Wayang

Albatoonoe's page

Organized Play Member. 2,106 posts. 2 reviews. No lists. 3 wishlists. 1 Organized Play character.


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I certainly didn't dislike her before, but this thread is making me appreciate Arazni a lot more. Even beforehand, I think she is a lot more interesting than a few of the core deities. I find Erastil and Torag boring, and I actively dislike Aroden (because I hate capitalism). I think she is a good choice for filling Gorum's empty spot in the main 20.

I agree that she is pretty tragic as a character, but she is a character that draws her strength from that and pushes back. Calistria, by contrast, does not come from a place of vulnerability like Arazni. Urgathoa is a cruel hedonist that will absolutely turn someone unwillingly to undeath.

With the move away from alignment and, by necessity, the "always evil undead" thing, I think she fills the role nicely as the intermediate between Pharasma and Urgathoa.


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Oh hell yes. Camazotz is back, baby.


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Honestly, the Medium was such a cool class in PF1. I'm glad it has expanded to include, well, Animism. The play test included mostly nature themed spirits with a few (maybe one?) occult themed one. I hope we have a lot more occult options.


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Yaoguai Mountain Stance Monk. A cooking pot brought to life (a Narigama) that is a hulking brute and martial artist. Appears as a muscular man wearing a cooking pot for a helmet.

Purnama, a Wayang shadowcaster Wizard returning from PF1, is an arrogant, know-it-all jerk. Good at what he does, though.


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With how stable and modular PF2 is, I wouldn't be surprised if future editions are a lot smaller in changes, like Call of Cthulhu. I more incremental and backwards compatible future would do wonders for the game.


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I just hope that Alain comes back. He is an ass, but he's our ass.


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Birdbear makes me think of Banjo-Kazooie. I approve.

Ursaraptor is kinda phonetically pleasing to my ears.

The Stirge should be the Mostsquito. I'll show myself out.


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I do like that mixed ancestry is being opened up, but the wording in the heritage seems to forget that it can now be applied to an ancestry that already has low-light vision. Whoops.

Side note, I wish there was an alternative for darkvision ancestries taking these heritages. It feels slightly bad to play an Orc tief-er, I mean Nephilim.


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I could see it being like the school leveling in Strength of Thousands. I completely different leveling track that carries its own benefits. I kinda wonder if that system was a test run/experiment.


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I adore PF2, so this is very good news for SF2. I do have some hangups, though.

1. Starfinder benefited from having a wide array of different aliens to choose from. However, the new ancestry feat system requires a lot more work for each alien and possibly reduces diversity. If they have some generic ancestry feats for certainly physiologies, that might make it doable, however.

2. Differences in theme. The way that Starfinder handled theme vs. background and health were different to support theme. More generally available feats also helps with the feel of generalized knowledge in the future. I hope we don't lose some of these differences.

3. I hope there is some more rules on how SF interacts with PF and vice versa. Technology in the past should have some extra rules to help adjust the feel of things. We already have rules for archaic weapons being less effective against high tech armor, so I hope these rules are expanded upon.


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If you give fire, you can take fire.


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Oh, this is very interesting. The cross-compatibility real solves any problem with doing Numeria/Akiton/Castroval stuff in one go. I hope the core book doesn't reprint the Human and Ysoki and instead give us other aliens in their place. The Pahtra might be it, but I really don't see how they are any different from a Catfolk. Maybe Pahtra heritages for Catfolk?


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As the years went on with PF1, I had start developing an evergrowing list of house rules/optional rules for my games. I had my own document and everything. When they announced PF2, imagine my surprise when nearly every idea I had for PF1 were going to be in PF2. Executed better, too.

My list of things I'm dissatisfied with concerning 2e is very small, and a couple of those problems were still present in 1e. PF2 is pretty darn close to an ideal system for me.

Also, I can play an Ifrit Dwarf of Dhampir Fetchling. That is rad.


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Really, do we *need* something to replace it? We could continue using the deck of many things without issue


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I apologize if I already posted this, but I am hoping for a Yeti ancestry in the Tian Xia book, especially after fighting some yeti monks in Ruby Phoenix. There is a lot of weird directions you could take that ancestry.


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I had a weird thing that I've been tossing around as a way to reintroduce a lot of D&D staples that weren't OGL. It centered around the Illithids coming from the end of time where the universe has stagnated. This "End of Time" would house beholders, grells, and others.

I suppose drow could fit right in as the dark future elves.


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Octopus Wizard! Behold my terrifying alien intellect!


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My main sticking point with PF2 as it stands is the proficiency general feats. They are one of the few, if only, things that are guaranteed to become useless. Like other feats, I'd like to see them have good long term use.

The other stuff they already mentioned is interesting. I'm curious to see where things go.


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PF2 is such a stable system compared to its predecessor that I can see it adopting a rolling edition change like Call of Cthulhu. Editions where all the content remains compatible.


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My main problem in the system right now is the proficiency general feats. They are the only part that rubs be the wrong way, considering it is a feat choice that becomes obsolete where most do not. I'm not sure we'll see it addressed this year, but hopefully at some point.

Concerning the shield conversation, I think it makes sense that if I want to move a full 75 feet, running would require dropping my shield. Same with attacking furiously (3 attacks). Where you see it being unrealistic, I see it being more realistic. Shield isn't gonna do much good if you don't see an attack coming, too.


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Perhaps the Orang-pendak can make a return as an ancestry? Perhaps a heritage of a broader ancestry of Yeti type characters.


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I could see Starfinder surviving a lot longer on patches than PF1 could. The system is a lot more stable than PF1 was.

While some of PF2's innovations are great, not all of them fit what Starfinder needs. I am curious to see how SF shakes out in the future.


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I am already half of the way towards being a dwarven druid. Give me actual magical powers with animals and fire and I'd be set.


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I believe there is a feat called versatile channelling (or something like that) that does exactly that.


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Ah, welcome to the fold. The fact is you are actually missing something. What seem like small debuffs/buffs, such as a +2, difficult terrain, or a reduced action, is actually very big. A +2 makes you that much closer to a crit. Difficult terrain can prevent an enemy from Stepping and evading that attack of opportunity from a fighter. Wasting an enemies action is glorious when you consider that could cost them an automatic grab or swallow whole.

The subtleties of the system can be easily missed without some familiarity. With more experience, you'll start to see that these spells only appear weak on the surface. You'll find plenty of people breaking down the math, but I recommend just playing a support caster and getting a feel for how it works.


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"Terrapin" Tarkus was a circus strong man and Liberator of Kurgess. By being the only original surviving member, he kinda became a de facto "main character" of the circus. He fought using a shield and grappling.


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On thing I haven't seen much talk about is corresponding primal dragons. A metal and wood dragon could be very cool. Primal were always my favorite dragons anyway.


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Technically, the flickmace doesn't need any ancestry feats if you just ask your GM if you can use it.


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I think there is still room for a martial class that works on recklessness. Something to incapsulate the "Drifter" of Samurai and Western movies. A class that utilizes high-risk/high-reward mechanics.


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I don't play, but not through any conscious choice. I really only have one game going and that is a Pathfinder one. However, I do still get the odd 5e book here and there. Usually sticking to 3rd party stuff. Being the most popular system, it has attracted a lot of good writers and designers.

I certainly wouldn't turn down some 5e gaming.


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The Wayang are one of my favorite things in all of PF and I am desperately waiting for them to show up in 2e. We have the other ancestries that showed up in Tian Xia, too. Give me the gangly shadow people, Paizo. Purnama must live again in 2nd edition.


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I want the Oinodaemon to bust out and cause extraplanar havoc. I also want to see adventures to the edge of reality. Places like the deep Abyss that exist beyond the realm of Qlippoth. Mostly, I want to get to extreme levels of reality warping and having the ability to navigate it


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There was an old one shot character I used backed in the day that was a drow archer riding a spider. I used cavalier in PF1 but archetyped away all the tactician stuff, so a ranger would probably work.


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A more recent god I am a fan of is Lubaiko. A goddess of fire and revolution speaks to me on a core level.


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Think we'll see new Genies and planar scions for wood and metal? I'd be down.


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I like the fleshwarp as an ancestry for something so far beyond the original state, kinda like Skeletons. What I want is a mutant VH in addition.


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I'm still pining for the Wayang. Maybe someday...


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I could see a rare class being one that significantly alters normal aspects of a character, making it further from a shared baseline. Stuff like significant downsides or the inability to communicate.


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Honestly, the Dominion could use a big AP in general.


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Maybe the name can be "Adjudicator"? It is one of the cooler words in the English language.

I think a roguish spellcaster that inflicts debuffs on enemies will definitely occupy its own space. I think what I'd want changed for a new Inquisitor is less focus on the "solo" aspects. Let the judgements be general debuffs that other characters can exploit. I think it is more thematically and mechanically sound.


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I am playing way out of my comfort zone and playing a gnome aerokineticist. Gonna be high DEX, obviously.


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I wish we didn't have these arguments. Can't we just accept that English is hard and use common sense?


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The Mind Smith might scratch that itch for summoned weapons pretty well.

I also want to make a Wandering Reverie/Tangible dream psychic as someone who is just weird and out there making their hallucinations real.


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I think you mean "precognitive discussion about the psychic."


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I probably said it elsewhere, but I think they should bring back the mancatcher as a Hobgoblin weapon. It suits them so well.

Also, I hope more modular weapons like the switch scythe. Bloodborne, baabyyyy.


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I think this book is really needed. Making a character at high level made me realize that there arent's always magic items I even want to buy. That kind of variety is always helpful.

Also, there is a recently active thread about armor being boring. There are definitely gaps in equipment that was being filled in a timely manner by current releases. We have a lot of categories of equipment that could use filling out like Fulus and Spellhearts.

As far as a personal wishlist, I want colossal weapons, also Dark Souls and Berserk. Amiri cries out for a bigger sword.


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I want a good and proper chainsaw sword.


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They should bring on Numerian tech. Give me some lasers and chainsaws.

Also bring on some giant weapons so we can go full Dark Souls. I would want this to include great bows, too.


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More Elden Ring/souls stuff. Oversized weapons and shields. A massive sword with immense power and some drawbacks could be a lot of fun.

This is something inspired by the recent thread about henchmen/humanoid minions. Rather than delving into the precarious morality of sapient minions, how about magical doubles/clones. That has existed as an archetype for a long time in a lot of genres.

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