Galfrey

Alamara Hornwood's page

26 posts. Alias of DM DoctorEvil.



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Volume I: Kindled Magic
Chapter 1: Orientation

Place: Magaambya Academy, City of Nantambu, western edge of the Mwangi Expanse, Garund, Golarion
Time: Moonday, 1 Rova, 4724AR

On this first day of the term, only a select few new Initiates are welcomed inside the gates of the most prestigious magic academy in the world. You are among that group of six, who appear to be of all shapes and sizes, including ancestries you may have never seen before. Once settled and fed, the small group is escorted into an outdoor plaza that stands between several buildings inside the venerated Academy. Assembled into one line the new Initiates are awestruck by the sights of the place. Massive mosaics of Jatembe's Ten Magic Warriors overlook the plaza and the school's terraced gardens along with the surrounding water-borne city of Nantambu make a breathtaking view that is only slightly spoiled by a steady downpour of rain. Fortunately, a magical disc of some size stands over the open courtyard keeping those assembled warm and dry.

Strolling out from one of the building is a lone man wearing colorful blue and yellow robes and headdress, carrying a long tree-branch as a staff. He strides with clear determination to point in front of the Initiates. His eyes are warm, and his smile inviting as he speaks in a gentle soothing timbre:

"Welcome, and a kind hello new students. It is my pleasure to instruct you. You may call me Teacher Ot. You are embarking now on a life of study and service. We see within you intellect, passion, and judgment -- in short, the virtues to build upon the strengths of the thousands who have come before you. We follow the footsteps of Old-Mage Jatembe, who showed us the price of magic is the responsibility to better the world!"

Takulu Ot makes it clear that, even though some of you were already interviewed to get this far ,and some of you he may know personally, a group interview is required upon admission to the Magaambya. He asks the group a series of questions and then waits patiently, his face still smiling as he listens to your answers. His initial question to each of you:

"Who are you?"

Feel free to take whatever liberties you will with these interview questions. Written answers from all are not required, but this is a good in-game way to introduce your characters to each other, and begin to develop your PC personality. Trust me, they get harder after this...


Welcome to the game! Please post character building questions, OOC discussion, or other commentary here. Please try to reserve the Gameplay thread for IC interactions.

Different than many games, the AP will bring your characters together as part of the initiate class at the Magaambya. You can create interwoven stories if you want, but its truly not necessary.

I will be reviewing character crunch before we begin, so please post in chat, in your profile or provide the link to your build.

Glad you are here.


Volume I - Fires of Creation
Part 1 - A Dying Torch

Setting: Numeria, the small village of Torch set beside Black Hill among the Numerian Plains.
Date: 19 Lamashan 4714, Oathday, mid-morning

The town of Torch is usually a humble, busy, prosperous place. But today, as the sun lifts above Black Hill, the town has reason to be restless. Events have made the usually industrious folk idle, on top of that, one of the leaders of the town -- in fact one of its most popular citizens, has gone missing. Instead of the clanging of hammers and whoosh of bellows usually found across Torch, there is whispers -- and worry. People worry about their future, businessmen worry about their loans due and lack of income, laborers worry about when their next wages will be paid, and the town leaders worry how long they can continue to pay burdensome tribute to their rather distant overloads in Starfall.

The setting is full of bad tidings, and the outlook is grim. You see, the eponymous torch - a gout of purple flame erupting from the top of Black Hill, has gone out. True it sometimes sputters or flares up into an incandescent storm, but none ever expected the source of the town's meager prosperity to just shut down. And now many worry if it will ever start back up again.

Worse, the one person Torch could rely on to fix this problem has gone missing. Khonnir Bane, owner of the Foundry tavern and forge and member of the town council, went investigating the flame's outage, and has not returned. Exactly what happened to Khonnir remains a mystery so far.

This is the setting our heroes find as the curtain opens on our adventure. Fell free to make an opening post describing your PC, what they are doing at mid morning, or anything else you'd like


Welcome to the game! Please post character building thoughts and questions here, and any OOC chat should occur in this space.


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Pathfinder Adventure Path, Maps Subscriber

As the title indicates, I will be running a the Strength of Thousands Adventure Path using Pathfinder 2nd Edition rules including the Player Core updates. I will be seeking 4-6 players to join me for this adventure, which may take several years to complete. Please see several subheadings below for more information:

Setting The AP takes place in the usual Paizo setting of Golarion at the venerable Magaambya school of magic which is located in Nantambu, the Song-Wind City. This canal filled city is situated on the western edge of the Mwangi Jungle. The year the adventure begins will be 4721 AR. The PCs will start as initiates -- newcomers to the school of magic. The AP will open on the first day of classes at Magaambya, and the PCs are expected to be in class together, so prior relationships are not required, unless chosen for flavor.

Character Creation Rules Strength of Thousands Players Guide outlines a bit more about Magaambya, and the kinds of people who attend the prestigious school. It's a free PDF, and a link can also be found on the Archives of Nethys site if you prefer. Additionally, the Player's Guide discusses ancestries, classes, skills, abilities and other points that might lend a hand to character creation. Campaign specific Backgrounds are available but not required. PCs should choose a primary branch and secondary branch, as outlined in the Players Guide. If you have questions let's discuss.

Please note the part in the Player's Guide titled Magic for Everyone. In this adventure, all characters will be able to cast spells, using either the Druid or Wizard multiclass archetype. Keep it in mind as you are creating your PC.

Application Process - Successful applicants will submit a character concept (no full backstory or stat block required. No alias is needed unless selected for the game, either). This concept should spell out, at a high level, how the pending initiate came to attend the school, what their ancestry and background will be, and how they plan to progress the character given the archetypes noted above.

Further, applicants should provide some detail about their gaming and PBP experience, if any. Players with a track record of staying with games for extended periods will be given preferred status.

Full backgrounds, stat blocks, and crunches will be required if selected for the game, but they can be provided anytime. Any Paizo PF2e rulebook or Lost Omens supplement will be available to build from. Other APs, modules, 3PP, or errata not in existing rules sets will not be allowed. Though most students are natives of Mwangi, the Magaambya takes students of all ancestries so unusual or uncommon creatures are not prohibited. Note, however, that as interactions with those outside the School increase, the more monstrous in appearance a PC is, the harder it will be to fit in or get along. Proceed at your own discretion.

Ground Rules - there will be few house rules besides what is already published although the nature of this AP. This particular story requires the use of an Academia subsystem that will be described in more detail. Additionally, there will be long periods of downtime in this game, which is generally understood to be spent studying, researching, or cramming to stay current in knowledge.

Any GM rulings will be discussed in advance, and reasons for choosing presented where possible. While there may be some discussion about interpretations etc, all GM rulings will be final.

Players are expected to post a minimum of once per day (once total for the weekends usually suffices). Slower posting may result in a warning, and eventually a withdrawal from the campaign. Of course, pre-approved absences are understandable. The GM reserves the right to run a player who is absent or fails to post in the allotted time frame.

During combat or other rounds-based action, more frequent posting is preferred. We will use block initiative to resolve combats with like numbers grouped together, but action will be resolved in actual initiative order, in most cases. It may occasionally result in a "retcon" of certain actions, but generally works out.

We will use Google Draw and other Google tools for mapping, images, and other visually important tools. Someone will be tasked with charting the party's gained loot on a form that will be shared later. If it's not on the loot sheet, its not available.

About Me - I am long time DM/GM going back to AD&D 1st edition. I have many years running games on tabletop and via PBP. I live in the Mountain Time Zone (US) and typically post in the evenings between 9PM and midnight, but will occasionally pop in for other updates during key times. I travel a good deal on weekends, but will usually be able to keep up posting while on the road. I have a dry sense of humor, like a good laugh, love to tell a great story (especially collaboratively) and look forward eagerly to see what the players have left for me on a daily basis.

I realize that's a lot, and if you have made it this far, you must really be interested in talking about this game. Welcome, and thanks for your interest! I hope to have you join me in a great long-term story and see how the magical education of a few PCs turns out.

(I am sure there are things I have forgotten, so please ask any questions)


Pathfinder Adventure Path, Maps Subscriber

As the title indicates, I will be running a modified version of the classic Adventure Path, Iron Gods. This will be run using Pathfinder 2nd Edition rules including the Player Core updates. I will be seeking 4-6 players to join me for this adventure, which may take several years to complete. Please see several subheadings below for more information:

Setting The AP takes place in the usual Paizo setting of Golarion in a land called Numeria. The PCs will start either as residents or new guests in a small settlement called Torch (for reasons that may become obvious). The Iron Gods Players Guide outlines a bit more about Numeria, and the kinds of people who inhabit this difficult land. It's a free PDF, and a link can also be found on the Archives of Nethys site if you prefer. Additionally, it discusses classes, skills, abilities and other points that might lend hand to character creation. Please keep in mind, this is all 1st Edition Pathfinder writing, so it may or may not translate well into PF2. If you have questions let's discuss. A short primer about the opening setting, Torch, is also included, which allow you to familiarize yourself with a few people places and things, in order to assemble a reasonable background to begin. The chosen PCs are all assumed to already know each other when the curtain opens, but we will work through that together via applications.

Application Process - unlike many PBP threads, interested persons will not be required to initially submit a fully built character (though I suppose they may if they wish). Instead, there are several interview style questions to answer, which will help test your ability to fit well into the game I have in mind, and to also prove your longevity in the PBP forum, which admittedly, ends most games abruptly. The Interview Questions are listed below.

After questions are answered, the applicants will be asked to detail the kind of character they have in mind. Background, characterization, and the ability to role-play well are the key drivers here. Absolute abilities, feats, and other crunch details will not play a role. The GM will not select a party based on pre-conceived roles, but rather the best partners to tell a long-erm story with. If we end up with all dwarven bards, so be it....

Only after players are selected from the above (and perhaps other) criteria, will crunch and a stat block be asked for. Ultimately, any Paizo PF2e rulebook or Lost Omens supplement will be available to build from. Other APs, modules, 3PP, or errata not in existing rules sets will not be allowed. However, the GM is a strong believer in traditional characters, ancestries, classes, and systems, so extraordinary or esoteric builds are less like to be of interest in this game.

Proceed at your own discretion.

Ground Rules - there will be few house rules besides what is already published although the nature of this AP (technology and science fiction in a fantasy setting) may require some adjustments on the fly. Generally, any GM rulings will be discussed in advance, and reasons for choosing presented where possible. All GM rulings will be final.

Players are expected to post a minimum of once per day (once total for the weekends usually suffices). Slower posting may result in a warning, and eventually a withdrawal from the campaign. Of course, pre-approved absences are understandable. The GM reserves the right to run a player who is absent or fails to post in the allotted time frame.

During combat or other rounds-based action, more frequent posting is preferred. We will use block initiative to resolve combats with like numbers grouped together, but action will be resolved in actual initiative order, in most cases. It may occasionally result in a "retcon" of certain actions, but generally works out.

We will use Google Draw and other Google tools for mapping, images, and other visually important tools. Someone will be tasked with charting the party's gained loot on a form that will be shared later. If it's ot on the loot sheet, its not available.

About Me - I am long time DM/GM going back to AD&D 1st edition. I have many years running games on tabletop and via PBP. I live in the Mountain Time Zone (US) and typically post in the evenings between 9PM and midnight, but will occasionally pop in for other updates during key times. I travel a good deal on weekends, but will usually be able to keep up posting while on the road. I have a dry sense of humor, like a good laugh, love to tell a great story (especially collaboratively) and look forward eagerly to see what the players have left for me on a daily basis.

I realize that's a lot, and if you have made it this far, you must really be interested in talking about this game. Welcome, and thanks for your interest! I hope to have you join me in a great long-term story and see how the tools of science fiction play out in our beloved fantasy setting.

See below for the initial interview questions. (I am sure there are things I have forgotten, so please ask any questions)


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Pathfinder Adventure Path, Maps Subscriber

Long time GM here, including many campaigns of varying lengths on the forums. I have the itch to run another game or two, and am asking for votes to determine interest in either (or both). Choices will be listed below. Please vote for the one you'd prefer to play in each section. Vote by leaving a post, or sending a PM if you are shy.

For campaign one, I plan to run an older Pathfinder 1st Edition AP, but with the PF2 ruleset. I have GMed, read, or played all of these choices, so it will be revisiting an old friend with slightly different ground rules

The second campaign will be one written for the PF2 ruleset, and likely one I have not run (or played) at all before, so these will likely be new ground to all of us.

New players to PF2 are encouraged to show interest, as we will be happy to help facilitate your introduction to the new version. New players to the boards of any kind are also welcomed. If you have no experience with any of these games, that's ok, let me know which one seems most interesting. Experienced players can make a more informed decision, but don't give away any spoilers, please.

Campaign One (older AP reskinned for PF2)

  • Rise of the Runelords
  • Curse of the Crimson Throne
  • Reign of Winter
  • Iron Gods
  • Tyrant's Grasp

Campaign Two (PF2 written and run)

    Age of Ashes
  • Kingmaker
  • Strength of Thousands
  • Quest for the Frozen Flame
  • Sky King's Tomb

Happy voting! Feel free to comment why you picked what you did or, since this is election season, feel free to campaign for your favorites with other voters. Will tally results next weekend if possible, and make decisions from there.


You may post out of character questions, thoughts or interactions here.


Every year, the empire of Taldor celebrates the Grand Day of Exaltation. On this prestigious day, the Grand Prince is empowered to elevate a commoner to the ranks of the nobility. The event itself is the embodiment of formality, with the elevated commoner selected months or years in advance. What makes this day truly special is that the preceding week is a holiday throughout the empire. Nobles, senators, and hopeful petitioners fill the capital city of Oppara for galas, performances, and parades. This flood of visitors swells Oppara to almost double its size, and many view the lead-up to the Grand Day of Exaltation as harking back to the glory days of the empire. To the nobility, the week before Grand Day of Exaltation is a time to conduct important business deals, issue noble proclamations, and hold private parties. With so many prominent politicians arriving from across the empire, the Taldan senate uses Exaltation Week to vote on matters of nationwide importance.

This year's Grand Day of Exaltation is poised to mark a historic shift in the governance of the empire. Princess Eutropia, daughter of Grand Prince Stavian III, has forged powerful coalition of noble children, reformers, and -- perhaps most importantly -- senators to vote down the ancient law of primogeniture. The law states that royal power can pass only to a male heir -- a succession that cannot be enacted due to Eutropia's status as the Grand Prince's only heir. Rumors have circulated about the princess's quest to strike down primogeniture for years, and the nation remains divided on the vote, with several nobles viewing it as a shameless power grab by the Princess. Others see Eutropia as a stabilizing force that could unify the empire and usher in a new golden age for Taldor.

Before the week of celebration starts, you are each called to a meeting with someone who has been your behind-the-scenes benefactor in some way, the Lady Martella Lotheed. Whether by private note, a dead-drop, or courier you have been invited one evening, several days before the events start, to a small quiet flat not far off the main square of Taldor's senate. You are each ushered into a small sitting room, where wine and bread is available, but your hostess has not yet arrived. Each of you is deep in your own thoughts, wondering about the summons, and the mix of strange folks who share the room with you. But you owe Martella, and plan to pay off in whatever way she asks.

Please take a moment to describe your character -- how they look, dress, etc. -- and feel free to make small talk, or have whatever form of discussion you wish, before your hostess arrives.


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Pathfinder Adventure Path, Maps Subscriber

As Taldor's entire capital city gathers to celebrate, few realize that conspiracy and royal rivalries are about to shake the empire to its core! When a high-minded cabal of senators and nobles tries to steer the nation away from disaster, Emperor Stavian III orders a bloodbath in the senate halls, trapping neophyte spies inside layer upon layer of magical security. As tensions rise and the emperor falls, can the heroes escape the forgotten halls beneath the senate and save the heir of Taldor from an assassin's blade? And even then, can anyone prevent a civil war that will tear of the Inner Sea's oldest nations apart at its rotting seams?

The game is reserved for a pre-selected group of players, so please do not apply unless invited!


Out of character posts and other discussion may take place here. Feel free to dot in the Gameplay as well, but please delete your dot post. I will be doing some detailed character review as we get ready to begin.

Feel free to introduce yourself, or chat about what is to come. If there are ties or connections between PCs you can establish some of that here now. Not required, surely.

Welcome, and I hope you enjoy your stay!


Korvosa.

The Jewel of Varisia, has long sparkled on the shore of Conqueror's Bay. Established just over 300 years ago by Cheliax at the height of that empire's expansion. The city now commands its own destiny. A line of Korvosan kings and queens emerged to rule the city, establishing an infamous seat of power -- the Crimson Throne.

Rulers have sat upon the Crimson Throne for more than a century, and the city has flourished. Yet, the monarchy always seems on the brink of disaster. The Crimson Throne is not a prize to be won -- it is a curse. No monarch of Korvosa has died of old age, and none has produced an heir while ruling. Even though King Eodred II controls Korvosa more fully than any previous monarch, that control remains tenuous, and many secretly count the days until their latest king falls to what they call The Curse of the Crimson Throne.

Feel free to dot in here, but please delete your dot/post. Gameplay will begin in earnest soon enough.


Gameplay will be open soon, but is currently under construction. Feel free to dot in here, but then please delete your dot.


Out of character issues/questions/interactions take place here


Pathfinder Adventure Path, Maps Subscriber

Had started an interest thread that has now turned into full on recruitment. Welcome to the departure lounge for Curse of the Crimson Throne reskinned for 2nd Ed Pathfinder. I will be using the Hardcover Edition, which is reskinned from the original 3.5 edition. It is one of my all time favorite adventures, and has a mix of several different settings, but is mainly an urban adventure in the Varisian city of Korvosa.

The original version (free PDF) of the Player's Guide is linked here. Please review the material for some background data but understand that actual player backgrounds (since this is new to PF2) are not included. You can choose a suitable background, or I will provide a few from the Hardcover Edition that will work below.

Players should use Paizo published PF2e materials for character creation. No 3PP will be allowed. Otherwise follow basic character creation guidelines. I will NOT be using the free archetype variant rule, since the characters can be widely varied at the outset, and not restricted by class or background.

Typically I will be looking for 4-6 players who run the gamut of classes, ancestries, and skills to provide the most well-rounded party. While the amount of available character creation choices has grown with more PF2 rules being released, I still prefer the tried-and-true character types over the more esoteric kind that many players create. Understand that your PCs will have to blend in, get along, and have diplomatic relations in a teeming city of mostly humans. Monstrous ancestries are allowed, but will likely be at a disadvantage in these regards.

I expect to choose a party quickly, so it may be 7 days or so before recruitment closes, perhaps faster. Characters will start at 1st level. Please only submit complete character ideas, including a crunch, a suitable backstory that ties your skills, background, ancestries, feats (if any) together. Obvious min/maxing will be frowned upon; much prefer a good story and tied together facts of creation.

Posting will be expected daily. I am in US Central time (Nashville area) and expect to mainly post in the late evenings, usually between 9PM-12AM. Players from other parts of the world and other usual posting times are perfectly acceptable but should be noted in the submission.

As I said in the title and the interest thread, new players to PF2 are encouraged and welcomed. If you need help with character creation, then let's discuss in the thread, or via IM if you're shy. Questions only help everyone, so please ask.

Think I have covered what I intended here. Feel free to ask things I forgot to mention or to get clarity. I am sure i will get more submissions than I can accept, so apologies in advance. Best of Luck, and see if you can knock my socks off!


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Pathfinder Adventure Path, Maps Subscriber

Given the politics of OGL currently playing out, I thought I would offer to run any consensus AP using the PF2e rules, even if its an older Adventure Path. I have some experience running PF2, but am not, by any means, a rules expert. New players (or established) are welcome to express an interest. If you have a favorite AP to try, then feel free to share when you comment, and we will get a consensus if we proceed.

Would require daily (or close to it) posting frequency to keep the game moving. Generally any Paizo published character details would be allowable. Usually not 3PP stuff however.

Thanks, and happy to answer questions.


You may dot and delete here, but please do not post otherwise until the game is ready to begin.


The place for out of character discussion etc. You may wait here after being selected until Gameplay opens. Feel free to talk about character interactions/relationships/team building as you see fit.


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Pathfinder Adventure Path, Maps Subscriber

Welcome to Recruitment for my second PF2 campaign, which is the last of the 2 PF2 APs I promised to run in an interest check a while back. After getting campaign one (Quest for the Frozen Flame) off the ground, I am opening recruitment for Age of Ashes. I do love the theme and pacing of this adventure, and look forward to sharing my version with all of you.

Those new to PF2 or PBP are encouraged and welcomed to apply.

About the Game
As noted in the title, we will be playing Age of Ashes AP, which if played to entirety takes the PCs from level 1-20. It beings in the sleepy town of Breachill in rural Isger, but soon has the heroes traveling the length and breadth of Golarion, and perhaps beyond. The Players Guide for Age of Ashes has some very appropriate backstory, recommendations for characters, a quick primer on Breachill and information on the Call for Heroes where the scene opens. There are aslo some AP-specific backgrounds that are recommended by not required. Lots of good info here, read it!

Characters should be first level, and should have appropriate first level backstories that tie their background, skills, early feats, ancestry, alignment, faith, and equipment to it. Doesn't have to be a novel, but it does have to have a sense of verisimilitude and cohesiveness, if you want to be chosen.

Mainly looking for classes/ancestries etc from the Core or APG some of the other details can come from other sourcebooks, but all must be Paizo PF2 canon. No 3pp stuff in this game please.

The PCs will be answering the Call for Heroes (info in the Player's guide linked above), they may have pre-existing relationships with each other, or may be total strangers. They will need to be willing to answer a call, the motivation for that is up to you, and generally aid when all hell breaks loose, so behavior that is too Evil or uninterested in saving the day, will likely not play well here.

About the GM
I live in US Central time and will usually post in the later evenings, typically daily, to move the game along. Might get some other times, but 9-11PM will be most usual. I have a busy full time day job, so will only be able to look in and react, and rarely have long mid-day posts.

I have played TTRPGs since AD&D 1st Edition, generally as the DM/GM/referee. Had 4 star PFS credit before the version change. Ran many games on the PBP boards some lasting several years before petering out. I am fairly new to PF2 however, running my first home game currently, so will need some patience and grace on figuring out rules etc. I am open to suggestions, constructive criticism and any help the players can provide, but once I make a ruling, I expect the table to abide by it, and not draw out a long argument etc. Let's have fun first and foremost, and I will generally always rule in the players favor anyway.

I do love expansive use of language, great characterization, and captivating storytelling. Crunch, rules and mechanics have a place in all games (or chaos ensues) but I prefer a compelling story, and may rule in the favor of the cinematic RAI (rules as intended) rather than the mundane RAW (rules as written). I encourage all players to take chances for in this game, as in life, fortune favors the bold!

Some other notes
I welcome and encourage those new to PBP and PF2, so if you are impatient or can't abide the thought of helping new players out, teach them the ropes, and watch them explore the new system, this is likely not the table for you.

I plan to use Google docs to share maps, loot lists, and other handouts etc. I will try to link them to the gameplay page. There are few new systems in this AP that will have more of an impact later in the adventure, but Hexploration and Leadership mechanics will make an appearance.

I think it goes without saying, but decorum, inclusion, forbearance, patience, and teamwork are required in any table-top game. I expect behavior to apply to the highest standards and if anyone feels uncomfortable with content, interaction, or activity, they will speak up or send me a PM

Rather long intro, but wanted to set early expectations so you don't sign up for something long-term that's not a fit. I am excited to be back in the driver's seat for this AP, and look forward to your character submissions.

Please reply or PM me with questions as I am sure I left off important points I meant to make.


Gameplay will open once recruitment ends and a note is sent in Discussion that the game is afoot. Typically this space will be reserved for in-character posts only.


Please dot here and be on the lookout for announcements and other OOC items of note.


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Pathfinder Adventure Path, Maps Subscriber

Welcome to Recruitment for my first PF2 campaign, and my first campaign of PBP of any kind in a number of years. You may have seen or posted in a recent interest thread I authored, and this is the first of (possibly) 2 PF2 APs I will run.

Those new to PF2 or PBP are encouraged and welcomed to apply.

About the Game
As noted in the title, we will be playing Quest for the Frozen Flame AP, which is just three books and takes the PCs from level 1-10. It takes place in the Realm of the Mammoth Lords, a primitive and savage area of northern Avistan. The Players Guide for this adventure has some very appropriate background facts and also some recommendations for things that will work well in this scenario, and things that will not work well. I will be following those recommendations very closely, so tailor your submissions as you see fit. Contraventions to these recommendations will be considered, but will have to have a unique and compelling rationale to fit in with the Broken Tusk following. Sorry if this doesn't fit what you are looking for. It's rather specific.

Characters should be first level, and should have appropriate first level backstories that tie their archetype, skills, early feats, ancestry, alignment, faith, and equipment to it. Doesn't have to be a novel, but it does have to have a sense of verisimilitude and cohesiveness, if you want to be chosen.

Mainly looking for classes/ancestries etc from the Core or APG some of the other details can come from other sourcebooks, but all must be Paizo PF2 canon. No 3pp stuff in this game please.

Since the PCs are going to be clan members learning to become scouts, they may already have pre-existing relationships with each other. I encourage this, but may want to wait to see who is chosen before developing those too deeply. In any event, PCs will need to be able to give some hooks about relationships with other Broken Tusk members -- its outlined in the Player's Guide (read it, really).

About the GM
I live in US Central time and will usually post in the later evenings, typically daily, to move the game along. Might get some other times, but 9-11PM will be most usual. I have a busy full time day job, so will only be able to look in and react, and rarely have long mid-day posts.

I have played TTRPGs since AD&D 1st Edition, generally as the DM/GM//referee. Had 4 star PFS credit before the version change. Ran many games on the PBP boards some lasting 2 years or longer before petering out. I am new to PF2, running my first homegame currently, so will need some patience and grace on figuring out rules etc.

I do love expansive use of language, great characterization, and captivating storytelling. Crunch, rules and mechanics have a place in all games (or chaos ensues) but I prefer a compelling story, and may rule in the favor of the cinematic RAI (rules as intended) rather than the mundane RAW (rules as written). I encourage all players to take chances for in this game, as in life, fortune favors the bold!

Some other notes
I did promise preferential treatment to some of those who provided feedback or expressed early excitement in the interest thread. They still have to arrive, make a character that fits the expectations, and derive a scintillating backstory, but they get chosen over others. Just be aware.

I plan to use Google docs to share maps, loot lists, and other handouts etc. I will try to link them to the gameplay page. There are few new systems in this AP that will have more of an impact later in the adventure, but Hexploration and Leadership mechanics will make an appearance.

I think it goes without saying, but decorum, inclusion, forbearance, patience, and teamwork are required in any table-top game. I expect behavior to apply to the highest standards and if anyone feels uncomfortable with content, interaction, or activity, they will speak up or send me a PM

Rather long intro, but wanted to set early expectations so you don't sign up for something long-term that's not a fit. I am excited to be back in the driver's seat for this AP, and look forward to your character submissions.

Please reply or PM me with questions as I am sure I left off important points I meant to make.


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Pathfinder Adventure Path, Maps Subscriber

I have been away from the PBP boards for several years, but am interested to return to run 2 different games. Please vote/indicate interest below. If interest is sufficient (I am fairly confident it will be) then I will open separate campaign threads.

First, I will say I have loads of PBP experience as DM and player with tens of thousands of posts and games that ran for multiple years, despite all hazards of PBP, before finally running out when I relocated and changed job roles. I was once a 4-star GM for PFS and ran many many tables in-person as well.

That said, I have very limited familiarity with PF2 rules as my ability to play virtually, via boards, or in person waned about the same time PF2 was introduced. So, if we play, I am interested in getting more experience and exposure to the PF2 ruleset, and want to find a willing group of people who enjoy a great story told really well, but understand there will be some questions about the rules as we go. You may have to have some patience and understand I may limit options about character creation, optional rules, extra content from supplements etc. Just because we limit character options, doesn't mean we can't tell a beautiful story.

If you have the heart of a teacher and the soul of a poet, we might be able to work together...

With the concept out of they way, I'd really like to run 2 different games:

1)An older PF1 AP that is reskinned/converted to PF2. I have seen some fan conversions etc, and not sure how it would work, but would like to run some of those older stories with a different approach. Games I might want to run this way (please vote for 1, or write in your favorite PF1 AP):

Rise of the Runelords
Crimson Throne
Reign of Winter
Giantslayer

Since part of the joy of RPG is exploration and discovery, ideally, the players for this game might not know much about the stories for whichever AP is chosen. Having played the first few encounters does not exclude you, but having read or GMed the whole AP, might be harder to see.

2) A made-for PF2 Adventure Path. I'd like a little more of a lay-up for preparation without having to convert the stat blocks etc. Again, probably limited to Core Rulebook and APG built content, but the story is more important than the stats (as we all profess).

Preferable I would run Age of Ashes in this spot, since I really like the first book (all I've read so far). Will take recommendations for others in the comments.

Again ideally, players new to PF2 or PBP would have seats at the table, as well as those with loads of experience

Sorry for the long intro post, but want to make sure you understand my plan before you express interest and or sign up for something you did not intend. Look forward to robust feedback and eventually dice hitting the table in anger once again.

Feel free to bombard me with questions....


This thread is for out of character discussion and questions.


This will be the gameplay thread for those searching for the elf Atreus.


Out of character questions comments and conversation goes here.


In game adventure of the small group trying to stop an Ionian caravan of pilgrims from establishing a camp that would be detrimental to Valerian interests.


Out of Character discussion and information will be posted here.


This is the Gameplay Thread for the group investigating the Black Hearts. Feel free to post IC here.


Pathfinder Adventure Path, Maps Subscriber

This is a spin off thread from the Terra Nova hub for those involved investigating the strange happenings with the Novan tribe, the Black Hearts.

See the main Terra Nova hub, Inn of the White Wolf, for details on how to apply to this campaign


Post our out of character questions etc here.


Terra Nova campaign thread for Elise and Katze to explore Seaside Manor at the request of the bookish Dirk Longwood.


The White Wolf is the only inn in the town of Tanner's Crossing. The whole town is relatively new, but the Wolf is of recent construction. White pine timber lies on a foundation of stone and rises three stories in the air.

The top two floors are lodgings for the various guests who come and go from this town on the Marches of New Valeria, the colony established on Terra Nova. The ground floor of the Inn has one large common room, with a great fireplace in the center. Mounted above the fireplace is the stuffed head of large white wolf, giving the place its name. A long mahogany bar with a brass rail runs along the common room and various tables, chairs, booths, and couches fill the rest of the common room. The place is abuzz with smoking, drinking, and the murmur of conversation at all hours.

The proprietor of the White Wolf is a grizzled veteran of campaigns on the old world of Alderran named Aldred Cartwright. Most call him by his nickname of Top, a reference to his rank as first sergeant in the Royal Cavalry. He has a thick scar across part of his face, and is missing is left eye, which is covered with a patch. His temper is legendary when he loses it, and his forbearance for foolishness and fighting in his common room is extremely low. Many a hooligan or drunkard has taken a thrashing from this man, and many more will too.

Top Cartwrght's wife, a matronly saint of a woman named Maida, is the cook and hostess for the White Wolf. She is as sweet as Top is tough, and her food and hospitality make this inn the hub for activity that it is.

Two serving girls, in low-cut blouses and short skirts, serve the patrons. They are named Rose and Ella and live in the quarters behind the Inn. They are attentive and a bit saucy and keep things lively in the common room, even when times are slow.

Feel free to introduce your character, what they do, and where they are. The idea of this hub setting is to get characters to interact, and perhaps form groups to solve problems or investigate concerns they hear about while resting in the pub.


Feel free to ask game-related out of character questions or make suggestions here. The game will get better and the world setting richer, the more you add to it.


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Pathfinder Adventure Path, Maps Subscriber

Welcome to Terra Nova! My intent is that this Homebrew world becomes a hub for multiple PC's playing in multiple threads all in the same world setting. Ideally, it is a living world, where if one group of PC's sets off a chain of events, the rest of the PC's, even in different parts of the world, will have to deal with those events.

This thread is intended to be the "hub" of the Terra Nova campaign, where adventurers meet, form groups to face a single goal, and then may spin out into a separate thread to carry out a certain set of adventurers, which may be noted in the hub thread in some fashion, before coming back here as group fold and re-form. I've not seen a PBP campaign exactly like this, so bear with me as we try something newish.

Terra Nova means "new land" in Latin and an unexplored, newly discovered continent, much like North America of the 16th and 17th centuries is the basis for the setting, though there are differences. I have attached a link to a Google document that explains some of the high level politics and background of the campaign. It also discuss the religions (briefly) and the races involved in the game-world.

Terra Nova Primer

Ideally, the players will help form and add structure to some of the concepts in the campaign outline, breathing life into the world not only for them but for future players as well. My intention is for this to be a collaborative enterprise, with my veto power on certain aspects of the creative direction. Something more than a hack & slash is the goal.

At first, I intended to run this with the PF1 ruleset, but I think, with the relatively recent release of PF2, I will use those rules in order to get all of us acclimated to that version of the game.

If this sounds at all interesting to you, and you wish to participate as a PC, go ahead and build something using the campaign guide (which is still a bit or a work in progress) and the PF2 character creation guidelines and lets see what happens.

Gameplay on this thread will be in the Inn of the White Wolf in the village of Tanner's Crossing, which lies in the contested area of Terra Nova, and where most of the new game threads will begin from. Set your character in the Inn, and let's see if interactions there move you your own Gameplay thread with a group of like-minded PC's.

Happy to address questions concerns or creative suggestions from here on out!


Feel free to dot in here, for continuing adventures from the Magnimar lodge at Heidmarch Manor.


Please check in here for continuing PFS adventures through Varisia in Year 4 scenarios.

Recruitment is closed and players are added by invitation only, specifically those who played in Poblano Pepper's similar series.


Please Dot and Delete. We will begin at or around the kickoff date for Outpost 2.


Please check in here. List your PFS appropriate info for future Chronicle sheet completion. Feel free to dot and delete on the Gameplay tab when you are able.


Please Dot and Delete. Feel free to introduce, cooordinate, and prepare in Discussion tab while we wait for official beginning of Event.


Here is the place to check in with Name, Rank, and Serial Number to receive PFS credit. Please dot in and delete on the Gameplay tab as well. We will begin the game when the green flag drops, probably around 3/1.

Muster, discuss, and prepare all you like in the meantime.


Please post your necessary information to complete Chronicle Sheet here. Include a Day Job check if applicable.


Feel free to dot in here. Game should start this weekend.


Hello players. Please dot in or comment in the gameplay. We will begin in earnest when everyone has checked in. Expecting 6 for this game.

Please also post here the usual info needed to complete chronicle sheets: name, PC name, PFS #, Faction, day job roll (if any) etc etc.

If you want to make any purchases from prior Chronicles, just LMK.


Where we will begin the game. Dot in if you are able.


Pathfinder Adventure Path, Maps Subscriber

Looking for two 2nd level adventurers to join us on an investigation of the sudden appearance of a unseasonal winter pocket at midsummer in the Border Wood between Taldor and Qadira. The heroes have recently left the shelter of a cabin in the woods, and are searching for the cause of the strange weather.

The remaining party is: a viking fighter/ranger, a winter witch, and an elven rogue.

20 pt buy
no evil
2 traits - one can by ROW campaign trait, but might be past the need for that now.
Average gold/gear for the group is 270gp, so let's start there. They have some gear unsold also.
Requires 1 post per day and 1 per weekend. More if available.

Looking for a long-term player, so those with good posting history will take preference, though new players are not ruled out. PM me with questions.


The invitation delivered last night was remarkably simple especially given the importance of the occasion: "Start where it all began. Meet us that the Pig's Paunch one hour before dawn."

The Pig's Paunch is a run-down building with a faded sign of a large pig standing on its hind legs, arms folded above a corpulent belly. Inside, the air is thick with the scents of human sweat, stale tobacco, and leftover food. In the center of the room, surround by inebriates, sleeping off their revelries, a familiar elven man stands high up on a top of a large round table.

"Welcome ! Welcome, my students! Please, have a seat!" With that Kreighton Shaine, the Pathfinder Society's Master of Scrolls, nimbly drops down to sit cross-legged in the table before looking about the tavern with a sense of reverent wonder. "Can you believe it? It all started here years ago -- well over four-hundred of them at least. Under this very roof the Pathfinder Society was born."

"But today! Today you will begin your Confirmation! Master Farabellus, Master Zey, and I all agree you each have shown your worth and dedication to the Society, as there's no better time to see if you can handle becoming full field operatives. Allow me to introduce you to Janira Gavix," he says as he motions for an excitable halfling to approach.


Please post here for your out of character discussions including character creation and start up questions


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