|2 people marked this as a favorite.|
While we haven't seen the full rules, seeing how consistent the rules are got my gears turning. All of the rules are built around very consistent mechanics between Proficiency and Feats. With everything functioning along the same line, I feel that things can be broken down into more granular/atomized options divorced from level and class.
It'll take a bit more work than just breaking down class features. I actually look toward Legend of the Five Rings for a bit of inspiration, where the feats you have inform your level, rather than the other way around. It could even be broken down into smaller categories to reflect combat and non-combat, but I think it could work.
Does anyone else have ideas concerning this? What do you think?
Also, shout out to E6, which is gonna get some new life with these rules, methinks.