's are broken in the evolution point system and certain Summoner class features.


I don't have any real expirence with summoners being broken first hand from real play expirence. The one game where summoners is only a dip in random dice rolling gestalt game I am playing in that is also a play by post and is short. I guess they could get disruptive if they went claw claw bite at level 1 so no summoners.


I shall post my interest here, and come up with a character by sometime (probably tonight).

I am thinking of playing a druid.


It would be nice if people that were interested post what character class they are thinking about playing.


I'm interested. Will be playing a Dreamspun sorcerer.

Putting together my character. Just letting you know I'm fairly new at Pathfinder though I've RP-ed in other PbP forums before so sorry in advance for any future mistakes >.<


count me in. I totally love lastwall and have like 3 some odd characters from it.

Thinking order of the cockatrice beastrider. Will have more when im not in the middle of three other things.

The Exchange

Count me in and I'll play a cleric of Pharasma who has come to Lastwall because of a dream he believes was sent to him by Pharasma.


My 2 cents on summoners: they're complicated and tough to handle both as a gm and a player. If you don't understand them it's in your best interest not to touch them as it's very easy to make mistakes. They're powerful, but not that powerful.


I'd like to play. I'm thinking half-elf Rogue hoping to prove himself as more than just a street pick-pocket taking the first chance he gets to do so.


Adventure Path Charter Subscriber

Putting forward Tiere, appended below.

Tiere von Nebernitz
Class: Cavalier (Emissary, Order of the Dragon) 1

Background: Tiere was found as an infant by Sir Elmut von Nebernitz, a minor nobleman, one a raid against the orcs of Belkzen. Sir Elmut could not bear to kill the infant or leave him to die, so he brought the child home to raise him as his own. Tiere was given all the proper training of a young knight, but it was clear due to his mixed race that he'd never inherit land or title. At the age of 18, Sir Elmut advised his adopted son to go out and make a name for himself.

Personality: Tiere realizes that he's lucky to be alive, and he's appreciative of the privilege he's enjoyed, but he's also suffered from harsh prejudice in every aspect of his life. He has defended himself against persecution by rigidly adhering to a strict code of honor. He maintains a very guarded exterior, only opening up when he gets to know someone very well. He is ferociously loyal to his friends, and to his big dappled mare Brunhilda.

Spoiler:
Gender: male
Race: Half-orc
Deity: Iomedae
Alignment:Lawful good
Statistics
current Hp
max hp
speed 30'
init +2
AC 20
Str: 18 (+2 racial)
Dex: 14
Con: 14
Int: 10
Wis: 10
Cha: 10

Saves
fort +4
ref +3 (+1 trait)
will +0

skills:
Climb (1 rank +4 Str) +8
Diplomacy (1 rank +0 Cha) +4
Kn (engineering) +1
Kn (nobility) +1
Ride (1 rank +2 Dex) +6
Sense Motive (1 rank +0 Wis) +4

Darkvision: Half-orcs can see in the dark up to 60 feet
Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Languages: Common and Orc

traits:
Deft Dodger - Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
Crusader Tactician (Regional-Lastwall) You have studied at Vigil’s Crusader War College, and are skilled in both heraldry and siege tactics. You gain a +1 trait bonus on Knowledge (engineering) and Knowledge (nobility) checks, and one of these skills is always a class skill for you.

feats:
power attack
Shield Focus (+1 AC bonus)

BAB +1

weapons
Dagger 2 gp 1d3 1d4 19–20/x2 10 ft. 1 lb. P or S
Battleaxe 10 gp 1d6 1d8 x3 — 6 lbs. S
Warhammer 12 gp 1d6 1d8 x3 — 5 lbs. B
Lance 10 gp 1d6 1d8 x3 — 10 lbs. P reach
A lance deals double damage when used from the back of a charging mount. While mounted, you can wield a lance with one hand.
Shortbow 30 gp 1d6 x3 60 ft. 2 lbs. P
20 arrows
Scale mail 50 gp +5 +3 –4 25% 20 ft. 30 lbs.
Shield, heavy steel 20 gp +2 — –2 15% — — 15 lbs.

gear
backpack
bedroll
waterskin
5 days trail rations
3 torches
flint and steel
21 gold pieces

height: 6'4"
weight:260 lbs.
hair: black and shaggy
eyes: brown
skin: brownish-green

xp: 0

Emissary
Cavaliers serve many roles on the battlefield, from bold leaders and shock troops to dashing knights and mounted juggernauts. Some cavaliers, however, focus more on speed and mobility than they do on the raw power of the mounted charge. On foot or in the saddle, the emissary is usually first to meet the enemy, with a pointed lance, a drawn sword, or terms for surrender.

Armor Proficiency
An emissary does not gain proficiency with heavy armor.

Bonus Feats
An emissary can select Endurance, Fleet, or Run in addition to the list of Combat Feats whenever he gains a bonus feat.

In or Out of the Saddle (Ex)
At 1st level, an emissary gains Mounted Combat as a bonus feat. In addition, he can move at normal speed when wearing medium armor.
This ability replaces tactician.

Order of the Dragon
Cavaliers belonging to the order of the dragon dedicate themselves to a group of like-minded individuals, be it a mercenary company or a small band of adventurers. These cavaliers believe in loyalty and friendship, and are willing to lay down their lives to protect their allies.

Edicts: The cavalier must remain loyal to his allies and must always work to further the aims of the group. He must protect his allies from harm and defend their honor when called into doubt.

Challenge: Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.

Skills: An order of the dragon cavalier adds Perception (Wis) and Survival (Wis) to his list of class skills. In addition, whenever an order of the dragon cavalier uses Survival to provide food and water for his allies or to protect his allies from harsh weather, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1).


Base Sheet:

Name: Karthan Sternmason
Class Cavalier (Beast Rider)
Gender: male
Race: Human
Deity: Gorum
Alignment: Neutral

Statistics
current Hp 12
max hp 12
speed
init +1
AC11
STr:18
Dex:12
Con:14
Int:7
Wis:12
Cha:14

Saves
fort+4
ref+1
will+1

race:
Eye for Talent
Skilled

Class:
Exotic Mount
Tactician
Challenge
Order(Cockatrice)

Feats

traits:

weapons

gear

Background: Former chelaxian gladiator slave and unrepentant gloryhound.

Personality:
hieght: 6'6"
weight:212 lbs.
hair: black long
eyes: brown
skin: white

xp:1240

This is a rough start for a character sheet jsut to give an idea of the direction im going sadly it's like 230AM where im at and im exhausted. So I'll come back to this later.


Here's my character sheet. If I got something wrong, please let me know.

Reason to be in Southwatch: Kydan is just passing through on his way to Absalom (See background) but hopes that he can finally put his new-found magic to the test in the conflict-bound Lastwall. That and coupled with the fact that he wants to be nowhere near Cheliax.

Why Kydan would go on an adventure once it presents itself: Kydan has never gone on an adventure before and having been withheld from doing so for the past 12 years, Kydan would eagerly help wherever conflict arises or if no one else wants to do it.

Character Sheet:

Full Name: Kydan Raeleth

Race: Half-Elf

Classes/Levels: Sorcerer(Dreamspun)/1

Gender: Male

Size: Medium

Age: 26

Alignment: Neutral Good

Languages: Common, Elven

========
Statistics
========
Current HP 8/8
Speed 30 Feet With Armor 20 Feet
Init +2 Senses Low Light Vision, +2 to Perception Checks

Racial Abilities Immune to sleep, +2 against Enchantment

AC 12 Flat-footed 10

Base Attack Bonus +0

Str: 10
Dex: 14
Con: 14
Int: 10
Wis: 10
Cha: 16 + 2 (Racial

Saves
Fort +2
Ref +2
Will +2

Favoured Class Sorcerer, Bard

========
Spells
========
Per day
1st 3+1 (Cha bonus)

Spells Known
Cantrips
Dancing Lights: Creates torches or other lights
Ghost Sound: Figment sounds
Detect Magic: Detects all spells and magic items within 60 feet
Prestidigitation: Performs minor tricks

Level 1
Silent Image: Creates minor illusion
Shadow Weapon: Creates a quasi-real masterwork weapon

=========
Skills
=========
Bluff 8: 1 + 3 (Class skill) + 4 (Cha Bonus)
Use Magic Device 8: 1 + 3 (Class Skill) + 4 (Cha Bonus)
Spellcraft 4: 1(Gained from Favored Class) + 3 (Class Skill)
Profession(Courtesan) 3 (Gained from Skill Focus)

=====
Feats
=====
Skill Focus(Profession) (Gained from Half-elf)
Eschew Materials (Gained from Sorcerer)
Combat Casting

=========
Trait
=========
Charming Blessed with good looks, you’ve come to
depend on the fact that others find you attractive. You
gain a +1 trait bonus when you use Bluff or Diplomacy on a
character that is (or could be) sexually attracted to you, and
a +1 trait bonus to the save DC of any language-dependent
spell you cast on such characters or creatures.

Fast-Talker You had a knack at getting yourself into
trouble as a child, and as a result developed a silver tongue
at an early age. You gain a +1 trait bonus on Bluff checks,
and Bluff is always a class skill for you.

===================
Bloodline Abilities - Dreamspun
===================
Sense Motive is now a class skill

Bloodline Arcana Whenever you target a single creature with a spell, you gain an insight bonus equal to half the spell’s level (minimum +1) for 1 round to your AC and saving throws against any spell or attack made by that creature.

Bloodline Powers
Lullaby: You can use lullaby as a spell-like ability. This effect lasts for 1 minute and does not require concentration. The penalty on saves versus sleep effects increases to –4.

Uses: 3 + 4(Cha Modifier)

=======
Weapons
=======
Quarterstaff

=======
Gear
=======
Backpack
Bedroll
Waterskin
5 days trail rations
3 torches
Flint and steel
Rope
Crowbar

========
Gold
========
70 gold pieces

==========
Background
==========
Having grown up with two argumentative parents, Kydan learnt the hard way that it is never good to take things for granted. He was a playful kid with a older sister too old and intellectually superior to guide him, Kydan constantly found himself getting into trouble with the family's various Varisian neighbours, causing no end of strife for the already breaking family so unlike his sister who had discovered her magical talents at the age of 12 and was packed off to Absalom's Arcanamirium Crafter to become the family wizard.

The absence of his sister only worsened the family condition; Kydan's elven mother threatening to return home to Kyonin and Kydan's human father only interested in sealing the next business deal. At the age of 16, his parents split ways and abandoned him to fend for himself, both not wanting anything to do with their skill-less son.

Left to drift by himself and lacking any useful skills or magical aptitude, Kydan plied the only trade he knew; entertaining people and thus he worked for 12 years as a courtesan, selling his charming smile and soothing presence to every town or city the Varisian nomads he traveled with settled in. Through his years of "service", Kydan spent his time dreaming of the things he wishes he could do but never could; praying to many a god that they would grant him a spark of magic or talent that would free him from his mundane lifestyle.

It is only in the last 2 years that Kydan's dreams have been plagued with more than his imagination; glimpses of spells long forgotten, sudden chills along his skin whenever he dreams of the future and whispers of powers he could have if only he would open himself to them. He found himself able to cause the sounds he imagined in his head to sound in real life or even conjure images of things he saw only in his mind.

Not knowing what to do with his powers, he used his powers to entertain his clients for a time, feeling a lack of achievement as the years went by. 2 years later and in the present, Kydan resolved to travel to Absalom to find out the source of his power and hopefully, make peace with his sister.

===========
Personality
===========
Kydan is a happy-go-lucky type of person, not allowing slights or minor slip-ups to upset him. He is honest and down to earth, always willing to fill a need where he is required. He is impartial when it comes to dealing with vices and does not mind mixing with people irregardless of their station, race or profession unless they enjoy inflicting pain on others for no other reason other than to inflict it.

Kydan acknowledges that he isn't the smartest and strongest of people and is willing to give way to others if he believes them better at it. However, he feels offended when others look down on him and often goes out of his way to prove them wrong.

Despite having been on the streets for years, Kydan is still very innocent when it comes to dealing with people and tends to trust people a little too easily.

Kydan's upbringing gives him a soft spot for those who have been abandoned or causes him to take up cases where people say there is no hope.

===================
Physical Statistics
===================
Height 6'4"
Weight 185 lbs.
Hair Dark brown, leaning towards gold
Eyes Dark Blue
Skin Slightly tanned

XP:0


Ok, I think this should do it. Let me know if you find any errors or if you have any questions.

Character Sheet:

Symas

XP:0
Class: Rogue 1
Gender: Male
Race: Human
Alignment: Chaotic good
Languages: Common, elven, dwarven, halfling

============================================
Statistics
============================================
Current HP: 9
HP: 9
Speed 30 ft
Init +7
Senses Low-light vision, +6 Perception
AC15 (3 dex, 2 leather)
BAB +0
CMB/CMD +1/14
STR 12
DEX 16 (+2 racial)
CON 13
INT 14
WIS 10
CHA 14

============================================
Saves
============================================
FORT +1
REF +5
WILL +0

============================================
Feats/Special
============================================
Race
low-light vision, skill focus Stealth, elf blood, elven immunities, keen senses, multitalented (Rogue)

1st Level
improved initiative, sneak attack (1d6), trapfinding

============================================
Skills (12/level)
============================================
Acrobatics* +7 (1 rank, 3 class)
Appraise +6 (1 rank, 3 class)
Bluff +6 (1 rank, 3 class)
Climb* +5 (1 rank, 3 class)
Diplomacy +6 (1 rank, 3 class)
Disable Device* +7 (1 rank, 3 class)
Disguise +6 (1 rank, 3 class)
Perception +6 (1 rank, 3 class, 2 race)
Sense Motive +4 (1 rank, 3 class)
Sleight of Hand* +8 (1 rank, 3 class, 1 trait)
Stealth* +10 (1 rank, 3 class, skill focus)
Use Magic Device +6 (1 rank, 3 class)

============================================
Traits
============================================
Dirty Fighter (+1 damage during flank), Child of the Streets (+1 Sleight of Hand)

============================================
Weapons
============================================
Rapier +1 (1d6, 18–20/×2, 2 lbs, P, 20 gp)
Short sword +1 (1d6, 19–20/×2, 2 lbs, P, 10 gp)
Dagger +1 (1d4, 19–20/×2, 10 ft, 1 lb, P or S, 2 gp)
Light crossbow +3 (1d8, 19-20/x2, 80 ft, 4 lbs, P, 35 gp)
20 bolts (1 lb/10, 1 gp/10)

============================================
Armor
============================================
Leather (+2 armor, +6 max dex, 0 check, 30 ft, 10 gp, 15 lbs)

============================================
Gear (Carry = <43/44-86/87-130)
============================================
Backpack (2 gp, 2 lbs)
Bedroll (1 sp, 5 lbs)
Waterskin (1 gp, 4 lbs)
3 days trail rations (3 sp, 3 lbs)
5 torches (5 cp, 5 lbs)
5 pieces of chalk (5 cp)
Flint and steel (1gp)
53 gp
5 sp

============================================
Background
============================================
Symas never had a family in the truest sense of the word. He was born and raised on the streets, stealing and sneaking to stay alive. Considering the other orphaned children he lived with as his family, Symas never thought twice about not knowing who his father and mother were.

Once old enough to take care of himself, Symas began working as a full-time thief being hired for all sorts of odd-jobs and heists. But, it has never enough. He craves something more.

Symas has heard stories of "adventurers" who have found fame and fortune with a dash of danger mixed in. He's been influenced greatly by these stories and seeks the "glory" of such adventures for himself. Little does he know, reality can be a cruel mistress.

============================================
"Look" and "Feel"
============================================
Personality:
Symas is always eager to analyze any situation and figure out how he can gain an advantage. Despite his profession and upbringing, he holds a high regard for life. He's quick witted, eager, can be loud, and has a touch of recklessness.

Hieght: 5'6"
Weight: 140 lbs.
Hair: Long brown
Eyes: Brown
Skin: Tan

The Exchange

Jondar Millner

Character:

Jondar Millner
Class Cleric pf Pharasma Level 1
Gender: male
Race: Human (Varisian)
Domains: Luck, travel
Deity: Desna
Alignment chaotic good
Statistics
current Hp 9
max hp 9
speed 30 feet 30 in armor
init +0
AC14
STr:12
Dex:11
Con:12
Int:13
Wis:17
Cha:14

Saves
fort+3
ref+0
will+5

spells:
per day
0 3
1st 2+1 1

prepared
0 level
Detect Magic
Light
Mending

1st level
Cure Light Wounds (D)
Protection from Evil
Shield of Faith

Feats
selective channel
Extra Channel

skills
Diplomacy +6
Heal +9
Knowledge (Religion) +5
Sense Motive +7
Spellcraft +5

traits:
Sacred Conduit
Undead Slayer

domain abilities
Gentle Rest (6/day) (Sp) Melee touch attack staggers target for 1r.
Rebuke Death (6/day) (Sp) Heal 1d4 damage to creatures at negative HP.

weapons
morningstar+1 1d8+1 x2
light crossbow +0 1d8
20 bolts
armor Studded Leather -1 acp
light steel shield

gear
Bolts, Crossbow (20)
Crossbow, Light
Morningstar
Shield, Light Steel
Studded Leather
Holy symbol, wooden: Pharasma
Other Gear Backpack (8 @ 12 lbs)
Blanket
Healer's kit (10 uses)
Rations, trail (per day) (5)
Rope, silk (50 ft.)
Waterskin
gold: 6gp

Background:

Personality: Jondor is a good man who has lead a difficult life but his faith in his god is strong. Jondor has a drinking problem which he tries to hide from others. See background for more info.

height: 5'9"
weight:175 lbs.
hair: black long
eyes: blue
skin: tan

xp:0

Background to follow.


Spoiler:
Name: Karthan Sternmason
Class Cavalier (Beast Rider)
Gender: male
Race: Human
Deity: Gorum
Alignment: Neutral
Statistics
current Hp 12
max hp 12
speed
init +1
AC11
STr:18
Dex:12
Con:14
Int:7
Wis:12
Cha:14

Saves
fort+4
ref+1
will+1

race:
Eye for Talent
Skilled

Class:
Exotic Mount
Tactician
Challenge
Order(Lion)

Feats:
Mounted Combat
(T)Paired Opportunist

traits:
Rich Parents
one other

weapons

gear

Background: Lastwall patriot.

Personality:
hieght: 6'6"
weight:212 lbs.
hair: black long
eyes: brown
skin: white

xp:

Slight changes. Will try to finish this tomorrow.


Chardak will be a half-orc inquisitor of Gorum born in Southwatch. Captured while young by a marauding orc tribe, he has wandered the wilderness bordering the Hold of Belkzen while waiting for an opportunity to escape. Compared to life with the orcs, Southwatch seemed pretty good. He remembers kindness extended to him by the mother of the missing child and has returned to try to help her.

Possible sticking points -- half-orc in Lastwall. Kind of want to explore the tension. He's got a lifetime of experience laying low and keeping in his place. Chaotic neutral alignment -- Chardak has a strong sense of personal honor and was born with an inherently good-tending alignment. Life with the marauding band has roughened that up a little.

I had statted him out, but the profile blew up when I submitted it. I'll fix him tonight or tomorrow.


Nice character concepts keep them coming.

Sovereign Court

DM, how would an alchemist fit in? I have an alchemist I am itching to play; hes got his own tangible goals and some great backstory (IMO) but I could easily tie him in nicely with Lastwall too.

I also agree, summoners are usually a problem especially if the DM doesn't know every inch of them.


Alexander Kilcoyne wrote:

DM, how would an alchemist fit in? I have an alchemist I am itching to play; hes got his own tangible goals and some great backstory (IMO) but I could easily tie him in nicely with Lastwall too.

I also agree, summoners are usually a problem especially if the DM doesn't know every inch of them.

I want to see this alchemist could fit in quite nicely.


I've got about 7 minutes so let's see what I can toss out in trms of backstory in that short period of time.

Karthan Sternmason might have been a bright young lad with a huge ly bright future within the Lastwall military ahead of him had he not the misfortune of being paired with the wrong sort of commander.

His commander was an unrepentant glory hound willing to see his troops cut down to the last man all for the sake of victory. In a sense Sternmason did rise very quickly within the ranks of the army just not in a way he would have wanted. As soldier after soldier got cut down in valiant last stands and desperate charges in the name of meaningless victories and useless gains of which the only one elft alive to take credit was this terrible commander.

Eventually Karthan became disillusioned with the commander and increasingly angry at the terrible costs of blood and morale he was enacting on his men. During one desperate charge against a band of orcs that outnumbered them three to one when they were expecting reinforcements the next day. Karthan confronted his commander to protest this gross recklessness. Arguments became heated and in a fit of rage KArthan attacked the man and killed him taking what was left of the men and leading them away from the orcs in time for the reinforcements to arrive and take them out.

Submitting himself to a military trial KArthan was found guilty of insubordination and assault on a superior officer. However due to the extenuating circumstances and Karthans brilliant career it was decided that his punishment was to be summarily dismissed from service and stripped of all honors.

Shamed KArthan has since been wandering his home nation trying to prove both to himself and his scandalized family that he is an honorable man and a patriot in every sense of the word.

There that should cover the basics. And now I have to go to work.


TarkXT wrote:

I've got about 7 minutes so let's see what I can toss out in trms of backstory in that short period of time.

Karthan Sternmason might have been a bright young lad with a huge ly bright future within the Lastwall military ahead of him had he not the misfortune of being paired with the wrong sort of commander.

His commander was an unrepentant glory hound willing to see his troops cut down to the last man all for the sake of victory. In a sense Sternmason did rise very quickly within the ranks of the army just not in a way he would have wanted. As soldier after soldier got cut down in valiant last stands and desperate charges in the name of meaningless victories and useless gains of which the only one elft alive to take credit was this terrible commander.

Eventually Karthan became disillusioned with the commander and increasingly angry at the terrible costs of blood and morale he was enacting on his men. During one desperate charge against a band of orcs that outnumbered them three to one when they were expecting reinforcements the next day. Karthan confronted his commander to protest this gross recklessness. Arguments became heated and in a fit of rage KArthan attacked the man and killed him taking what was left of the men and leading them away from the orcs in time for the reinforcements to arrive and take them out.

Submitting himself to a military trial KArthan was found guilty of insubordination and assault on a superior officer. However due to the extenuating circumstances and Karthans brilliant career it was decided that his punishment was to be summarily dismissed from service and stripped of all honors.

Shamed KArthan has since been wandering his home nation trying to prove both to himself and his scandalized family that he is an honorable man and a patriot in every sense of the word.

There that should cover the basics. And now I have to go to work.

This looks really good. One questoin I do have is where did the insubordination happen. Also the family of that officer will still not be happy with you but that is obvious.


One more note east of Southwatch is close to the border with the northern fangwood. The northern fangwood is just a short walk east of southwatch.


Gunslinger or Big Game Ranger based on Natty Bumpo from the last of the Mohicans book.


Dotted for interest. Elven rogue coming up.


Question:
will this be more of a combat, RP, or balanced oriented Campaign?


I am thinking it will be balanced.


Caraldur wrote:

Jondar Millner

** spoiler omitted **

Background to follow.

I think I found a typo It should say pharmasa under diety not desna right. Also you should list repose and healing as your domains not luck and travel.


I just remembered how boring it can be to play a gunslinger. Way out paced by the other missile fighters. I will work up a Sandman Bard. I'll have a backstory and sheet up today.

Party role: Infiltraion, recon,and buff/debuff.


All the information should now be up in the profile. Let me know if you need anything more.

As for the role the character would play in the party, pretty much standard rogue stuff. Scouting, finding and disabling traps, removing sentries, providing for more general support in other categories (party "face", magic device jockey, etc.) as his levels and skills increase to the point that it becomes reasonable to do that sort of thing.


Bilbo Bang-Bang wrote:

I just remembered how boring it can be to play a gunslinger. Way out paced by the other missile fighters. I will work up a Sandman Bard. I'll have a backstory and sheet up today.

Party role: Infiltraion, recon,and buff/debuff.

I was wondering where you would get ammo as well you might need to have crafted it. I do think a bard will fit in nicely in Lastwall.


Chardak, updated. Still not quite finished, but the skeleton is there.


Chardak looks like you forgot to set xp back to zero. Looks like you just used copy paste and left that there from my example character. It is not a big deal.


Adventure Path Charter Subscriber

GM Wu - It looks like therealthom is also interested in playing a half-orc, albeit with a considerably different background. I actually think it would be interesting to explore the two different attitudes, but you might feel it's too much orc. I'm happy to tweak my background a bit and change to human if this is the case.

Dark Archive

If your still looking for concepts I was wondering about a possible hook I could use for my character. Could I be the older sibling of the little girl you mentioned? That I feel would give me a pretty good way into the adventure to begin with as my character would be looking for any clues as to where his/her little sister has gone. It also gives me a pretty simple reason to be in Southwatch(I.E. I've either returned to help find my sister OR I still currently live there lol)


This is my Sandman bard for your consideration. Seamus is the man the watch turns when they need something taken care of as quietly as possible. Possessing many skills of the rogue he is able to slip in and out places others would find impossible to enter. I will have a backstory and finished equipment list up later. But, otherwise his sheet pretty well done.


Backstory:
Jinxed halflings are shunned in some cultures,but adored in their own communities. Touched by a special gift which gives the small race an advantage over the tall ones is always deemed a touch of luck for the family of such a child. Seamus Dormire happens to be one such halfling. Possessed with the ability to lull others into trusting him, Seamus made easy money for his family on the streets of Absalom. Often in trouble with the town watch for his less than reputable use of his natural skills eventually lead to a job with them. Why fight against a tool which could be working for you?
Discovering he rather enjoyed taking advantage of the wicked far more than the innocent, as it provided a greater challenge, he was soon helping the guardsmen bring in all manner of thug, wizard, and killer. As the years wore on, Seamus began to hear the call of the open road.Packing his bags one morning struck out for the wilds ahead. Finding himself in Lastwall he worked his way through the defenders of the Castle Everstand, placed a resume upon the pillow of the lord's bed, and retreated to a near by inn to await an audience. Within the hour he was gainfully employed.
Orcs may be resistent to the effects of weapons and poison, but Seamus was fast to see their minds were easy to bend to his will. Slipping in and out of camps working as sabotueur and spy, the young halfling made name amongst the clans as the "sleep shadow." No memory of what he looked like is ever had. The only description is a shadow moving along the perimeter, then nothing but sleep or worse.
Returning from one such mission, Seamus was met by the Captain of the guard and informed of an "urgent" matter needing his attention. With a smile and a nod he agreed.


GM_wu wrote:
TarkXT wrote:

I've got about 7 minutes so let's see what I can toss out in trms of backstory in that short period of time.

Karthan Sternmason might have been a bright young lad with a huge ly bright future within the Lastwall military ahead of him had he not the misfortune of being paired with the wrong sort of commander.

His commander was an unrepentant glory hound willing to see his troops cut down to the last man all for the sake of victory. In a sense Sternmason did rise very quickly within the ranks of the army just not in a way he would have wanted. As soldier after soldier got cut down in valiant last stands and desperate charges in the name of meaningless victories and useless gains of which the only one elft alive to take credit was this terrible commander.

Eventually Karthan became disillusioned with the commander and increasingly angry at the terrible costs of blood and morale he was enacting on his men. During one desperate charge against a band of orcs that outnumbered them three to one when they were expecting reinforcements the next day. Karthan confronted his commander to protest this gross recklessness. Arguments became heated and in a fit of rage KArthan attacked the man and killed him taking what was left of the men and leading them away from the orcs in time for the reinforcements to arrive and take them out.

Submitting himself to a military trial KArthan was found guilty of insubordination and assault on a superior officer. However due to the extenuating circumstances and Karthans brilliant career it was decided that his punishment was to be summarily dismissed from service and stripped of all honors.

Shamed KArthan has since been wandering his home nation trying to prove both to himself and his scandalized family that he is an honorable man and a patriot in every sense of the word.

There that should cover the basics. And now I have to go to work.

This looks really good. One questoin I do have is where did the insubordination happen. Also the family of...

I would say along the belzeken border. And that's sort of a given. But then he'd be part of a pretty prominent family himself so there's that bit of protection. He also didn't have a reputation for getting his own men slaughtered on a regular basis.


Character Details:

Jondar Millner
Class Cleric pf Pharasma Level 1
Gender: male
Race: Human (Varisian)
Domains: Luck, travel
Deity: Desna
Alignment chaotic good
Statistics
current Hp 9
max hp 9
speed 30 feet 30 in armor
init +0
AC14
STr:12
Dex:11
Con:12
Int:13
Wis:17
Cha:14
Saves
fort+3
ref+0
will+5

spells:
per day
0 3
1st 2+1 1

prepared
0 level
Detect Magic
Light
Mending

1st level
Cure Light Wounds (D)
Protection from Evil
Shield of Faith

Feats
selective channel
Extra Channel

skills
Diplomacy +6
Heal +9
Knowledge (Religion) +5
Sense Motive +7
Spellcraft +5

traits:
Sacred Conduit
Undead Slayer

domain abilities
Gentle Rest (6/day) (Sp) Melee touch attack staggers target for 1r.
Rebuke Death (6/day) (Sp) Heal 1d4 damage to creatures at negative HP.

weapons
morningstar+1 1d8+1 x2
light crossbow +0 1d8
20 bolts
armor Studded Leather -1 acp
light steel shield

gear
Bolts, Crossbow (20)
Crossbow, Light
Morningstar
Shield, Light Steel
Studded Leather
Holy symbol, wooden: Pharasma
Other Gear Backpack (8 @ 12 lbs)
Blanket
Healer's kit (10 uses)
Rations, trail (per day) (5)
Rope, silk (50 ft.)
Waterskin
gold: 6gp

Background:
Jondar’s life has been one of difficulty and tragedy; his mother died while giving birth to him and even the powers of Pharasma were unable to save her. He only survived the birth through divine intervention, a priest of Pharasma was present at the birth and used powerful magic to save his life but his mother’s life was the price for his life.
After the death of Jondar’s mother his father began to drink heavily and soon was the town drunk. The farm fell into disrepair by the time Jondar was 8 and this was when the beating started. At the age of 12 his father died from choking on his own vomit and Jondar was sent to live with his uncle in Ravengo.
Jondar left his past behind and tried to start a new life in Ravengro and for the next five years life was good he worked on his Uncle Trevor’s farm. At the age of 17 his uncle pasted away and he reluctantly took over his uncle’s farm but felt he was wasting his life. A few months later he met his future wife Maria while attending mass at the church of Pharasma. She was an acolyte of Pharasma and Jondar began to spend more time at the church trying to get close to her. During one of these visits he attracted the notice of Father Grimburrow, who said he has been touch by the hand of Pharasma and he should join the church. Jondar soon became an acolyte; at first it was just to be close to Maria but soon he found that his faith in Pharasma was growing and his life finally had meaning.
Three years pasted and Jondar finally became a priest of Pharasma. It was then that he decided he would marry Maria and asked her the next day. Nine months later Maria gave birth to a baby girl and Jondar felt that this was the life he was meant to lead.
For the next four years life couldn’t have been any better for Jondar and his family. That was when tragedy stroke; while he was at a nearby farm doing Pharasma’s work his house caught fire and his wife and daughter were killed. Jondar had a severe crisis of faith; unable to see why Pharasma would give him such gifts and then take them away. After the burial of his family Jondar left Ravengro with the clothes on his back, not knowing where he was going but just wanting to be away from there.
Jondar began drinking heavily while he wandered Ustalav; many times waking in the gutter outside of a tavern not knowing how he got there. This continued until about 3 months ago when Jondar awake from a dream he believed was sent to him from Pharasma. In the dream he saw a castle and it was near this castle that he would find redemption and that Pharasma was preparing him for the challenges ahead of him. He sought the nearest church of Pharasma and spoke to the Father who agreed that it was a vision sent to him from Pharasma and that the castle he describe was Castle Everstand in Lastwall.
Jondar began his journey to Lastwall the next morning feeling that he was on his way to redemption or his death either way he was doing Pharasma's will.

Personality: Jondor is a good man who has lead a difficult life but his faith in his god is strong. Jondor has a drinking problem which he tries to hide from others at the end of every night he drinks until he passes out. See background for more info.

height: 5'9"
weight:175 lbs.
hair: black long
eyes: blue
skin: tan

xp:0


I forgot to mention this. The dream he thinks came from Pharasma could have just been a drunken delusion and some part of him thinks that is just what it is but he hopes it was a vision from Pharasma.


Pathfinder Starfinder Roleplaying Game Subscriber

Interested as well. Will have a character posted later today. :)


Seamus Dormire wrote:

This is my Sandman bard for your consideration. Seamus is the man the watch turns when they need something taken care of as quietly as possible. Possessing many skills of the rogue he is able to slip in and out places others would find impossible to enter. I will have a backstory and finished equipment list up later. But, otherwise his sheet pretty well done.

Weaponwand is not from an allowed source. I don't think Halfling Jinx is either.

Sovereign Court

Sorry for the radio silence, I lost internet in my house for a day.

Still working on my alchemist, but he's going to be somewhat inspired by parasitic twins, having absorbed his brother as a foetus and still having some of his DNA inside him in certain organs (this is a real-world phenomena, i'll provide some links when I get home).

This is very loose and will be refined at a later stage pending DM approval.

--------------------------------------------------------------------------

The very loose concept is of a half-orc born to a mighty Orc chieftain in Belkzen- a great prophecy had been made about the two twin boys that his favourite human captive concubine was expecting, in particular the elder son was predicted to be even greater than his father and would grow up to unite the tribes in order to pillage and destroy the hated nation of Lastwall.

This was a common and rather hopeful prophecy given by many shamans to chief's in order to appease them, but this tribe took the prophecy to heart- and were utterly devastated when only one twin emerged from the birth.

The half-orc son was brought up on the beatings of his Orc father, who along with most of the tribe, blamed him for the strange birth. The tribe declined and with its decline the beatings intensified; until eventually at the young age of twelve, the half-orc fled.

He was promptly captured by a Lastwall patrol, bit his keenness to surrender and willingness to co-operate with them spared him a swift death, the kind usually given to Orc's and half-Orc's crossing the border from Belkzen. The patrol leader, a half-orc Gorumite himself, eventually adopted the lad and slowly over time people began to accept the boy. It took several years, but the half-orc eventually learnt some basic alchemy, being a fairly intelligent and smart young man who earnestly obeyed the laws of Lastwall and served Vigil against the other side of his ancestry, the savage, Orcish side he had rejected. He even served in Vigil's militia for some time, having taken the oaths to defend it and thus allowed to bear arms inside the city.

His interest in alchemy grew when he discovered that the flesh from some parts of his body was a slightly different skin tone than others; further investigation revealed over time that the chemical properties of the skin was different Too. barely understanding what he decided to undertake, the half-orc decided to finally atone for his pre-birth sin, and resolved to cultivate and grow the organic legacy his unborn brother had left in him. For surely, with enough research, magic and power- his brother could be grown once more, a piece at a time. To finally have the companionship the boy craved, to finally have a brother; he decided to pursue the idea as far as his intellect would allow him.

--------------------------------------------------------------------------

As well as having effectively absorbed his twin during the foetal stage, the character is also a chimera (again, real world phenomena, some people have more than one DNA dependent on which organ or area of their body; this is often directly caused by absorbing a twin in such a way) and through his studies of alchemy (in particular, vestigial arm discovery and parasitic twin discovery) I plan to have his brother slowly 'grow' out of his body over the first four levels of play. This character is also likely to take the Master Chemyist prestige class, the alternate personality provided by the class would be his unborn brothers.

Mechanically, this character will be a Ragechemist/Vivisectionist alchemist. Bombs do not fit the concept and he will be played as a heavy, feral hitter; strength will be his highest stat. Despite the somewhat monstrous appearance of the character (which is represented by low charisma) which will only get worse over time, the character will be lawful good; he will have a strict, Vigil-bred sense of honour and duty and benevolence.

DM, if this concept isn't something your interested in running for please let me know and I won't waste your time with it any more, otherwise i'll continue to work on fleshing it out. Mechanically, the character is ready with skills, feats, abilities and wealth spent (I assumed average gold, is this correct?). The backstory needs a lot of work and has several gaps to fill, posting in a bit of a hurry today.


Kensai magus waiting to earn honor, fame, and wealth in that order.


Hiro Protagonist wrote:
Kensai magus waiting to earn honor, fame, and wealth in that order.

Really? Awfully blatant isn't it?


Alexander Kilcoyne wrote:

Sorry for the radio silence, I lost internet in my house for a day.

Still working on my alchemist, but he's going to be somewhat inspired by parasitic twins, having absorbed his brother as a foetus and still having some of his DNA inside him in certain organs (this is a real-world phenomena, i'll provide some links when I get home).

This is very loose and will be refined at a later stage pending DM approval.

--------------------------------------------------------------------------

The very loose concept is of a half-orc born to a mighty Orc chieftain in Belkzen- a great prophecy had been made about the two twin boys that his favourite human captive concubine was expecting, in particular the elder son was predicted to be even greater than his father and would grow up to unite the tribes in order to pillage and destroy the hated nation of Lastwall.

This was a common and rather hopeful prophecy given by many shamans to chief's in order to appease them, but this tribe took the prophecy to heart- and were utterly devastated when only one twin emerged from the birth.

The half-orc son was brought up on the beatings of his Orc father, who along with most of the tribe, blamed him for the strange birth. The tribe declined and with its decline the beatings intensified; until eventually at the young age of twelve, the half-orc fled.

He was promptly captured by a Lastwall patrol, bit his keenness to surrender and willingness to co-operate with them spared him a swift death, the kind usually given to Orc's and half-Orc's crossing the border from Belkzen. The patrol leader, a half-orc Gorumite himself, eventually adopted the lad and slowly over time people began to accept the boy. It took several years, but the half-orc eventually learnt some basic alchemy, being a fairly intelligent and smart young man who earnestly obeyed the laws of Lastwall and served Vigil against the other side of his ancestry, the savage, Orcish side he had rejected. He even served in Vigil's militia for some time, having taken the...

I like this concept unique.

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