Terra Nova Campaign - The Haunting of Seaside Manor by DM Doctor Evil
Game Master
DM DoctorEvil
Post our out of character questions etc here.
Female Aasimar Phoenix Sorcerer 3 | Psychokineticist 3 | HP 21/21 (3 temp) | AC:13 T:12 FF:11 CMD:13 | F+4 (+6 vs death), R+6, W+7 (+9 vs fear) | Init +2 | Perc +9 (+12 bright light) |
Katze posted in the main thread, which makes sense enough given that we're still at the White Wolf. So I'll make a post or two there, with the goal of transitioning here.
Female Aasimar Phoenix Sorcerer 3 | Psychokineticist 3 | HP 21/21 (3 temp) | AC:13 T:12 FF:11 CMD:13 | F+4 (+6 vs death), R+6, W+7 (+9 vs fear) | Init +2 | Perc +9 (+12 bright light) |
By the way, what time is it in-game? Better to explore in daytime in my opinion.
I am fine with moving here once you are done at the Inn.
It is evening, getting on towards night. Dusk, headed to full dark. Exploration may have to wait until tomorrow. Not sure you even know where this place is...
Female Aasimar Phoenix Sorcerer 3 | Psychokineticist 3 | HP 21/21 (3 temp) | AC:13 T:12 FF:11 CMD:13 | F+4 (+6 vs death), R+6, W+7 (+9 vs fear) | Init +2 | Perc +9 (+12 bright light) |
Out of character, I'm hoping to buy some spell scrolls for primal spells. Elise just needs to learn that she can use such scrolls first.
Female Aasimar Phoenix Sorcerer 3 | Psychokineticist 3 | HP 21/21 (3 temp) | AC:13 T:12 FF:11 CMD:13 | F+4 (+6 vs death), R+6, W+7 (+9 vs fear) | Init +2 | Perc +9 (+12 bright light) |
Hey, what do you think about recruiting more people back at the inn?
Elise originally thought this was an easy job. But now that she's starting to understand the threat is real, it becomes more logical to get help! Seems like we have a real cleric and an elf that have arrived, which are the two people Elise is most interested in finding right now.
*Edit* - wait, you're the cleric in the inn, aren't you?
I posted a similar thought in Gameplay before reading this. Up to you if you look for additional help. I will say that the threat at the Manor will be scaled to be appropriate for whatever sized group you decide to take so you'll have a fighting chance either way.
I posted a similar thought in Gameplay before reading this. Up to you if you look for additional help. I will say that the threat at the Manor will be scaled to be appropriate for whatever sized group you decide to take so you'll have a fighting chance either way.
I am glad, in a perverse sort of way, that the rumors are making you nervous...
Female Aasimar Phoenix Sorcerer 3 | Psychokineticist 3 | HP 21/21 (3 temp) | AC:13 T:12 FF:11 CMD:13 | F+4 (+6 vs death), R+6, W+7 (+9 vs fear) | Init +2 | Perc +9 (+12 bright light) |
By the way, I'm not sure if I'm using the cantrip right, this is all new to me.
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